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View Full Version : Oh, Nintendo. (Advance Wars Spoilers)



AstralFire
2009-11-06, 09:25 PM
Oh, Nintendo. Only you can make a war tactics game that attempts to include "should I kill the unrepentant evil enemy whose lifeforce is directly powering the doom machine or let the world be destroyed" as a moral dilemma.

chiasaur11
2009-11-06, 10:08 PM
Wow.

We're talking a moral dilemma where the options are:

Reasonable decision

Something that would get Captain Carrot Ironfoundson to just kinda gape in shock at your idealistic stupidity.


It kinda puts Eat Puppy/Save Puppy into a better light, don't it?

AlterForm
2009-11-06, 10:09 PM
So...which did you choose? :smallwink:

UglyPanda
2009-11-06, 10:20 PM
Dual-strike?

I don't think that a game where you play as a sociopathic teenage military commander should be expected to have any sort of intelligence regarding moral decisions.

Obligatory webcomic link (http://www.awkwardzombie.com/comic1-092208.php)

Worira
2009-11-06, 10:24 PM
It's like the trolley dilemma, but incredibly stupid!

deuxhero
2009-11-06, 10:31 PM
"Execute now or capture and put on trial for war crimes then execute" would have been a decent choice (rule of law and all that). Commander Jake Jive Turkey's dilemma however, is... lacking.

Phexar
2009-11-07, 12:54 AM
That's another reason why I liked Dark Conflict(Days of Ruin) and AW2 the most aside from their mechanics; there weren't any 'friendly battles' in either of them, IIRC.

Gralamin
2009-11-07, 01:27 AM
"Execute now or capture and put on trial for war crimes then execute" would have been a decent choice (rule of law and all that). Commander Jake Jive Turkey's dilemma however, is... lacking.

And if you decide to be a bastard and shoot him, well, the game can't let you make the WRONG decision, so you shoot his chair instead. I am not making this up.

chiasaur11
2009-11-07, 01:29 AM
And if you decide to be a bastard and shoot him, well, the game can't let you make the WRONG decision, so you shoot his chair instead. I am not making this up.

And if you don't shoot him, someone else does it for you.

It's the furshlugginer ending. Let the player have a little agency!

Vic_Sage
2009-11-07, 02:43 AM
That's another reason why I liked Dark Conflict(Days of Ruin) and AW2 the most aside from their mechanics; there weren't any 'friendly battles' in either of them, IIRC.
One of my problems with DoR. I liked the battles being friendly. All ways preferred the train of thought that no one ever actually dies during the battles.

Oslecamo
2009-11-07, 11:56 AM
One of my problems with DoR. I liked the battles being friendly. All ways preferred the train of thought that no one ever actually dies during the battles.

The clone comanders on dual strike all die horrible deaths after each batle as they disintregate/rot. Creating sentient minions wich are doomed to die by themselves on a few day is pretty cruel on my book.

Murdim
2009-11-07, 12:27 PM
Oh, Nintendo. Only you can make a war tactics game that attempts to include "should I kill the unrepentant evil enemy whose lifeforce is directly powering the doom machine or let the world be destroyed" as a moral dilemma.Fortunately your (http://tvtropes.org/pmwiki/pmwiki.php/Main/FamilyUnfriendlyAesop)(evil, charismatic, militaristic, would-be world dictator) (http://tvtropes.org/pmwiki/pmwiki.php/Main/ANaziByAnyOtherName)ally of circumstance (http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemyMine)will always be here to do the necessary and (http://tvtropes.org/pmwiki/pmwiki.php/Main/FamilyUnfriendlyAesop)Shoot The Dog (http://tvtropes.org/pmwiki/pmwiki.php/Main/ShootTheDog)at your place. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FamilyUnfriendlyAesop)

I won't do it again. I swear. Never again. Don't beat me.

AstralFire
2009-11-07, 12:32 PM
What gets me the most about it is that the same subcompany in Nintendo makes the incredibly depressing Fire Emblem series of games. Usually I'd expect to see more Happy Fun Time Land with swords and winged horses and Tragic Dark Land in a world with guns, tanks, bombers, bazookas. Not... the other way around.

Oslecamo
2009-11-07, 12:49 PM
What gets me the most about it is that the same subcompany in Nintendo makes the incredibly depressing Fire Emblem series of games. Usually I'd expect to see more Happy Fun Time Land with swords and winged horses and Tragic Dark Land in a world with guns, tanks, bombers, bazookas. Not... the other way around.

In one game the comanders sit in the safety of their bunkers while sending the faceless mooks to die.

In the other every character under your control has a name and face and they can't even be ressurected if their HP reaches 0.

Wich one do you think has more potential to make dramatic stories?

AstralFire
2009-11-07, 12:51 PM
Well, it certainly didn't hurt Starcraft.

Zevox
2009-11-07, 01:04 PM
Yeah, stories were never Advance Wars' strong suit. Days of Ruin was better in that regard than the other three, but still nothing spectacular.


What gets me the most about it is that the same subcompany in Nintendo makes the incredibly depressing Fire Emblem series of games.
Wait, you find the Fire Emblem games depressing? :smallconfused:

Zevox

AstralFire
2009-11-07, 01:05 PM
Yeah, stories were never Advance Wars' strong suit. Days of Ruin was better in that regard than the other three, but still nothing spectacular.


Wait, you find the Fire Emblem games depressing? :smallconfused:

Zevox

The FE games aren't great storytelling, or even good storytelling, but there's a bajillion tragic backstories and even endings in it.

Oslecamo
2009-11-07, 02:15 PM
Well, it certainly didn't hurt Starcraft.

Well, but Starcraft isn't really dramatic, but more to the dark humor side.

Hey, those alien bugs are trying to kill us!
I know just what to do! What about we try to domesticate them?
Hey, great idea!
KEKEKEKEKEKE!
I REGRET NOTHING!


Ok, very dark humor. But it's hard to notice the drama when everybody is trying to profit from the situation even when their races are threatened with extinction.

warty goblin
2009-11-07, 02:21 PM
Well, it certainly didn't hurt Starcraft.

You mean besides all those named characters you were forever having to keep alive? Yeah, they were totally faceless drones commanding from the bunkers. Well OK, they were the way I played, because I would be damned if I was gonna lose a mission because some idiot with a name and some extra HP had a deathwish.

Inhuman Bot
2009-11-07, 05:32 PM
You mean besides all those named characters you were forever having to keep alive? Yeah, they were totally faceless drones commanding from the bunkers. Well OK, they were the way I played, because I would be damned if I was gonna lose a mission because some idiot with a name and some extra HP had a deathwish.

It's not that hard to keep any of the "hero" units alive. At least, for terran, with heal/repair.