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Tyndmyr
2009-11-13, 03:20 AM
http://travislerol.com/D&D/Starting.jpg

You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

Eldariel
2009-11-13, 07:50 AM
"Master, you wish to test me? Very well then, I claim this place in the name of Vecna.", Akon says as he becomes aware.

With that, he listens at every door, taking 10 for 16; he keeps his Longspear at hands. He also tries to be stealthy but most likely fails horribly while at it
[roll0]

Tyndmyr
2009-11-15, 12:05 AM
Thanks to the -5 modifier to listen for going through walls, that's actually not too shabby.

At the door to the north, you hear the low sound of voices. Nothing from the other two.

Eldariel
2009-11-15, 08:38 AM
Akon carefully opens the north door.

Tyndmyr
2009-11-18, 01:28 AM
You peer past the door to a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2) They apparently are unaware of your presence(ie...nobody can roll a frigging spot or listen to save their lives)

http://travislerol.com/D&D/NorthDoor.jpg

Eldariel
2009-11-18, 03:29 AM
Hm, standard action charge at the F1 Kobold slamming the door open! Akon will use Slam holding Spear in the other hand.

[roll0] for [roll1]

AC 17 until Initiative. Speaking of which, since we'll prolly roll it anyways:
[roll2]

Tyndmyr
2009-11-20, 12:50 AM
You drop the surprised kobold in a flash.

Init for the other three:
[roll0]
[roll1]
[roll2]

Tyndmyr
2009-11-20, 12:51 AM
The two kobolds closest to you draw their spears, 5ft adjust torward you, and stab. The one furthest away has a sling, but hasn't attacked yet.

Spears:
[roll0]
[roll1]
Dmg:
[roll2]
[roll3]

Eldariel
2009-11-20, 01:05 AM
Akon takes a hit for 3, with the Adamantine removing 2 of the damage. Infuriated that such lowly creatures would dare damage him, he makes a counterattack trying to initiate a Grapple with the Kobold in front of him. This provokes from the Kobold grappled, but provided that misses:
[roll0]
[roll1]
[roll2]

Will continue turn after that's resolved.

Eldariel
2009-11-20, 01:17 AM
...and because I for whatever reason rolled 1d6 for unarmed damage instead of 1d3:
[roll0]

OOC-stuff:
I need to know if that hits, and more importantly, if the Kobold is down. Or rather, I'll lay down two contingencies so you can continue this the next time you post:
- If the Kobold falls, move action to move to C1.
- If the Grapple-attempt fails, move to I2 readying my Longspear.

I'm also not sure if higher ground bonuses should be applied since Akon is much larger than the Kobolds and as such, well, towering above them.

Tyndmyr
2009-11-21, 02:23 AM
The touch attack doesn't connect, so the rest isn't important, but when it comes to grappling, you don't get a higher ground bonus, but you will get size modifiers to grappling. This can definitely be pretty significantly in your favor for grappling little things.

Aright, AoO from provoked kobold:

Spear:
[roll0]
Dmg:
[roll1]

You move to I-2, readying your longspear.

The kobold with the sling goes next.

Sling:
[roll2]
Dmg:
[roll3]

The kobolds move up after you, however, the one to the left of the door has partial cover vs you(and vice versa), granting both of you +4 AC vs the other.

At this point, you can take your AoO against one of them, if you wish.

Normal Spear:
[roll4]
Dmg:
[roll5]

Cover Spear:
[roll6]
Dmg:
[roll7]

Eldariel
2009-11-21, 02:57 AM
Hm, Akon has Combat Reflexes; does the other one have cover already when approaching? Either way:

Seeing the opening in the Kobold's defenses, Akon seeks to capitalize:
[roll0] for [roll1]

Tyndmyr
2009-11-21, 03:31 AM
Mmm, looking at the angle, I'd say no. However, only the one kobold actually took a move action, the others only needed to 5ft adjust to get into position, thus, they don't provoke.

Eldariel
2009-11-21, 04:42 PM
Aye, alright then.

Akon tries to slam the elusive reptile to all hells:
[roll0] for [roll1]

Eldariel
2009-11-21, 04:44 PM
and smashes a stone wall instead. Urgh. He adjusts 10' back probably provoking and readies his Longspear preparing for the bloody reptiles (this puts him at K2...).

Tyndmyr
2009-11-24, 12:06 AM
Aright. Provoked attack.

Spear: [roll0]
Dmg: [roll1]


One of the spear jockies opts to charge you after the slinger takes his best shot. Insert readied AoO here.

Sling: [roll2]
Dmg: [roll3]

Spear: [roll4]
Dmg: [roll5]

The others don't move.

Eldariel
2009-11-24, 12:12 AM
Akon tries to hit the daringly approaching Kobold: [roll0]

Eldariel
2009-11-24, 12:13 AM
And given he misses, he'll Slam it for good measure: [roll0] for [roll1]

EDIT: On his turn, that is.

EDIT#2: Actually, I suppose he'll just ready his spear again and end his turn.

Tyndmyr
2009-11-25, 10:07 PM
Can't both ready a spear and slam, Im afraid...just slam then?

Eldariel
2009-11-25, 10:13 PM
Can't both ready a spear and slam, Im afraid...just slam then?

I've got a Move Action left after I Slam, and I can hold the Spear in another hand while Slamming; I don't see the problem. Hell, I have enough actions to drop the Spear for the Slam (free action), Slam, and pick it up again. The Spear-hit was an AoO (Longspear, 10' reach, the Kob that approached must've provoked).

Tyndmyr
2009-11-25, 10:16 PM
Yes, but it's a readied move action. You can't attack with a move action.

Eldariel
2009-11-25, 10:19 PM
Yes, but it's a readied move action. You can't attack with a move action.

Ah, sorry; Ready as in grip it with two hands so it can be used. While Slamming, it's in one hand and thus I don't think it can be used so he just grips it with two hands. He's not readying any actions.

Actually, he can't even ready actions right now, since any readying, even readying a move action, is a standard action (http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#ready). I just want him capable of making an AoO :smalltongue:

Tyndmyr
2009-11-26, 09:04 AM
Ah, gotcha. Slam takes down the one nearest you. The slinger fires, then the last spear-kobold 5-ft adjusts into range and stabs.

Sling: [roll0]
Dmg: [roll1]

Spear: [roll2]
Dmg: [roll3]

Eldariel
2009-11-26, 10:53 AM
Considering the other Spear Jockey didn't move the other turn, I'd assume Akon is entitled to an AoO again:
[roll0] for [roll1].

Tyndmyr
2009-11-26, 10:56 AM
Good call, forgot about the spear. No joy on the AoO, but you've still got the regular attack.

Eldariel
2009-11-26, 10:56 AM
Growing increasingly frustrated with his inability to hit a damn thing, Akon tries to grapple down the elusive bugger:
[roll0]
[roll1]
[roll2]

EDIT: As is the norm of this fight, this too provokes an AoO.

Tyndmyr
2009-11-26, 11:06 AM
AoO from spearman:[roll0]
Dmg:[roll1]

Grapple check: [roll2]

You grab him, throw him to the floor, and knock him unconscious.

Tyndmyr
2009-11-26, 11:07 AM
Kobold time.

Spearman: [roll0]
Dmg:[roll1]

Slinger: [roll2]
Dmg:[roll3]

Wow...a fight of AoOs and misses indeed.

Eldariel
2009-11-26, 11:10 AM
I...don't think the unconscious spearman is entitled to attacks anymore. And I'm fairly sure, neither is the dead one...well, either of them. Either way, Akon CHARGES at the slinger Kobold ending at E2:

[roll0] for [roll1]


Stat block:
HP: 5/8
DR: 2/Adamantine
25% Fortifications
Attack: +3 for 1d8+4 at 20/x2, 10' reach
Contingent Faith Healing on being knocked to unconscious

Tyndmyr
2009-11-26, 11:28 AM
Good call, my kobold count got off. All three of the spearmen dropped.

The slinger drops his sling, and pulls out a spear, stabbing desperately at you. We'll use the last spear roll, which evens things out nicely.

Eldariel
2009-11-26, 11:31 AM
Flurry of misses continues! Akon again switches tactics, trying to Grapple the damn Kobold into place:
[roll0]
[roll1]
[roll2]

Tyndmyr
2009-11-26, 11:35 AM
Opposed grapple check(curse being small): [roll0]

Tyndmyr
2009-11-26, 11:36 AM
woohoo, resisted!

Stab twice with spear. Once for AoO, once for turn kobold.

