Zovc
2009-11-05, 10:10 AM
So, I'm reading through GURPS 4e's rules lite right now, and the rolling mechanics are confusing me a bit.
I understand that, for the most part, you're always going to roll three six-sided dice, and that low rolls are better than high rolls. The lowest you can get is a 3 or a 4, so the lowest is best if low=good, that makes sense to me. 17 and 18 are automatic failures, but what if you have a 17 or 18 in the given area that you're checking? Can you get a 17 or 18 in a given area?
I understand that, for the most part, you're always going to roll three six-sided dice, and that low rolls are better than high rolls. The lowest you can get is a 3 or a 4, so the lowest is best if low=good, that makes sense to me. 17 and 18 are automatic failures, but what if you have a 17 or 18 in the given area that you're checking? Can you get a 17 or 18 in a given area?