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Tanaric
2009-11-10, 08:51 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a fairly spacious, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, two torches are already lit and resting in brackets, one by each of the doors.

Map:{table]|A_|B_|C_|D_
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[/table]

There is a door at A-1, north side, and another at D-4.

DM notes:5, 20, 2

Arayl
2009-11-11, 01:12 AM
Totem

Totem invests a essentia into bolstering his will, shapes Kruthik Claws and Wormtail Belt (investing 1 essentia in the former) and then looks at both the doors to decide which one to go through. Upon deciding he heads for the door at D4 and checks it for traps (taking 20 for the check).

Tanaric
2009-11-11, 01:25 AM
You find nothing other than the door you're looking at.

Arayl
2009-11-11, 06:55 PM
Totem cautiously opens the door and heads through it trying to move as silently as possible.

move silently roll
[roll0]

Tanaric
2009-11-11, 07:54 PM
As you lay your hand on the door, several hundred lines of crackling blue energy appear, surrounding the door and much of the adjacent wall in a spiderweb pattern. The energy leaps from the door to your hand, giving you quite a shock.

The previously hidden copper wires are now visible as thin black marks on the door, which they have charred quite thoroughly.

You take 1 point of electric damage.

Arayl
2009-11-12, 11:59 PM
Shaking the hand that had touched the door Totem heads through it and into whatever is on the other side of it.

Tanaric
2009-11-13, 12:00 AM
Opening the door reveals a hall that runs to the east for ten feet before turning north.

Arayl
2009-11-13, 06:02 PM
Totem walks down the corridor to the corner using his collapsible pole to apply slight pressure to the floor 10ft ahead of him and peers around it to see what is down there.

Tanaric
2009-11-14, 04:46 PM
You find a tripwire five feet away from the door. You can step over it easily.

If you continue on:The hall continues north for ten feet from the bend before turning east again.

Arayl
2009-11-14, 07:44 PM
Totem steps over the wire and follows the corridor to the bend and turns down it to find out what's beyond it using his pole to feel for anymore tripwires.

Tanaric
2009-11-15, 06:50 PM
The hall continues to the east for forty feet before turning north again.

Arayl
2009-11-16, 12:37 AM
Totem keeps following the corridor still using the pole to feel out any tripwires or traps ahead of him.

Tanaric
2009-11-17, 08:03 PM
You find a tripwire twenty feet down the hall, which you step over easily.

At the bend, you see that the hall continues north for ten feet before turning east again.

If you go north:The hall continues east for twenty feet before turning north. Ten feet down the hall, it splits south.

Arayl
2009-11-21, 03:50 AM
Totem keeps following the corridor still using the pole to feel out any tripwires or traps ahead of him and wonders when he'll find a door to break the monotony of the halls he's been walking through.

Tanaric
2009-11-22, 08:17 PM
As you pass the southern split, you see that it continues south for thirty feet before turning east. Twenty feet down, it splits west.

At the northern bend, the hall continues for thirty feet before turning west.

Arayl
2009-11-28, 10:21 PM
Deciding to change things up a bit Totem heads down the south corridor and then takes the corridor that heads east from it.

Tanaric
2009-11-29, 04:39 PM
The hall goes east for ten feet, then south for twenty, then west for twenty before ending in a blank wall. There is a door on the north side of the hall after fifteen feet.

Arayl
2009-12-10, 12:47 AM
Totem heads cautiously towards the door and tries to hear if there's anything behind the door.

[roll0]

Tanaric
2009-12-10, 09:58 PM
You don't hear anything out of the ordinary.

Arayl
2009-12-12, 12:50 AM
Totem collapses and stows his pole in his pack then opens the door just enough to allow him to push it open with his foot as he enters spear at the ready for whatever is on the other side of the door.

Tanaric
2009-12-13, 08:59 PM
Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_|G_
1|||||||
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There is a door at F-4, south side, which you are just outside of.

There is a slightly elevated stone table in the center of the room. A large lever with a bright red head rests on the table, a note dangling from it.