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Radiun
2009-11-05, 11:11 PM
What have been your favorite character quirks?

I've had an erotica novelist mage, a crazy druid with a dire bat whose tongue was 10ft long (and I even got a picture of it made), a voluntarily mute swords-woman who wore piles of clothes to obfuscate her gender, and british dwarven wizard with a penchant for tea.

Yours?

WeeFreeMen
2009-11-06, 02:10 AM
Haha, this looks fun, Ill give it a try.
Lets see

Mc Cormin a Skill savy rouge adept at picking locks and pockets, however he refused to steal from people without telling them he would 24 hours in advance.

Captain Jack Danials, my Swashbuckler, had the obvious drinking affixiation and ended up a Drunken Master. >_< Good times

If it weren't so late Im sure I could remember a few more, however; that isnt the case >_<

SSGoW
2009-11-06, 02:20 AM
I had a 3.5 Half elf cleric learn to sleep...the dm said that elves and half elves didnt know how and i argured that since i was half hume i would atleast have the ability... yeah a few rolls and my half elf was asleep >.<

he also had a habit to teleport things into the center of the sun... including himself and his brother near the end of the campy XD

cupkeyk
2009-11-06, 02:28 AM
I once had a malkavian with megalomania. She refuses to open doors and expects other people to open doors for her. We were doing the Jerusalem by night adventure and I was investigating the hermit's shack. The other vampires in my coterie had no stealth skills whatsoever, so i followed the hermit back to his shack. He opened teh door and went in. No locks or anything. It was a flimsy wooden door on a creaky hinge... and i couldn't get in. After standing there looking silly, the story teller gets the hermit to invite me in. After the hermit exposes what he knew of the fountain and teh droplets of blood he disappears right before my eyes. fine. Dandy. But a puff of wind has closed the door behind me. i couldn't get out. i had to shout for the other people in my coterie to let me out.

Ravens_cry
2009-11-06, 02:29 AM
Violent Scottish type gnome barbarian. Only played him once, but Gods was it fun.

Temet Nosce
2009-11-06, 02:31 AM
To be honest, my characters quirks tend to be less esoteric. Madness, drug addictions, sadism, masochism, pyromania, obsessions, etc. I did run a mute sociopathic half-minotaur once though.

SurlySeraph
2009-11-06, 03:01 AM
I find paladins and clerics who have absolutely no imagination fun to play. ("No, it's not like that. Because Pelor said so." "I'm saying what if?" "No. It's not like that. Pelor didn't say it was." "But what if it was?" "But it's not.")
Paranoia and cowardice can be fun to roleplay, especially if the rest of the party is trustworthy and fearless.

Thespianus
2009-11-06, 03:23 AM
My current arcane Rogue type has problems with his self imagery. He constantly believes he's tougher and better than he is, leading to him constantly getting in the forefront of the battle. He sometimes lands a major blow, enough to keep his hyper-ego boost alive, but more often than not, he's being rescued by the grumpy female barbarian, almost against her will. The party cleric has had a good influence on us, so we do good deeds even if we get annoyed by doing so.

Good fun.

When he's with the fire-obsessed, emo-style Sorcerer, they make a typical "opposites attracts" pair of characters. Lots of fun to be had. Good times. :)

I wish we had more time to play. :smallfrown:

Cicciograna
2009-11-06, 07:00 AM
Among my most notable characters, I had a sadistic dwarf who abused sex; a dragonborn who desired to be a gnome, adopted a gnomish name and worshiped gnomish deities; in Vampire: The Dark Age a Lasombra noble who, by virtue of his noble birth, pretended to choose himself the name of his butler (his real name was Avola, my charatcer always called him "Archibald").

boomwolf
2009-11-06, 07:24 AM
ALL my sorcerers are based around draconic feats and has an obsession to some sort of gem (sapphire for blue ones, ruby for red.)

And I do play a hell lot of sorcerers. they make about 33% of everything I play.

Kris Strife
2009-11-06, 08:00 AM
#26.

Cookie if you get the reference.

JellyPooga
2009-11-06, 08:07 AM
One of my favourite characters was from an oWoD game where I played a blind Wererat. Using the points gained from being blind, I maxed Perception out the wazoo. In Crinos form he had something like 9 dots in Perception so despite being blind he was the parties guide and tracker and somehow one of it's most potent combatants (despite the dice pool penalties for not being able to see). He also happened to be a homeless bum with a penchant for cheese and had a rusty kitchen knife as his fetish weapon...

