Mauril Everleaf
2009-11-10, 05:34 PM
My group was discussing some changes to the Aid Another ability. At low levels, that +2 might be significant. At high levels, that +2 isn't going to help a non-specialized character succeed on the relevant check. So we decided that Aid Another should scale somehow, either by level or by success on the relevant check.
Here are our two options.
Option 1
The base check for Aid Another is DC10, this provides the basic +2 bonus. For every 5 points that the ally exceeds that check, she offers another +1 bonus (+3 for DC15, +4 for DC20, etc.) The player rolling for the Aid uses her full skill bonus for this roll. Only one ally can Aid Another for any relevant check and the DM has the right to rule that Aid Another cannot be used for a particular skill or for a particular use of a skill.
Option 2
The base check for Aid Another is DC10, this provides the basic +2 bonus. For every 4 skill points a character has in the relevant skill, the Aid Another bonus increases by 1. The player rolling for the Aid does not apply any skill bonus to the roll. He rolls a D20 and succeeds on a 10 or greater. Only one ally can Aid Another for any relevant check and the DM has the right to rule that Aid Another cannot be used for a particular skill or for a particular use of a skill.
I am thinking that Option 1 needs some sort of hard cap on the bonus that can be offered, but I couldn't think of a reasonable one. What do you think?
Here are our two options.
Option 1
The base check for Aid Another is DC10, this provides the basic +2 bonus. For every 5 points that the ally exceeds that check, she offers another +1 bonus (+3 for DC15, +4 for DC20, etc.) The player rolling for the Aid uses her full skill bonus for this roll. Only one ally can Aid Another for any relevant check and the DM has the right to rule that Aid Another cannot be used for a particular skill or for a particular use of a skill.
Option 2
The base check for Aid Another is DC10, this provides the basic +2 bonus. For every 4 skill points a character has in the relevant skill, the Aid Another bonus increases by 1. The player rolling for the Aid does not apply any skill bonus to the roll. He rolls a D20 and succeeds on a 10 or greater. Only one ally can Aid Another for any relevant check and the DM has the right to rule that Aid Another cannot be used for a particular skill or for a particular use of a skill.
I am thinking that Option 1 needs some sort of hard cap on the bonus that can be offered, but I couldn't think of a reasonable one. What do you think?