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ScIaDrd
2009-12-05, 07:19 PM
Heere I am with some new Ideas
Sevenfold Seal Banisment Method es 4 terrrestrial Occult to ward away creatures of darkness and seal them into objects and stuff like that. and and an upgrade to that Profane treasures sanctified by glory of the dragons, lets you use an object that has a critter sealed inside, with some bonuses or maybe even realase it temporarily, or have it alter the weapon to your benefit for some time (if you know the anime Bleach you´ll know what I´m talking about)
and Brillant Charter of the Unconquered Sun Solar occult 5 lets you bottle up a thought or a concept into an orb of essence that can use like a heartstone. and a solar or DB one Occul ess4 life imitates art tha lets you create a functional construct out of an image or some thing similar. Chaos and pattern interweaving method occult ess 4 lets a Solar collect and use gossamer alongside with essence.
Human lice squased Abyssal bureaucracy ess 4 like Eloguen exaple inspiraton but kills somebody who opposes the deathkniights goals and whon he wievs as inferior.

The Rose Dragon
2009-12-06, 09:31 AM
Fury of a Quarter-Score Suns!

Probably an elder War Charm that makes a perfect circle even better in war.

Belobog
2009-12-06, 10:41 PM
So I've been stalking this thread for a while, and it's always interested me, though I've never had the chance to play in an Exalted game. Anyway, I've had some names banging around in my head, and I have little idea what most of these would come out like, so...yeah.

Ocean-Cleaving Gaze

Mountain-Moving Motion

Constellation-Grasping Palm

Infectious Fire-In-The-Mind Mantra

Reflection of the Broken Mirror Prana

They're kind of bland, but I'd still be interested in seeing what you make of them. Thanks in advance.

The Demented One
2009-12-06, 11:16 PM
So I've been stalking this thread for a while, and it's always interested me, though I've never had the chance to play in an Exalted game. Anyway, I've had some names banging around in my head, and I have little idea what most of these would come out like, so...yeah.

Ocean-Cleaving Gaze

Mountain-Moving Motion

Constellation-Grasping Palm

Infectious Fire-In-The-Mind Mantra

Reflection of the Broken Mirror Prana

They're kind of bland, but I'd still be interested in seeing what you make of them. Thanks in advance.
These all sound like SMA charms to me...I'll file them away. Maybe something based around the concept of "Things Get Ruined." The form charm turns you into the Kukla. :smallbiggrin:

lostlittlebear
2009-12-06, 11:17 PM
Seeing as how Exalted is so obviously influenced by Chinese wuxia flicks and martial arts, I've always wanted to play a character who used actual moves from Chinese martial arts.

(Okay, so not 100% actual, but popularized by wuxia novels/movies enough to become "real")

I wonder if you could help, pretty please? :smallbiggrin:

Strike of the Regretful Dragon

CMA, probably essence 3-4. The concept is for a vastly devastating strike that harms the user/has a chance to harm someone he cares about. In the original novels the attack was effectively unstoppable, both by the user and the defender, but the hero's love interest was seriously wounded when she got in the way of an attack.


Soaring Dragon Commands the Skies

Again CMA, essence 3-4. It's basically a counterattack where the user leaps off the ground to avoid the opponent's attack, and at the same time uses the jump's momentum to thrust a palm skyward, hopefully knocking the opponent skyward for aerial juggling


Warring Dragon in the Wilderness

Again CMA, essence 3-4, Martial Arts + War? An attack that impedes the movement of a target and gives allies a bonus when attacking it.

Krimm_Blackleaf
2009-12-07, 09:19 AM
How about some Lunar charms not unlike the ones for Lunars with Abyssal mates but instead those for Lunars with Infernal mates.

The Demented One
2009-12-07, 04:18 PM
After weeks of playing with this, I've finally got a Sidereal Martial Art I'm happy with. Ladies and gentleman...

Checkerboard Games of Chance Style

Inspired by the Games of Divinity, the most sublime beauty in all the world, Sidereal masters of the First Age devised this style to express the unimaginable and unseen majesty of the Most High's greatest treasure, distilling forth cosmic insights on chance and luck. Students among the Sidereal Exalted are often introduced to the Blossom of the Perfected Lotus with the Checkerboard Games of Chance style, as its fundamental concepts and essence manipulations are not unlike those used in altering Creation's fate with Sidereal astrology.

Sidereal masters of this style understand all Creation as if it were a game, manipulating patterns of essence and strands of fate to alter and control its rules, shaping reality into a game world of their own desires. Through this symbolic contemplation of Creation's game-nature, they are able to explore the cosmic principle of Fortune. Its techniques at once rely on fortune and random chance and control the same, creating scenarios and situations in which the master cannot possibly fail.

Weapons and Armor: Charms of this style treat attacks made with a war fan, and its artifact equivalents, as unarmed attacks–they are said to symbolize a hand of cards, clutched by the skillful gambler. This style is not compatible with armor.

The Student's Sutra of Fortune: Once, there was a sly maiden...

Ordained Revision Errata
Cost: 3m
Mins: Martial Arts 5, Essence 4
Type: Reflexive (Step 4 for attacker, Step 6 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

...who played with broken toys,

When the rules of a game lead its players astray, they must be corrected–and the rules of Creation are no different. The martial artist may invoke this Charm after rolling any dice pool in combat, even if it is not a Martial Arts dice pool. she reverses the results of the roll–every rolled success becomes a failure, and every rolled failure becomes a success. 1's grant two successes, as if they were 10's, while rolled 10's are considered 1's for purposes of botching. In addition, the martial artist may use this Charm to defend himself against attack–if she does, she reverses the results of the attack roll, as normal, and applies the new result to her DV's to determine if the attack hits. Although this effect is considered a reroll, its unique nature allows it to apply the die roll granted by Audacious Fortunes Accepted.

Pathetic Triumph Ploy
Cost: 2m
Mins: Martial Arts 5, Essence 4
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

and cared only for childish things.

