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Tyndmyr
2009-11-13, 03:23 AM
http://travislerol.com/D&D/Starting.jpg

You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

Demons_eye
2009-11-13, 11:36 AM
Domingo get up with out a word. He looks around before before entering his hunters sense stance. After finding no other way out he feels the bars in his hands. He bars J and K and peers into I. His scythe ready in both hands he sniffs and peers into the dark.


Hunters sense gives me sent so I plan on peering in every door and sniffing it.


[roll0] Spot
[roll1] Listen
[roll2] Knowledge History
[roll3] Hide
[roll4] Move Silently

Tyndmyr
2009-11-15, 12:08 AM
Ah, the delectable scent of unwashed kobold assails your nostrils.

You peer into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2). They don't appear to have noticed you yet.

Demons_eye
2009-11-15, 12:18 AM
"FOR GOLD GLORY AND GOD!" Domingo yells in draconic. Honor was won on the battle field not buy sneaking up on them. He spins his weapon in his hand as he walks foreword to meet them on the field stopping to wait for there answer. If two are next to him when the fights starts he uses his Steel Wind attack to swat them down.


[roll0] Init
[roll1] First Attack
[roll2] Second Attack
[roll3] Damage 1
[roll4] Damage 2

Tyndmyr
2009-11-15, 12:27 AM
Their reaction is to jerk up their weapons and to spin torwards you. Exclamations of surprise and a "Slay the intruder" in draconic are heard.

In the surprise round, you slay the two nearest you, a blade through each. As they crumple lifelessly to the ground, the others react.

Init:
[roll0]
[roll1]

Tyndmyr
2009-11-15, 12:29 AM
http://travislerol.com/D&D/NorthDoor.jpg

The one nearest you stabs at you with a spear, while the one furthest away is wielding a sling.

Spear:[roll0]
Dmg:[roll1]

Demons_eye
2009-11-15, 12:33 AM
Domingo scuffs off the scratch to his check as he brings down his scythe on the small creature. "May you fight in hell or haven".


[roll0] Attack

[roll1] Damage

Tyndmyr
2009-11-15, 12:53 AM
The small, scaled body falls dead atop his comrade.

Looking slightly panicked, the last of the four fires off another bullet from his sling, then drops the sling, and draws a spear.

Sling: [roll0]
Dmg:[roll1]

Demons_eye
2009-11-15, 12:57 AM
As the pebble rickets off of his head Domingo gets a tad annoyed. He runs up to his last foe and strikes him across the neck.


OoC: charging if possible and if so +2 to attack roll
[roll0] Attack
[roll1]

Tyndmyr
2009-11-15, 01:05 AM
It's most definitely possible, and works quite well, lopping off his head.

+300 XP.

Loot:
Just the kobold weapons, unfortunately.

Demons_eye
2009-11-15, 01:11 AM
Doming takes the time to dig some small graves for the brave warriors placing there weapons with them. He then searches the area before going back to the 3 door room and baring the top and bottom one opening the middle one and sniffing inside.

OoC: Taking twenty on search and fwy for no loot!

Tyndmyr
2009-11-15, 01:17 AM
Yeah, random treasure can be fickle like that. Some people are poor, some are rich, and one or two have ridiculously large piles of copper pieces that cause all sorts of amusing events.


You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors along it's length.

http://travislerol.com/D&D/NorthCenterDoors.jpg

Demons_eye
2009-11-15, 01:20 AM
Domingo walks done the path slowly, opening any door, still sniffing the air to keep alert.

Tyndmyr
2009-11-15, 01:30 AM
In the first door to the right, you see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). You've managed to take him by surprise.

Demons_eye
2009-11-15, 01:35 AM
Domingo walks into the room after kicking the door in. "For GOLD GLORY AND GOD." He yells in orcish as he charges the man


[roll0] Init
[roll1] Attack
[roll2] Damage


OoC: :smallbiggrin: Pay Back time

Tyndmyr
2009-11-15, 01:44 AM
Sweet, sweet revenge. He dies in a single blow.

