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Tanaric
2009-11-12, 10:35 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a fairly spacious, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, two torches are already lit and resting in brackets, one by each of the doors.

Map:{table]|A_|B_|C_|D_
1|||||
2|||||
3|||||
4||K|||
5|||||
6|||||
7|||||
[/table]

There is a door at A-1, north side, and another at D-4.

DM notes:5, 12, 8

Der Arbol
2009-11-19, 08:14 PM
Kithos looks around the room and wonders how he got here. Still scratching his head he walks over to the door at D-4 and searches it for traps, if he finds none he grabs the torch off the wall (Who would trap a torch? Honestly, no one would think of that...) and walks through to the other side. If he finds a trap he tries to disable it.

Search:[roll0]
Disable device: [roll1]

Tanaric
2009-11-19, 08:54 PM
You don't find any traps on the door, and the torch lifts out of its bracket easily. However, as soon as you lay your hand on the door, several hundred lines of crackling blue energy appear, surrounding the door and much of the adjacent wall in a spiderweb pattern. The energy leaps from the door to your hand, giving you quite a shock.

The previously hidden copper wires are now visible as thin black marks on the door, which they have charred quite thoroughly.

You take 1 point of electric damage.

Der Arbol
2009-11-19, 09:42 PM
Gahhhhh Kithos jumps back from the shock of the wires and grimaces. I'll have to be more careful.

Kithos casts *cure minor wound* on himself and attempts to disable the wires, if he fails the first time he takes 20.

Disable device: [roll0] then take 20.

Tanaric
2009-11-19, 09:43 PM
The copper wires fall away harmlessly.

Der Arbol
2009-11-19, 09:47 PM
Kithos opens the door, still holding the torch, and readies his longspear. He Walks down the hall until he comes to a juncture, while pushing the spear along the ground 10ft. in front of him.

Tanaric
2009-11-19, 09:50 PM
Opening the door reveals a hall that runs to the east for ten feet before turning north.

Before continuing, some questions:What is your exact search pattern? Are you tapping the walls, ceiling, etc, or just probing the floor?

How hard are you pushing on the floor? Enough force to equal or exceed the weight of an average halfling, or not?

Der Arbol
2009-11-19, 09:57 PM
Kithos continues north down the hall.

OCC: I'm just running it along the floor at this point, but with enough force to activate pressure plates.

Tanaric
2009-11-19, 10:20 PM
You find a tripwire five feet outside the door you opened.

At the bend, you see that the hall continues north for ten feet before turning east.

Der Arbol
2009-11-19, 11:38 PM
I continue on in the same manner and head east.

Tanaric
2009-11-20, 01:59 PM
The hall continues to the east for forty feet before turning north again.

Der Arbol
2009-11-20, 02:04 PM
I head north in the same manner, while whistling softly.

Tanaric
2009-11-21, 12:56 PM
The hall continues north for ten feet before turning east again. It continues east for twenty feet before turning north. Ten feet along this passage, it splits south.

Der Arbol
2009-11-21, 01:15 PM
OCC: I figured that out after I asked the question, I didn't think you'd catch it before I removed it. :smalleek:

I go all the way down the hall and take the north route, moving as before.

Tanaric
2009-11-21, 01:16 PM
No, sorry. It splits south ten feet down the eastern passage.

Der Arbol
2009-11-25, 11:00 AM
I go all the way down the hall and take the north route, moving as before.

Tanaric
2009-11-25, 07:44 PM
It continues north for thirty feet, then west for ten, then south for twenty, then west for ten before turning north.

It runs north for thirty-five feet before ending in a door. Twenty feet to the north, it splits west. Thirty feet to the north, it splits east.

Der Arbol
2009-11-25, 09:05 PM
I walk up to the door and check it for traps, taking 20 on the roll. While walking there, I continue to check the ground. If I find a trap I attempt to disable it.