When luck runs out, there's always a bluff. The martial artist attacks with empty but overbearing force, masked behind an unreadable countenance. This Charm increases the raw damage of an unarmed Martial Arts attack to any amount the martial artist wishes. If she raises it above 25L, this Charm becomes Obvious. However, after soak and Hardness have been applied, the attack's base damage is reduced to its minimum value, the attack revealed as a cunning bluff. This does not reduce any dice or successes added to the damage roll by Charms. If the martial artist has the Checkerboard Games of Chance Form active, she may spend an additional two motes when invoking this Charm to increase the post-soak damage to twice the minimum value.

Audacious Fortunes Accepted
Cost: 4m
Mins: Martial Arts 5, Essence 4
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Ordained Revision Errata

She gambled with her treasures,

When all else fails, luck always remains. Abandoning all else, the martial artist trusts everything to chance. This Charm can enhance any action that the martial artist rolls a dice pool for in combat, even if it is not a Martial Arts dice pool. Rather than rolling normally, the martial artist instead rolls a single die. If that die rolls a success, she automatically succeeds on the action regardless of its difficulty, with a threshold of (Essence) successes. If it does not, she fails. The roll is not considered to have been made with any Ability or Attribute. No die or successes may be added to this roll by any means, it cannot be rerolled, and no penalties apply to it. Its target numbers can be adjusted by appropriate effects, however. In addition, she may use this Charm to enhance her DV's when attacked–if she rolls a success, the attack misses; if she does not, the attack applies normally to her DV's. However, this still does not allow her to dodge undodgeable attacks, or parry those that are unblockable. If this Charm is opposed by another Charm's effect, the martial artist rolls (Essence + Martial Arts) in the opposed roll to determine which takes precedence, adding (Essence) extra successes (however, it cannot oppose perfect defenses, as usual).

Bid and Ante Stratagem
Cost: 8m, 1wp
Mins: Martial Arts 5, Essence 4
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Pathetic Triumph Ploy

and lost everything precious to her,

With every blow, the Sidereal's strike seems to split into countless millions, an untold infinity of possible fates. Some are killing blows, some are weak and powerless–and only one can actually strike. Whenever the martial artist makes an unarmed Martial Arts attack, she may add up to (Essence x 2) automatic successes to her damage roll in Step 8 at a cost of one mote per success, as she searches through every possible strike to find the most powerful one. If the martial artist has the Checkerboard Games of Chance Form active, then she may spend a point of Willpower to remove this limit on a single attack. However, her enemy may turn this against her, seeking to defend against the weakest blow possible. For every two motes the victim of the attack spends in Step 10, she may reduce the final damage of the attack by one level. There is no limit to how many levels of damage the attack's victim can negate. Using this effect to enhance an effect does not count as Charm use, nor does it benefit from the mote and Willpower cost discounts from Sidereal sutras.

Countless Bluffs Called
Cost: 12m, 1wp
Mins: Martial Arts 5, Essence 5
Type: Reflexive
Keywords: Combo-OK, Compulsion
Duration: One scene
Prerequisite Charms: Audacious Fortunes Accepted, Bid and Ante Stratagem

but in the end she learned the truth.

Even a master can be tricked by a beginner's bluff. Once. Old tricks become worthless as soon as they are uncovered, and any who would duel with the martial artist is overwhelmed by the sagacious confidence of her mien. This Charm affords the martial artist a potent defense–no enemy may attack her more than once in a single tick. An enemy may overcome this defense for a single tick by spending a point of temporary Willpower, resisting the unnatural mental influence this Charm exerts.

Checkerboard Games of Chance Form
Cost: 15m
Mins: Martial Arts 5, Essence 5
Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms:

"All the world's a game," she said.

Dice know their master, the pack of cards their dealer. Dice will only come up ones against she who has mastered the Checkerboard Games of Chance Style, and every hand she deals out is a dead man's. Bad luck flees from the master's presence, with only endless prosperity taking its stead. Any dice the martial artist rolls that comes up a 1 is treated as being a rolled 10, granting two success normally, and damage dice that roll a 10 count for two successes on her unarmed Martial Arts attacks. The martial artist proves capable of overcoming impossible odds–he may ignore up to (Essence) in penalties, be they internal or external, can ever apply to any of her dice pools or static values in combat. If she enhances an action by spending Willpower or channeling a Virtue, the amount of penalties she may ignore rises to (Essence x 2). With every movement she takes, the sound of jade obols and silver coins clinking can be heard, as the Pattern Spiders chitter with excitement over her flawless fate. Incidentally, a character with this Charm activate will always win any game of chance she plays, unless opposed by supernatural means.

Setting Out the Game Board
Cost: 10m, 1wp
Mins: Martial Arts 5, Essence 5
Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Duration: One scene
Prerequisite Charms: Checkerboard Games of Chance Form

The Elder Sutra of Fortune: The maiden played at a high table

With a gentle touch, the martial artist weaves and patterns the essence that surrounds her, changing the rules of a scene of combat. They martial artist may set two conditions, both with the general range of a specialty: a tactic, and a taboo. They apply to all characters in the same scene as the martial artist, regardless of range or distance, but dependent on interacting meaningfully with the scene. The tactic condition is encouraged by the rules of the game, and any roll in combat that aligns with them has its target numbers reduced by one, to a minimum of 4. The taboo condition, on the other hand, is forbidden by the rules–a roll in combat that violates them has its target numbers increased by one, to a maximum target number of 9. If an attack aligns with a tactic or violates a taboo, the resulting target number adjustment applies to both the attack roll and the damage roll. If the martial artist has the Checkerboard Games of Chance Form active, then actions that align with tactics instead have their target number reduced by two, while those that violate taboos have their target number raised by two. Tactics and taboos cannot depend on Charm activation or the lack of it, stunting, or actions or states that no character in the scene is capable of changing or affecting (for example, a taboo against invoking defensive charms, a tactic for stunting, or a taboo against being an Exalt would all be ineligible). The players of all characters in the scene are aware of the tactic and taboo set by the martial artist. The causality-shaping nature of this Charm cannot affect beings immune to Shaping effects–they neither benefit from tactics, nor are penalized by taboos.

Gambling Maiden's Dice Bag Meditation
Cost: 1m (+3m)
Mins: Martial Arts 5, Essence 5
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Checkerboard Games of Chance Form

and won every game,

Boldness reaps abundant rewards. This Charm can supplement any action taken in combat, even if it is not a Martial Arts dice pool. If the action is enhanced by a stunt and succeeds, the martial artist may double the value of the mote reward she claims. If she chooses a Willpower reward, she may pay an additional three motes to double it as well. No combination of Charms including Gambling Maiden's Dice Bag Meditation can allow the martial artist to recover more than 20 motes (counting the additional motes awarded, but the base reward) in a single action.