SpikeFightwicky
2009-11-06, 08:49 AM
I was running a Paranoia game and one of the players had an awesome 'tic'. During any awkward silences, he'd start to laugh (to... you know, break the silence). However, during a mission briefing, thanks to another player, he ended up having to take some anti-depressants (a random side effect was rolled and they caused temporary deafness). He reminded me of his quirk, and I burst out laughing as I realized everything went silent for him. The player's character started laughing, and the Yellow briefing officer flipped out after being ignored by the laughing Red individual, and ordered him terminated for disrespecting him. The player's clone soon re-attended the briefing.

valadil
2009-11-06, 09:37 AM
At the moment I'm experimenting with the various ways characters can be stupid.

Tibor is dumb and loving it. He sees how miserable all the smart people are, but he's just big and happy.

Murray is dumb and angry about it, because everyone thinks they're better than him.

Steve is dumb and doesn't know it. But he's not in a position to do much thinking, so that's okay.

In all three cases I'm trying very hard to fail to grasp concepts, as opposed to always being wrong in the most comedic way possible. Not sure if I'm succeeding but it's fun to try.

The_Pyre
2009-11-06, 09:49 AM
#26.

Cookie if you get the reference.

No sense of humor? :smallwink:

I haven't played any characters long enough or detailed enough to have quirks like that, but now I want to. :smallsmile:

JeenLeen
2009-11-06, 09:52 AM
I have a M:tA character who is slowly getting more and more stressed out and occassionally losing it (yelling, snapping, just getting silent at odd times) as he fears his old life will fall apart since he is forced to deal with very risky supernatural stuff and it seems the Technocracy is getting suspicious.

It's very fun playing a person very stressed out and to say to the party: "We shouldn't be doing this! Attacking the Technocracy... this is crazy. This isn't some sort of game!"
If I enter a paranoid Quiet, should be fun.

t_catt11
2009-11-06, 10:18 AM
Heh... In a game I once DMes, I had a kender NPC fighter. He believed himself to be an elite warrior, and combined with the race's complete lack of fear, made for some fun for the rest of the characters. He'd throw himself into any fight, whether or not he was outclassed, and would drag the rest of the party with him. They had a serious love/hate relationship with him... I just loved him.

BRC
2009-11-06, 10:23 AM
I had an NPC named "The Poet" who spoke only by quoting Shakespeare.
Also, for a 4e one-shot I played a pathological liar/Con man rogue named "Honest Dan", he spent the entire adventure insisting he was a False Mustache Salesman (The story he adopted after one of the other PC's saw his false mustache fall off). Before then, he had been wearing a pair of glasses, standing in the city square claiming to sell cures to the Plauge that was coming. The other PC, upon trying to tell people that there was no Plauge, had been attacked by a villager, so she was pretty mad at me.

Cyrion
2009-11-06, 10:38 AM
My favorite quirk involved a cleric/mage with body dysmorphic disorder- he believed that he was terribly disfigured and that the disfigurement moved around on his body. Thus, he was always completely covered. He irritated the party because I tried to play him true to the psychological disorder- he was also manic depressive and a psychotic killer- he tended to kill the male of couples he saw so that there would be less competition in his attempts at a love life. It made the party fighter kind of nervous when he considered making a move on the ranger...

Telonius
2009-11-06, 10:39 AM
My favorite character quirk belonged to a conman named Phido Oswald. He had an extremely high Charisma (20+), but a Wisdom of 8. Max ranks in Bluff, none in Sense Motive. So, in a poker game, nobody could tell what cards he had, but he had no idea what anybody else had.

I played him as an almost-compulsive liar - basically that one shady uncle that every family seems to have, who's always involved in some borderline-illegal activity. But with those stats, I played it off that he was so good at convincing people of his lies, that he eventually began to believe his own BS. Totally flummoxed a Paladin who'd cast Zone of Truth on him.

Dienekes
2009-11-06, 10:45 AM
Ginlon the Dwarf Paladin.

He was an incredibly racist dwarf who believed that the other races always needed dwarven help to get things done. Whenever he helped the party he would blatantly point out how superior he was to them. Good times.

He'd wade into combat "Of course the dwarf has to show these weak humans how to fight."

or after killing the big bad "What would you, surface dwellers do without a dwarf at your side? You'd be dead the first 10 minutes for sure."

While this character would probably annoy everyone after awhile it was a humoristic one shot so we all had some crazy ideas.

The Gilded Duke
2009-11-06, 11:06 AM
Red Dragon Barbarian named Me.
Doesn't like complicated plans.
Complicated plans tend to fall apart.
It is much simpler to just rip things apart or set them on fire.
Oh, the other dragons can't set people on fire?
Not everyone is perfect.

