Obrysii
2009-11-04, 12:11 PM
Beholderkin, Explorer
Small Aberration
Hit Dice: 1d8 (8hp)
Initiative: +1
Speed: 10ft., Fly 20ft. (average)
Armor Class: 14 (+2 natural +1 dex +1 size)
Face/Reach: 5ft./5ft.
BaB/Grapple: +0/-6
Attack: Longsword +0 (1d8-2) or Bite -4 (1d4-2)
Full Attack: Longsword +0 (1d8+2) and Bite -4 (1d4-2)
Special Attack: Eye rays
Special Qualities: Flight
Saves: ?
Abilities: Str 8, Dex 12, Con 10, Int 12, Wis 10, Cha 8
Feats: ?
Skills: ?
Alignment: Usually neutral
CR: 1
LA: +1
A small-sized orb approaches you inquisitively, its large central eye regarding you with thought and curiousity. Above its main eye are a pair of smaller eyes, and below the main eye is a gaping maw, filled with teeth but kept closed unless it is speaking. Below that, mounted to the bottom of its sphere-like body, are a pair of humanoid arms and hands.
Explorer Beholderkin are not directly related to the true Beholders, but rather are strange spawn of unknown origin and purpose. Driven by curiousity, the Explorers have slowly started popping up in cities around the world.
Combat
Explorer Beholderkin rarely fight, but when they do, they use manufactured weapons in addition to their own bite attack.
Eye rays (sp): An explorer beholderkin has two eyes permenently situated above its central eye. These are somewhat unique compared to other Beholderkind, because their functions are not set. In youth, an explorer beholderkin is taught two cantrips - and these become the eye ray's effects. They may use each cantrip up to 3 times per day. The DC is charisma based.
Flight (ex): An explorer beholderkin's flight is naturally produced by gasses contained within its body.
Explorer Beholderkin as Player Races
Str -2, Dex +2, Int +2, Cha -2
Speed: 10ft., Fly 20ft. (average)
Flight (ex): As above
Eye rays (sp): As above
Bite: Explorer Beholderkin have a secondary bite attack dealing 1d4+str
Arms: Explorer Beholderkin have two human-like arms, which enable them to use weapons and items as a humanoid might.
Small-sized
Aberration type
LA +1
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Centipedian
Medium Magical Beast
Hit Dice: 1d8 (8hp)
Initiative: +1
Speed: 40ft., Climb 20ft.
Armor Class: 13 (+1 natural +2 dex)
Face/Reach: 5ft./5ft.
BaB/Grapple: +0/-2
Attack: Bite -2 or Crossbow +2
Full Attack: Bite -2 (1d4-2) or Crossbow +2 (1d8)
Special Attack: -
Special Qualities: Incognito, Multiple Limbs
Saves: ?
Abilities: Str 8, Dex 14, Con 10, Int 8, Wis 10, Cha 8
Feats: ?
Skills: ?
Alignment: Usually neutral
CR: 1
LA: +1
A human-sized centipede fast approaches you, traveling zigzag across the ground. It lacks large antenna but its first pair of legs appear almost humanoid - as if it is capable of manipulating objects.
An eccentric species of centipede capable of standing partially upright, the Centipedians possess multisegmented bodies that are long and lightly built.
A typical Centipedian is nine feet long with twenty segments, all but the first two containing a pair of legs (for a total of 18 pairs). THey are long but very squat, standing about a foot tall in their normal forms.
Combat
Centipedians are dexterous and quick to strike. They favor rogue-like tactics.
Incognito (ex): By standing on its last ten segments, a Centipedian is able to stand as tall as a human. By puffing out its other legs, it can give the resemblance of a humanoid in bulk - and thereby, when wearing a heavy cloak, appear to be a strange human moving slowly. A Centipedian going incognito slows to 20ft. per round and cannot use its normal climb speed, but can use items normally with its upper most arms and gains a +4 circumstance bonus on Disguise checks while wearing a heavy cloak or other fully-concealing piece of clothing. Shifting to its incognito form is a full round action, but returning to its quick centipede-like form is a free action.
Multiple Limbs A Centipedian has 18 pairs of legs; the pair closest to its head have fingers, and are capable of manipulating objects. It is always considered a quadruped for purposes of carrying capacity, and has a +4 racial bonus on bullrush and trip attempts made against it.
Centipedian as Player Races
Str -2, Dex +4, Int +2, Cha -2
Speed: 40ft., Climb 20ft.
Incognito (ex): As above
Multiple Limbs(sp): As above
Bite: Centipedian have a primary bite attack dealing 1d4+str
Medium sized
Magical Beast type
LA +1
What's everyone's opinion on these?