Shattered Rules Set Right
Cost: 8m
Mins: Martial Arts 5, Essence 5
Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Shaping
Duration: Instant
Prerequisite Charms: Checkerboard Games of Chance Form

though everyone tried to cheat her.

While a few honest mistakes can be forgiven of any beginning player, those who persist in breaking the rules must be corrected with more certain force. Invoking this Charm, the martial artist levies a heavy retribution on her foe's very essence as a counterattack. The martial artist rolls (Essence + Martial Arts) at a difficulty of her attacker's Essence. If she succeeds, her foe loses up to the martial artist's (Essence x 2) in motes of essence as a Shaping effect, suffering lethal damage equal to the motes lost as they burn out of his soul. This damage ignores soak and Hardness from armor.

Eight Pawns and Queen Stance
Cost: 20m, 1wp
Mins: Martial Arts 6, Essence 6
Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Gambling Maiden's Dice Bag Meditation

She just smiled,

Love is smiling at your troubles, and victory is smiling at your foes. The martial artist grins, not because she is arrogant, or because she mocks her foes, or because she feigns weakness–she smiles for she has already won. With a unshakable serenity and flawless form, the martial artist makes every possible attack she could ever make, countless different possibilities all becoming impossibly true in a single instant. This Charm is a magical flurry of unarmed (Martial Arts) attack. The martial artist may make up to (Essence + Dexterity + Martial Arts) attacks, but does not make attack rolls normally for any of them. Instead, she receives a pool of ([Dexterity + Martial Arts] x 20) dice to distribute amongst the attacks, and rolls however many dice she assigns to an attack as its dice pool. Each attack must be given at least one die, and no attack can have more than (Essence x 10) dice applied to it. These do not count as bonus dice from Charms, and the attacks can still have bonus dice or successes added by other effects. The martial artist may direct no more than (Essence) of these attacks at any individual target (although this does not apply to mass units).

Bone and Ebony Roulette Wheel
Cost: 16m, 1wp
Mins: Martial Arts 6, Essence 6
Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Shattered Rules Set Right

and baffled all her enemies.

Defeat brings consequences, just as victory brings reward. Brushing the very soul of her enemy with a playful stroke of her fingers, the martial artist gambles with stakes beyond price. This Charm can be activated whenever the martial artist successfully hits an enemy with an unarmed Martial Arts attack. While it must be declared and activated in Step 8, its effect occurs in Step 10. The martial artist rolls damage as normal, but instead of dealing it to her enemy, she instead then rolls (Essence). This roll cannot be enhanced by any means, other than this Charm. For every success she rolls, her opponent loses a dot of Permanent Essence. They immediately recalculate the value of any traits derived from their Essence and loses any motes in excess of their new maximum, as well as losing access to any Charms whose minimum Essence requirement they no longer meet. For every dice that does not roll a success, the martial artist suffers a catastrophic resonance, losing 5 motes (first from her Peripheral Essence, then from her Permanent Essence). And yet games can be won by skill as well as luck, and for every 5 levels of damage the attack would have dealt, the martial artist may convert one dice to an automatic success. However, she can never convert all dice in the pool to successes–one must always remain rolled, as chance cannot be escaped. Characters reduced to Essence 0 by this Charm dissolve into glittering sparks of gold and ivory, although Exalts can never have their Permanent Essence lowered below two by this Charm. Permanent Essence lost as a result of this Charm can only be recovered through effects that undo or negate the effects of Shaping. Otherwise, the afflicted character must spend experience points to regain them, as usual.

Games Beyond Desire
Cost: – (+10m)
Mins: Martial Arts 6, Essence 6
Type: Permanent
Keywords: Emotion, Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Bone and Ebony Roulette Wheel, Eight Pawns and Queen Stance, Setting Out the Game Board

She saw now the beauty of the world's game.

Enlightened to the rules of Creation and the game-dharma of all things, the martial artist becomes a thing transcendent of limits and rules. She is a player, and she sets her own rules. This Charm allows the martial artist to pay a ten mote surcharge when activating Setting Out the Game Board, declaring even more complex rules to create a game-world of her own design. In addition to the normal tactic and taboo, she may declare up to two Virtues as tactic, and up to two as taboos. The Virtues deemed a tactic may be channeled by any character without the need to spend a point of Willpower, and any action that aligns with one of them has its target number reduced by one, to a minimum of 4. The taboo Virtues costs two points of Willpower to channel, and any action that aligns with one of them has its target number increased by one, to a maximum of 9. Furthermore, any stunt that enhances an action that benefits from a tactic has its rating increased by one, to a maximum of a three-die stunt, while stunts that enhance actions that violate a taboo have their rating decreased by one, to a minimum of a one-die stunt.

Furthermore, the martial artist may set a victory condition for the scene. The condition must be a goal that would be considered desirable or a success by all participants in the fight, and it must be an action, outcome, or result that is capable of being achieved by a single character. It must be capable of being fulfilled within the scene, and must require significant effort or overcoming significant opposition to achieve, at the Storyteller's discretion. The victory condition cannot be one that any character in the scene would already fulfill. If there is no one condition that would be considered a success by all participants in the fight, the martial artist may instead set two opposed victory conditions, assigning each one to an individual or group. If this is insufficient to cover all participants in the scene, then the martial artist may not set a victory condition. The first character to achieve the victory condition within the scene immediately recovers his choice of his full essence pool or three points of Willpower. All characters opposed or antagonistic to that character are overwhelmed with feelings of defeat as an Emotion effect, and must either spend three points of Willpower to resist this unnatural mental influence or leave the scene. Once a victory condition has been achieved within a scene, no other character can benefit from attaining one, even if the martial artist activates Setting Out the Game Board a second time to change the victory condition. The players of all characters in the scene are aware of the victory condition set by the martial artist.

