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PhoenixRivers
2009-11-09, 12:15 AM
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Buff rounds?

I'll go any up to All day +2 rounds.

lvl 1 sharnian
2009-11-09, 12:22 AM
That'll be fine, top or bottom?

Buffs
Alldays- Superior Resistance, Mage Armor, Primal Hunter, Primal Instinct, Primal Senses, Primal Speed, Heart of Fire, Heart of Air, Heart of Earth, Heart of Water, Nondetection DC29
1- Arcane Spellsurge Scroll, Invisible Arcane Fusion (Greater Mirror Images and Nerveskitter)
2- Arcane Fusion (Karmic Aura and Karmic Backlash), Invisible Karmic Retribution

PhoenixRivers
2009-11-09, 12:32 AM
I'll take top.

My Buffs:All Day: None needed.
Round 1: Schism
Round 2: Greater Blink
Round 2(schism): Touchsight (60)

Start:B2

PhoenixRivers
2009-11-09, 12:36 AM
Init: [roll0]

lvl 1 sharnian
2009-11-09, 12:37 AM
Start
B25 [roll0]

Initiative [roll1]

PhoenixRivers
2009-11-09, 12:41 AM
You're up.

Current Vision modes: Touchsight

lvl 1 sharnian
2009-11-09, 12:48 AM
Nothing special for me

Chasing Perfection Scroll, Invisible Indomitability. Move to B18

PhoenixRivers
2009-11-09, 12:52 AM
My Turn: Spellcaster's Bane
Schism: Vigor, Augmented to 10 PP.
Move: to B8

Currently at B8.

Effects Up: Touchsight (60 feet).
Spellcaster's bane (detect all casting within 60 feet, automatically know the spell cast and the caster level).

Your turn.

lvl 1 sharnian
2009-11-09, 12:56 AM
I'm currently at B18 and cast Indomitability CL14 and if you can detect scrolls Chasing Perfection

Casting Invisible Arcane Fusion (Burning Blood on you and Grease on A8-B9)

Fort Save DC24 everyturn or take [roll0] Acid and [roll1] Fire damage and be only able to take a move action that turn

Reflex Save DC21 or fall prone

Your turn.

PhoenixRivers
2009-11-09, 01:03 AM
Immediate Action: Anticipatory Strike (when you begin casting).

Energy Stun: Augmented to 15PP (overchanneled, [roll0] to myself)
Electricity.

Reflex DC 27 half [roll1] electrical damage.
If the save is failed, Will DC 27 or stunned for a round.

Energy Stun Again, Augmented to 11PP (overchanneled, [roll2] to myself)
Electricity.

Reflex DC 25 half [roll3] electrical damage.
If the save is failed, Will DC 25 or stunned for a round.

Finish by moving to H8, breaking LOS and rendering that casting ineffective.

PhoenixRivers
2009-11-09, 01:04 AM
Of course, Concentration checks do apply, based on damage dealt.

lvl 1 sharnian
2009-11-09, 01:09 AM
Immediate Action Ruin Delver's Fortune to Will Save

Reflex [roll0]
Will [roll1]
Reflex [roll2]
Will [roll3]

Now make 3 Will Saves, DCs 26,23,21
If you fail the DC26, you are stunned for 1 round and autofail the DC23 spell

If you fail the DC23, you are exhausted for 2 rounds and autofail the DC21 spell

If you fail the DC21, you are fatigued for 3 rounds

If you are not stunned, make 3 more Will Saves
DC 26 or 1 round stun and fail DCs 23 and 21
DC 23 or 2 round exhaustion and fail DC 21
DC 21 or 3 round fatigue


Lost Arcane Fusion spell

PhoenixRivers
2009-11-09, 01:23 AM
So, 111 Electrical damage to you, and:

Will: [roll0] DC 26 If Pass:
Will: [roll1] DC 23 If Pass:
Will: [roll2] DC 21

Are any of the above effects Mind-affecting?

Do the effects require me directly target you?

lvl 1 sharnian
2009-11-09, 01:29 AM
No, but they're abjurations if it helps and it only requires that you damage me hence why I didn't boost my reflex saves

PhoenixRivers
2009-11-09, 01:33 AM
They're reflex half, lol.

Well, on the bright side, the stunning won't hurt too bad.

lvl 1 sharnian
2009-11-09, 01:42 AM
Now to get back with Burning Blood and Indomitability

Yeah, so it hurt so bad, you're stunned during your stolen turn lol

Fort Save DC24 everyturn or take 2d8 damage 1/2 acid 1/2 fire and only be able to take move actions

PhoenixRivers
2009-11-09, 01:51 AM
Fort: [roll][roll0] DC 24.