+150 XP for you, and 70 gold pieces on the orc himself.

Note: Just an FYI, chest loot is separate from mob loot, in case of traps, I don't distribute that unless it's explicitly opened.

Demons_eye
2009-11-15, 01:51 AM
Domingo goes over to the chest and opens it looking for shiny things. He again digs a small grave and bury's the poor foe. He takes a quick look around then moves across the hall to the next room.

Tyndmyr
2009-11-15, 03:44 PM
Well, stone floor means burial will be a problem unless you've got tools and time, but as for the chest, you find 200 copper pieces and a masterwork dart.

Demons_eye
2009-11-15, 03:56 PM
Domingo pockets the coins and heads over across the hall to search it.


OoC:Damn my mortal enemy stone.

Tyndmyr
2009-11-18, 01:24 AM
You find nothing in this particular hallway.

Of course, if you wish to listen at doors before kicking them in, you're free to do so.

Demons_eye
2009-11-18, 03:04 PM
He moves to the next door down the hall and wages in. If I understand right he has hit the first door and the door opposite. I want him to go for the other door on the "top side" So I doors first then J doors.


OoC:Not his style to listen at least till it bites him in the ass for it. :smallyuk:

Tyndmyr
2009-11-21, 02:40 AM
I believe the only door you've hit so far in this hallway is J3, so that would put your next door as I5.

At the end of a gloomy, unlit, 30ft hallway, in front of the third and last door, you see a badger(D5), whom you've just awoken, and who is trundling torward you furiously.

Init: [roll0]

Demons_eye
2009-11-21, 11:42 AM
Domingo raises his scyth in wait for the animal and as soon as it gets to him he brings down his weapon as had as he can.

[roll0] Attack (Power attacking for 1)
[roll1] Damage

Demons_eye
2009-11-21, 11:44 AM
Gree forgot init
[roll0]

Tyndmyr
2009-11-23, 08:18 PM
The badger does his best to gnaw your face off.

Claw:
[roll0]
Dmg:
[roll1]

Woohoo, badger damage!

Demons_eye
2009-11-24, 05:35 PM
Domingo reels back as the things fluffy tail smashes into his face. His anger rises as he slashes at the thing with his weapon.

[roll0] Power Attacking
[roll1] Damage

Edit: Bugger :smallyuk:

Tyndmyr
2009-11-26, 10:40 AM
Face the wrath of a badger full attack!

Claws:[roll0]
[roll1]

Dmg:[roll2]
[roll3]....ie, 1 unless he gets a crit.

Bite:[roll4]

Dmg:[roll5]

Demons_eye
2009-11-26, 07:57 PM
Third times the charm

[roll0] Power Attacking
[roll1] Damage

Tyndmyr
2009-11-28, 11:46 AM
Fraid not.

Claws:[roll0]
[roll1]

Dmg:[roll2]
[roll3]

Bite:[roll4]


Dmg: [roll5]

Demons_eye
2009-11-28, 01:37 PM
By the power of gray skull!

[roll0] Power Attacking
[roll1] Damage

Tyndmyr
2009-12-01, 11:50 PM
And the badger goes down hard, resulting in 150xp for you.

Demons_eye
2009-12-02, 02:54 PM
Domingo kicks the thing off of him as he continues his journey to I8.

Thelas
2009-12-06, 04:16 PM
You see a large, cavernous room stretching 20 feet by 25 feet, dark save for flickering torches, one on each of the short walls. Two battered wooden doors are visible on the far walls. In its center is a single kobold.

DMs only

[roll0].. Come on, roll a 50...

Demons_eye
2009-12-07, 05:20 PM
"Friendly?" Domingo asks in draconic readying himself for battle.


[roll0] Init

Tyndmyr
2009-12-07, 10:48 PM
The only response you receive is a chuckle.

