Elves-as-People
2009-11-08, 02:42 PM
Enchanter
This class is intended to fill another of the niches that Beguiler, Warmage, and Dread Necromancer are after – to provide a themed caster with strong spells based on good flavor, that is not the kind of terribly unbalanced monster that core casters are. This is my first attempt at a full homebrew class, and this is what I have so far. I'm not sure if the spell list is fair (I'm balancing them against Beguiler, Warmage, and Dread Necro), and I'm not sure what abilities to give them. PEACH
Enchanters are arcane casters who feel a greater tie to the natural world, the magic of benevolent fey, and the tranquility of groves and ponds. They must be cunning, skilled, and have glib tongues to travel between civilization and the wilds safely.
HD: d6
BAB, Saves, and Spells per day as sorcerer
Weapons: Simple, Hand axe, Short Bow, and Long bow – they are proficient with what tools they need to survive in the woodlands.
Skills (6+int, x4 at 1st level): Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Hide, Knowledge (Arcana), Knowledge (Geography), Knowledge (Local), Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spell craft, Spot, Survival.
Spells Known List:
0 – Create Water, Daze, Detect Magic, Flare, Light, Mending, Purify Food and Drink, Prestidigitation, Resistance
1 – Calm Animals, Charm Animal, Detect Animals and Plants, Goodberry, Faerie Fire, Speak with Animals, Charm Person, Color Spray, Comprehend Languages, Hypnotism, Obscuring Mist, Sleep, Whelm, Mage Armor, Magic Weapon
2 – Blur, Daze Monster, Hideous Laughter, Glitterdust, Hypnotic Pattern, Eagle’s Splendor, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Fox’s Cunning, Owl’s Wisdom, Elation, Minor Image, Mirror Image, Whelming Burst, Animal Messenger, Barkskin, Woodshape, Calm Emotions, Whispering Wind, Entice Gift
3 - Elation, Haste, Protection from Energy, Deep Slumber, Suggestion, Hold Person, Heroism, Rage, Gaseous Form, Keen Edge, Shrink Item, Water breathing, Unluck
Abilities:
Wild empathy, as a druid
Animal Companion, as a Ranger
at 5th level, an Enchanter can affect creatures naturally immune to mind effecting effects of 5 HD or fewer. They receive saves as normal.
This class is intended to fill another of the niches that Beguiler, Warmage, and Dread Necromancer are after – to provide a themed caster with strong spells based on good flavor, that is not the kind of terribly unbalanced monster that core casters are. This is my first attempt at a full homebrew class, and this is what I have so far. I'm not sure if the spell list is fair (I'm balancing them against Beguiler, Warmage, and Dread Necro), and I'm not sure what abilities to give them. PEACH
Enchanters are arcane casters who feel a greater tie to the natural world, the magic of benevolent fey, and the tranquility of groves and ponds. They must be cunning, skilled, and have glib tongues to travel between civilization and the wilds safely.
HD: d6
BAB, Saves, and Spells per day as sorcerer
Weapons: Simple, Hand axe, Short Bow, and Long bow – they are proficient with what tools they need to survive in the woodlands.
Skills (6+int, x4 at 1st level): Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Hide, Knowledge (Arcana), Knowledge (Geography), Knowledge (Local), Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spell craft, Spot, Survival.
Spells Known List:
0 – Create Water, Daze, Detect Magic, Flare, Light, Mending, Purify Food and Drink, Prestidigitation, Resistance
1 – Calm Animals, Charm Animal, Detect Animals and Plants, Goodberry, Faerie Fire, Speak with Animals, Charm Person, Color Spray, Comprehend Languages, Hypnotism, Obscuring Mist, Sleep, Whelm, Mage Armor, Magic Weapon
2 – Blur, Daze Monster, Hideous Laughter, Glitterdust, Hypnotic Pattern, Eagle’s Splendor, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Fox’s Cunning, Owl’s Wisdom, Elation, Minor Image, Mirror Image, Whelming Burst, Animal Messenger, Barkskin, Woodshape, Calm Emotions, Whispering Wind, Entice Gift
3 - Elation, Haste, Protection from Energy, Deep Slumber, Suggestion, Hold Person, Heroism, Rage, Gaseous Form, Keen Edge, Shrink Item, Water breathing, Unluck
Abilities:
Wild empathy, as a druid
Animal Companion, as a Ranger
at 5th level, an Enchanter can affect creatures naturally immune to mind effecting effects of 5 HD or fewer. They receive saves as normal.