Spear: [roll0]
Dmg: [roll1]

Spear: [roll2]
Dmg: [roll3]

Wow....just...wow.

Eldariel
2009-11-26, 11:37 AM
Actually, the opposed Grapple-check isn't even necessary given that the Touch-attack most likely missed (unless a KOBOLD has negative modifiers to touch AC). Let's try that one again:
[roll0]
[roll1]
[roll2]

Tyndmyr
2009-11-27, 05:28 PM
Good point, kobold touch AC is 12.

So, again, double stab for AoO and normal action.

Spear: [roll0]
Dmg: [roll1]

Spear: [roll2]
Dmg: [roll3]

Eldariel
2009-11-27, 05:59 PM
This is kinda comedic, to be honest. Well, to be fair, they wouldn't prolly deal damage to Akon on a hit anyways thanks to the DR and their racial penalty to damage; it's like 50% chance they deal 0 damage even on a hit. Of course, the only hit had max damage.

Well, for all his faults, you can't fault Akon for lack of persistence. He tries again:
[roll0]
[roll1]
[roll2]

Tyndmyr
2009-11-28, 12:52 PM
Yeah, the kobolds are a pretty easy fight for anyone with DR. Don't worry, some things will fix that.

Let's see...12 does it. Opposed grapple: [roll0]

Tyndmyr
2009-11-28, 12:55 PM
Yeah, he's grappled. He looks quite bloody(0 hp exactly), and his buddy is trying to stab you to free him.

Atk vs your flatfooted: [roll0]
Dmg: [roll1]

Bloodied kobold takes no action this turn, not wanting to pass out.

Eldariel
2009-11-28, 01:25 PM
What buddy? I thought I killed 3 already and there's only 1 left. Unless more Kobolds appeared from somewhere.

Ah, whatever, Grapple-check to deal damage:
[roll0]

Eldariel
2009-11-28, 01:28 PM
Oh yeah, and damage:
[roll0]

Tyndmyr
2009-12-01, 11:51 PM
Doh, that's the second time I made that mistake. I keep missing a kobold death.

Opposed Grapple: [roll0]

Tyndmyr
2009-12-01, 11:55 PM
You squeeze him until he slumps over.

+300 XP, a scroll containing erase, bear's endurance, and spectral hand.

Eldariel
2009-12-02, 12:43 AM
Aye, alright. I'll check the door at J-column by the same procedures (listen, peek, act accordingly):
[roll0]
[roll1]
[roll2]

EDIT: Actually, Akon will be "dualwielding" with his Spear in one hand and Longspear in the other; this enables throwing the Spear in the event of won Initiative and then preparing Longspear.

Tyndmyr
2009-12-03, 01:05 PM
You hear the heavy sound of your own breathing.

You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.

http://travislerol.com/D&D/CenterDoor.jpg

Eldariel
2009-12-04, 02:31 AM
Warforged don't breathe! Heavy sound of mah clanking armor, I suppose.

Very well, I'll Lesser Vigor myself and get on moving immediately. I'll proceed by the corridor opening the door to the left, and if nothing, the opposite door. I'll only do passive Listen-checks and move at normal speed:
[roll0]
[roll1]
[roll2]

[roll3]
[roll4]
[roll5]

That should take two rounds so provided I don't find anything, I'll regenerate two points.

Thelas
2009-12-06, 04:13 PM
DMs only
To know what's in the bottom room, we have to make an encounter roll for it.
As such: [roll0]


There is nothing in either room... at least, that you can hear.

Eldariel
2009-12-07, 03:34 AM
No further doors either? Well, instead of exploring possible traps and the like, with Lesser Vigor ticking, he proceeds to the next pair of doors:
[roll0]
[roll1]
[roll2]

[roll3]
[roll4]
[roll5]

Tyndmyr
2009-12-08, 11:06 PM
I think Thelas missed that you wanted to open the doors. They do have further ways inside them, which set of doors you want me to open?

Eldariel
2009-12-09, 06:46 AM
I think Thelas missed that you wanted to open the doors. They do have further ways inside them, which set of doors you want me to open?

The first, then. I thought I had and that they were empty. Alright, left, then if empty, right. Rolls are rolled. I should gain 1 HP from Lesser Vigor by the 1st door and 2 by the 2nd (provided nothing else happens). Let's rock.

Tyndmyr
2009-12-11, 02:59 AM
Alright, left doorway at J5.

At the end of a gloomy, 30ft hallway, lit only by a single candle hanging in a rusty bracket, in front of the third and last door(one door each going east, west and north), you see a badger, whom you've just awoken, and who is trundling torward you furiously.

Init: [roll0]

Eldariel
2009-12-11, 04:46 AM
Badgerbadgerbadgerbadgerbadgerbadgerbadgerbadger.. .sorry.

[roll0]

Stat Block:
HP: 6/8
AC: 19, Touch 11, Flat-Footed 18
Attacks:
+3 for 1d8+4, 20/x3, reach (Longspear)
+3 for 1d4+4, 20/x2 (Slam)
+2 for 1d8+3, 20/x2, 20' (Spear)

Stat Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=164574)

Eldariel
2009-12-11, 04:50 AM
Noticing the angry Badger soon to expire, Akon let's fly the Spear in his other hand:
[roll0] [roll1]

And hits the wall. He then raises his Longspear (thus far in his other hand).

Thelas
2009-12-11, 11:25 AM
The badger charges to try to bite you: [roll0], dmg 1.

Eldariel
2009-12-11, 12:35 PM
That provokes an AoO from the Longspear:

[roll0] for [roll1]

Eldariel
2009-12-11, 12:36 PM
As that is most likely a miss, Akon tries to Slam the Badger:
[roll0] for [roll1]

Thelas
2009-12-11, 01:49 PM
They both miss, and you get CCBed.
[roll0] 1
[roll1] 1
[roll2] 1

Eldariel
2009-12-11, 02:30 PM
Amazing. Akon slams it again:
[roll0] for [roll1]

Thelas
2009-12-11, 03:26 PM
Miss, and I just learned the bite is 1d3-1, not 1d2-3 like I thought for some reason, so...
CCB
[roll0] 1
[roll1] 1
[roll2] [roll3]

Eldariel
2009-12-11, 04:17 PM
Very interesting. Kill You Baby One More Time:
[roll0] for [roll1]

Tyndmyr
2009-12-14, 11:02 PM
He swings, he scores, putting the badger to exactly 0 hitpoints. Unfortunately, this results in badger rage, pulling him back up to positives before he swings at you again.

Raging Badger:
Claw:[roll0]
[roll1]

Claw:[roll2]
[roll3]

Bite:[roll4]
[roll5]

Tyndmyr
2009-12-14, 11:03 PM
Crit confirm roll on the bite:


Bite confirm:[roll0]
Addtl Dmg if confirmed: [roll1]

Eldariel
2009-12-15, 01:36 AM
Holy ****; against all odds it dealt damage! Well, thank god I still have my Lesser Vigor running; think I was at 8 before this turn so that puts me at 6, 7 at the start of this round (5 rounds of Lesser Vigor passed).

Akon slams again!

[roll0] for [roll1]

Tyndmyr
2009-12-20, 10:03 PM
And the badger goes down! +75 XP.

Eldariel
2009-12-20, 11:33 PM
Akon rushes to pick up his Spear and still under the effects of the curative magic, heads for the door on the opposite side of the corridor he came from.

Tyndmyr
2009-12-20, 11:55 PM
You enter a 15ft by 15ft room, with six goblins inside(A3, A4, A5, B3, B5, C4). There is a door on the left side of the wall you entered. They look up in surprise at you, then grab for their spears.

After your surprise round, init, in order listed above:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Eldariel
2009-12-21, 12:16 AM
Surprise round, toss spear:
[roll0] for [roll1]
Grab Longspear two-handed.

[roll2]

Eldariel
2009-12-21, 12:18 AM
That should win the Initiative.

Akon steps up (to 10' reach; he's using his Longspear now) and hit the first living Goblin in front of him (I'm just progressively working up from the ones nearest to me):
[roll0] for [roll1]

Tyndmyr
2009-12-21, 12:50 AM
B5 goblin takes a spear to the face. You then step into the room, and gut the goblin in C4. Taken aback by your wanton slaughter, the goblins chatter furiously as they engage you. You're in C5, I believe.


A4 moves up to engage you. In doing so, he takes an AoO, so ignore this attack should you destroy him.