Init: [roll0]

Demons_eye
2009-12-09, 03:08 PM
Doming charges the kobold putting his weight into his arms in atempt to push the 'bold back then switches his footing to gain a better advantage.


Using Charging Minotar and switching to Stance of Clarity

[roll0] Str Check

Thelas
2009-12-11, 11:13 AM
This is an opposed STR check, right?
[roll0]

Demons_eye
2009-12-11, 06:11 PM
Yes and with a check of 15 I can move him 15-0=5+5+5= 15 feet back and deal 2d6+str damage, witch I do.

[roll0]


Edit: Table maybe?

{table] |A|B|C|D|E
1| | |K| |
2| | |D| |
3| | | | |
4| | | | |

[/table]

K=Kobold
D=Domingo

It seems hes rushed into a wall, does that mean he takes more or what?

Tyndmyr
2009-12-15, 12:00 AM
Not sure, but as a squishy little caster, it's not going to matter much. He turns into a kobold smear on the wall.

+300 XP.

Loot: One(1) floppy hat, 100 GP, 4 tanglefoot bags found.

Demons_eye
2009-12-15, 05:16 PM
Yay! The hat of fame! I put it on and loot the rest in my backpack. I carry the the kobold back to the orc and move on to the next door. J5

Tyndmyr
2009-12-21, 12:30 AM
You catch a tiny wheeled construct by surprise in this oddly shaped room. The room also has two doors to the right, and one to the left.

Init, if it survives: [roll0]

Demons_eye
2009-12-21, 12:27 PM
"More smashing I spouse.." Domingo says as he charges his enemy using charging minotaur.

Oppose str check tho if he is truly tinny then it might be pointless

[roll0]

Demons_eye
2009-12-21, 12:28 PM
[roll0] forgot inti sorry.

Thelas
2009-12-23, 01:30 PM
STR check:
[roll0]

Demons_eye
2009-12-23, 02:04 PM
It* is thrown back 10 feet and dealt

[roll0] Damage

Then Domingo jumps on his chance as the thing flies by and charges it (Normally) if it is still alive.

[roll1] Attack
[roll2] Damage

Tyndmyr
2010-01-01, 08:27 PM
You shatter the small construct, gaining 150 xp.

Demons_eye
2010-01-01, 09:06 PM
I think I hit all the doors in this hallway cept J10 so I will go there.

Ooc: Whoop! level up, Do I need to rest before changes or what?

Tyndmyr
2010-01-04, 08:20 PM
Nah, level up happens instantly. New spells and x/day abilities gained need sleep to prepare, though.

You open the door to a narrow, long hallway travelling north/south, with a somewhat damp, moist feel to it. The hallway is dotted with tiny mushrooms that glow faintly green. It extends 20 feet past your door to the right(south), and 35 feet to the left. It appears to be empty, but you can see five doors, spaced roughly equally apart, all leading east.

Demons_eye
2010-01-04, 08:56 PM
Domingo will take the door number [roll0]

Tyndmyr
2010-01-04, 09:04 PM
You open the door to a tight, dark hallway, 15 feet in length. The far end of the hallway has a stone door in it.

If you have darkvision or light, you see the following:
One Lemure, relaxing in the center of the hallway. You have surprise.

Init: [roll0]

Demons_eye
2010-01-04, 09:11 PM
I believe I still have my torch if that counts, if so Domingo will charge it.


[roll0] Init


[roll1] Power attacking for 1
[roll2] Damage

Tyndmyr
2010-01-04, 09:17 PM
The mindless devil turns on you, and attempts to claw you limb from limb.

[roll0]
[roll1]

[roll2]
[roll3]

Demons_eye
2010-01-04, 09:20 PM
Devil? I thought it was one of those small monkeys

[roll0] Power attack for 1
[roll1] Damage

Tyndmyr
2010-01-04, 09:30 PM
Oh good point, that's a RL animal. Eh, D&D uses some funky names for things.

'nother full attack.