This pinnacle of the Checkerboard Games of Chance Style has been known to become addictive to those who witness its perfection. At the end of any scene in which the martial artist used Setting Out the Game Board and enhanced it with Games Beyond Desire, all characters who participated in combat in that scene must succeed on a Temperance roll or develop an Intimacy of addiction towards experiencing the effects of this Charm. Characters who have mastered this style up to the Form gain one bonus die, while the martial artist herself receives two. This is an Emotion effect, and can be resisted by spending a single point of Willpower. The Intimacy can be eroded normally, but a character must spend two points of Willpower in each scene he attempts to do so.


Thanks to Gryffon, Plague of Hats, and Jon Chung for their help with this.

Thunder Hammer
2009-12-07, 05:10 PM
Request:

Solar:
Resistance:
A charm that gives multiple -4 levels

Prereques: At least one level of Ox Body

Essence: 2 or 3?

The Demented One
2009-12-07, 05:17 PM
Request:

Solar:
Resistance:
A charm that gives multiple -4 levels

Prereques: At least one level of Ox Body

Essence: 2 or 3?
Not really something I'd like to see. -4's are pretty much a unique perk of Lunar and Infernal OBT, handing it out to Solars would cheapen those.

The Rose Dragon
2009-12-07, 05:21 PM
Not really something I'd like to see. -4's are pretty much a unique perk of Lunar and Infernal OBT, handing it out to Solars would cheapen those.

Lunar Ox-Body Technique only gives -1, -2 and Dying health levels. The only "Ox-Body Technique" that gives -4s is the Infernal one (which is called Hardened Devil Body, strangely enough).

The Rose Dragon
2009-12-08, 03:55 PM
Fury of a Quarter-Score Suns!

Probably an elder War Charm that makes a perfect circle even better in war.

Bump .

The_Snark
2009-12-08, 05:18 PM
I'm not sure about this one, but possibly an Infernal meta-anima Charm, kin to Shedding Infinite Radiance and Void King Ascension? Given how Infernal charms work, it might be better off as a set of five Charms rather then one, or it could be a general Charm.

The Demented One
2009-12-08, 05:30 PM
I'm not sure about this one, but possibly an Infernal meta-anima Charm, kin to Shedding Infinite Radiance and Void King Ascension? Given how Infernal charms work, it might be better off as a set of five Charms rather then one, or it could be a general Charm.
Wouldn't really work–Yozis don't have anima to tinker with.

The Demented One
2009-12-08, 05:46 PM
Fury of a Quarter-Score Suns!

Probably an elder War Charm that makes a perfect circle even better in war.
Oh, but why not the much more alliterative Five Suns Fury?

Five Suns Fury
Cost: 4m per participant, 1wp
Mins: War 5, Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisite Charms: Fury-Inciting Presence

A Solar tactician's plans do not include even the possibility of failure. This Charm supplements a miscellaneous action to a coordinate an attack, at a cost of four motes for each character included in the coordinated attack, plus a point of temporary Willpower. If the roll is successful, then the first attack made by each character as part of the coordinated attack automatically hits. If it would have missed without use of this Charm, it is instead treated as having succeeded, calculating its raw damage with 0 additional successes.

In addition, this Charm can be used in mass combat to enhance any attack the character makes while leading a complementary unit, at a cost of 4 motes and a point of temporary Willpower. Doing so guarantees that the attack hits, as above. When used in this way, this Charm is explicitly permitted to enhance rolls made with other Abilities.

The Tygre
2009-12-09, 03:24 AM
Got another idea for an Infernal-Ofdensen charm. It's meant to motivate/nag Abyssals or whatever his intimacies are into compliance.

Tongue Lashing of the Ice Cold Heart - "Okay. Off to the recording room. Chop chop. Let's go. To the studio. Let's go. Get up. We gotta record. Come on. Come on. Recording room, let's go. Recording room, let's go. Let's go. Let's go. Let's get it moving."

http://video.adultswim.com/metalocalypse/heart-of-ice.html

Jokasti
2009-12-09, 02:36 PM
Fire of the Blue Sun
Some sort of blast thing from the hands, in the color of the Solar's anima. Hurts a lot. Essence 3-4, lots of motes.

The Tygre
2009-12-09, 05:59 PM
So been thinking about those Evangelion Rebuild Charms. It's been kind of difficult for me since there are only so many ways of saying 'GOD-mode'. That and 2.0 isn't here in the states yet. But I've scraped a few ideas together. Note, these need to be high Essence charms. Really high. God high. If these charms were mountains, they'd be Everest. If they were animals, they'd be Brachiosaurs. If they were trees, they'd be Dire Redwoods. If they were buildings, they'd be the Burj Dubai. You get the picture.

Needless to say, 2.0 spoilers. Not necesarilly plot-related, but it's way more awesome to walk in cold turkey.


Radiant Resurrection of Undiluted Will - Solar - *01's lost arm replaced by weapon of raw glowing energy*
Halo of Solar Central Oblivion Control - Solar - *The 01 starts with a glowing halo over its head, which becomes a black hole almost as large as the sky.*
Ascension to the Primordial Sun of All Things - Solar - *The 01's Ultimate God Mode.* (http://i273.photobucket.com/albums/jj240/TheTygre/GodModeEva.jpg)
Loving Reach That Invalidates the Bounds - Solar/Lunar bond charm - "Give Ayanami back." *Reaches through angel core/dimensions/several abstract concepts to grab Rei.* It should be noted that when I say 'reaches through', I don't mean break through, I mean reality gently disintegrates around where he's trying to reach.
Lead Them to the New Horizon - Solar and/or Lunar - "My God! He -is- Third Impact!"/"Sweet Jesus! It's an anti-AT Field!"

The Rose Dragon
2009-12-09, 06:00 PM
Fire of the Blue Sun
Some sort of blast thing from the hands, in the color of the Solar's anima. Hurts a lot. Essence 3-4, lots of motes.

There is a Melee Charm that does exactly that, Blazing Solar Bolt. It requires a weapon, though.

Jokasti
2009-12-09, 07:44 PM
I was thinking more of a Martial Arts variant, or something.

The Demented One
2009-12-09, 09:24 PM
Tongue Lashing of the Ice Cold Heart - "Okay. Off to the recording room. Chop chop. Let's go. To the studio. Let's go. Get up. We gotta record. Come on. Come on. Recording room, let's go. Recording room, let's go. Let's go. Let's go. Let's get it moving."

