Darkkwalker
2009-11-10, 10:37 PM
Ok, so this is my first time homebrewing and I need some help with this monster.
Here's what I have so far.
Octorat
Tiny Aberration
HD 1d8 (4)
Speed 15 ft. (3 squares); 20ft climb ; 30ft swim
Init: +3
AC 16; touch 15; flat-footed 13; (+2 size, +3 Dex, +1 nat)
BAB +0; Grp +4
Attack ?
Full-Attack ?
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks Improved Grab, Poison Cloud/Spit
Special Qualities Darkvision 60ft, Jet, Scent
Saves Fort +0 Ref +5 Will +3
Abilities Str 5, Dex 16, Con 10, Int 3, Wis 12, Cha 3
Skills Balance +12, Climb +12, Escape Artist +14, Hide +20, Move Silently +14, Swim +12
Feats Stealthy
Environment Any except Desert and Arctic
Organization Pod (4-20)
Challenge Rating ????
Alignment Neutral
Advancement ???;
Out of the dark, dank sewer; an endless squelching noise has plagued the town every night. Ever since the mad alchemist's lab had been opened.
Octorats look like rats with 8 octopus tentacles coming out of their backsides instead of tails.
Combat
Octorats like to hang from the ceiling of a room and spit poison at their enemies or drop down on them from above.
If in an aquatic environment, octorats tend to flee rather than fight.
Skills
Octorats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. An octorat can always choose to take 10 on Climb checks, even if rushed or threatened. An octorat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. An octorat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octorat also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks.
Improved Grab (Ex):To use this ability, an octorat must hit an opponent of any size with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Jet (Ex):An octorat can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Poison Cloud/Spit (Ex): An octorat can emit a cloud, (if in water), or spit a stream, (if not in water), of poison. DC12 (1d4 Dex). Spit is a ranged touch attack. Cloud fills the square occupied by the octorat
Tentacles and Suckers (Ex): As a result of having the tentacles and suction cups of an octopus, an octorat has a +15 grapple bonus.
Go for a Stroll (Ex): Also due to the nature of their extra appendages, an octorat may use its tentacles to move along the ceiling of a room at their climb speed.
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Any ideas?
Here's what I have so far.
Octorat
Tiny Aberration
HD 1d8 (4)
Speed 15 ft. (3 squares); 20ft climb ; 30ft swim
Init: +3
AC 16; touch 15; flat-footed 13; (+2 size, +3 Dex, +1 nat)
BAB +0; Grp +4
Attack ?
Full-Attack ?
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks Improved Grab, Poison Cloud/Spit
Special Qualities Darkvision 60ft, Jet, Scent
Saves Fort +0 Ref +5 Will +3
Abilities Str 5, Dex 16, Con 10, Int 3, Wis 12, Cha 3
Skills Balance +12, Climb +12, Escape Artist +14, Hide +20, Move Silently +14, Swim +12
Feats Stealthy
Environment Any except Desert and Arctic
Organization Pod (4-20)
Challenge Rating ????
Alignment Neutral
Advancement ???;
Out of the dark, dank sewer; an endless squelching noise has plagued the town every night. Ever since the mad alchemist's lab had been opened.
Octorats look like rats with 8 octopus tentacles coming out of their backsides instead of tails.
Combat
Octorats like to hang from the ceiling of a room and spit poison at their enemies or drop down on them from above.
If in an aquatic environment, octorats tend to flee rather than fight.
Skills
Octorats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. An octorat can always choose to take 10 on Climb checks, even if rushed or threatened. An octorat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. An octorat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octorat also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks.
Improved Grab (Ex):To use this ability, an octorat must hit an opponent of any size with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Jet (Ex):An octorat can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Poison Cloud/Spit (Ex): An octorat can emit a cloud, (if in water), or spit a stream, (if not in water), of poison. DC12 (1d4 Dex). Spit is a ranged touch attack. Cloud fills the square occupied by the octorat
Tentacles and Suckers (Ex): As a result of having the tentacles and suction cups of an octopus, an octorat has a +15 grapple bonus.
Go for a Stroll (Ex): Also due to the nature of their extra appendages, an octorat may use its tentacles to move along the ceiling of a room at their climb speed.
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Any ideas?