Morningstar:
Atk: [roll0]
Dmg: [roll1]

B3, same thing.
Morningstar:
Atk: [roll2]
Dmg: [roll3]

A5 lobs a javelin at you(You get +4AC due to melee against the javelin attacks.
Atk: [roll4]
Dmg: [roll5]

A3, ditto w the javelins.
Atk: [roll6]
Dmg: [roll7]

Eldariel
2009-12-21, 09:30 AM
Akon has Combat Reflexes and Dex 14 (meaning 3 AoO attempts), so he should be able to AoO both of the approaching Goblins.

[roll0] [roll1]
[roll2] [roll3]

Eldariel
2009-12-21, 09:40 AM
I'd assume both of those miss. So Akon switches to the tried-and-true Kobold-killing tactics (he'll start with the one at A4):
[roll0]
[roll1]
[roll2]

This obviously provokes AoOs, but they need to deal damage to disrupt the Grapple so I'm not too worried.

If this is enough to drop the Goblin, Akon will retreat two squares so as to AoO again with his Longspear next turn. If the Grapple-check fails or the attack misses, Akon will likewise retreat. If Grapple succeeds, but the Goblin survives, well, I guess Akon will stay Grappling.

Tyndmyr
2010-01-02, 11:52 PM
Aright, AoO w Morningstars:

[roll0]
[roll1]

[roll2]
[roll3]

Touch obviously hits, so on to the grapple check.

[roll4]

Oh yeah, you kill him.

Tyndmyr
2010-01-02, 11:57 PM
Aright, disturbed by the sudden losses of half of their numbers, the B3 goblin holds until after the other two chuck javelins at you before following you in.

A5 lobs a javelin at you. Im not sure exactly where you are, but regardless, both of them should be able to move to toss at you, even if you're in the hallway.
Atk:[roll0]
Dmg:[roll1]

A3, ditto w the javelins.
Atk:[roll2]
Dmg:[roll3]

B3, Morningstar:(provoking an AoO on the way in, obviously)
Atk:[roll4]
Dmg:[roll5]

As a side note, you see that as the goblins only had three javelins each, so the two tossing are running low.

Eldariel
2010-01-03, 12:00 AM
Alright, AoO:

[roll0]
[roll1]

Eldariel
2010-01-03, 12:02 AM
Akon pierces air very eloquently. Alright, the Gob comes up to skin: Repeat the Grapple-maneuver:
[roll0]
[roll1]
[roll2]

EDIT: Wow...I think it's dead unless it pulls a miracle AoO.

Tyndmyr
2010-01-03, 12:06 AM
Well, lets see...but yeah, I think he's likely dead too.

AoO:
Atk:[roll0]
Dmg:[roll1]

Grapple check: [roll2]

I probably should have used the morning star, not the javeling, but with that attack roll, it doesn't matter. Yeah, the spear might not be killing em, but the grapples certainly are. Darned small creatures.

Tyndmyr
2010-01-03, 12:07 AM
Two more javelins from the quaking survivors.

Atk:[roll0]
Dmg:[roll1]

Atk:[roll2]
Dmg:[roll3]

Tyndmyr
2010-01-03, 12:08 AM
oooh, crit confirm.

Atk:[roll0]
Dmg:[roll1]

Eldariel
2010-01-03, 12:19 AM
Figuring things out:
...hit AND full damage. Niiiice.

Well, that puts me at 6. I think 8 rounds passed by the time I opened this door (1 to kill the Badger & go fetch the spear, 1 to pick up the spear and run back, and one to open the door and engage these Goblins, so combat started on turn 8). So, turn 1 of this combat was turn 8, turn 2 was turn 9...ok, so last turn was turn 10. That means I get to regenerate 1 point next turn and...be left at 7, I guess. Lesser Vigor expires.

Akon picks up his Longspear and CHARGES the A3 Goblin:
[roll0]
[roll1]

EDIT: And...hits the damn wall. Alright, whatever the numbers say, Akon just can't use his bloody Spear.

Tyndmyr
2010-01-03, 12:28 AM
OOC: Yeah, that spear just ain't working well. Perhaps the armorer sold you a defective one?

The two goblins, heartened a bit by the miss, switch back to their morning stars.

Morningstar:
[roll0]
Dmg: [roll1]

Morningstar:
[roll2]
Dmg: [roll3]

Eldariel
2010-01-03, 12:32 AM
Aye, if Akon gets out of here alive, he's going to have a stern talk with that fellow.

Well, the 18 hits after charge, but just bounces off Akon's DR. Alright, return to first principles; Akon tries to...5' step to either side (they need to 5' step in to attack Akon thanks to Longspear reach, and due to room structure, Akon can 5' step to either side to avoid the other AoO; it's really trivial which side as the position doesn't...really change relevantly. Either Gobs are in B3, B4 or B3, B5 or B4, B5 so Akon 5' steps to C3 or C5 and Grapples either the one in front of him or the one in center if there's nothing in front of him) and Grap+Pound another Goblin:
[roll0]
[roll1]
[roll2]

EDIT: ...another thriller Grapple-check. Let's see how that turns out.

Tyndmyr
2010-01-03, 12:49 AM
AoO:
Morningstar:
[roll0]
Dmg: [roll1]

Grapple check: [roll2]

Tyndmyr
2010-01-03, 12:51 AM
A miss, but the gobbie manages to break free of your grasp.

Time for the goblins to take their turn smacking you a bit.


Morningstar:
[roll0]
Dmg: [roll1]


Morningstar:
[roll2]
Dmg: [roll3]

Tyndmyr
2010-01-03, 12:52 AM
Crit confirm on first hit.


Morningstar:
[roll0]
Addtl Dmg if it connects: [roll1]


Edit: Ouch!

Eldariel
2010-01-03, 12:55 AM
Akon has Light Fortifications. 25% chance of crit being negated. High negates: [roll0]


EDIT: LUCKKYYYY!

Tyndmyr
2010-01-03, 12:57 AM
If ever I saw a timely roll, that was it!

Eldariel
2010-01-03, 01:00 AM
...well, let me put it this way. Never, ever when designing this character did I imagine that with 19 AC on 1st level vs. MM creatures, I'd be getting critted. I definitely didn't plan on that. But...well, turns out it's worth using all the tools you've got available. Who knew?

Akon launches a furious counterattack with Slam:
[roll0]
[roll1]

Tyndmyr
2010-01-03, 01:39 AM
In fairness, two nat twenties in the row IS pretty far on the extreme of the probability curve. Not the first time it's hit players in this dungeon, tho.

One more down...only one to go.

Morningstar: [roll0]
Dmg:[roll1]

Eldariel
2010-01-03, 01:48 AM
What the flying **** is up with those Goblins and their rolls? 3 20s, a 19, couple o' 18s... Yeah, this is rocking. Blessed with ****ing suck. Akon's down to 5, then. Yeah, Akon will HULK SMASH the last one...hopefully (Slam):
[roll0]
[roll1]

EDIT: I think that's another wall Akon reformed. I think we're gonna need a new dungeon soon; he's done a lot of redecorating.

Tyndmyr
2010-01-03, 02:39 PM
Yeah...this is the point where, if I were DMing in real life, i'd switch to another set of dice, and set those aside for playing with. =)

Morningstar: [roll0]
Dmg:[roll1]

Eldariel
2010-01-03, 03:07 PM
...wow. 4 points more. Akon's down to 1.

[roll0]
[roll1]

Tyndmyr
2010-01-03, 03:09 PM
Yeah, the rolls just don't quit, do they?

Morningstar: [roll0]
Dmg:[roll1]

Edit: Hmm, perhaps luck is shifting.

Eldariel
2010-01-03, 03:48 PM
I'm going to have to waste a Lesser Vigor entirely due to this...

[roll0]
[roll1]

Tyndmyr
2010-01-04, 12:11 AM
Eh, at least you have it to waste. The guys that come in without any healing at all...ouch.

Morningstar: [roll0]
Dmg:[roll1]

Eldariel
2010-01-04, 07:50 AM
Aye, I think my build choice was heavily vindicated in this particular fight:
[roll0]
[roll1]

YOU HIT AKON, AKON HITS BACK! AND AKON HITS HARDER! My first natural 20! Woo!

Eldariel
2010-01-04, 07:51 AM
[roll0]
[roll1]

Well, at least this should be highly unnecessary.

Tyndmyr
2010-01-04, 07:04 PM
And, death to the goblins!

As you celebrate your first CR 3 encounter victory, you gain a total of 900 XP.

Presumably, you go on to loot the many bodies, finding the equipment they used, as well as 300 GP between them.