The child that points out flaws with everything, combined with a Dragon.

drengnikrafe
2009-11-06, 11:10 AM
Mc Cormin a Skill savy rouge adept at picking locks and pockets, however he refused to steal from people without telling them he would 24 hours in advance.

It's Mask de Masque all over again! Good times...

I wanted to stop my PCs from metagaming once (I'm usually the DM), so I made a DMPC that filled a vital role in the party, and gave him an abject fear of the breaking of the 4th wall. They break the wall, the DMPC becomes useless for a round.
...
In retrospect, not a good thing to give a Paladin...

Kris Strife
2009-11-06, 11:16 AM
No sense of humor? :smallwink:

I haven't played any characters long enough or detailed enough to have quirks like that, but now I want to. :smallsmile:

*gives Pyre a cookie!*

Personally, I want to play a Crouching Moron, Hidden Bad*** character (not linking for your safety), but I'm not sure how to go about it properly.

Telonius
2009-11-06, 11:48 AM
Cleric of Sune, maybe?

Dogmantra
2009-11-06, 11:58 AM
I've always been partial to the "wizard" who insists that he has magical powers. Of course, he doesn't, and he just uses a variety of magical items to "cast" his "spells".

Rhydeble
2009-11-06, 12:04 PM
Ginlon the Dwarf Paladin.

He was an incredibly racist dwarf who believed that the other races always needed dwarven help to get things done. Whenever he helped the party he would blatantly point out how superior he was to them. Good times.

He'd wade into combat "Of course the dwarf has to show these weak humans how to fight."

or after killing the big bad "What would you, surface dwellers do without a dwarf at your side? You'd be dead the first 10 minutes for sure."

While this character would probably annoy everyone after awhile it was a humoristic one shot so we all had some crazy ideas.

Are you sure that it wasn't an elf?

Froogleyboy
2009-11-06, 12:13 PM
Are you sure that it wasn't an elf?

Sounds elf-like to me

Dienekes
2009-11-06, 01:11 PM
Oh it was very elven no doubt.

Except that he looked down on all those elven things like "poetry" and "trees" and "not doing an honest days work in a mine their entire lives."

Arbitrarity
2009-11-06, 01:18 PM
I tend to play pyromaniacs for some reason.

I don't know why. Just having fireball or equivalent makes me try to solve most problems with fire.
Admittedly, in some cases this can be effective (Dragonfire inspiration, Burning Blade, Heartfire Gauntlets, Orbmaster's Incendiary Detonation).
But it's accidental!

Kris Strife
2009-11-06, 01:22 PM
Cleric of Sune, maybe?

Playing a cleric's never really interested me. I was thinking a bard or similar for this actually. Maybe with devoted perfomer and a paladin dip for Cha to saves or something.

Keshay
2009-11-06, 01:35 PM
I once played a gnome wizard that went catatonic whenever he could see obvious undead. By "obvious" I mean Skeletal / Rotting flesh type undead. When we encountered vampires and the like he was good to go, but for whatever reason skeletons and zombies just make him stand around and mutter "that's not right...".

One of the other casters eventually decided the best way to go was to glammer the undead so they looked like normal enemies (orcs or whotnot) I purposefully failed my saves because the character wanted to believe he was not seeing something unnatural.

As the campaign wore on, he lost that trait. Things got a little too dangerous to have the first two rounds wasted on character flavor.

wormwood
2009-11-06, 03:12 PM
Let's see...
In a Call of Cthulhu Delta Green game that I've been playing for several years, my character is a sharpshooter. He loves his rifle. In fact, he talks to it. It talks back. He's made a listening device that he wears in his ear, connected to the rifle, so he can hear it better. The gun NEVER leaves him. All of his insanities related to the rifle are magnified greatly by the fact that he's possibly the best marksman on earth... 105% rifle skill.

Kulture
2009-11-06, 03:23 PM
There's my necropolitan (later version was a lich) Dread necromancer, who was Oh So Smug About the fact that he wasn't effected by things such as lack of air, lack of food, fear or indeed morality.
Couple in that he was a would-be military Leader, and you have a variant of the smug snake archetype, only he's just smarmy that his troops can march for a decade, underwater, in full armor and weaponry, with no food or drinking water, carrying his Zombie Dragon's Plate barding and towing several ballistas.
And then he could happily send every single 'man' to 'his' death, without a care for the loss of unlife, because they were essentially objects.

