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View Full Version : [3.5] Magus of the Unseen Way, a different sort of Cerebremancer [PrC]



ErrantX
2009-11-06, 11:24 PM
Here's my version of a psionic/arcane theurge, as I dislike Cerebremancer due to both early entry tricks and an utter lack of class features. PEACH!
-X

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Magus of the Unseen Way

http://www.wizards.com/dnd/images/xph_gallery/33175.jpg
Demia Tetch, a magus of the Unseen Way

The art of psionics, often called the Way of the Unseen, is an art practiced in hidden cabals, foreign lands, and strange societies on many worlds. Magic, on the other hand, is often well accepted and in many worlds commonplace. Magi of the Unseen Way are gifted people with mastery of both of these esoteric arts, masters of the mental energy within their minds and the arcane energies of the world around them. Through this understanding, these powerful wielders of psionics and magic learn to break down the barriers between these two powers, blending them together for greater effects and increased potency. Their ultimate goal with this training is to shatter this barrier to unlock their true wellspring of internal and external powers for unimaginable (albeit temporary) power.

Most Magi hail from the ranks of multiclass wizard/psions, but some sorcerer/wilders exist, as well as the many possible combinations of arcane magic users (such as the bard, beguilers, and warmage) and other wielders of psionics (such as the ardent, lurk, and psychic warrior) though they are far less commonplace comparatively. There are some who use this power for dark purposes, some being specialist conjurers and necromancers (or dread necromancers) and wielders of Stygian psychic powers who use this combination of arts to bring forth dread powers beyond the scope of their contemporaries.
Hit Die: d4

Requirements:
Skills: Concentration 8 ranks, Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks, Psicraft 6 ranks, Spellcraft 6 ranks.
Feats: Iron Will, any psionic feat, any metamagic feat.
Spellcasting: Must be capable of casting 2nd level arcane magic.
Manifesting: Must be capable of manifesting 1st level psionic powers.

Magus of the Unseen Way
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells/Powers per Day

1st|
+0|
+0|
+0|
+2|Metasynthesis +1|+1 level of arcane spellcasting class / +1 level of manifesting class

2nd|
+1|
+0|
+0|
+3||+1 level of arcane spellcasting class / +1 level of manifesting class

3rd|
+1|
+1|
+1|
+3|Psionic augmentation|+1 level of arcane spellcasting class / +1 level of manifesting class

4th|
+2|
+1|
+1|
+4|Arcane feedback, metasynthesis +2|+1 level of arcane spellcasting class / +1 level of manifesting class

5th|
+2|
+1|
+1|
+4||+1 level of arcane spellcasting class / +1 level of manifesting class

6th|
+3|
+2|
+2|
+5|Arcane augmentation|+1 level of arcane spellcasting class / +1 level of manifesting class

7th|
+3|
+2|
+2|
+5|Psionic feedback|+1 level of arcane spellcasting class / +1 level of manifesting class

8th|
+4|
+2|
+2|
+6|Metasynthesis +3|+1 level of arcane spellcasting class / +1 level of manifesting class

9th|
+4|
+3|
+3|
+6|Bonus feat|+1 level of arcane spellcasting class / +1 level of manifesting class

10th|
+5|
+3|
+3|
+7|Gestalt wellspring|+1 level of arcane spellcasting class / +1 level of manifesting class[/table]

Class Skills: Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int), Spellcraft (Int), Use Magical Device (Cha), and Use Psionic Device (Cha).
Skill Points per Level: 2 + Int modifier per level

Class Features:

Weapon and Armor Proficiencies: Magi of the Unseen Way gain no additional weapon or armor proficiencies

Metasynthesis (Ex): At 1st level, the magus learns to use his different studies to bolster each other. He gains a +1 bonus to both his arcane caster level and his manifester level for the purposes of overcoming resistances, effects, and augmentation. At 4th level and against at 8th level, this improves by an additional +1.

Spellcasting and Manifesting: At each level, you gain new spells per day (and spells known, if applicable) and powers known (and power points) and an increase in both caster level and manifester level as if you had also gained a level in both an arcane spellcasting class and a psionic power manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of those classes would have gained. You do not, however, gain any other benefit a character of those classes would have gained (such as bonus feats).

Psionic Augmentation (Su): Starting at 3rd level, as a free action you can choose to spend power points to apply the effect of a metapsionic feat that you know to an arcane spell that you are casting. The level of the spell to be augmented can't exceed 1/2 your class level. For example, when you first gain this ability, you can only apply a metapsionic effect to 1st level spells. A 10th-level magus of the Unseen Way can affect spells of 5th level or lower. You expend your psionic focus and spend power points equal to the adjustment of the the metapsionic feat +4 (i.e. to use Maximize Power on a spell you would spend 8 power points). You can't use this ability to augment a spell already affected by a metamagic feat.

Arcane Feedback (Su): At 4th level, you learn how to channel unspent arcane energy through yourself to refresh the powers of your mind. By sacrificing an unspent spell (or spell slot) as a move action, you may convert it into power points, gaining the minimum amount of power points required to manifest a power of the same level as the sacrificed spell. For example, if the magus sacrificed a 4th level spell, he'd regain 7 power points. Doing this causes stress to the magus' body, however, and he takes non-lethal damage as the arcane energy converts within his body into psionic power points equal to the level of the spell sacrificed.