Small Aberration
Hit Dice: 1d8 (8hp)
Initiative: +1
Speed: 10ft., Fly 20ft. (average)
Armor Class: 14 (+2 natural +1 dex +1 size)
Face/Reach: 5ft./5ft.
BaB/Grapple: +0/-6
Attack: Longsword +0 (1d8-2) or Bite -4 (1d4-2)
Full Attack: Longsword +0 (1d8+2) and Bite -4 (1d4-2)
Special Attack: Eye rays
Special Qualities: Flight
Saves: ?
Abilities: Str 8, Dex 12, Con 10, Int 12, Wis 10, Cha 8
Feats: ?
Skills: ?
Alignment: Usually neutral
CR: 1
LA: +1
A small-sized orb approaches you inquisitively, its large central eye regarding you with thought and curiousity. Above its main eye are a pair of smaller eyes, and below the main eye is a gaping maw, filled with teeth but kept closed unless it is speaking. Below that, mounted to the bottom of its sphere-like body, are a pair of humanoid arms and hands.
Explorer Beholderkin are not directly related to the true Beholders, but rather are strange spawn of unknown origin and purpose. Driven by curiousity, the Explorers have slowly started popping up in cities around the world.
Combat
Explorer Beholderkin rarely fight, but when they do, they use manufactured weapons in addition to their own bite attack.
Eye rays (sp): An explorer beholderkin has two eyes permenently situated above its central eye. These are somewhat unique compared to other Beholderkind, because their functions are not set. In youth, an explorer beholderkin is taught two cantrips - and these become the eye ray's effects. They may use each cantrip up to 3 times per day. The DC is charisma based.
Flight (ex): An explorer beholderkin's flight is naturally produced by gasses contained within its body.
Explorer Beholderkin as Player Races
Str -2, Dex +2, Int +2, Cha -2
Speed: 10ft., Fly 20ft. (average)
Flight (ex): As above
Eye rays (sp): As above
Bite: Explorer Beholderkin have a secondary bite attack dealing 1d4+str
Arms: Explorer Beholderkin have two human-like arms, which enable them to use weapons and items as a humanoid might.
Small-sized
Aberration type
LA +1
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Centipedian
Medium Magical Beast
Hit Dice: 1d8 (8hp)
Initiative: +1
Speed: 40ft., Climb 20ft.
Armor Class: 13 (+1 natural +2 dex)
Face/Reach: 5ft./5ft.
BaB/Grapple: +0/-2
Attack: Bite -2 or Crossbow +2
Full Attack: Bite -2 (1d4-2) or Crossbow +2 (1d8)
Special Attack: -
Special Qualities: Incognito, Multiple Limbs
Saves: ?
Abilities: Str 8, Dex 14, Con 10, Int 8, Wis 10, Cha 8
Feats: ?
Skills: ?
Alignment: Usually neutral
CR: 1
LA: +1
A human-sized centipede fast approaches you, traveling zigzag across the ground. It lacks large antenna but its first pair of legs appear almost humanoid - as if it is capable of manipulating objects.
An eccentric species of centipede capable of standing partially upright, the Centipedians possess multisegmented bodies that are long and lightly built.
A typical Centipedian is nine feet long with twenty segments, all but the first two containing a pair of legs (for a total of 18 pairs). THey are long but very squat, standing about a foot tall in their normal forms.
Combat
Centipedians are dexterous and quick to strike. They favor rogue-like tactics.
Incognito (ex): By standing on its last ten segments, a Centipedian is able to stand as tall as a human. By puffing out its other legs, it can give the resemblance of a humanoid in bulk - and thereby, when wearing a heavy cloak, appear to be a strange human moving slowly. A Centipedian going incognito slows to 20ft. per round and cannot use its normal climb speed, but can use items normally with its upper most arms and gains a +4 circumstance bonus on Disguise checks while wearing a heavy cloak or other fully-concealing piece of clothing. Shifting to its incognito form is a full round action, but returning to its quick centipede-like form is a free action.
Multiple Limbs A Centipedian has 18 pairs of legs; the pair closest to its head have fingers, and are capable of manipulating objects. It is always considered a quadruped for purposes of carrying capacity, and has a +4 racial bonus on bullrush and trip attempts made against it.
Centipedian as Player Races
Str -2, Dex +4, Int +2, Cha -2
Speed: 40ft., Climb 20ft.
Incognito (ex): As above
Multiple Limbs(sp): As above
Bite: Centipedian have a primary bite attack dealing 1d4+str
Medium sized
Magical Beast type
LA +1
What's everyone's opinion on these?