Welson
2009-11-04, 12:06 PM
*First post in 2 years....*
I'm soon going to be running a Rogue Trader (40K RPG) game (I'm the only one in our current group who hasn't GMed a game yet, and it's my turn up at bat). I've played Dark Heresy (same system, different character generation) before and it was a lot of fun. However, I went over character creation, and so far, the players in RT are QUITE A BIT more powerful than in DH (the players can start out with power weapons and plasma firearms). Also in the book, there are 'sample' enemies (Ork Freebooter, Eldar Corsair, etc...), but the sample enemies seem to be less powerful than the character (the polar opposite of DH :smallwink:). Has any RT GMs had any issues with balancing? I usually tweak encounters as I get a feel for how effective the players are, but I've never GMed the system and don't want them to feel like everything's a cakewalk before I can 'get in the groove'.
I'm soon going to be running a Rogue Trader (40K RPG) game (I'm the only one in our current group who hasn't GMed a game yet, and it's my turn up at bat). I've played Dark Heresy (same system, different character generation) before and it was a lot of fun. However, I went over character creation, and so far, the players in RT are QUITE A BIT more powerful than in DH (the players can start out with power weapons and plasma firearms). Also in the book, there are 'sample' enemies (Ork Freebooter, Eldar Corsair, etc...), but the sample enemies seem to be less powerful than the character (the polar opposite of DH :smallwink:). Has any RT GMs had any issues with balancing? I usually tweak encounters as I get a feel for how effective the players are, but I've never GMed the system and don't want them to feel like everything's a cakewalk before I can 'get in the groove'.