Eldariel
2010-01-04, 07:48 PM
CR 3?! Wow, I guess my build IS pretty good vs. tons of small fry given I beat them in spite of the slew of 18s, 19s and 20s. That makes me ding with 300 XP from the Kobolds and 75 from the badger, putting me at 1275.

Either way, course of action is as follows:
- Level-up (well, duh; in-game it happens instantaneously)
- Smash all Goblin heads, and ensure that the damn Badger is dead too; taking no risks leaving some Unconscious or similars behind. Besides, he really, really doesn't like those Goblins right now.
- Loot both rooms taking 20 on Search (for a grand total of 20).


How many weapons did the Goblins have? 3 Javelins each or only the Javelin-throwers? Eh, I'll just pick up all the Morningstars anyways.

Query: May I retrain one of my Domains and some associated skills in lieu of the level-up? I just realized I had picked a Domain I won't want, one that has not been used at all yet (Magic-domain), and would want to switch to Kobold-domain (http://www.wizards.com/default.asp?x=dnd/we/20060420a) for Trapfinding & Search+Disable Device in class for Cleric-levels.

I initially picked Magic-domain as an alternative for if I can't use Lesser Vigor (to eventually acquire Wands of Repair Light Damage), but that turns out to be completely unnecessary.

Either way, I'll level-up into Cloistered Cleric 1/Crusader 1. I'll update my character sheet accordingly, and retrain if possible/applicable/whatever. Then get back to this party.

Tyndmyr
2010-01-04, 07:51 PM
Each goblin had 1 morningstar and 3 javelins so, a pretty decent assortment of weapons given there were six gobbies in total.

Retraining is allowed at each level up as per Phb2, swapping domain chosen is a valid option for that, so that's absolutely fine. Yeah, the lesser vigor does look to be quite handy. =) I've got another guy in this same fight atm, and if the blows keep going the way they have been, he's not gonna make it.

Eldariel
2010-01-04, 08:36 PM
To accommodate the weight of the loot, Akon cuts of 50' of his Hempen Rope. He leaves Javelins behind, them being relatively worthless and heavy. Now he can carry this, albeit at Heavy Load (which doesn't matter at all since he's effectively wearing a Full-Plate anyways; it adds 1 point of ACP but whoppedoo).

Tyndmyr
2010-01-04, 08:46 PM
Excellent, that'll work. Yeah...fullplate is rough on skill checks.

Eldariel
2010-01-04, 08:54 PM
Alright, with the level-up hassle out of the way, he's now ready to continue. Feeling himself make a giant leap into the secrets of Vecna and having learned a damn lot about weapon use, he now picks up his Guisarme instead, hanging up his Longspear, and sets out to continue through the dungeon.


With the Goblins no longer a threat and the badger very thoroughly demolished and both rooms very thoroughly searched, he'll return once more to his opening position, closes and bars both of the other doors deciding this (the central one he's on now) is more interesting than either, and continues down the central corridor.

By the way, did either of the rooms (the Goblins-one or the Badger-one) contain any doors forward?

Tyndmyr
2010-01-04, 09:08 PM
Heck, I'll just pop up a bit of a map. Its not perfect, cut off the top off the goblin room, but it should give the idea, and cover all the doors.

http://travislerol.com/D&D/CaldensPath.jpg

The goblin room has one door unexplored still, and the badger path has two.

Eldariel
2010-01-04, 09:19 PM
Well, since he last fought at the Goblin-room, he'll go visit the door it contains (and of course, two doors is easier to deal with than 1). He'll first Listen at the door and...try to be stealthy and stuff.

[roll0]
[roll1]
[roll2]
[roll3]

Rolling Spot and Hide already since I'm entering anyways. The only difference the Listen really makes is whether I'll make some preparations before entering (like cast Lesser Vigor or Create Trap or drop some Caltrops or switch to Tower Shield or Heavy Shield or whatever).

Tyndmyr
2010-01-04, 09:28 PM
You clearly hear a small creature inside.

When you enter, You see a 10ft by 10ft room, with an Goblin(E3) Guarding a chest(E4).

He's not taken by surprise, because he's been quaking in fear after hearing the slaughter outside.

Init: [roll0]

Eldariel
2010-01-04, 09:38 PM
[roll0]

Maneuvers granted:
[roll1]
[roll2]

1. Crusader's Strike
2. Charging Minotaur
3. Stone Bones
4. Douse the Flames
5. Leading the Attack

EDIT: While Akon loses the Initiative, he's now holding his Guisarme, and has Combat Reflexes which enables him to take AoOs even while flat-footed. Also, seems like he's granted Crusader's Strike and Leading the Attack. Quite perfect, I might add.

Tyndmyr
2010-01-04, 09:50 PM
He'll five foot adjust to you, and take a swing with his standard issue goblin morningstar.

Atk: [roll0]
[roll1]

Eldariel
2010-01-04, 09:56 PM
He'll hit. ****ing A. Well, 3 points into delayed damage pool, 2 prevented. Furious Counterattack for +1/+1.

Crusader's Strike with Slam:
[roll0]
[roll1]
[roll2]
Martial Spirit heals 2 to self if successful. Either way, afterwards Akon will move 10' back, provoking (if it isn't dead by then) and prepare to take an AoO.


EDIT: Everything else is maxed except of course he missed. Great.

Eldariel
2010-01-04, 09:58 PM
I'll have to get used to this. Rolling the next Granted Maneuver:
[roll0]

That's Charging Minotaur. Alright. Also, down to 5 from delayed damage.

Tyndmyr
2010-01-04, 10:01 PM
Yeah, goblins are not your lucky opponent.

Atk: [roll0]
[roll1]

Eldariel
2010-01-04, 10:07 PM
I assume that was the AoO Akon provokes by moving 10' back? Well, it's its turn anyways.

Eldariel
2010-01-04, 10:38 PM
Actually, it'll probably provoke an AoO anyways. As such, I'll take it right now.

Making a Trip-attempt (with Guisarme):
[roll0]
[roll1] (it gets -4 for being small obviously)

EDIT: By the way, interesting question: Do I gain Martial Spirit HP from Melee Touch Attacks? It simply mentions melee attack so technically, I'd assume Melee Touch Attack is a Melee Attack too and would qualify, but then again, it just feels weird. So, your take?

Tyndmyr
2010-01-05, 10:45 AM
Y'know, Id completely missed the moving back. Yeah, that'll be AoO then, not it matters.

Yeah, non-ranged touch attacks act exactly as armed melee attacks do, complete with threatening and everything else, so I presume they would qualify for that.

Strength check> [roll0]

Oh yeah, he's tripped. Any attacks or fun stuff triggering off that?

Eldariel
2010-01-05, 12:03 PM
Na, Akon doesn't have Improved Trip. But that should nicely cut the Gob's movement, which is all he's after really. Well, that and the tasty -4 to its AC. He's got plenty of time to attack on his own turn, after all.

Tyndmyr
2010-01-05, 12:47 PM
Cool. So, thats your turn, then?

Eldariel
2010-01-05, 04:46 PM
Well, that was the AoO, so I guess he'll attack the prone Goblin now.

[roll0] (it has -4 to AC, and I think I've got +1 Higher Ground bonus)
[roll1]

So Martial Spirit healed 2 on AoO and 2 if that hits. That puts Akon at either 7 or 9.

EDIT: Sigh. Yeah, 7. Well, good news is that it'll most likely provoke another AoO regardless of what it does, and while prone while at it.

Tyndmyr
2010-01-05, 07:39 PM
Yup, he's gonna immediately stand up as a move action...if he survives that, he'll make with the morning star again, so...AoO time for you.

Eldariel
2010-01-05, 07:43 PM
Let's see if the dice can keep failing me:

[roll0] (assuming Higher Ground; and -4 to its AC from Prone)
[roll1]

Same thing; Akon is healed by 2 if he hits.

EDIT: That's a nice roll. Ok, I'm pretty sure that's a v. dead Goblin. And Akon is back at 9. I think, now that I've dealt with two mass battles, I dare start posting the Stat Block again. I hope I won't need so many rolls per fight anymore.

Stat block:
HP: 9/15
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +4 for 2d4+4 at 20/x2, 10' reach
Contingent Faith Healing on being knocked to unconscious

Tyndmyr
2010-01-05, 07:45 PM
Apparently, Akon prefers his goblins extra chunky.

You gain 150 xp and 350 SP from the body.

Eldariel
2010-01-05, 07:47 PM
Akon, quite fed up with Goblins, decides to go see what the chest might hold. First, he takes 20 to Search it for 24 (able to find Traps now).