Claw: [roll0]
[roll1]

Claw: [roll2]
[roll3]

Demons_eye
2010-01-04, 09:47 PM
True, true... 'nother attack from Domingo as well.

[roll0] Power attack for 1
[roll1] Damage

Tyndmyr
2010-01-04, 09:52 PM
Unless your weapon is good/silver, he's damaged, but still ticking.

Claw: [roll0]
[roll1]

Claw: [roll2]
[roll3]

Demons_eye
2010-01-05, 06:17 PM
Fraid not, another power attack for Domingo then

[roll0] Power attack for 1
[roll1] Damage

Tyndmyr
2010-01-05, 07:56 PM
No joy...the mindless brute continues to claw at you, his fury unabated.

Claw:[roll0]
[roll1]

Claw:[roll2]
[roll3]

Demons_eye
2010-01-05, 08:26 PM
might K.O. me at this rate...


[roll0] Power attack for 1
[roll1] Damage

Tyndmyr
2010-01-05, 08:41 PM
Yeah, sometimes alls it takes is some unlucky rolling.

claw:
Dmg: [roll1d4

claw:
Dmg: [roll1d4

Tyndmyr
2010-01-05, 08:42 PM
Damage for each, in order of attacks, since I can't type.


Dmg: [roll0]
Dmg: [roll1]

Demons_eye
2010-01-05, 08:43 PM
ouch.... thats a max of 8 damage and a min of 2.... come on double ones!

SONAVABITCH!

Demons_eye
2010-01-05, 08:46 PM
Well Domingo is all or nothing, Sudden Leap back and charge

[roll0] Attack
[roll1] Damage

Tyndmyr
2010-01-05, 08:55 PM
In your desperation, you manage to hack it into tiny, harmless little bits.

+300 XP, and upon looting the room, you find 900 SP.

Demons_eye
2010-01-05, 08:58 PM
Now comes the scary part, sleeping! If possible I will go back to the first room and grab both rods to block the room I am in now (Assuming it only has 1 door) other wise I go back to the first room and sleep, listening if I can.

Tyndmyr
2010-01-05, 09:00 PM
It's possible, but be aware that while the first door has solid, airtight metal doors, the other rooms have very flimsy wooden doors unless specified otherwise.

Demons_eye
2010-01-05, 09:02 PM
Hmmmm, well then first room it is, sleeping right on the door not bolted so if some one used it he wakes up.

Tyndmyr
2010-01-05, 09:03 PM
Excellent, eight hours I presume?

For reference, which door is unbarred/slept against?

Demons_eye
2010-01-05, 09:06 PM
Eight would be right, and door number [roll0] 1=top 2=middle 3=bottom

Tyndmyr
2010-01-05, 09:17 PM
Arighty.

DM info:

Random fun at night:
Hour 1: [roll0]
Hour 2: [roll1]
Hour 3: [roll2]
Hour 4: [roll3]
Hour 5: [roll4]
Hour 6: [roll5]
Hour 7: [roll6]
Hour 8: [roll7]

None can come from the north way, as it's entirely cleared. So, first mob, 1 is east, 2 is south. [roll8]

Results: Constrictor Snake to the east.
Giant Bee to the South.

Neither are aggressive mobs, so they'll just chill there until he comes through.


Nothing disturbs your rest for the full eight hours.

Demons_eye
2010-01-05, 09:31 PM
If I read this right I gain 2 HP witch is not good...... It looks as if hes staying the night a for a while. Unless some thing bothers him he will stay for 8 days fighting anything that come into the door. He prepares two greases and one sheild spell plus two Arcane Marks and a Acid Splash.

Tyndmyr
2010-01-05, 09:32 PM
You're good. The random encounter rolls were relatively kind to you(Ie, no door busting stuff showed up). =)

Demons_eye
2010-01-05, 09:38 PM
Wait? Do I gain all HP back? If not then he is bunkering down till hes back to 100%

Tyndmyr
2010-01-05, 09:57 PM
Yeah, you're good...but remember to deplete food/water stores for the number of days rested. If you run out for more than 24 hrs, I get to look up fun rules. =)

Demons_eye
2010-01-05, 10:00 PM
Well keeping the above spells Domingo goes back the way he came, alert but not vigalent, taking door number [roll0] encase its 4 [roll1] and again encase its 4 [roll2].

