Tavar
2009-11-09, 07:37 PM
Well, I decided to rethink my strategy while making this class. Really, it stems from the fact that I don't like how any elemental class in published DnD books works at the moment, so I decided to make my own. This is what the result is, and in fact the class was originally call the Elementalist. I changed that name as I was getting into the Codex Alera at the time, and though that using that book's elemental system as a guideline would help make the class a bit more unique, and provide a focus for the abilities. Unfortunately, I went a bit too far, trying to mesh to systems that really don't work in the same way together. Right now, I'm moving back towards my original idea, with some inspriation still being drawn from the Codex Alera (mainly the names for the elements, some of the breakup of spells, and the Fury ability).
So, in addition to my Canim, I decided to make a class inspired by the furycrafters of Claderon, from the series by Jim Butcher. Now, this is inspired by the books, and largely adapted to fit into DnD mechanics/class balance such as it is. This won't work exactly the same, and you can't do everything that they can, but it's supposed to capture the feel of the crafter's more than anything else. The spell list is currently under construction, but it's based somewhat on the Wu Gen list.
FuryCrafter
Hit Dice: d8
Skills: 4+Int(x4 at first level). Craft, Knowledge All, Profession, Listen, Spellcraft, Spot
In addition, add the following skills to Class list based on Primary Elemental Focus:
Air: Balance, Jump, Tumble,
Fire: Bluff, Diplomacy, Intimidate, Preform
Water: Diplomacy, Disguise, Heal, Swim, Sense Motive
Earth: Search(can find magical traps on ground), Handle Animal, Ride,
Metal: Autohypnosis, Disable Device, Open Lock, Concentration
Wood:Escape Artist, Hide, Move silently, Survival, Use Rope
{table=head]Level|BaB|Fort|Ref|Will|Special|0th|1st|2nd|3rd|4t h|5th|6th|7th|8th|9th
+1|+0|+0|+0|+2|Spellcasting, Manifest Fury, Elemental Focus|4|2||||||||
+2|+1|+0|+0|+3||5|3||||||||
+3|+1|+1|+1|+3||6|4|2|||||||
+4|+2|+1|+1|+4||6|5|3|||||||
+5|+2|+1|+1|+4|Secondary Elemental Focus|6|5|4|2||||||
+6|+3|+2|+2|+5||6|5|5|3||||||
+7|+3|+2|+2|+5||6|5|5|4|2|||||
+8|+4|+2|+2|+6||6|5|5|5|3|||||
+9|+4|+3|+3|+6||6|5|5|5|4|2||||
+10|+5|+3|+3|+7||6|5|5|5|5|3||||
+11|+5|+3|+3|+7|Tertiary Elemental Focus|6|5|5|5|5|4|2|||
+12|+6|+4|+4|+8||6|5|5|5|5|5|3|||
+13|+6|+4|+4|+8||6|5|5|5|5|5|4|2||
+14|+7|+4|+4|+9||6|5|5|5|5|5|5|3||
+15|+7|+5|+5|+9||6|5|5|5|5|5|5|4|2|
+16|+8|+5|+5|+10||6|5|5|5|5|5|5|5|3|
+17|+8|+5|+5|+10| Quaternary Elemental focus|6|5|5|5|5|5|5|5|4|2
+18|+9|+6|+6|+11||6|5|5|5|5|5|5|5|5|3
+19|+9|+6|+6|+11||6|5|5|5|5|5|5|5|5|4
+20|+10|+6|+6|+12||6|5|5|5|5|5|5|5|5|5 [/table]
Spellcasting/Spells Known- automatically know all spells that belong to their Elemental focus, and cast spontaneously as a sorcerer except metamagic takes no longer than normal to apply. Wearing armor’s heavier than Leather armor interferes with a furycrafter’s casting, incurring spell failure as normal, though certain disciplines can get around this. Their primary casting stat is Charisma.
Elemental Focus-At level 1 they gain the Elemental Focus Ability. This allows them to chose one element as a focus. They now know all spells under that element. The elements are Air, Earth, Fire, Metal, Water, and Wood. Additionally, at 5th, 11th, and 17th levels, the furycrafter chooses another elemental focus. This works like the primary elemental focus, except that the purpose of learning spells. Instead, the furycrafter only knows the spells he would if he was a furcrafter 4 levels lower for his secondary, 10 levels lower for his tertiary, and 16 levels lower for his Quaternary. Thus, at level 20, a furycrafter knows all spells of his primary focus, all spells 8th and lower for his secondary, and all spells 2nd and lower for his Quaternary.