That's fine. I'll still get Immediates, and that's what's important.

EDIT: Then my skipped stunned turn elapses. I am AnStrike good now.

lvl 1 sharnian
2009-11-09, 01:56 AM
Well remember that since you're taking a whole new turn if you use AS, you'll have to roll a new save for that and call to stone

And with note, Invisible Arcane Fusion (Call to Stone and True Strike)

Make a Fort Save DC24 everyturn or take a -2 penalty to Dex and a cumulative 10ft movement penalty, fail 4 and you turn to stone

Misc roll
[roll0]

Your turn.

PhoenixRivers
2009-11-09, 02:15 AM
Ah, forgot something. Greater Blink.

Anticipatory Strike (start of spellcasting):

Fort: [roll0]

PhoenixRivers
2009-11-09, 02:19 AM
My Action:

Ego Whip, Fully Augmented. [roll0] Charisma Damage, Will DC 25 half.

Schism:
Ego Whip, Fully Augmented. [roll1] Charisma Damage, Will DC 23 half.

Damage to self: [roll2], [roll3]

Move: to H8, breaking LOS.

Provided something (non-abjuration) affects me, please roll a 50% miss chance, per blink. 20%, if you can currently see invisible.

lvl 1 sharnian
2009-11-09, 05:22 PM
Immediate Action Ruin Delver's Fortune to Will Saves duration [roll0]

Will Save1 [roll1]

Make three will saves DCs 24, 21, and 19

DC 24 or be stunned for 1 round and auto fail DC 21
DC 21 or be exhausted for 2 rounds and autofail DC 19
DC 19 or be fatigued for 3 rounds

These are abjurations

Will Save2 [roll2] only if you are not stunned

Do DCs from ongoing effects take a hit when my Charisma drops? Or is the DC set only at the time of the casting

PhoenixRivers
2009-11-10, 12:17 AM
I'll make the saves, but the second effect, the schism effect, operates completely autonomously from me.

Source:
Your mind splits into two independent parts. Each part functions in complete autonomy, like two characters in one body.

There is reasonable interpretation for the schism, a magical effect, to be unaffected by stun and such.

However, if I make the will saves, it doesn't much matter. Saves are set when a spell is cast, so they're independent.

Will Save: [roll0]
Will Save 2: [roll1]
Will Save 3: [roll2]

Miss chance for spell cast by you: [roll3]

If you can see invisibility, 1-20 misses.
If Call to Stone is an abjuration or otherwise affects the ethereal plane, no miss chance (due to True Strike)
If you cannot, 1-50 misses. (per blink)

PhoenixRivers
2009-11-10, 12:20 AM
So you take 7 Charisma damage, and I'm not stunned. Unless Call to Stone can affect the ethereal plane, it has no effect.

lvl 1 sharnian
2009-11-10, 12:40 AM
If that's the case then the Karmic Will Saves are 26,23, and 21 again, makes no difference though, although you've murdered my Spell's DCs.

I move to A10 and cast Summon Desert Ally VI to summon [roll0] Large Monstrous Spiders at A5-B6, C5-D6, A7-B8, and C7-D8.

PhoenixRivers
2009-11-10, 12:42 AM
Well, you've still got at least a 16 Charisma... Let me know when your turn is over.

Also, if that's a full round summon, it won't happen until next round.

lvl 1 sharnian
2009-11-10, 12:49 AM
They all throw webs at you:

Spider1 (A5-B6)
Ranged Touch Attack
[roll0]
If it hits, you're entangled
BreakDCs= StrCheckDC13, Escape Artist DC 17

Spider2 (C5-D6)
Ranged Touch Attack
[roll1]
If it hits, you're entangled
BreakDCs= StrCheckDC13, Escape Artist DC 17

Spider3 (A7-B8)
Ranged Touch Attack
[roll2]
If it hits, you're entangled
BreakDCs= StrCheckDC13, Escape Artist DC 17

Spider4 (C7-D8)
Ranged Touch Attack
[roll3]
If it hits, you're entangled
BreakDCs= StrCheckDC13, Escape Artist DC 17

and move around you:

Spider1 moves to G6-H7
Spider2 moves to I6-J7
Spider3 moves to F7-G8
Spider4 stays where it's at

PhoenixRivers
2009-11-10, 12:51 AM
Cast time of Summon Desert ally?

EDIT: I mean, do you have an effect that's making it less than a 1 full round cast time? Or do those spiders come in next turn?

PhoenixRivers
2009-11-10, 01:45 AM
Awaiting followup.

lvl 1 sharnian
2009-11-10, 05:29 PM
Arcane Spellsurge reduces it to a standard action.