Tyndmyr
2010-01-05, 10:03 PM
Upon opening the door to the first hallway leading east from your starting room, you immediately spot a Constrictor Snake, slithering along in J6.

Demons_eye
2010-01-05, 10:10 PM
Its clobbering time? Domingo says and charges the thing with Charging Minotar while in Stance of Clarity.

[roll0] Strength check

Tyndmyr
2010-01-05, 10:18 PM
Not a clue what that stance does, but presumably that's good. Some sort of grapple?

Demons_eye
2010-01-05, 10:21 PM
Stance is like dodge but better, Pick a target you gain +2 AC for them only, everyone else is -2. Charging Minotar is bullrush and if you fail I do [roll0] damage and knock the person back 5 feet per 5 points I bet your str check by. If I beat it.

Tyndmyr
2010-01-07, 08:22 PM
Prolly will, in this case.

Str check: [roll0]

Tyndmyr
2010-01-07, 08:24 PM
Nifty, 7points of damage to him, plus a five(?) ft knockback.

Init: [roll0]

Demons_eye
2010-01-07, 08:30 PM
5 feet knocked back, why the init roll new enemy?

[roll0]

Tyndmyr
2010-01-07, 09:00 PM
Why? The snake intends to take a bite outta crime, that's why. :smallbiggrin:

Five foot adjust forward and bite!

Bite: [roll0]
Dmg:[roll1]

If this hits, it'll happily use it's improved grapple.

Tyndmyr
2010-01-07, 09:01 PM
Grapple check, seeing as how it'll likely be relevant: [roll0]

Grapple damage, if successful, due to constrict: [roll1]

Demons_eye
2010-01-07, 09:19 PM
[roll0]

If I fail I use one of the newly acquired Abrupt Jaunt to get out then attack the snake.

[roll1] Attack
[roll2]

Looks like I don't have to use it

Tyndmyr
2010-01-07, 09:20 PM
The snake dies, providing you with another 150xp.

Presuming you continue along to where you were previously, nothing else interrupts your travels.

Demons_eye
2010-01-07, 09:22 PM
Domingo goes down the path and opens door number 2 of 5

Tyndmyr
2010-01-07, 09:25 PM
You open the door, surprising a baboon(G13) with five feet of space between you. Your keen eyes also take in a door leading east on the far side, and a treasure chest made of stone(H13).

Demons_eye
2010-01-07, 09:29 PM
Five foot and full the baboon I guess

[roll0] Attack
[roll1] Damage

Tyndmyr
2010-01-07, 09:33 PM
You're going through encounters like candy tonight.

+150 xp. 60 GP found on the body.

Demons_eye
2010-01-07, 09:41 PM
Bold's ill for the future though, checking out the chest looting and opening the door.

Tyndmyr
2010-01-07, 09:55 PM
Chest is untrapped and open, containing 400 SP.

The door to the east opens, showing a very oddly shaped room(map enclosed to save on description)


http://travislerol.com/D&D/C15.jpg

You entered from the door on the bottom of the western wall.

You can see a grand total of two doors leading south, one door leading east, and two doors leading west. An ornate collumn is visible in G17, to which a dead, husk of a kobold is bound with a pair of manacles. You also note the presence of three stirges in the air.

Demons_eye
2010-01-08, 06:17 PM
Picking up the manacles domingo heads for the lone east door.

Tyndmyr
2010-01-16, 09:04 PM
The stirges dive at you to attack as you scoop up the manacles.

Init:
[roll0]
[roll1]
[roll2]

Demons_eye
2010-01-16, 09:28 PM
stirges?