Arcane Augmentation (Su): Starting at 6th level, as a free action you can choose to sacrifice an arcane spell (or spell slot) to augment a psionic power with a metamagic feat that you possess as you are manifesting it. The level of the power to be augmented can't exceed 1/2 your class level. For example, when you first gain this ability, you can only apply a metamagic effect to 3rd level spells. A 10th level magus of the Unseen Way can affect powers of 5th level or lower. You need not expend your psionic focus to gain the benefit of the metamagic feat and it does not count against your power point limit for manifesting powers. You must sacrifice a spell (or spell slot) of a level equal to the spell level adjustment of the metamagic feat you’re applying (i.e. to use Maximize Spell on a power you would expend a 3rd level spell or spell slot).You can use this ability a number of times per day equal to 3 + 1/2 your class level.

Psionic Feedback (Su): Upon reaching 7th level, you learn how to use psionic energy to rebuild the processes and words of your magic in your mind, instantly recalling a spell you’ve already cast. As a move action, you may spend the minimum amount of power points required to manifest a power of the same level as the spell (or spell slot) you’re attempting to recall (i.e. 5 power points for a 3rd level spell, or 6 if spontaneous spell slot). If the spell you’re trying to recall was prepared with metamagic or enhanced with metamagic (in case of spontaneous casting) then you spend power points equal to the spell’s adjusted level to recall the spell. The spell you’re recalling may not have been cast more than 5 rounds previous to using this ability. Recalling spells through psionic feedback is taxing for the mind, however, and the magus takes non-lethal damage equal to the level spell recovered.

Bonus Feat: At 9th level, the Magus of the Unseen Way gains a bonus metamagic or metapsionic feat.

Gestalt Wellspring (Su): At 10th level the magus reaches a true, if temporary, gestalt of arcane magic and psionic power. To initiate your gestalt wellspring, you must merge a like amount of arcane energy with psionic power. As a standard action, you must sacrifice an arcane spell or spell slot of 4th level or greater as well as a number of power points equal to minimum amount to manifest a power of that level (i.e. a 4th level spell and 7 power points minimum). After this energy is spent, you may manifest both a power and cast a spell during a full round action for one round (in addition to either one Quickened spell or one Quickened Power, if applicable). Higher level spells and additional power points may be spent to lengthen the duration of this ability by one round per additional spell level, but like amounts must be spent (i.e. to make the ability last for three rounds, a 6th level and 11 power points must be spent). After the duration of the gestalt wellspring has finished, the magus is fatigued for the rest of the encounter. This ability may only be used a number of times equal 1 + Constitution modifier (to a maximum of 5).

Latronis
2009-11-06, 11:42 PM
I like it..

I especially like the Augmentation and Feedback abilities.

Though the newer and generally better theurge type classes tend to sacrifice a little bit of spellcasting for so many abilities.

Especially since you are also increasing caster levels for both sides beyond the extra spell levels.

Also the Capstone ability is so damn abuseable.

ErrantX
2009-11-07, 03:14 PM
I like it..

I especially like the Augmentation and Feedback abilities.

Though the newer and generally better theurge type classes tend to sacrifice a little bit of spellcasting for so many abilities.

Especially since you are also increasing caster levels for both sides beyond the extra spell levels.

Also the Capstone ability is so damn abuseable.

I was considering dropping one arcane caster level at 1st level, because as it stands you can easily get 9th level in both by doing Wiz3/Psion2/Magus 10/Cerebremancer5. But that's kind of the point, if you're not getting 9th in both as a theurge you probably are doing it wrong.

Thank you on the Augmentation/feedback abilities. I am aware of the capstone being abuseable but I'd rather err on the side of over powered then underwhelming, ya know?

So what could I do to make this class better and/or more balanced?

-X

ErrantX
2009-11-08, 01:02 AM
Normally I'm one who hates to beg attention, but nobody has anything that they can say to this class? I'm looking for critiques or at the very least some sort of "Hey X, yeah this class is pretty nifty and here's why." :smalltongue:

I have some apprehension with some of the abilities, such as Gestalt Wellspring and I'm not sure if the class is just plain over powered or not. I was also considering adding an additional bonus feat to it, at 2nd level or at 5th level, but I was really hoping to get some feedback on it. Something I'm hoping to pitch to my DM for me to be able to play :smallredface:

Thanks in advance!
-X

Latronis
2009-11-08, 01:39 AM
The Gestalt Wellspring just kinda screams going nova. Plus allowing 4 'spells' per round as long as you've got slots and points to burn seems a bit excessive. I think if you word it so that it's limited by rounds instead of uses it'll help curb some abuse while still allowing it to go off when you really feel like laying down the law. And maybe drop it to either\or quickened spell\power not both(I use them as the same feat anyway :P). 3 spells per round is pretty damn impressive as is, especially since you can still augment them as you cast them.

Augmenting and transferring between, awesome, plenty flavourful, useful without being unbalancing and just basically gives you more options in using your 2 lists.

Bonus Feat.. well that's gunna be practically a neccessity, You probably could even fit an extra one though you don't wanna load it up too much.

The only other thing is Metasynthesis and full progression both sides can get a bit out of hand esp. since there are still plenty of other ways of further buffing caster levels. The progression of it is slightly skewed too.

If you have Metasynthesis at 1,4,7 and 10(moving psionic feedback to 8th maybe) it's basically practiced spellcaster for both which im not adverse too as far as theurge goes. But it really oughta cop some lose of power at the top end in exchange(but not much spell power from the individual spells)

So you could maybe drop 2 caster levels from Arcane, or perhaps give the player the choice. (you can get in as is with only 1 psion level, so you can still hit 17 arcane by dropping 2 if you must leave the potential for 9th level spells for wizards open)

That should neat them a nice solid caster level and access to 9th level abilities on both sides if they work at it.