Your turn after this resolves.

PhoenixRivers
2009-11-11, 12:30 AM
Spider 2 and 4 miss the touch attack.

Spider 1 and 3 cannot detect invisibility, and cannot detect the ethereal plane.

Miss Chance: [roll0] 1-50 misses <hits, and I am entangled>
Miss Chance: [roll1]1-50 misses

Regardless of the miss/hit of the above, my turn is skipped, due to Anticipatory Strike. This ends the cooldown on Anticipatory Strike.

lvl 1 sharnian
2009-11-11, 06:23 PM
Move to B8 and cast Invisible Greater Dispel Magic on you

Dispel Checks: (Starting with the highest CL/ML ones, tell me if I need more)
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

lvl 1 sharnian
2009-11-11, 06:28 PM
Forgot, the 3 spiders next to you attack after the dispel,

Spider 1
Attack
[roll0]
Damage
[roll1] plus Poison Fort DC 13
[roll2] Str Damage

Spider 2
Attack
[roll3]
Damage
[roll4] plus Poison Fort DC 13
[roll5] Str Damage

Spider 3
Attack
[roll6]
Damage
[roll7] plus Poison Fort DC 13
[roll8] Str Damage

Spider 4
Hidden/Readied
Ready action: Throw web if he moves or casts a spell/power

lvl 1 sharnian
2009-11-11, 06:29 PM
Spider1 miss chance [roll0] 1-50 misses
Spider2 miss chance [roll1] 1-50 misses
Spider3 miss chance [roll2] 1-50 misses

Spider 3 critical hits,
Crit Confirmation
[roll3]
Damage
[roll4]

Does poison crit?

They all miss; damn Spider 3 rolled max damage for everything too.

PhoenixRivers
2009-11-13, 03:49 PM
Wait just a moment. Before my Anticipatory strike, how are you travelling when you move to B8? Via land or air? If air, what's your altitude? Regardless, I'm going to be AnStriking Triggered to the movement. I just want clarification on your turn.

lvl 1 sharnian
2009-11-13, 06:56 PM
Via land movement my friend

PhoenixRivers
2009-11-13, 07:55 PM
Well, that's unfortunate. It limits what I can do, a bit.

1st: Immediate action, Anticipatory Strike, when you arrive in B8.

My new Turn.

Schism: Manifest Targeted Dispel Psionics on you, augmented to 10pp.

Dispel Checks:

1: [roll0]
2: [roll1]
3: [roll2]
4: [roll3]
5: [roll4]
6: [roll5]
7: [roll6]
8: [roll7]
9: [roll8]
10: [roll9]
11: [roll10]
12: [roll11]
13: [roll12]
14: [roll13]
15: [roll14]

Let me know if I need more.

Me: Activate Item (Boots of Temporal Acceleration) 2 turns.

Turn 1: Sacrificed for the Anticipatory Strike.

Turn 2: Manifest Synchronicity, augmented to 3pp. Move to D8 (Blinking).

lvl 1 sharnian
2009-11-13, 11:06 PM
Unless I'm mistaken, then you take 3 attacks of opportunity for casting, and I have a readied action, and you need a concentration check for being entangled.

Otherwise, you need four more dispel checks.

Hidden/Dispelled List
Everything except Mage Armor...

PhoenixRivers
2009-11-13, 11:36 PM
First: Schism does not provoke, as it doesn't distract the primary mind. It explicitly says this.

Second: How do you have a readied action? It's your turn (you can't take readied actions during your turn, per the text of readied actions). My turn is happening in the middle of yours. The spider hasn't acted yet (they're keyed to act after your spell. My actions came before it), it can't be the spider's ready action.

Third: Powers have no somatic components. Under what rule do they force concentration checks?

Next 4 dispels: [roll0]
[roll1]
[roll2]
[roll3]

lvl 1 sharnian
2009-11-14, 10:37 AM
Well being entangled forces a Concentration check regardless of having somatic components or not. Also you move 1/2 speed which may or may not affect your move.

Also you're moving out of a 3 spiders threaten zone and D8 is occupied by the 4th spider so unless you've got something to prevent that, you've just invoked 4 AoOs.

Claudius Maximus
2009-11-14, 01:07 PM
Just popping in to confirm that manifesting indeed provokes AoOs. Even if they have no components. Your opponent doesn't even need to know that you're manifesting; they can still see the lapse in your defenses.

If Phoenix was unaware of this, I would let him declare that he was manifesting defensively.

Anticipatory Strike does not provoke because it is an immediate power. Phoenix is correct about Schism.