Oh, and he'll take up the Goblin's loot and Morningstar.

Tyndmyr
2010-01-05, 07:54 PM
No traps on the chest.

Inside, you find 150 GP, and a large alexandrite gem worth 600 GP.

Eldariel
2010-01-05, 07:58 PM
Wonderful. Akon is a rich mech! Alright, if I'm looking at the map correctly, the door upwards just leads back to the corridor so Akon goes just there and returns to the Badger-room to check up on the first room and enter (with preparations if it sounds like there's something more dangerous than a few Kobolds inside):

[roll0]
[roll1]
[roll2]
[roll3]

Tyndmyr
2010-01-05, 08:03 PM
Oh, you hear something inside, and it sounds bigger than the stuff you have been fighting.

Within this dark room(door at G5), you see a room only ten foot deep, but twenty feet wide. No light sources whatsoever are in this room, but you manage to make out the shape of an ape standing within it(G3). He hasn't spotted you yet.

Eldariel
2010-01-05, 08:28 PM
Oh, you hear something inside, and it sounds bigger than the stuff you have been fighting.

Within this dark room(door at G5), you see a room only ten foot deep, but twenty feet wide. No light sources whatsoever are in this room, but you manage to make out the shape of an ape standing within it(G3). He hasn't spotted you yet.

Uhm, if I hear something big and mean inside, I'm going to step back and cast Lesser Vigor on myself before opening the door. That's...it seems to be a v. bad idea to enter such a fight wounded. I'll enter 30 seconds after the initial listen; once I'm about to hit 15. And I'll enter with Caltrops in one hand and the Spear in the other.

EDIT: Actually, Spear in one hand and Extreme Wooden Shield in the other. That's better, less convoluted and so on.

Tyndmyr
2010-01-05, 08:40 PM
Nifty. You get a surprise round, of course, due to him rolling abysmally on spot and apparently staring at the far wall.

Eldariel
2010-01-05, 08:42 PM
I'll start by rolling my maneuvers. There's a relevant chance I'll be using one on the surprise round, so knowing them can be all sorts of handy.

[roll0]
[roll1]

Maneuvers:
1. Crusader's Strike
2. Charging Minotaur
3. Stone Bones
4. Douse the Flames
5. Leading the Attack

Eldariel
2010-01-05, 08:44 PM
Fair enough, I would've really appreciated Stone Bones, but can't always get what we want. I'll smack it with just an ordinary attack:
[roll0]
[roll1]

Then I'll roll for initiative and pray I'll win or this will really be tough:
[roll2]


Also, the maneuver I'm granted at the end of Surprise Round:
[roll3]

Eldariel
2010-01-05, 08:47 PM
Btw, I just noticed that Spear is totally a two-handed weapon and I fail at this game forever. Alright, I'll just not wield the Spear at all and make that attack with Slam instead.

Hm, critical threat:
[roll0]
[roll1]

Here's the normal damage:
[roll2]


EDIT: How the hell anyone thinks you can throw a spear with two hands is beyond me, but that's what the books say.

Tyndmyr
2010-01-05, 08:51 PM
Huh...yeah, having actually thrown a spear in real life, I'd never considered the possibility of throwing it two handed. Setting for charge, sure, but throwing? Weird.

Anyway, you hit nicely, and confirm the crit for a total of 16 damage.

The ape starts to react, with fury in his eyes.

Init: [roll0]

Tyndmyr
2010-01-05, 08:52 PM
Ape full attack.

Claw: [roll0]
Dmg: [roll1]

Claw: [roll2]
Dmg: [roll3]

Bite: [roll4]
Dmg: [roll5]

Eldariel
2010-01-05, 08:56 PM
Akon's AC is 22 courtesy of the Extreme Wooden Shield so none of that hits. Now I'll do what I should've done already last turn had I not been horribly confused as to what to do:
Initiate Leading the Attack (I assume the "1 round"-Duration means "Until the end of my next turn"?).

[roll0]
[roll1]


Also, new granted maneuver:
[roll2]


Stat block:
AC: 22
HP: 15/15
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +4 for 1d4+4 at 20/x2
Contingent Faith Healing on being knocked to unconscious

Effects:
Lesser Vigor (6/11)

Maneuvers:
1. Crusader's Strike - Granted
2. Charging Minotaur - Granted
3. Stone Bones - Granted
4. Douse the Flames
5. Leading the Attack - Used

Tyndmyr
2010-01-05, 08:59 PM
Looking rather battered and bloody, the frustrated ape redoubles his efforts to rend you limb from limb.

Claw:[roll0]
Dmg:[roll1]

Claw:[roll2]
Dmg:[roll3]

Bite:[roll4]
Dmg:[roll5]

Eldariel
2010-01-05, 09:03 PM
Hm, one hit, to Delayed Damage Pool (after being deducted two points).

Akon tries to finish the job:
Initiate Crusader's Strike
[roll0] (as per Leading the Attack +4 Morale-bonus, +1 from Furious Counter Attack)
[roll1]
[roll2]

Eldariel
2010-01-05, 09:05 PM
Wow, as much as the dice love Goblins, they hate this ape...
[roll0]
[roll1]

Also, Lesser Vigor + 2 from Crusader's Strike + 2 from Martial Spirit entirely empties the Delayed Damage Pool.

Tyndmyr
2010-01-05, 09:14 PM
Oh yeah, he's quite dead. Extra dead, even. Your bad luck got pushed off on Demon's Eye...he almost died to a CR 1 mob due to equally bad rolls.

+600 XP

240 Gp found on the body.

Eldariel
2010-01-05, 09:23 PM
...I'll say this: I made a plan. I made a plan to beat the Ape I'm pretty sure I'm a big dog against. I was going to use Create Trap (yes, the level 1 Domain-spell from Kobold-domain; in Races of the Dragon) to create an automatically resetting Scything Blade Trap (http://www.d20srd.org/srd/traps.htm#cr1ScythingBladeTrap) (with a disable switch, of course) under the ape so the damn thing would be forced to keep taking hits from that while I defensively fight with my Extreme Wooden Shield to avoid damage.

My alternative plan involved dropping a bag of caltrops on the floor and trading hits with it on a slightly more even basis by hitting, moving away (provoking) and repeating (and using a ranged weapon if it ever stopped following).


Instead, I rolled two criticals in three rounds with third one being an easy hit too. So much for those plans... Well, having that Create Trap in reserve doesn't hurt.

That's one rich ape. Well, now Akon is an even richer Warforged. He might as well toss the Morningstars somewhere soon as he hardly needs the couple o' coins. Actually, he does that right now. Keeps one though since apparently he lacks a one-handed melee weapon in his arsenal.

Alright, with Lesser Vigor on (on round 8/11, I believe), Akon races to the other door along the corridor quickly and with much less of a pretense for stealth; full speed movement, -5 to Hide & Move Silently, and only passive Listen & Spot:
[roll0]
[roll1]
[roll2]
[roll3]


EDIT: And yeah, the reason I didn't put my Trap-plan into action was that Create Trap is a full round to cast, which is why I so hoped to win the initiative.

Of course, rolling a critical on the melee attack with full damage suddenly gave me quite the confidence/odds boost for actually beating the Ape in melee.

Tyndmyr
2010-01-05, 09:31 PM
Ooh, good plan. You'd be amazed at how many people's plans consist of nothing more than "I swing again", no matter what happens. But yeah, a autoresetting trap? Incredibly useful, especially if you have to run from a pile of little guys.

Anyhoo, on to the next door.

The room is 15 ft wide, and 25 ft long, and is a bit damp and cold. It's quite gloomy and unlit. What's your form of light/vision?

Including a map for reference. The room just described is the far upper right of the map.

http://travislerol.com/D&D/NWQuadrant.jpg

Eldariel
2010-01-05, 09:36 PM
Ooh, good plan. You'd be amazed at how many people's plans consist of nothing more than "I swing again", no matter what happens. But yeah, a autoresetting trap? Incredibly useful, especially if you have to run from a pile of little guys.

Anyhoo, on to the next door.

The room is 15 ft wide, and 25 ft long, and is a bit damp and cold. It's quite gloomy and unlit. What's your form of light/vision?

Hmm, I have none yet. Though I'll just light a torch and stick it to some retainer or hole in armor or whatever if it's too dark to see otherwise.

Tyndmyr
2010-01-05, 09:38 PM
Definitely, this rooms has absolutely no light sources or light even trickling in through the doors.