I think this would just be a very odd use of Crowned With Fury.


Fire of the Blue Sun
Some sort of blast thing from the hands, in the color of the Solar's anima. Hurts a lot. Essence 3-4, lots of motes.
Hadoken is really a terrestrial thing...

The Tygre
2009-12-09, 09:40 PM
I think this would just be a very odd use of Crowned With Fury.


Ah, sorry about that. I don't actually -have- Infernals yet, so their charms are unfamiliar to me.

The Demented One
2009-12-09, 09:55 PM
Ah, sorry about that. I don't actually -have- Infernals yet, so their charms are unfamiliar to me.
GET IT. SO SPEAKS MALFEAS.

The Tygre
2009-12-09, 10:24 PM
GET IT. SO SPEAKS MALFEAS.

Sh- should I get it or Sidereals? 'Cause I'm really leaning more towards Infernals.

The Demented One
2009-12-09, 10:28 PM
Sh- should I get it or Sidereals? 'Cause I'm really leaning more towards Infernals.
Unless you're going to play a Sidereal imminently, get Infernals. It has charm design to make the angels cry.

Justyn
2009-12-09, 10:37 PM
Unless you're going to play a Sidereal imminently, get Infernals. It has charm design to make the angels cry.

As opposed to Sidereals, which also has charm design to make the angels cry; but for totally different reasons.

The Rose Dragon
2009-12-10, 05:05 AM
I was thinking more of a Martial Arts variant, or something.

Unless he creates a whole new martial arts, that's probably not gonna happen. Martial arts charms are not just stand-alone things, after all.

The Rose Dragon
2009-12-10, 05:28 AM
Anyway!

A few Charm requests:

Thus Always to Tyrants - probably an Ebon Dragon or Adorjan charm.

Vengeance is a Forest Technique

Warrior's Only Concern Stance

The Sun Will Be Cut Understanding

Well-Deserved Revenge Prana

Fish Flapping on the Carpet

Thunder Hammer
2009-12-10, 03:17 PM
This is something I've thought of, I had ideas for custom charms in 1E, primarily for Melee, but you're quite good at this so I'll see what you can come up with! :) This is several charm ideas packed into one, sorry about that.

Charm Type: Solar/Abyssal/Infernal

Ability: Archery/Melee/Thrown

Essence Range: 4-5, maybe 6?

Idea1: Scene Length multi-attack charm, similar to iron whirlwind technique.

Idea2: Scene Length counter-attack charm, similar to the one that works for a full round.

My main concept is: "Unconquerable Blender Technique" lol. My 1E custom versions of this charm had a higher will cost, and I believe an upfront HL cost.

The Demented One
2009-12-10, 03:51 PM
Idea1: Scene Length multi-attack charm, similar to iron whirlwind technique.
Ooh, that'd be tricky. Let me have a try at this...

Cherry Blossoms Falling
Cost: 15m, 1wp
Mins: Melee 5, Essence 5
Type: Reflexive
Keywords: Combo-Basic, Obvious
Duration: One scene
Prerequisite Charms: Iron Whirlwind Attack

Displaying the utmost mastery of the principles of both the Peony Blossom Attack and the Iron Whirlwind Attack, the Lawgiver enters the deadly stance named Cherry Blossoms Falling, become a unassailable fighting force. On each of his actions, the Solar may make a magical flurry of three attacks. He may purchase additional attacks at a cost of one motes each, and may make miscellaneous actions as part of the flurry at a cost of two motes for each. The maximum number of actions he may take as part of the flurry is equal to his (Dexterity + 1). Invincible Fury of the Dawn explicitly adds to this amount. This magical flurry is made regardless of the Solar's weapon's Rate, without multiple action penalties, and with a DV penalty equal only to the highest penalty for any one action. This is an Extra Action effect, and is not compatible with any similar effects.


Idea2: Scene Length counter-attack charm, similar to the one that works for a full round.

Ready in a Thousand Directions Mastery
Cost: – (+10m, 1wp)
Mins: Melee 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ready in Eight Directions Stance

Even should his foes attack him from eight directions, ten, a hundred, a thousand, the Solar would smite them all down. Whenever the Solar activates Ready in Eight Directions Stance, he may spend an additional ten motes and a point of temporary Willpower to extend its duration to one scene.

The Demented One
2009-12-10, 04:08 PM
Thus Always to Tyrants
I think Rise Against Your Masters (http://wiki.white-wolf.com/exalted/index.php?title=Charms:Rise_Against_Your_Masters) fulfills the intent of this admirably.


Vengeance is a Forest Technique
Hmm...sounds Metagaos-y to me. We'll see.


Warrior's Only Concern Stance
You know this is what Righteous Lion Defense and it's kin are for. :smalltongue:


The Sun Will Be Cut Understanding

The Sun Will Be Cut
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Radiant Fury Dissolution

Deep in the bowels of Malfeas lies the Conquered Sun, a behemoth shaped from the Demon King's own furious hatred of Ignis Divine, the nine-times damned usurper of the titans. The behemoth mockery of Creation's divine ruler suffers Malfeas's eternal torments, but in time such cruelty will be heaped upon its rightful victim. By the light of the Mad Green Sun will the true face of Ignis Divine be shown, and it will be the face of utter dissolution. This Charm permanently improves Green Sun Nimbus Flare. Whenever the Infernal successfully damages an enemy with it, he also strips them of one dot of a Virtue of his choice, the green flames of the Demon King's wrath burning away all that is noble within them. This Charm may reduce Virtues to a minimum of 1 (or 3, for the primary Virtues of the Exalted) as a Shaping effect. This is particularly deleterious to gods and other spirits–they lose 5 motes for every dot of Virtue burnt away. Stripped-away Virtue dots return at a rate of one per day.


Well-Deserved Revenge Prana
Meh. Not doing anything for me.