Manifest Fury- At first level, a furycrafter can manifest a fury as a standard action, which is initially a small elemental of whatever type the Furycrafter’s primary focus is. It progresses as according to the following table. The element can look like anything, though it is always made of the chosen element, and is often bestial.
When a Furycrafter gains an additional elemental focus, he can manifest an additional Fury (it type shares that of the new focus). This is entirely distinct from the first fury, and can be given entirely different stats and special qualities. For the purposes of abilities, the secondary fury treats its crafter’s level as 5 lower, the tertiary treats it as 10 lower, and the Quaternary treats it as 17 levels lower.
A manifested fury can act on the round it is manifested. A furycrafter can manifest each individual fury no more than 1 minute per class level, split up however he choses.
While manifested, a furcrafter loses the ability to cast spells from that elemental focus. Additionally, if the fury is destroyed he loses the ability to cast spells of that focus for 24 hours unless he makes a will save equal to the Fury’s Hit Dice + his Cha modifier. If he succeeds, he is instead unable to cast spells from that focus for 30 minutes. In either case, he also takes 2d4 Cha damage and is sickened for one hour.
{table=head]Crafter's Level|Hit Dice|Bonus to Stats|Natural Armor|Special Qualities
1-2|2|1||Share Spell, Empathic Link
3-4|1|||
5-6|2|||
7-8|1|||
9-10|2|||
11-12|1|||
13-14|2|||
15-16|1|||
17-18|2|||
19-20|1|||
[/table]
Hit Dice-The total hit dice of the Fury, and all such HD are Elemental HD. A Fury gains the following benefits: HP, Attack bonus, Saves, Skills, feats, and stat gains. These are all it gains from the HD.
Empathic Link- As Familar
Bonus to Stat- At the indicated levels, the Fury gains the above bonus to it's physical stats.
Natural Armor- at the indicated levels, the Fury adds the number to its Natural Armor.
Share Spell- As a Familiar or Animal Companion.
Additionally, at each increment, the Fury gains a special quality from the following list. Unless stated, there is no limit on the number of times a quality can be chosen, nor is there a order that they must be taken.
Increase Physical Damage- Increase Slam attack damage by two size catagories steps. Add an additional physical type when you take this for the first 2 times (P, S).
Increase Elemental Damage- Increase elemental damage by 1d6. Only available to Fire, Water, Air, and Wood (fire, cold, electric, and acid, respectively).
Improved DR- Increase Dr according to type.
Plant-5 dr/Slashing
Earth-5 dr/Piercing
Metal-5 dr/Bludgeoning
Increase Size- Increase Size by 1 step. It gains +10 speed, +5 reach, bonuses to Grapples, trips, and bull rushes, an increased Slam Attack Damage rating as if increasing a size, and the assorted penalties. It does not get bonuses or penalties to stats. This special quality may not be taken twice in a row.
Grappler- Whenever the Fury hits with a slam attack, It can initiate a grapple as a free action. It gains a +4 bonus on this roll, and does not provoke.
Tripper- Whenever the Fury hits with a slam attack, it can initiate a tip as a free action. It gains a +4 bonus on this roll, and does not provoke. If it fails, it may not be tripped in return.
Additional Natural attack- The Fury gains an additional natural attack due to its shape. This is a secondary natural attack and follows all rules associated with such attacks, and does damage as if one size category smaller than the primary.
Fortification- The Fury gains light fortification, or improves its light fortification to medium, or medium to heavy. This may only be taken 3 times.
Base Fury:
Small Elemental(Fury)
HD: 2d8
Stats: The Fury starts out with 8's in all physical scores, with an additional 18 points to spend on them in accordance to rules found in the DMG. It uses the Mental stat's of it's Crafter.