Upon lighting a torch, you see both doors leading out aaand make a spot check. :smallbiggrin:

Eldariel
2010-01-05, 09:39 PM
I thought I just made a passive Spot-check in case one is called for. :smallconfused:

Aanyways:
[roll0]

EDIT: ...crap, I've been rolling Spots & Listens with too high bonuses for some time now. They should be +6, not +8... I somehow thought I have 18 Wis, but being Warforged, that's of course not possible. So uhh, deduct 2.

I'm pretty sure, given how high the previous rolls have been, that this would not matter. But man, playing multiple PbPs simultaneously is tough.

Tyndmyr
2010-01-05, 09:43 PM
No worries. In any case, you see nothing out of the unusual in the muck filled room. Edit, yeah, I'll go with passive spot...gonna be easier in the long run. You see a patch of mold in square C6, and a chest in A6.

Yeah, I tend to muddle things occasionally myself...between playing in two real life games and what, four pbp games...and five of those chars are wizards. Yeah, it gets confusing.

Eldariel
2010-01-05, 09:50 PM
Umm, Akon doesn't trust living things and mold might be kinda-sorta living so he'll shoot it with his Sling, picking up some piece of rubble (I'm assuming they're abundant in a dungeon, especially moist room like this one?):
[roll0]
[roll1]

Assuming nothing notable happens, he'll search the room taking 10 (for 14) and then search the chest taking 20 (24) and in case nothing notable comes up, opens the chest. Assuming nothing notable still happens, he'll head for the door. If something notable DOES happen or is discovered, feel free to stop me at the first point; I'm just doing this to speed things up :smallcool:

Tyndmyr
2010-01-05, 09:51 PM
Nothing notable happens when you shoot the mold, but when you come within 5ft of the mold(presumably on or before searching the chest), you take x non-lethal cold damage.

Tyndmyr
2010-01-05, 09:52 PM
Stupid typo.

x = [roll0] nonlethal cold damage.

Since this happens precisely once per round, you can continue to move past it if you choose.

Eldariel
2010-01-05, 09:58 PM
Swell. Akon gets away from the killer mold and provided it doesn't jump up and try to kill him, goes over to the chest and just searches it (E6-E8-A8-A6; AWAY from B6-D6). And umm, checks out the chest.

Tyndmyr
2010-01-05, 10:05 PM
Chest is apparently untrapped, and contains 100 silver pieces. The mold, fortunately, stays put.

Eldariel
2010-01-05, 10:12 PM
Have there been any torches on the walls or something? Akon could go pick a burning one up and toss it into the mold (from the door) and see what happens.

Tyndmyr
2010-01-05, 10:13 PM
Indeed there have been. One in the starter room...and I think one more somewhere else.

Going with the "burn it with fire" plan?

Eldariel
2010-01-05, 10:15 PM
Indeed there have been. One in the starter room...and I think one more somewhere else.

Going with the "burn it with fire" plan?

One can at least try. Akon doesn't especially enjoy being chilled to the gear. He is vengeful.

Tyndmyr
2010-01-05, 10:17 PM
Cool, make a ranged attack, DC 5 to hit the square. (Amazing how easy tossing things are...I really should make an encounter consisting of nothing but kobolds with flasks of acid.)

Eldariel
2010-01-05, 10:21 PM
Indeed. Alchemist's Fire is a personal favorite low level toy. Though it does require a Ranged Touch. Hitting the square still does 1 point.

[roll0]

Tyndmyr
2010-01-05, 10:24 PM
True...but in volume, it can down damn near anything without resists.

Direct hit on the brown mold, causing it to double in size as it sucks the heat from the torch for energy. It now occupies D7 as well.

Eldariel
2010-01-05, 10:29 PM
D7? I thought it was in C6? That's a weird direction to grow to... Well, that's pesky.

Well, anyways, that was a horribly failed attempt and it's not really Akon's worry to deal with a damn mold problem in a dungeon, so he'll leave it at peace for now. Actually, I just realized I have Lore so I could figure out the hell it is:
[roll0]

Tyndmyr
2010-01-05, 10:34 PM
Oh really...I put it in the wrong square...that gives a safe way for people to get to the chest. Must fix that for future adventurers. =)

Call it C7 for you then.

No idea what the knowledge check is for it, but you can find the goodies here (http://www.d20srd.org/srd/dungeons.htm), bottom o' page. It's a terribly fun thing to use in conjunction with other nasty, fiery traps.

Eldariel
2010-01-05, 10:39 PM
Well, that's just swell. Yeah, I figured if it grew on heat, it'd be destroyed by cold. Of course, Akon doesn't exactly have too much cold stuff at his fingertips right now. Alright, I guess Akon will continue past the damn thing then. There's a door at E7 if I understand correctly; that's where Akon heads next. Usual precautions:

[roll0]
[roll1]
[roll2]
[roll3]

EDIT: Yeah, don't worry about the placement; considering I already walked past it anyways, the damage is done (literally). I figured it might just be a DAMN good idea to ignore the only relevant thing in the room and all.

Tyndmyr
2010-01-07, 09:12 PM
Yeah...it's nonlethal damage, so it fixes itself in rather short order, but it could be a rather nasty trap for low hp types. Cold damage is relatively rare in general at this level...ray of frost is pretty much the only realistic option.

As you listen at the door, you hear a hum of activity.

Presuming you peer inside, a strange sight greets your eyes. In the center of a 20 by 25 ft room, a large, ancient altar sits, and aged, broken and useless candelabras occupy each of the four corners. All these details, however, are obscured by the thick layers of grime, wax and honey built up by the two giant bees you see occupied in slowly turning this place of worship into a hive. The room has two doors leading north, and one leading south.

Giant Bees(G7, H9). All movement within this room counts as difficult terrain unless you can fly.

Eldariel
2010-01-07, 09:32 PM
<An altar?>, Akon wonders. <For what? Knowledge may lie here. These bees must die.>

With that, he engages in combat (I assume he's entitled to a surprise round, then?):
Granted Maneuvers:
[roll0]
[roll1]

1. Crusader's Strike
2. Charging Minotaur
3. Stone Bones
4. Douse the Flames
5. Leading the Attack

[roll2]

Tyndmyr
2010-01-07, 09:34 PM
He is, the bees are just chilling, making their stuff, and definitely not paying him any attention at all.

Eldariel
2010-01-07, 09:36 PM
While moving in the room may be difficult, Akon's reach allows him to engage the Bee in front of him without moving.

Initiate Stone Bones:
[roll0] for [roll1] (heal 2 to self if successful)

New maneuver: [roll2]

Stat block:
AC: 19
HP: 15/15, 3 Nonlethal
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +4 for 2d4+4 at 20/x3
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike
2. Charging Minotaur - Granted
3. Stone Bones - Used
4. Douse the Flames - Granted
5. Leading the Attack

Tyndmyr
2010-01-07, 09:40 PM
That hits....doesn't kill it, but certainly came close.

Init:
[roll0]
[roll1] - wounded bee

Eldariel
2010-01-07, 09:43 PM
Heartened by his success, Akon hits the Bee again:
[roll0] for [roll1] (heal 2 to self again)

New maneuver: [roll2]

Stat block:
AC: 19
HP: 15/15, 1 Nonlethal
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +4 for 2d4+4 at 20/x3
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike
2. Charging Minotaur - Granted
3. Stone Bones - Used
4. Douse the Flames - Granted
5. Leading the Attack - Granted

Tyndmyr
2010-01-07, 09:59 PM
The giant bee dies the way it lived, in a mound of gunk and honey.

The other one is out for blood, though, and heads straight toward you. Unfortunately, this provokes an AoO.


OOC: Yknow, I knew I should have put more bees in here. It's already CR3, but I was soo tempted to make it four of those suckers. Woulda been awesome.

Eldariel
2010-01-07, 10:03 PM
OOC: Well, I don't think Akon would really crap either way since he's immune to Poison. And I don't think bee stings are the most damaging things ever. But yeah, 4 would be nice. CR 5 encounter XP *yum*

Akon catches the Bee as it tries to bypass the Guisarme that already reaped its mate:
[roll0]
[roll1]

Tyndmyr
2010-01-07, 10:06 PM
Not knowing of your immunity, he'll of course try to sting you in the face.

Sting: [roll0]
Dmg:[roll1]

OOC: That's actually a pretty handy immunity...there's a few poison encounters on this level alone, plus the chance of random nasties(see also, swarms)

Eldariel
2010-01-07, 10:10 PM
OOC: Yeah, comes with the standard Warforged laundry list. One of the key reasons for my selection in spite of -2 Wis.