[roll0]

Tyndmyr
2010-01-16, 09:47 PM
Yuppers, stirges (http://www.d20srd.org/srd/monsters/stirge.htm). =)

First one takes a dive at you. Due to being tiny, they have to go into your square to attack, so take an AoO on his way in.

Demons_eye
2010-01-16, 10:19 PM
[roll0] Attack
[roll1] Damage

Tyndmyr
2010-01-16, 11:24 PM
Quite dead, on to your turn.

Demons_eye
2010-01-16, 11:39 PM
Using Steel wind to attack the last two blood suckers.

[roll0] Attack
[roll1] Damage

[roll2] Attack
[roll3] Damage

Well hot damn

Tyndmyr
2010-01-17, 10:19 AM
Two hits, first one's dead, second is bloodied, but still up. He 5ft adjusts into your square and tries to attach itself to you.

Attach: [roll0]

Demons_eye
2010-01-17, 11:22 AM
No AoO? Oppose grapple or is that an attack? If its an attack he hits.

Going to post some encase as I will be gone today.

[roll0] Grapple.

If I get AoO

[roll1] Attack
[roll2] Damage

If all that fails and it does attack I will attack it on my turn

[roll3] Attack
[roll4] Damage

Tyndmyr
2010-01-17, 11:27 AM
It's basically a touch attack that results in a condition that works like grappling. 5ft adjust won't provoke an AoO, unfortunately.

Your attack fails to connect, as even though it's flat footed while attached to you, it still has 12 AC.

It spends it's turn sucking the delicious blood from you: [roll0] Con damage, then back to you.

Demons_eye
2010-01-17, 11:28 AM
Damn Con hits,

[roll0] Attack
[roll1]

Tyndmyr
2010-01-17, 11:34 AM
No luck.

It does minimum damage, since it stops drinking once it reaches 4 con drained(full o' blood), then attempts to fly away.

I believe this does provoke an AoO, so pound away.

Demons_eye
2010-01-17, 11:47 AM
It's basically a touch attack that results in a condition that works like grappling. 5ft adjust won't provoke an AoO, unfortunately.

Your attack fails to connect, as even though it's flat footed while attached to you, it still has 12 AC.

It spends it's turn sucking the delicious blood from you: [roll0] Con damage, then back to you.

If its still grappled on my turn doesnt that mean its still flat footed?

[roll0] Attack
[roll1] Damage

Tyndmyr
2010-01-17, 12:43 PM
Oh good point, I completely forgot that. You happily kill it instead then, so only the original 3 con damage.

+600 Xp, and upon looting the room, you find 310 GP and a brass mug with jade inlays worth 600GP.

Demons_eye
2010-01-17, 05:26 PM
If I can, I will take the manacles and head for the lone east door.

Tyndmyr
2010-01-17, 08:27 PM
You manage to pry the manacles lose, as the kobold as been there long enough to pose little challenge. It's amazing how much cuffs loosen up after a few weeks of being dead.

To the east: You're in a fine, marble hall, 15 feet in length(E-W), and 10 feet in width. The years have also taken their toll on this place, as water has seeped unto the floor through cracks in the wall(C18, D18 count as difficult terrain due to slipperiness). You see a door to the south in D18, and of course, the door you entered from in D17. Additionally, there's a rusty chest fastened firmly to the wall in C19.

Demons_eye
2010-01-17, 10:33 PM
Going for the chest, meanwhile can I get a map? I am flying blind with these C-18's here.

Tyndmyr
2010-01-24, 10:40 AM
http://travislerol.com/D&D/C17.jpg

You're on the far right side of the map.

The chest is trapped with Burning Hands, inflicting [roll0] fire damage, reflex DC 11 for half.

Loot inside: 250 Gp.

Demons_eye
2010-01-24, 12:42 PM
Tricky tricky, damn you traps my bane!

reflex [roll0]

Ether way I will take the D18 door, going down in a stealthy mano

Tyndmyr
2010-02-02, 01:07 AM
That's the door you came in from, so I presume you mean you're taking the other door?