Fish Flapping on the Carpet
So...Pathetic Worthless Carp Flailing? (http://wiki.white-wolf.com/exalted/index.php?title=Charms:Pathetic_Worthless_Carp_Fla iling)

The Tygre
2009-12-10, 04:14 PM
Thus Always to Tyrants - probably an Ebon Dragon or Adorjan charm.
Vengeance is a Forest Technique
Warrior's Only Concern Stance
The Sun Will Be Cut Understanding
Well-Deserved Revenge Prana
Fish Flapping on the Carpet

Hmm... Smells like Quentin Tarantino. With a hint of Uma Thurman and David Carradine. Awesome, of course.

GryffonDurime
2009-12-10, 11:12 PM
So...I've got no names for you. All I want are some Holy Lunar Charms. Their Charmset so far has a Charisma charm to resist mental influence from Creatures of Darkness and Withdrawl of Assumptions...I'm hoping for a few more mean, mean Holy effects. If one built off Argent Weaver? Gravy.

The Demented One
2009-12-10, 11:29 PM
So...I've got no names for you. All I want are some Holy Lunar Charms. Their Charmset so far has a Charisma charm to resist mental influence from Creatures of Darkness and Withdrawl of Assumptions...I'm hoping for a few more mean, mean Holy effects. If one built off Argent Weaver? Gravy.
I'll get to them later, but check out Firely-Amid-Darkness Spirit (http://wiki.white-wolf.com/exalted/index.php?title=Charms:Firefly-Amid-Darkness_Spirit).

The 7th Prelude
2009-12-11, 10:33 PM
This is a really cool thread. I'm trying to make my own charms (I just recently started playing Exalted). May I request the following?
Golden Quiver Quivers Silently
This charm creates a quiver made of Essence, stocks it with Arrows made of Essence, and upon spending X motes, begins to vibrate, making the Solar difficult to see and track. Night Caste, Essence 3, Archery 4, or something?

Tavar
2009-12-11, 11:18 PM
Golden Quiver Quivers Silently
This charm creates a quiver made of Essence, stocks it with Arrows made of Essence, and upon spending X motes, begins to vibrate, making the Solar difficult to see and track. Night Caste, Essence 3, Archery 4, or something?
Wouldn't the first part of the charm just be the charm that creates essence arrows, and the second being stealth charms? What would be different with this one?

Jokasti
2009-12-11, 11:21 PM
Wouldn't the first part of the charm just be the charm that creates essence arrows, and the second being stealth charms? What would be different with this one?
It also creates a quiver that would confer some sort of bonus to every arrow draw or created from it. The quiver could grant some sort of bonus too, and would be more mote-cost efficient than an Archery-Stealth combo.
I guess. He probably has his own reasons.

The Demented One
2009-12-11, 11:39 PM
This is a really cool thread. I'm trying to make my own charms (I just recently started playing Exalted). May I request the following?
Golden Quiver Quivers Silently
This charm creates a quiver made of Essence, stocks it with Arrows made of Essence, and upon spending X motes, begins to vibrate, making the Solar difficult to see and track. Night Caste, Essence 3, Archery 4, or something?
...I don't think I can really morally justify making a charm just to set up a pun. :smallwink: The first effect is just Phantom Arrow Technique, while the second is a Stealth charm, not an Archery charm.

Tavar
2009-12-11, 11:40 PM
If it does all that, it needs to be at a much higher essence cost. The standard arrows out of essence charm is essence 2-3(AFB), and you have to pay per arrow, until you get up to essence 4 or so, when you can activate it for a scene. So just to start, it needs to be essence 4 at the least. Then you add on to the fact that it does stealth(and do charms really cross over like that? I can't think of any that do), and it's even more expensive. It just seems rather obtuse.

The 7th Prelude
2009-12-11, 11:53 PM
...I don't think I can really morally justify making a charm just to set up a pun. :smallwink: The first effect is just Phantom Arrow Technique, while the second is a Stealth charm, not an Archery charm.

I'll be honest, that was one of two reasons I requested it.
The other seeing if I could use Quiver twice.

Something more realistic then:
Marvelous Headbutt of the Five-Headed Beast
Sometimes, an Exalt is tied up, and doesn't have the right Charm to escape his bonds. When his villain makes his dastardly monologue (right in front of the tied-up Exalt, of course) and gets a little too close, the Exalt can call upon the strength of a mighty beast, and leap up, headbutting his nemesis into unconciousness.
Blades that Do Pierce the Forearm
Prereq: Marvelous Headbutt of the Five-Headed Beast
After making a successful headbutt, an Exalt can momentarily call previously-Elsewhere'd daggers to cut his bonds, and equipt him in a moment's notice.

The Demented One
2009-12-12, 12:03 AM
Marvelous Headbutt of the Five-Headed Beast
Sometimes, an Exalt is tied up, and doesn't have the right Charm to escape his bonds. When his villain makes his dastardly monologue (right in front of the tied-up Exalt, of course) and gets a little too close, the Exalt can call upon the strength of a mighty beast, and leap up, headbutting his nemesis into unconciousness.
Blades that Do Pierce the Forearm
Prereq: Marvelous Headbutt of the Five-Headed Beast
After making a successful headbutt, an Exalt can momentarily call previously-Elsewhere'd daggers to cut his bonds, and equipt him in a moment's notice.
Hmm, I think these are already doable as-is. Martial Arts charms could already enhance a stunted headbutt attack, and there's already a charm to store weapons in elsewhere and call them back. They're just too specific.

Justyn
2009-12-12, 07:13 AM
In case you didn't see the last batch. (http://www.giantitp.com/forums/showpost.php?p=7402480&postcount=221)

I'm going to throw you a challenge TDO: I'm going to request charms for a modern age Exalted game.

First of all, Computer, Hacking, Firearms, and Drive charms. I'll let you choose what levels they should be at.

A spell that lets somebody physically enter a computer, and then the internet.

