Tyrmatt
2009-11-11, 07:52 AM
Hey folks, I've been invited to join a GURPS game next week and it'll actually be my first time as a player rather than DM in GURPS. It's also the first non-modern (pre-gunpowder era) time in GURPS as well so I decided rather than bother with magic to start with, I'd play a ranger type.
I picked out animal friend for an extra set of teeth or possibly some kind of tripping wolf to assist other party members while I pepper enemy magic users (the implication is there would be a fair few, zealot types) with arrows to disrupt their spellcasting. I'm a bit at a loss here though as I have no experience of low-tech GURPS, much less fantasy and was curious for any opinions on this. I don't actually know the point limits so I assumed a standard 150 point build for a "hero in a fantasy setting" character.
Name: Tyrmatt Warpwood
Race: Human
Attributes [131]
ST 10
DX 13 [60]
IQ 11 [20]
HT 10
HP 15 [10]
Will 14 [15]
Per 16 [20] (Perception includes +1 from 'Extra Perception')
FP 12 [6]
Basic Lift 20
Damage 1d-2/1d
Basic Speed 5.75
Basic Move 5
Ground Move 5
Water Move 1
Social Background
TL: 3 [0]
Cultural Familiarities:
Languages:
Advantages [24]
Acute Vision (2) [4]
Animal Empathy [5]
Animal Friend (2) [10]
Extra Perception (1) (Affects displayed Per score) [5]
Disadvantages [-30]
Bloodlust (12 or less) [-10]
Callous [-5]
Easy to Read [-10]
Stubbornness [-5]
Skills [20]
Animal Handling (Dogs) IQ/A - IQ+2 13 [3]
includes: +2 from 'Animal Friend'
Bow DX/A - DX+1 14 [5]
Camouflage IQ/E - IQ+3 14 [1]
Herb Lore/TL3 IQ/VH - IQ-3 8 [1]
Hiking HT/A - HT-1 9 [1]
Naturalist (Earth) IQ/H - IQ-2 9 [1]
Running HT/A - HT-1 9 [1]
Survival (Mountain) Per/A - Per-1 15 [1]
Survival (Woodlands) Per/A - Per+0 16 [3]
Sword! DX/WC - DX-3 10 [3]
Stats [131] Ads [24] Disads [-30] Quirks [0] Skills [20] = Total [145]
Hand Weapons
Ranged Weapons
1 Light Cloak LC: Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:5 Bulk:-4 Rcl: $20 Wgt:2 Notes:[1]/[4]
1 Longbow LC:4 Dam:1d imp Acc:3 Range:150 / 200
RoF:1 Shots:1(2) ST:11† Bulk:-8 Rcl: $200 Wgt:3 Notes:[3]
Armor & Possessions
50 Arrow $100 Wgt:5 Location:
1 Leather Armor $100 Wgt:10 Location:torso, groin
1 Leather Gloves $30 Wgt:0 Location:hands
The theory is to eventually head for Zen Archery and maybe some kind of magical enhancements if they are available but I'd appreciate feedback from the GURPing contingent here, particularly on getting my Animal Friend to be useful.
I picked out animal friend for an extra set of teeth or possibly some kind of tripping wolf to assist other party members while I pepper enemy magic users (the implication is there would be a fair few, zealot types) with arrows to disrupt their spellcasting. I'm a bit at a loss here though as I have no experience of low-tech GURPS, much less fantasy and was curious for any opinions on this. I don't actually know the point limits so I assumed a standard 150 point build for a "hero in a fantasy setting" character.
Name: Tyrmatt Warpwood
Race: Human
Attributes [131]
ST 10
DX 13 [60]
IQ 11 [20]
HT 10
HP 15 [10]
Will 14 [15]
Per 16 [20] (Perception includes +1 from 'Extra Perception')
FP 12 [6]
Basic Lift 20
Damage 1d-2/1d
Basic Speed 5.75
Basic Move 5
Ground Move 5
Water Move 1
Social Background
TL: 3 [0]
Cultural Familiarities:
Languages:
Advantages [24]
Acute Vision (2) [4]
Animal Empathy [5]
Animal Friend (2) [10]
Extra Perception (1) (Affects displayed Per score) [5]
Disadvantages [-30]
Bloodlust (12 or less) [-10]
Callous [-5]
Easy to Read [-10]
Stubbornness [-5]
Skills [20]
Animal Handling (Dogs) IQ/A - IQ+2 13 [3]
includes: +2 from 'Animal Friend'
Bow DX/A - DX+1 14 [5]
Camouflage IQ/E - IQ+3 14 [1]
Herb Lore/TL3 IQ/VH - IQ-3 8 [1]
Hiking HT/A - HT-1 9 [1]
Naturalist (Earth) IQ/H - IQ-2 9 [1]
Running HT/A - HT-1 9 [1]
Survival (Mountain) Per/A - Per-1 15 [1]
Survival (Woodlands) Per/A - Per+0 16 [3]
Sword! DX/WC - DX-3 10 [3]
Stats [131] Ads [24] Disads [-30] Quirks [0] Skills [20] = Total [145]
Hand Weapons
Ranged Weapons
1 Light Cloak LC: Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:5 Bulk:-4 Rcl: $20 Wgt:2 Notes:[1]/[4]
1 Longbow LC:4 Dam:1d imp Acc:3 Range:150 / 200
RoF:1 Shots:1(2) ST:11† Bulk:-8 Rcl: $200 Wgt:3 Notes:[3]
Armor & Possessions
50 Arrow $100 Wgt:5 Location:
1 Leather Armor $100 Wgt:10 Location:torso, groin
1 Leather Gloves $30 Wgt:0 Location:hands
The theory is to eventually head for Zen Archery and maybe some kind of magical enhancements if they are available but I'd appreciate feedback from the GURPing contingent here, particularly on getting my Animal Friend to be useful.