Attack: +2(1 BaB, 1 Size)
Slam 1d6+1.5 Strength
Fury Subtype-This creature looses the elemental immunities to Paralysis, Stunning, Critical Hits, and Flanking. It's good saves depend on it's elemental affiliation; Air gains good Reflex, Earth gains good Fort, Fire Gains Good Ref, Metal gains good Fort and Will, Water gains good Fort, and Wood gains good Will and Ref.
Note, this is still a work in progress, I just wanted to get this up and see reactions.
So, in addition to my Canim, I decided to make a class inspired by the furycrafters of Claderon, from the series by Jim Butcher. Now, this is inspired by the books, and largely adapted to fit into DnD mechanics/class balance such as it is. This won't work exactly the same, and you can't do everything that they can, but it's supposed to capture the feel of the crafter's more than anything else. The spell list is currently under construction, but it's based somewhat on the Wu Gen list.
FuryCrafter
Hit Dice: d8
Skills: 4+Int(x4 at first level). Craft, Knowledge All, Profession, Listen, Spellcraft, Spot
In addition, add the following skills to Class list based on Primary Elemental Focus:
Air: Balance, Jump, Tumble,
Fire: Bluff, Diplomacy, Intimidate, Preform
Water: Diplomacy, Disguise, Heal, Swim, Sense Motive
Earth: Search(can find magical traps on ground), Handle Animal, Ride,
Metal: Autohypnosis, Disable Device, Open Lock, Concentration
Wood:Escape Artist, Hide, Move silently, Survival, Use Rope
{table=head]Level|BaB|Fort|Ref|Will|Special|0th|1st|2nd|3rd|4t h|5th|6th|7th|8th|9th
+1|+0|+0|+0|+2|Spellcasting, Manifest Fury, Elemental Focus|4|2||||||||
+2|+1|+0|+0|+3||5|3||||||||
+3|+1|+1|+1|+3||6|4|2|||||||
+4|+2|+1|+1|+4||6|5|3|||||||
+5|+2|+1|+1|+4|Secondary Elemental Focus|6|5|4|2||||||
+6|+3|+2|+2|+5||6|5|5|3||||||
+7|+3|+2|+2|+5||6|5|5|4|2|||||
+8|+4|+2|+2|+6||6|5|5|5|3|||||
+9|+4|+3|+3|+6||6|5|5|5|4|2||||
+10|+5|+3|+3|+7||6|5|5|5|5|3||||
+11|+5|+3|+3|+7|Tertiary Elemental Focus|6|5|5|5|5|4|2|||
+12|+6|+4|+4|+8||6|5|5|5|5|5|3|||
+13|+6|+4|+4|+8||6|5|5|5|5|5|4|2||
+14|+7|+4|+4|+9||6|5|5|5|5|5|5|3||
+15|+7|+5|+5|+9||6|5|5|5|5|5|5|4|2|
+16|+8|+5|+5|+10||6|5|5|5|5|5|5|5|3|
+17|+8|+5|+5|+10| Quaternary Elemental focus|6|5|5|5|5|5|5|5|4|2
+18|+9|+6|+6|+11||6|5|5|5|5|5|5|5|5|3
+19|+9|+6|+6|+11||6|5|5|5|5|5|5|5|5|4
+20|+10|+6|+6|+12||6|5|5|5|5|5|5|5|5|5 [/table]
Spellcasting/Spells Known- automatically know all spells that belong to their Elemental focus, and cast spontaneously as a sorcerer except metamagic takes no longer than normal to apply. Wearing armor’s heavier than Leather armor interferes with a furycrafter’s casting, incurring spell failure as normal, though certain disciplines can get around this. Their primary casting stat is Charisma.
Elemental Focus-At level 1 they gain the Elemental Focus Ability. This allows them to chose one element as a focus. They now know all spells under that element. The elements are Air, Earth, Fire, Metal, Water, and Wood. Additionally, at 5th, 11th, and 17th levels, the furycrafter chooses another elemental focus. This works like the primary elemental focus, except that the purpose of learning spells. Instead, the furycrafter only knows the spells he would if he was a furcrafter 4 levels lower for his secondary, 10 levels lower for his tertiary, and 16 levels lower for his Quaternary. Thus, at level 20, a furycrafter knows all spells of his primary focus, all spells 8th and lower for his secondary, and all spells 2nd and lower for his Quaternary.
