sdream
2009-11-05, 10:52 AM
These squarish glasses have thick glossy black frames and thick lenses. However, placing them on your face does not change your vision at all. Rather, you are instantly aware of two illusionary disguises which have been crafted and stored within the lenses. You must immediately choose one, or one will be chosen at random for you.
The chosen disguise immediately applies to you for as long as you are wearing the glasses. It can only be removed by removing the glasses, although it can be penetrated in other ways.
- A spot check result exceeding the quality of the disguise allows a wary observer to notice that you are disguised, as with all disguises.
- Physical contact with a part of you that does not match the disguise allows the toucher a will save (DC 14) to understand you are disguised by magic.
- Dispel magic may suppress the magic item's function (see dispel).
- True sight sees right through this illusion as all others.
You can change which disguise you are wearing only by removing and replacing the glasses. You can modify one element of either disguise with a standard action whenever you are wearing the glasses (no mirror or materials required). As with Disguise Self there is a +10 bonus to your disguise skill check and the disguise can change height or width by up to a foot. Building an effective disguise functions exactly like the skill in terms of time, assistance, and taking 20, although no materials are required.
When you find a set of disguise glasses the disguises stored are of random nature and quality (2d20 spot DC). You can pass the glasses between people with disguises intact, a fact that allows you to have an expert design the disguise.
The glasses also allow you to alter your voice, and provide a +5 bonus to bluff checks to convince others of your identity, an ability hinted at by the writing on the inside of the frame which reads - "Phono-both"
Cost 5400gp - Wondrous Item, Face slot, Caster level 9, weak illusion
Cost to create - 2700gp, 2 days, 9th level arcane caster, Alter Self, Ghost Sound, Permanence, Craft Wondrous Item
The chosen disguise immediately applies to you for as long as you are wearing the glasses. It can only be removed by removing the glasses, although it can be penetrated in other ways.
- A spot check result exceeding the quality of the disguise allows a wary observer to notice that you are disguised, as with all disguises.
- Physical contact with a part of you that does not match the disguise allows the toucher a will save (DC 14) to understand you are disguised by magic.
- Dispel magic may suppress the magic item's function (see dispel).
- True sight sees right through this illusion as all others.
You can change which disguise you are wearing only by removing and replacing the glasses. You can modify one element of either disguise with a standard action whenever you are wearing the glasses (no mirror or materials required). As with Disguise Self there is a +10 bonus to your disguise skill check and the disguise can change height or width by up to a foot. Building an effective disguise functions exactly like the skill in terms of time, assistance, and taking 20, although no materials are required.
When you find a set of disguise glasses the disguises stored are of random nature and quality (2d20 spot DC). You can pass the glasses between people with disguises intact, a fact that allows you to have an expert design the disguise.
The glasses also allow you to alter your voice, and provide a +5 bonus to bluff checks to convince others of your identity, an ability hinted at by the writing on the inside of the frame which reads - "Phono-both"
Cost 5400gp - Wondrous Item, Face slot, Caster level 9, weak illusion
Cost to create - 2700gp, 2 days, 9th level arcane caster, Alter Self, Ghost Sound, Permanence, Craft Wondrous Item