And finally:

Fourfold Channeling Complex

ScIaDrd
2009-12-16, 01:24 PM
I feel bad about swamping you again, but i wanted to give this thread a bump, and I’ve also got some (hopefully) nifty ideas, that only your awesome awesomeness can turn into awesome charms. Also, feel free to use my descriptions of charms as inspiration for fluff.:smallwink:
First off, some necrosurgery/deathknight goodness flesh preserving agony ess3-4 Craft.lets the abyssal swallow a dose of liquid lacquer used to impregnate zombies in an Elsewhere cache in his stomach an the then puke the still boiling stuff up on his opponent dealing lets say (Craft)+(Stamina) damage and prepare their corpse for raising if they die, resulting in a tougher zombie.
and Mortals eat death with their meals ess 4-5 Medicine lets the Abyssal manipulate the toxins that exist in mortal flesh as the byproducts of metabolism, and force them out in foul displays of rapid bodily purging, making the target weak and hungry at fist, but later giving them a burst of stamina and vitality, caused by the improving of bodily function, but later yet again leaving them fatigued as the suddenly accelerated metabolism burns up its reserves.
On the other hand the Abyssal can also invert it, causing the toxin to attack and weaken the target´s own brawn rendering them fatigued.
ess 5-6 medicineGrowth tampering cure The Oblivion can even support growth and prosperity. But only if it is the progress of a fatal weakness of flesh that feeds its hosts to the Underworld. The death knight can alter the bodies of mortal and Exalt alike to spur their flesh to grow, either granting them a capability to regenerate quickly, or force bulging outgrows to burgeon from their body, weighting them down and restricting their movements. At higher essence you can pay a mote to force these tumors to burst bloodily, crippling the foe and dealing damage.
That´s all for now, more to come.:smallsmile:
EDIT: More stuff! Spoilered for ease of reading.Hook and wine sugrery abyssal Medicine ees 3-4 allows the necrosurgeons to remove the brains of mortals and use them to augument undead. Can be used on a restrained or willing target as a surgery or, for a higher mote cost and a point of Willlpower as a melee attack that can be used even on Exalted provided it is the killing blow. Exalt brain are of course of better qualiy and oh yeah (Essence)+(Medicine) as the attack pool.
Crushed body spite ess 4 Thrown. Each death only carries more deaths with it an this is the drivig priciple thal leads the deathknights in their unholy crusade agaist all life. When the abyssal kills someone, he may invoke this charm to cause sharp spears of bone and crystalised blood to erupt from the dying body, striking against any on the field who dare oppose the Neverborn and their servants. On later lives you get more missiles per corpse, or undogeable ones or or ones even made out of soulsteel.
Sometthing like Chimeric corpse fusion has probably been done because it lets you sew and fuse corpses together to create Frankenstein-esque abominations.
Oh and Ess 5 MedicineSpiteful savior betrayal from the last voteup woud be awosome too.

That´s it for today. Stil more coming.
Bumpity bump! Some Terrestrial love
Office commanding (Elemental dragon) DB ess 3-4 bureaucracy) The Dynasts are the just rulers of the Realm and it´s officials and clerks must bend to their every whim. The dynast rolls (Bureaucracy)+(characteristic Virtue) to impose his will on the members of the organization he is dealing with. Charcteristic virtues it the one that is most stereotypically associated with that aspect so Fire=Valor, Wood=Compassion Earth=Temperance Air=Conviction, and for Water I have no idea.
(Elemental dragon) Will fortifying insinuation ess 4-5 performance the terrestrial exated were granted great force of personality along with their powers over the elements an the an insinuate it in the audience with a rousing speech. Allows the terrestral to train his listeners in Vitues with a social attack. Only Characteristic virtues at first but later others too.

Ranger´s mysterious tree stride ess 3-4 survival allws the exalt to meld with the wood of a tree concealing him and allowing him to instaneously travel between trees up to (Dexterity)+( survival) yards per tick as an near-invisible flash of essence that exits the body of one arbor and enters another in a blink.
woodland trap prana ess 3-4 surviva (survival)+(wits) compels the undergrowth to impede and ensnare the exalt´s oponents.
Gaia rejects the anathema 4-5 (survival)+(inteligence) The exalt presuades the gods of the land to dey his opponts sustenance and nourishtment . At higer level it gets the holy keyword and starts to harm the dead and creatures of darkness too, stripping away fey assumptions an the like.
Expect more!

Justyn
2009-12-29, 03:33 AM
Bump to post idea and to prevent posting in the thread to be Thread Necromancy.

Exhalation of the (Element) Dragon (http://keychain.patternspider.net/archive/koc0040.html) Dragon-blooded Lore charm, Essence 5-6 range maybe?

Krimm_Blackleaf
2010-01-10, 11:22 AM
How about a Craft charm for a certain necrosurgeon that helps reduce the essence commitment cost of artifacts he himself has created?

wadledo
2010-01-25, 08:38 PM
I bump this, in the hopes of a Raksha charm along the lines of this:

http://seriouslulz.com/wp-content/uploads/2009/06/1244703835750.jpg

Weimann
2010-01-26, 03:29 AM
And we still need Everything Is Ruined Forever.

It doesn't HAVE to be literal. Just make it a charm!

Justyn
2010-01-26, 03:53 AM
And we still need Everything Is Ruined Forever.

It doesn't HAVE to be literal. Just make it a charm!

Actually... (http://www.giantitp.com/forums/showpost.php?p=7342870&postcount=162)

Weimann
2010-01-26, 03:58 AM
Well there's what you get for not reading the goddamn thread.

Apologies, and thanks a lot Justyn :)

The Tygre
2010-01-26, 10:39 AM
Alright, let's see if I can't bait out a homebrew genius with some more traditional methods:

Rainbow Consuming Tyrant Technique

Mighty Star

Flawless Son Praising

Blind Sadness

Whispering Dusk Claw Method

Shield Stealing Moonsilver Technique

Perfect Cricket Nail Strike

Triumphal Sunrise

Jade Gauntlet

Wind Piercing Blow

Victorious Mother Method

Undefeated Tyrant Hammer

Cloud Stealing Technique

horngeek
2010-03-02, 05:15 AM
Bump. Not sure if this is Thread Necromancy or not... but here's my request:

a supplement Charm to the Lunar Charm Flesh-Sculpting Art, allowing it to be used offensively.

Thunder Hammer
2010-03-17, 07:41 PM
Hey,

I have another request: There is a Solary archery charm that grants perfect attacks.

I was curious about a Solar melee version that is very "solar" in flavour. The specifics of this is for a combo build that requires hitting an enemy once, and then they die. (Combo includes 1st or 2nd Melee Excellency, Thunderbolt Attack Prana, and Hungry Tiger Technique(

thanks,

-HTH

The Demented One
2010-03-18, 08:53 AM
Hey,

I have another request: There is a Solary archery charm that grants perfect attacks.