He was also a Nihilist ('God's dead' variety) who takes great pleasure in mocking religious types, e.g when he commented that perhaps the reason the unique outsider of Kord was in such a rush to complete our quest was because his god may descend from the heavens with a gigantic rolled-up newspaper and smack his favored lap-dog about the head.

There is Also my Spellthief/Assassin, who considers himself a Caster-killer, despite being an arcane caster himself.
He seems to pop in and out of existance, exactly when needed.
His usual tactic is to appear from nowhere, initiating a death attack and splattering a location in a victim's blood, yet remaining completely clean/dry himself.
And being Completely serene.
No slasher smile, no rampage of destruction, just an apathetic confidence.

Arbitrarity
2009-11-06, 03:31 PM
Let's see...
In a Call of Cthulhu Delta Green game that I've been playing for several years, my character is a sharpshooter. He loves his rifle. In fact, he talks to it. It talks back. He's made a listening device that he wears in his ear, connected to the rifle, so he can hear it better. The gun NEVER leaves him. All of his insanities related to the rifle are magnified greatly by the fact that he's possibly the best marksman on earth... 105% rifle skill.

Does he call it Vera (http://www.tvtropes.org/pmwiki/pmwiki.php/Main/ICallItVera)?

jiriku
2009-11-06, 03:45 PM
Gnomish swashbuckler with a thick London borough accent, constantly speaks in Cockney rhyming slang.

CoffeeIncluded
2009-11-06, 04:42 PM
I love subverting expected stereotypical character traits. For example, take a character I'm currently playing in an ongoing campaign: She's a Lawful Good elf wizard who's so far on the straight and narrow that she could have been a paladin. Are you thinking of the expected stereotypical character traits? Okay. Good.

She can be described in one word: Caffeine. She is extremely hyper and bubbly and never gets tired. She's also in a nearly perpetual happy state, able to bounce back very quickly. She also has an insatiable curiosity and need to explore. And if anyone threatens anybody she cares about, their death will be as swift as it is painful. If they're lucky.

Emlyn
2009-11-06, 05:24 PM
In a campaign I'm Dming, my friend is playing a Revenant Deva. We still have yet to figure out how he managed to have his immortal self die. It gets better due to him not being mentally balanced. He has to make sanity checks to decide what course of action he takes. The best example was him sneaking into a house and then walking into the hall and being spotted. He failed his sanity check and threw a brick at a guard and proceed to run through the entire house being chased all the way. It was supposed to be a diplomatic encounter...

Brendan
2009-11-06, 05:34 PM
I have a very chaotic lizardfolk monk (we have no alignment restrictions in our game) who, in times of great stealth or resting practices poledancing with a quarterstaff (what? I considered going shadowdancer) and in times of planning JUST OPENING THE GREAT RED GLOWING DOOR ALREADY. He once finished off an enemy bymaking a jump check to land on and squash a derro. The lizardman was 7'9'' and 500lb. Technically, a flurry of blows would have done about twice as much damage, but, oh well.

Aron Times
2009-11-06, 06:34 PM
Lawful Good Netherese dragon sorcerer. With an whimsical, Elan-like personality minus the stupidity.

Nero24200
2009-11-06, 06:58 PM
Goblin rogue with an eyepatch. His eyes were fine, but he wore it anyway because it him "Look dashing".

IonDragon
2009-11-07, 04:03 PM
My newest character quirk which I'm enjoying a lot is a Psionicist in an arcane heavy world going to great lengths to pretend that he is an arcane caster. He wears the robes of an Evocation specialist. I maxed his Cross Class ranks in Spellcraft, and max ranks in Kn (Arcana). He makes spellcraft checks whenever manifesting a power to do the hand motions and chants of the spell most like the power he is manifesting.

onthetown
2009-11-07, 05:21 PM
The current campaign I'm in seems to be the most fun for quirks... But I think my favourite was my previous Ranger. She was so lazy that we had to roll to wake her up in the morning. :smallbiggrin:

jokey665
2009-11-07, 05:30 PM
My newest character quirk which I'm enjoying a lot is a Psionicist in an arcane heavy world going to great lengths to pretend that he is an arcane caster. He wears the robes of an Evocation specialist. I maxed his Cross Class ranks in Spellcraft, and max ranks in Kn (Arcana). He makes spellcraft checks whenever manifesting a power to do the hand motions and chants of the spell most like the power he is manifesting.

Heh, I played my latest Psion in such a way that it didn't look like he was doing anything at all. I would hide the display for every power I manifested, and would make sure I didn't make any motions that made it clear I was the source of my powers.