Sharnian:
How did you ready that action? Casting an Invisible spell is a standard action for you, unless you have a way to offset increased casting times from metamagic.

PhoenixRivers
2009-11-14, 04:34 PM
1) The level of the spell/power is 3 (Dispel Psionics), which means that the DC for manifesting while entangled is 18 (looked it up in SRD). My concentration modifier is +20, which means I automatically succeed the concentration check to manifest while entangled. This is the power manifested via Schism, and as such, does not provoke (per the spell's text).

2) Activating a magic item (which I did) does not provoke.

3) The movement is during a temporal acceleration (granted by the magic item I activated), which is like a diet version of time stop. During the T.A., I can't interact with anything directly, but it can't interact with me. Hence, no AoO.

4) The manifested power (Synchronicity) is also during a temporal acceleration. See above.

5) Movement is halved, correct. Adjust movement to F6, which I believe is unoccupied.

lvl 1 sharnian
2009-11-14, 05:19 PM
Alright, no more complications, are you done?

PhoenixRivers
2009-11-14, 05:31 PM
Yes, I am done with my turn. Continue yours from the point you ended movement in B8.

lvl 1 sharnian
2009-11-14, 08:04 PM
1 thing I hate about DoTs; keeping track of them... Make a Fort Save DC24 from burning blood, failure means you take 2d8 1/2fire//1/2acid damage and could only take a move action that turn, which may or may not effect your schism since it allows you to take an extra standard action

Continuing with my turn:
Well the dispels are back there and tell if I need more.

The spiders move to attack you

Spider1 moves to E4-F5
Spider2 moves to G6-H7
Spider3 stays where it is
Spider4 moves to D5-E6

They all attack

Spider1
Attack
[roll0]
Damage
[roll1] Plus Poison Fort DC 13
[roll2] Str Damage
Miss Chance
[roll3] 1-50 misses

Spider2
Attack
[roll4]
Damage
[roll5] Plus Poison Fort DC 13
[roll6] Str Damage
Miss Chance
[roll7] 1-50 misses

Spider3
Attack
[roll8]
Damage
[roll9] Plus Poison Fort DC 13
[roll10] Str Damage
Miss Chance
[roll11] 1-50 misses

Spider4
Attack
[roll12]
Damage
[roll13] Plus Poison Fort DC 13
[roll14] Str Damage
Miss Chance
[roll15] 1-50 misses

PhoenixRivers
2009-11-15, 12:32 AM
In response to the Dispel, activate my Synchronicity.

Action: Manifest Energy Stun, Augmented to 15pp. Electricity, targeted so that you're in its area.

Damage: [roll0]
DC 27 Reflex save for half

If that is failed, DC 27 Will save or be stunned for a turn, which may have a negative effect on your ability to Dispel me (as might the concentration check from the damage).

PhoenixRivers
2009-11-15, 12:33 AM
Fort save: [roll0]

lvl 1 sharnian
2009-11-15, 11:00 AM
Reflex Save [roll0]
Will Save [roll1]

Now you make 3 Will Saves DCs 26,23,21

Will Save DC 26 or be stunned for 1 round and fail DC 23
Will Save DC 23 or be exhausted for 2 rounds and fail DC 21
Will Save DC 21 or be fatigued for 3 rounds

Dispel lost

PhoenixRivers
2009-11-15, 04:41 PM
You still have all three of those after my dispel? If your dispel check is per a level 13 caster, there should have been a 95% chance to dispel each of those.

That would mean all but the 2nd and final dispels would have been successful.

lvl 1 sharnian
2009-11-15, 07:15 PM
Actually I got ahead of myself, you only need to make the save for Karmic Retribution DC 26

PhoenixRivers
2009-11-15, 08:02 PM
Fair enough.

Will: [roll0] vs DC 26

**EDIT: 1 round stun. I can take no actions. Schism acts independantly of me, per the text of the ability, however.

Also, I have a total of 166 damage that I've dealt you, and 7 Cha damage.

Damage reduction and resistance have visible effects in the lessening of damage. Is that the case? If so, are you still alive after that?

lvl 1 sharnian
2009-11-15, 08:46 PM
I am bleeding profusely from every inch of my body, it looks like magic is holding up my body, preventing that last amount of force from sending me over the edge into death.

or the short version: Indomitability

I'm still alive, but you can tell I'm barely alive and that Indomitability was discharged

Do I continue with the spiders?

PhoenixRivers
2009-11-15, 08:50 PM
Spider 1 Hits.