Search: 26
Disable device: [roll0]

Tanaric
2009-11-29, 04:17 PM
As you pass the first split, you see that it runs west beyond sight. After thirty feet it turns south.

As you pass the second split, you see that it runs east for twenty feet before turning north.

You find no traps on the door.

Der Arbol
2009-11-29, 05:33 PM
I listen through the door to hear anyone/thing on the other side, then I open the door and peer around the door frame into the room (using it for cover).

Listen:[roll0]
Hide:[roll1]

Tanaric
2009-11-30, 01:22 AM
You don't hear anything out of the ordinary.

Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_|G_
1|||||||s
2|v||||||
3|v|||x|||
4|v||||||
5|||||||
6|||||||
7|||||||[/table]

There is a door at E-7, which you are just outside of, and another at E-1.

There is a row of vases along one side of the wall, a statue in the far corner, and a chest near the center of the room.

Der Arbol
2009-11-30, 09:00 AM
I run my spear across the ground with enough force to trigger a pressure plate as I enter the room and walk over to the chest. I poke the chest with my spear from 10ft. away.

Tanaric
2009-11-30, 03:06 PM
You find a tripwire on every square between you and your destination (E-5, I believe).

The chest doesn't respond to your prodding.

Der Arbol
2009-11-30, 03:43 PM
I avoid all the trip wires, probe the remaining squares up to the chest, and (assuming I don't spring a trap) bash the chest with my morningstar once (sundering a hole in the top without breaking the lock). If nothing bad happens I hit the chest until I create a hole in the top of it big enough to reach/look through, trying my best not to disturb the lock.

Damage: [roll0]

Tanaric
2009-11-30, 07:39 PM
You find two more tripwires on the squares up to E-3.

The chest lid breaks easily - far too easily, you realize. A small metal plate pushes up through the smashed lid, extending through what you can now see is a false bottom to the chest. A moment later you hear three loud crashes, one for each of the vases tipping forward. Each releases a single small snake into the square in front of them.

Roll initiative.

[roll0]
[roll1]
[roll2]

Der Arbol
2009-12-11, 09:12 PM
Initiative:[roll0]

I ready an action to attack the first snake to move adjacent to me.

Attack: [roll1]
Damage: [roll2]

AC: 17

Tanaric
2009-12-13, 07:14 PM
One snake acts before you, slithering up and biting at you. [roll0] vs flatfooted AC. If it hits, take 1 damage and make a fort save.

Do you still want to ready that action?

Der Arbol
2009-12-13, 07:37 PM
Instead of readying an action, I attack the snake and move as far back as I can towards the door I came in without tripping any wires.

Tanaric
2009-12-14, 04:16 PM
You kill it, and you should be able to get out into the hallway and more with a single move action. Where exactly are you going?

Der Arbol
2009-12-14, 05:47 PM
I'm retreating back threw the door I entered in to avoid the snakes. If they follow me I'll have to kill them with my sword, if not I can pick them off with a bow.

Tanaric
2009-12-15, 06:47 PM
I guess that puts you on the square outside the door, bottlenecking the snakes at the door. Very well.

Both slither up and try to bite you. You have cover from the second attack.

[roll0] [roll1]

Der Arbol
2009-12-15, 08:26 PM
I attack the snake that doesn't have cover relative to me.

Attack: [roll0]
Damage: [roll1]

Tanaric
2009-12-16, 03:33 PM
Miss, obviously.

You have cover for the second bite. [roll0] [roll1]

Der Arbol
2009-12-16, 03:56 PM
I attack the snake again.

Attack: [roll0]
Damage: [roll1]

Tanaric
2009-12-17, 11:45 PM
Miss. Have two more bites. Something has to hit eventually. You have cover from the second attack.

[roll0] [roll1]

Der Arbol
2009-12-17, 11:50 PM
Hp:7
Save 1:[roll0]
Save 2:[roll1]

I'll wait to see what happens from the saves before I act.

Tanaric
2009-12-17, 11:53 PM
You pass the saves.