The sting barely misses and opponent being too close for missiles, Akon switches to guns drops his Guisarme drawing out a Morningstar with a two-handed grip, Akon delivers an attempt at a solid *thump* that would open up the creature for a follow-up hit:

Initiate Leading The Attack.
[roll0]
[roll1]

New maneuver: [roll2] - Oh wait

Stat block:
AC: 19
HP: 15/15, 1 Nonlethal
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +4 for 1d8+4 at 20/x2
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike - Granted
2. Charging Minotaur - Granted
3. Stone Bones - Used
4. Douse the Flames - Granted
5. Leading the Attack - Used

Eldariel
2010-01-07, 10:11 PM
...Level 2 Akon is a friggin' Crit Machine.

[roll0]
[roll1]

Tyndmyr
2010-01-07, 10:13 PM
Don't get the confirm, Im afraid, but definitely connects.

Again with the stinging!

Sting: [roll0]
Dmg:[roll1]

Eldariel
2010-01-07, 10:16 PM
OOC: Time to pull out one more trick from Akon's bag I have yet to utilize.

Switching to one-handed grip of the Morningstar, Akon follows up the weapon seamlessly with a Slam-attack [TWF with Natural Attacks as secondary; no penalties on primary, -5 on Nat Attacks]:
[roll0] (Leading the Attack)
[roll1]
[roll2]
[roll3]

Tyndmyr
2010-01-07, 10:20 PM
The bee dies horribly. +900 xp...you've been raking in the xp, how far are you from leveling?

Eldariel
2010-01-07, 10:31 PM
OOC:
Hm, I don't think I was assigned any XP from surviving the Mold, so I'm 75xp away from level 3. Wow, that's been fast.


To ensure everything's accounted for:
300xp from 4 Kobolds
75xp from Beaver
900xp from 6 Goblins
150xp from Goblin
600xp from Ape
900xp from 2 Bees

Yyyup, that adds up to 1800+600 = 2400, 2400+300 = 2700, 2700+150 = 2850, 2850+75 = 2925


Either way, Akon searches the environment quite thoroughly, but is especially interested in the shrine:
[roll0]

Tyndmyr
2010-01-07, 10:37 PM
OOC: Yeah, I don't award trap/avoidance xp unless disabled/destroyed, due to the squishiness of ajudicating what exactly bypassing something consists of...the dungeon is pretty non linear. Nobodys actually managed to kill the mold yet. Nice though...we only have what, one or two level threes atm?

You find enough honey and honeycomb that looks sufficiently clean to eat to supplement your rations for two days.

In addition, you dicern that the altar bears the markings of the god Erythnul.

Eldariel
2010-01-07, 10:50 PM
OOC: Honey would be awesome if Akon ate. And yeah, the Mold is pretty much "Ray of Frost or bust" since that's the one spell you may actually PREPARE to destroy it. Akon is a Cleric though; he knows all the spells on his list and there are a few spells that could destroy it. It's tempting to rest here just for that (and to renew Lesser Vigors), but I'd rather go clean up a few more rooms first and see if anything else needs God's hand.

<Hmm, the God of Slaughter? Wonder if the whole dungeon has something to do with the god>

With his thoughts, Akon decides the answer will not be found here and makes his way through the honey to the next door at I8 (wielding the trust Guisarme again).

[roll0]
[roll1]
[roll2]
[roll3]

Tyndmyr
2010-01-07, 10:53 PM
I'm sure the god considers this an acceptable form of worship. =)

You hear nothing at the door, and upon opening it, find yourself back in the central hallway.

http://travislerol.com/D&D/CenterDoor.jpg

Eldariel
2010-01-07, 11:00 PM
Before Akon proceeds on with the corridor, he closes the door and also checks out the door above:
[roll0]
[roll1]
[roll2]
[roll3]

Tyndmyr
2010-01-07, 11:02 PM
You hear nothing whatsoever. Upon opening the door at F9, you find an extremely tall shaft, eighty feet in height, ten feet east-west, and 25 feet north-south. Doors: 1 each to the east, west, and south. You see a small air elemental in B10, 5 ft off the ground.

Apparently, he's not surprised.

Init: [roll0]

Edit: dear god, that's a high init roll.

Eldariel
2010-01-07, 11:06 PM
[roll0]

It's going first anyways. Thank god for Combat Reflexes, I guess. I'll roll maneuvers anyways:

[roll1]
[roll2]

Tyndmyr
2010-01-07, 11:16 PM
Well, it's going to charge you, right off, so take an AoO.

Eldariel
2010-01-07, 11:17 PM
OOC: One AoO coming right up, yessir!

[roll0]
[roll1]

OOC: Now I'm hitting air. *facepalm*

Tyndmyr
2010-01-07, 11:19 PM
Lol!

Slam: [roll0]
Dmg:[roll1]

Eldariel
2010-01-07, 11:23 PM
Bah, stupid honey stops me from doing anything. Drop Guisarme, draw Moronstar, two-hand it:

Stone Bones
[roll0]
[roll1]


New maneuver: [roll2]

Stat block:
AC: 19
HP: 15/15
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +4 for 2d4+4 at 20/x3
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike
2. Charging Minotaur - Granted
3. Stone Bones - Granted
4. Douse the Flames
5. Leading the Attack

Tyndmyr
2010-01-07, 11:28 PM
Wow, that'll one shot 'im.

+300 xp.

Also, 140GP and a Potion of Bull's Strength to add to your stash.

Eldariel
2010-01-07, 11:38 PM
OOC: Ding! Here (http://www.myth-weavers.com/sheetview.php?sheetid=164574) is level 3 Akon. Basically just Cloistered Cleric-level, +3 Hide (RKV), Stone Power & extra spell slot. And Caster Level 2.


Akon will...continue west. West is good.

[roll0]
[roll1]
[roll2]
[roll3]

Tyndmyr
2010-01-07, 11:43 PM
It opens back into your favorite room ever, the mold room.

Eldariel
2010-01-07, 11:44 PM
Convenient, when time for the stop comes, Akon will be able to return to smite the mold as it deserves.

What about the east door:
[roll0]
[roll1]
[roll2]
[roll3]

Tyndmyr
2010-01-07, 11:46 PM
You discover that there's contact poison on the door as you open it. Fortunately, you don't really care.

You see a room 15 feet long(E-W), and 10 feet wide, with a door midway down, leading south.

Eldariel
2010-01-07, 11:49 PM
...I guess I ought to start rolling Search-checks with that pile too. Or just take 20 on every damn roll. Not every trap ever is harmless. Anyways, provided Akon doesn't detect anything special in the room, he will for now go check out the top door:

Search 24
[roll0]
[roll1]
[roll2]
[roll3]

Uhm...and -7 to Hide-roll and -10 to Move Silently-roll... Copy pasting has its dangers.

Tyndmyr
2010-01-07, 11:55 PM
Room C12:

You see a 15ft by 15ft room, with a low ceiling(5ft high), and two doors to the north(you came through the leftmost one), one door to the west, and one door to the east).

In the dead center of the room, you see an Azer(looks like a flaming, beardless dwarf) with a warhammer, a heavy shield, and scale mail.

You have surprise.

Eldariel
2010-01-08, 12:02 AM
Maneuvers:
[roll0]
[roll1]

Initiative:
[roll2]

Tyndmyr
2010-01-08, 12:03 AM
Init, just in case it matters: [roll0]

Eldariel
2010-01-08, 12:06 AM
That's...a lot of armor. Surprise round Partial Charge it, initiate grapple (Stone Power for 2):
[roll0] (-2 Stone Power, +2 Partial Charge)
[roll1]
[roll2]


Stat block:
AC: 17
HP: 21/21 (4 Temporary HP)
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +5 for 2d4+4 at 20/x3
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike
2. Charging Minotaur
3. Stone Bones - Granted
4. Douse the Flames - Granted
5. Leading the Attack - Granted

Eldariel
2010-01-08, 12:08 AM
Oh yeah, and granted maneuver (man, I only WISH I had been granted Charging Minotaur):

[roll0]

Tyndmyr
2010-01-08, 12:13 AM
Touch hits,

Grapple: [roll0]

Tyndmyr
2010-01-08, 12:16 AM
OOC: LA+4? Man, they are totally not worth playing as PCs.

Unarmed attack.
Grapple: [roll0] -I rolled grapple cause I messed up...forgot the -4 modifier for unarmed.
Dmg:[roll1]+1 fire dmg.