Fort Save: [roll0] vs DC 13 (anything but a 1)

lvl 1 sharnian
2009-11-15, 09:43 PM
Is it my turn now?

Does stunned count as helpless?

PhoenixRivers
2009-11-15, 09:48 PM
No, though I am flatfooted, and you receive an additional +2 to hit.

On the bright side, we haven't even started on my actual HP, yet. Still burning away the Temp HP.

lvl 1 sharnian
2009-11-15, 09:52 PM
I cast Indomitability.

The spiders attack you

Spider1
Attack
[roll0]
Damage
[roll1]
Poison
[roll2] Str Damage Fort DC13
Miss
[roll3] 1-50 misses

Spider2
Attack
[roll4]
Damage
[roll5]
Poison
[roll6] Str Damage Fort DC13
Miss
[roll7] 1-50 misses

Spider3
Attack
[roll8]
Damage
[roll9]
Poison
[roll10] Str Damage Fort DC13
Miss
[roll11] 1-50 misses

Spider4
Attack
[roll12]
Damage
[roll13]
Poison
[roll14] Str Damage Fort DC13
Miss
[roll15] 1-50 misses

Don't forget Burning Blood...

I don't think I've really cast a Damage Spell on you yet

PhoenixRivers
2009-11-15, 10:00 PM
Actually, it's not your turn yet.

I'm stunned.

My Schism acts on my initiative count, and independently of me.

PhoenixRivers
2009-11-15, 11:03 PM
My intended action with the Schism is a Synchronicity, augmented to 3pp.

That'll give it a free ready action to take as it pleases.

lvl 1 sharnian
2009-11-15, 11:26 PM
Oh disregard my last post then.

PhoenixRivers
2009-11-15, 11:33 PM
Fair enough. Note: The schism's actions are purely mental. Without Psicraft (different from spellcraft), you have no way of knowing that part of me activated a power.

No AoO is presented, so you can't even tell from a created opening.

lvl 1 sharnian
2009-11-16, 05:27 PM
I assume you still need to finish your turn?

The above post wasn't an AoO, I thought it was my turn

PhoenixRivers
2009-11-16, 11:39 PM
The only action I get is my schism.

It manifests Synchronicity, augmented to 3pp.

That is my turn.

lvl 1 sharnian
2009-11-17, 05:31 PM
Repeating actions from last post,

My person casts Indomitability

The spiders attack

Spider1
Attack
[roll0] +2 If still stunned
Damage
[roll1]
Poison Fort DC13
[roll2] Str Damage
Blink
[roll3] 1-50 misses

Spider2
Attack
[roll4] +2 If still stunned
Damage
[roll5]
Poison Fort DC13
[roll6] Str Damage
Blink
[roll7] 1-50 misses

Spider3
Attack
[roll8] +2 If still stunned
Damage
[roll9]
Poison Fort DC13
[roll10] Str Damage
Blink
[roll11] 1-50 misses

Spider4
Attack
[roll12] +2 If still stunned
Damage
[roll13]
Poison Fort DC13
[roll14] Str Damage
Blink
[roll15] 1-50 misses

Your turn.

PhoenixRivers
2009-11-17, 07:45 PM
In response to the casting:

Schism activates the Synchronicity bonus standard action.

Action: Energy Stun, Augmented to 12 pp. (Overchannel for 2 ML, [roll0] damage to me)

Damage: [roll1] Electrical, DC 25 Reflex Save for half.
If Failed, DC 25 Will save or Stunned.

Following that, concentration checks to maintain your spell are in order.

lvl 1 sharnian
2009-11-17, 08:44 PM
Reflex [roll0]
Will [roll1]

Concentration [roll2]

Is the energy stun before or after the casting?

Nvm reread it, I'm dead

PhoenixRivers
2009-11-17, 10:40 PM
Reflex [roll0]
Will [roll1]

Concentration [roll2]

Is the energy stun before or after the casting?

Nvm reread it, I'm dead

Nice though, you nearly outlasted my PP. If I didn't have so many ways to react and negate casting, I'd have been toast.

lvl 1 sharnian
2009-11-18, 04:35 PM
Yup, Indomitibility's pretty nice, but I've gotta switch it from my runestaff to my Spells Known as I learned now, and fit in a way to get Twin Spell on it.

This would deal with melees better now that I know my buff priorities.

PhoenixRivers
2009-11-19, 12:50 AM
Yup, Indomitibility's pretty nice, but I've gotta switch it from my runestaff to my Spells Known as I learned now, and fit in a way to get Twin Spell on it.

This would deal with melees better now that I know my buff priorities.

Glad to see you've gotten something out of this. I think I need to make my Wizard side more effective, myself.