Mongoose87
2009-11-04, 01:34 AM
Here's a little take I had on Paladins falling:
Fallen Paladin
“Even a warrior who has been dishonored does not have to be without honor.”
The Paladin's Code of conduct is incredibly stringent, and leaves little room to err. So, it is not surprising that some otherwise strong, righteous Paladins do, at some point, fall. Some Fallen Paladins lose themselves, completely, being corrupted by the ways of evil. Others seclude themselves, living out their remaining years in shame. However, some, still strong in their convicts, seek to redeem themselves, through their actions.
Prerequisites:
Bab: +4
Alignment: Lawful Good
Special: Must have at least one level of the Fallen Paladin base class.
Skills: 4+ int
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate(Cha), Jump (Str), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
D10 HD
Fallen Paladin
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Mark of Shame, Personal Code
2nd|
+2|
+3|
+0|
+0|Bonus Feat
3rd|
+3|
+3|
+1|
+1|
4th|
+4|
+4|
+1|
+1| Bonus Feat
5th|
+5|
+4|
+1|
+1|
6th|
+6|
+5|
+2|
+2| Bonus Feat
7th|
+7|
+5|
+2|
+2|
8th|
+8|
+6|
+2|
+2| Bonus Feat
9th|
+9|
+6|
+3|
+3|
10th|
+10|
+7|
+3|
+3|Atonement[/table]
Class Features
Mark of Shame: The Fallen Paladin has been cast out of his order, and is known as either a heretic or a tragic casualty by his former peers. He has a -2 penalty to diplomacy checks with members of his former order. He, however, gains a +2 to intimidate checks.
Personal Code: Though he is no longer a Paladin, the Fallen Paladin is still a good person. If he regularly commits Chaotic or Evil acts, he will be lost for redemption forever, and will be barred from taking the tenth level of this class.
Bonus Feat: The Fallen Paladin gains a bonus Fighter Feat.
Atonement: Having bent his will towards his purpose, the ever-faithful Fallen Paladin finally proves to his former order and to himself that he has redeemed himself. Casting off the mantle of failure, he is able to return to his comrades, and to his former calling. The Fallen Paladin trades in all levels in the base and prestige classes of Fallen Paladin for levels in the Paladin base class, or a combination of levels in it and levels in a related prestige class (pending DM approval). He does, however, keep the bonus feats he gained in this class.
Note that this method of atonement can only be taken once. If a Paladin falls again, he is probably lost, or is too far gone to be accepted back into his order, without a miraculous deed.
Fallen Paladin
“Even a warrior who has been dishonored does not have to be without honor.”
The Paladin's Code of conduct is incredibly stringent, and leaves little room to err. So, it is not surprising that some otherwise strong, righteous Paladins do, at some point, fall. Some Fallen Paladins lose themselves, completely, being corrupted by the ways of evil. Others seclude themselves, living out their remaining years in shame. However, some, still strong in their convicts, seek to redeem themselves, through their actions.
Prerequisites:
Bab: +4
Alignment: Lawful Good
Special: Must have at least one level of the Fallen Paladin base class.
Skills: 4+ int
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate(Cha), Jump (Str), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
D10 HD
Fallen Paladin
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Mark of Shame, Personal Code
2nd|
+2|
+3|
+0|
+0|Bonus Feat
3rd|
+3|
+3|
+1|
+1|
4th|
+4|
+4|
+1|
+1| Bonus Feat
5th|
+5|
+4|
+1|
+1|
6th|
+6|
+5|
+2|
+2| Bonus Feat
7th|
+7|
+5|
+2|
+2|
8th|
+8|
+6|
+2|
+2| Bonus Feat
9th|
+9|
+6|
+3|
+3|
10th|
+10|
+7|
+3|
+3|Atonement[/table]
Class Features
Mark of Shame: The Fallen Paladin has been cast out of his order, and is known as either a heretic or a tragic casualty by his former peers. He has a -2 penalty to diplomacy checks with members of his former order. He, however, gains a +2 to intimidate checks.
Personal Code: Though he is no longer a Paladin, the Fallen Paladin is still a good person. If he regularly commits Chaotic or Evil acts, he will be lost for redemption forever, and will be barred from taking the tenth level of this class.
Bonus Feat: The Fallen Paladin gains a bonus Fighter Feat.
Atonement: Having bent his will towards his purpose, the ever-faithful Fallen Paladin finally proves to his former order and to himself that he has redeemed himself. Casting off the mantle of failure, he is able to return to his comrades, and to his former calling. The Fallen Paladin trades in all levels in the base and prestige classes of Fallen Paladin for levels in the Paladin base class, or a combination of levels in it and levels in a related prestige class (pending DM approval). He does, however, keep the bonus feats he gained in this class.
Note that this method of atonement can only be taken once. If a Paladin falls again, he is probably lost, or is too far gone to be accepted back into his order, without a miraculous deed.