Eldariel
2010-01-08, 12:16 AM
OOC: No fire-damage from grabbing? Good. That was the thing I was afraid of; figured it's my easiest route tho since Dwarf-like = Stable (no Trip) and some sort of special race + scale mail + shield = AC (probably natural armor, dex AND armor-bonuses).

[roll0]

New granted maneuver:
[roll1]


Stat block:
AC: 17
HP: 21/21 (4 Temporary HP)
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +5 for 2d4+4 at 20/x3
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike
2. Charging Minotaur - Granted (YOU'RE LATE, BRUTUS)
3. Stone Bones - Granted
4. Douse the Flames - Granted
5. Leading the Attack - Granted


EDIT: I believe Akon won initiative.

Eldariel
2010-01-08, 12:17 AM
OOC: I also believe I forgot to roll for damage:
[roll0]

Tyndmyr
2010-01-08, 12:17 AM
Oh, you did, you got max. =)

Eldariel
2010-01-08, 12:21 AM
OOC: Let me try to clarify this: Akon has surprise, Partial Charges Azer, successfully grapples. Akon won Initiative, but you mess up and post its turn first. Akon uses grapple-check to deal damage (needs to be opposed by Azer's grapple-check). Then Azer attempts Unarmed Strike and misses. Is this correct thus far?

Tyndmyr
2010-01-08, 12:22 AM
Heh, yeah...I completely blew init order there. Every once in while, I entirely mix up two threads Im posting in.

Whatcha need, nother grapple check?

[roll0]

Eldariel
2010-01-08, 12:24 AM
OOC: Yeah, understandable when you're DMing a dozen of them simultaneously.

Ok, so it takes damage, doesn't go down, tries to hit Akon back, fails and then BRACES FOR ANOTHER IMPACT!

[roll0]
[roll1]

AC: 19
HP: 21/21
DR: 2/Adamantine
25% Fortifications
Steely Resolve 5
Attack: +5 for 2d4+4 at 20/x3
Contingent Faith Healing on being knocked to unconscious

Effects:
None

Maneuvers:
1. Crusader's Strike -Granted
2. Charging Minotaur - Granted
3. Stone Bones - Granted
4. Douse the Flames - Granted
5. Leading the Attack - Granted

EDIT: Or should I roll opposed Grapple? I'm confused as to whether the Azer's roll was an unarmed attack or a grapple-check to deal damage in the end.

Tyndmyr
2010-01-16, 07:41 PM
Just a straight unarmed attack. Seemed like it would have a better chance of going through.

I think, anyway. Im still mildly confused. So now, you're rolling grapple for damage on your turn, correct? Is this vs the grapple roll I just made, or need another?

Eldariel
2010-01-17, 02:44 AM
Just a straight unarmed attack. Seemed like it would have a better chance of going through.

I think, anyway. Im still mildly confused. So now, you're rolling grapple for damage on your turn, correct? Is this vs the grapple roll I just made, or need another?

Need another. Here's the turn sequence (Akon won initiative (http://www.giantitp.com/forums/showthread.php?p=7650118#post7650118)):
Akon's Surprise Round (http://www.giantitp.com/forums/showthread.php?p=7650137#post7650137) vs. Opposed Grapple (http://www.giantitp.com/forums/showthread.php?p=7650181#post7650181) (Azer takes 6)
Akon's 1st Round (http://www.giantitp.com/forums/showthread.php?p=7650192#post7650192) vs. Opposed Grapple (http://www.giantitp.com/forums/showthread.php?p=7650223#post7650223) and Azer's 1st Round (http://www.giantitp.com/forums/showthread.php?p=7650190#post7650190) (Azer takes 4, Akon 0)
Akon's 2nd Round (http://www.giantitp.com/forums/showthread.php?p=7650235#7650235) waiting for Opposed Check

Tyndmyr
2010-01-17, 10:39 AM
Gotcha.

Opposed grapple check on your turn: [roll0]

Tyndmyr
2010-01-17, 10:41 AM
Unarmed attack: [roll0]
Dmg:[roll1] +1fire

No luck, back to you.

Eldariel
2010-01-17, 03:07 PM
Been here, done this:
[roll0]
[roll1]

Tyndmyr
2010-01-17, 03:41 PM
Grapple opposing you: [roll0]

Tyndmyr
2010-01-17, 03:42 PM
You take him down with style...if hands locked around his neck can be considered style.

+600 XP

Will roll up loot soon as Im home with my handy dandy DMG.

Eldariel
2010-01-17, 03:56 PM
Taking freedom to check its stats, that thing has obscene AC for level 2. Akon can't reach those numbers without a Tower Shield and he's got a feat and a half invested in AC!

Glad I picked the tactic I did. Standard attacks using Slam + Extreme Steel Shield would've probably been more advantageous strictly speaking, but would've made this last for-friggin'-ever.

Tyndmyr
2010-01-17, 04:06 PM
Yeah, it's a pretty nasty level 2 encounter....as is the ape. It's really amazing how much ECL varies even at this level. That was definitely the fastest way of taking him down.

On to loot, his gear of course, an onyx worth 60 GP, and a blue quartz worth 12 GP.

Eldariel
2010-01-17, 04:51 PM
Since the equipment is mostly worthless, Akon will just ignore it, picking up the valuables. I'm a bit confused as to where exactly I am and seem to be unable to retrace myself; could I get a map of some sort?

Tyndmyr
2010-01-17, 05:05 PM
You're in room C12(I number them by the square in the upper left corner) atm.

Yknow, I entirely left something off the description. Your keen eyes also note the existance of a rusted metal treasure chest secured to the eastern wall(D14).

http://travislerol.com/D&D/C12.jpg

You came in through the northwest route.

Eldariel
2010-01-17, 05:08 PM
Rusted, huh? Mechs don't like acid. Akon will caaarefully search the surroundings and the box itself for anything bothersome (take 20 for 24) and roll every variety of Knowledge on the planet if he finds something.

The events of the neighboring room must never be repeated.

Tyndmyr
2010-01-17, 07:25 PM
Oh it's trapped aright. Looks to you as if opening the chest will trigger bricks falling from the ceiling.

Eldariel
2010-01-17, 08:04 PM
...so Rock Falls, Everyone Dies? Cool. Akon isn't anxious on getting buried under an avalanche of rocks and will try to disarm the trap. Umm, like, cut the connection between the box and the wall or something.

[roll0]

Tyndmyr
2010-01-17, 08:08 PM
No joy, but not enough to trigger rocks falling.

Eldariel
2010-01-17, 08:16 PM
...the hell? DC 20+ trap on level 2? How the hell am I ever supposed to make that check... Owait, I'm level 3. Soo, about the triggering mechanism, Akon will take a closer look; does it only trigger if the chest is opened?

Tyndmyr
2010-01-17, 08:19 PM
Oh yeah...CRs for traps are sickeningly high. Heck, the lowest DD check for CR1 traps is 15. I tended to cherry pick some of the easier ones, but even so, it's rough on people that didn't focus on it.

It does appear to only trigger if the chest is opened.

Eldariel
2010-01-18, 03:30 AM
Well, Akon will then simply apply blunt force trauma to the front section of the chest (under the lid) until he punches through. It was rusted, right?

Tyndmyr
2010-01-24, 11:09 AM
Indeed. You can certainly do that, but it autotriggers the trap.

Bricks fall from the ceiling, making quite a mess:

Bricks:[roll0]
Dmg:[roll1]

Loot in chest: 900 Sp.

Eldariel
2010-01-24, 11:13 AM
Stupid stones. Ah well, Akon takes 5; certainly they aren't Adamantine Stones? He shrugs and proceeds.

Eldariel
2010-01-24, 11:15 AM
Go to the Northeast door, repeat preparations:

Search 24
[roll0]
[roll1]
[roll2] (yay ranks!)
[roll3]

Tyndmyr
2010-01-24, 11:36 AM
certainly they aren't Adamantine Stones?

Amusing as that would be, nope.

You don't find anything on the door, but you do hear something inside. Oddly enough, it sounds like it's above the door.

Eldariel
2010-01-24, 11:39 AM
If search of the surround walls reveals nothing, I'm taking out my Longspear and using the pointed end to open the door.

Tyndmyr
2010-01-29, 05:28 AM
Nothing discovered on the walls.

As you peer into this stuffy 10ft by 10ft room from a spears length away, you see only a door to the east, and a door to the south among it's rough stone walls.

Eldariel
2010-02-01, 06:25 PM
What manner of sound is it that he hears? Should probably be easier to figure it out now with the room open.