Manifest Fury- At first level, a furycrafter can manifest a fury as a standard action, which is initially a small elemental of whatever type the Furycrafter’s primary focus is. It progresses as according to the following table. The element can look like anything, though it is always made of the chosen element, and is often bestial.
When a Furycrafter gains an additional elemental focus, he can manifest an additional Fury (it type shares that of the new focus). This is entirely distinct from the first fury, and can be given entirely different stats and special qualities. For the purposes of abilities, the secondary fury treats its crafter’s level as 5 lower, the tertiary treats it as 10 lower, and the Quaternary treats it as 17 levels lower.
A manifested fury can act on the round it is manifested. A furycrafter can manifest each individual fury no more than 1 minute per class level, split up however he choses.
While manifested, a furcrafter loses the ability to cast spells from that elemental focus. Additionally, if the fury is destroyed he loses the ability to cast spells of that focus for 24 hours unless he makes a will save equal to the Fury’s Hit Dice + his Cha modifier. If he succeeds, he is instead unable to cast spells from that focus for 30 minutes. In either case, he also takes 2d4 Cha damage and is sickened for one hour.
{table=head]Crafter's Level|Hit Dice|Bonus to Stats|Natural Armor|Special Qualities
1-2|2|1||Share Spell, Empathic Link
3-4|1|||
5-6|2|||
7-8|1|||
9-10|2|||
11-12|1|||
13-14|2|||
15-16|1|||
17-18|2|||
19-20|1|||
[/table]
Hit Dice-The total hit dice of the Fury, and all such HD are Elemental HD. A Fury gains the following benefits: HP, Attack bonus, Saves, Skills, feats, and stat gains. These are all it gains from the HD.
Empathic Link- As Familar
Bonus to Stat- At the indicated levels, the Fury gains the above bonus to it's physical stats.
Natural Armor- at the indicated levels, the Fury adds the number to its Natural Armor.
Share Spell- As a Familiar or Animal Companion.
Additionally, at each increment, the Fury gains a special quality from the following list. Unless stated, there is no limit on the number of times a quality can be chosen, nor is there a order that they must be taken.
Increase Physical Damage- Increase Slam attack damage by two size catagories steps. Add an additional physical type when you take this for the first 2 times (P, S).
Increase Elemental Damage- Increase elemental damage by 1d6. Only available to Fire, Water, Air, and Wood (fire, cold, electric, and acid, respectively).
Improved DR- Increase Dr according to type.
Plant-5 dr/Slashing
Earth-5 dr/Piercing
Metal-5 dr/Bludgeoning
Increase Size- Increase Size by 1 step. It gains +10 speed, +5 reach, bonuses to Grapples, trips, and bull rushes, an increased Slam Attack Damage rating as if increasing a size, and the assorted penalties. It does not get bonuses or penalties to stats. This special quality may not be taken twice in a row.
Grappler- Whenever the Fury hits with a slam attack, It can initiate a grapple as a free action. It gains a +4 bonus on this roll, and does not provoke.
Tripper- Whenever the Fury hits with a slam attack, it can initiate a tip as a free action. It gains a +4 bonus on this roll, and does not provoke. If it fails, it may not be tripped in return.
Additional Natural attack- The Fury gains an additional natural attack due to its shape. This is a secondary natural attack and follows all rules associated with such attacks, and does damage as if one size category smaller than the primary.
Fortification- The Fury gains light fortification, or improves its light fortification to medium, or medium to heavy. This may only be taken 3 times.
Base Fury:
Small Elemental(Fury)
HD: 2d8
Stats: The Fury starts out with 8's in all physical scores, with an additional 18 points to spend on them in accordance to rules found in the DMG. It uses the Mental stat's of it's Crafter.
Attack: +2(1 BaB, 1 Size)
Slam 1d6+1.5 Strength
Fury Subtype-This creature looses the elemental immunities to Paralysis, Stunning, Critical Hits, and Flanking. It's good saves depend on it's elemental affiliation; Air gains good Reflex, Earth gains good Fort, Fire Gains Good Ref, Metal gains good Fort and Will, Water gains good Fort, and Wood gains good Will and Ref.
Note, this is still a work in progress, I just wanted to get this up and see reactions.