I was curious about a Solar melee version that is very "solar" in flavour. The specifics of this is for a combo build that requires hitting an enemy once, and then they die. (Combo includes 1st or 2nd Melee Excellency, Thunderbolt Attack Prana, and Hungry Tiger Technique(

thanks,

-HTH
Check out Rising Sun Slash, from Glories of the Most High. It's more Lightning Stroke Attack than Accuracy Without Distance, but I think it's what you want.

Revlid
2010-03-18, 09:31 AM
What I'd like to see:

ALL STUPID, REMOVED

Thunder Hammer
2010-03-18, 10:07 AM
Check out Rising Sun Slash, from Glories of the Most High. It's more Lightning Stroke Attack than Accuracy Without Distance, but I think it's what you want.

Thanks, this is what I"ve been looking for. However, it's essence requirement is 4, have any suggestions for balancing it out to be essence 3?

Arcanoi
2010-03-18, 05:48 PM
With the deletion of your Brazen Dreadnought Incarnation charm, I was wondering if you could whip me up another charm along similar lines, primarily the ability to fight as a higher-than-0 Magnitude unit in Mass Combat.

The_Snark
2010-03-18, 06:01 PM
Indeed—that Charm was one of my favorites, in concept at least. Malfeas is commanding, but he's not a very good leader. Charms that let a Slayer battle armies singlehandedly, reveling in his strength and immense size, strike me as more appropriate than Charms that enhance his ability to lead an army. (They probably also need to be higher-Essence, to make up for the fact that you don't need an army to use them, but that's okay.)

I'm not sure about the balance of the old version—I can't remember the exact details—but I think the concept deserves to be used.

horngeek
2010-03-18, 06:03 PM
a supplement Charm to the Lunar Charm Flesh-Sculpting Art, allowing it to be used offensively.

*cough* Any ideas? :smallsmile:

The Demented One
2010-03-18, 06:33 PM
With the deletion of your Brazen Dreadnought Incarnation charm, I was wondering if you could whip me up another charm along similar lines, primarily the ability to fight as a higher-than-0 Magnitude unit in Mass Combat.
Problem is, this doesn't work for Malfeas. He's the General of the primordials, he needs his army. I'm-An-Army charms work for Isidoros, but I think Malfeas has more RTS-style war charms. You'll be seeing lots of them soon.


Thanks, this is what I"ve been looking for. However, it's essence requirement is 4, have any suggestions for balancing it out to be essence 3?
[b]
Hnnn...not totally sure. The base effect is one that needs to be Essence 4. You could just use a Melee-version of AWD, but that's rather unsatisfying.

The_Snark
2010-03-18, 06:56 PM
Problem is, this doesn't work for Malfeas. He's the General of the primordials, he needs his army. I'm-An-Army charms work for Isidoros, but I think Malfeas has more RTS-style war charms. You'll be seeing lots of them soon.

... huh. I guess we have different ideas of what Malfeas is. To me, he isn't a brilliant general at all. Sure, he insists on being the leader, and maybe the Primordial-who-became-Malfeas was a great general, but Malfeas isn't—he's all about pride, solipsism, and seething rage whenever either of the other two is contradicted (that is, all the time). He doesn't really grasp that other people can be useful, or at least would rather deny it. He doesn't care about other people, he doesn't want to believe that he needs their help, and neither of these is conducive to being a good leader.

Ordering soldiers about just doesn't convey the same RAGE! feeling that smashing them with your bare hands does.

I suppose you could say that this infringes on Isidoros's conceptual territory, but given that Malfeas came first and is more prominent in every way, I'm more inclined to say it's the other way around.

Arcanoi
2010-03-18, 07:17 PM
That was my thinking as well. I figured the extent of Malfean General-ship was "Bow before me, OR ELSE. Now go kill my Enemies OR ELSE." It was how I reconciled there being no Malfeas War Charms in MOEP: Infernals.

dougch
2010-04-08, 06:42 AM
i would like a lunar stamina charm aimed at either upgrading the super moonsilver carapace or a standalone charm of it's self, that negates extra dice rolled on the attack roll, from being added to the damage roll of the attack.
playing a Lunar-to-be who has max stamina and strength, but no dexterity. Having taken brutal attack makes my attack and damage rolls nice, but i have absolutely no defense, and i wanted to cover my most glaring problem, my inability to have a good defense due to my 1-2 DV's in parry and dodge.

so in short
Lunar charm that negates the addition of success on the attack roll from adding to the damage roll

The Tygre
2010-04-08, 10:24 AM
O Demented, where art thou? I need charms based on classic literature. Can I bribe you out with my several hundred page compilation of charms from here and RPG.net? Pretty please?

The Demented One
2010-04-08, 12:09 PM
Heeeey. I have sorta abandoned this due to...well, both a big ol' backlog, and the inspiration thing no longer being a problem. I mean, it is a problem, but in the way that having to type up a half-dozen charms a day is a problem. But yes! PMing me is probably the best way to get me to actually do stuff. And pdf=yummy.

The Tygre
2010-04-09, 01:33 PM
Well... I wouldn't go so far as to call them PDFs. They're really more like Word Documents that I compiled and edited for courtesy's sake and to fit the pages. If they were going to be PDFs, they'd really be more larvals. I'm almost positive I put the same charm in there twice at least once, though... Still, they'd be better off in your hands than mine.

Revlid
2010-05-08, 09:41 AM
While reading up on Lunars, I came across an interesting question, partially inspired by the Bond discussion earlier in this thread: Do Chimerae retain their Solar Bonds?

If so, could a Solar with sufficient Social Charms (and presumably the Moon&Sun and Soul-Spanning Charms) keep it under control? Seems like it would be an interesting lackey/pet for an amorally dainty Solar lady.
And then she uses Invoking the Chimera's Coils andohgodthere'stwoofthem

So, probably a job for a custom Charm for a villain, then. Silver Beast on Golden Chain, perhaps. Something that puts the Lunar Mate more under their Solar's control for each point of Permanent Limit they have.
Is this still the place to ask for custom Charms? Or should I try PM?
Either way, I beg for milord The Demented One to take a crack at Silver Beast On Golden Chain.