Deme
2009-11-08, 01:31 PM
So, I'm going to be DMing a new campaign online soon, in a somewhat generic (at the moment, likely to be flushed out as need-be) homebrew setting. The basic premise of the campaign is this: Long ago, the gods created, largely through accident, a magical thing, known only as The Wish. It, when held, instictively brings to the holder's mind their deepest wish and proceeds to grant it. For the longest time (since the ancient Red War, which destroyed several major civilizations and did untold amount of magical damage to the planet), The Wish has been sealed away in a cave in the mountains, guarded by its sacred guardian (and, at the moment, her two apprentices). Until now, when some Wizard heard legends of it, uncovered where it might have been kept, and hired an Assassin to get it and bring it back to him. The problem? The Assassin was so startled by his own wish that he let it go, thus sending The Wish out wandering into the world, leaving a trail of miracles and disasters behind it. The party's job is to get it back.
Now, I've decided that after the first few adventures, which would largely be episodic and random, I want to introduce a pair of villains who will harrass the party and try and capture the Wish for the second third of the story (a few levels in later heroic: the game itself will go to early/mid Paragon). One of them, who I've already figured out, is a misanthropic Wizard who controls an army of golem-dolls (including one of the PCs, who has some measure of free will and is gaining more throughout the story), and intends to create a "Wish-Finding Device" in order to fulfill his wish of removing all sapient life on this and all planes but him so he can finally be alone. I'm pretty satisfied with him, but I have only sketchy impulses of the other guy. Which is where I turn to you guys for some further ideas.
I know the following things:
He is the Wizard who hired the Assassin at the story's start.
I want him to have a different "feel" than the Doll Wizard, so I'm thinking he's much more combat-ready and direct than Mr. "I won't leave the tower because there's people out there; let's get a doll to do it."
He's a necromancer.
He has some sort of connection to the elderly Wish Guardian lady, and may likely end up killing her for dramaz.
I don't need any mechanical stuff yet so much as I need ideas as to who this guy is, what he wants, and how he's going to do it.
Now, I've decided that after the first few adventures, which would largely be episodic and random, I want to introduce a pair of villains who will harrass the party and try and capture the Wish for the second third of the story (a few levels in later heroic: the game itself will go to early/mid Paragon). One of them, who I've already figured out, is a misanthropic Wizard who controls an army of golem-dolls (including one of the PCs, who has some measure of free will and is gaining more throughout the story), and intends to create a "Wish-Finding Device" in order to fulfill his wish of removing all sapient life on this and all planes but him so he can finally be alone. I'm pretty satisfied with him, but I have only sketchy impulses of the other guy. Which is where I turn to you guys for some further ideas.
I know the following things:
He is the Wizard who hired the Assassin at the story's start.
I want him to have a different "feel" than the Doll Wizard, so I'm thinking he's much more combat-ready and direct than Mr. "I won't leave the tower because there's people out there; let's get a doll to do it."
He's a necromancer.
He has some sort of connection to the elderly Wish Guardian lady, and may likely end up killing her for dramaz.
I don't need any mechanical stuff yet so much as I need ideas as to who this guy is, what he wants, and how he's going to do it.