Door to the south:

You see a room, twenty feet in length....ten feet in width. No other doors out, and no monsters or chests inside. However, there's no wall on the left side, merely a chasm. Peering over, you estimate it's about 40ft down, and the wall leading downward has adequate footholds and handholds for a good climber to navigate(ie, DC15 climb check). Alternatively, there's a steep, smooth rock slide visible in H19 that will take you to the bottom.

The bottom appears to be flat stone, similar to that on which you now stand. Peering in either direction, you see other similar rock chutes, one on either side, quite some distance away. You also notice the lights of what appear to be civilization to the north.

Demons_eye
2010-02-02, 06:54 PM
"Whoo!" Domingo yells as he runs down the foot hold, then heading for civilization!

[roll0] Climb

Edit: woot super climb! Nat 20 to end level 1 good sign :smallcool:

Thelas
2010-02-03, 10:53 AM
You hear an unsettling click as you reach the end of the slide, realizing you've triggered a pressure plate...but nothing happens. You feel relieved that you won't be the next person using the slide, at any rate.

The trip to town is uneventful, as this area is patrolled to keep it free of monsters, and the dwarven guards, while initially suspicious of you, allow you entrance provided you promise to behave.



Town: Underchasm
Size: Large
Population: 4,382 -95% dwarven, 2% human, 1% half-orc, 1% halfling, 1% other
Highest GP items automatically available: 3,000 GP.
Highest level spells automatically available: 2nd.
Hirelings available: Yes, dwarven.
Captain of Guard: 5th level Dwarven Warrior
Number of Guards: 43.
Total number of milita, in case of emergency: 215
Power Center Type: Magical
Alignment of power center: Lawful Good.

Highest level of each class, by type:
Adept: 4th
Aristocrat: 7th
Barbarian: 6th
Bard: 4th
Cleric: 5th
Commoner: 12th
Druid: 8th
Expert: 10th
Fighter: 7th
Monk: 5th
Paladin: 4th
Ranger: 4th
Rogue: 9th
Sorc: 6th
Warrior: 5th
Wizard: 7th

Unusual economic conditions: None.

Minion Departure Chance: 10%

What to do in town... (read if you need directions)

1) Do you have any x/day abilities? Refresh them.
2) Do you have any minions, hirelings, slaves, servants, or allies? For each, roll 1d10. On a 1, they depart.
3) Do you want to sell XP? The rate is 2 gp 5 sp per point of XP.
4) Do you want to buy items? Any item costing less than 3000 gp can be bought.
5) Do you want to sell items? The standard rate is half-price, but if it's worth a lot, expect (or do yourself) total wealth calculations (see DMG).
6) Do you want to buy hirelings? I believe rates are in your PHB.
7) Do you want to do something else? Ask-A-DM.

Demons_eye
2010-02-03, 07:38 PM
Domingo will wait and heal, then look for an underlining (Mercenary) (preferably a rouge) and goes shopping a bit. Maybe pick up a master work mace and scythe trading his golden cup. Waiting on answer before posting further.

Tyndmyr
2010-02-13, 11:42 AM
Certainly, while healing naturally, the only costs you'll incur are the relatively inexpensive charges for food and lodging, as per the DMG. All of that is quite available, what level of rogue are you looking for? (SBG is used for the hire prices of all classes not listed in Phb/dmg...they're quite reasonable for level 1 characters, but they escalate quite rapidly with levels.). Given that rogues exist up to ninth level in this city, I don't anticipate you'll have any trouble finding them if you share a language with the dwarves(at worst, you can probably get someone to translate).

Adventuring being dangerous work, though, any mercenaries will require payment for the first month in advance.

Demons_eye
2010-02-13, 06:17 PM
Certainly, while healing naturally, the only costs you'll incur are the relatively inexpensive charges for food and lodging, as per the DMG. All of that is quite available, what level of rogue are you looking for? (SBG is used for the hire prices of all classes not listed in Phb/dmg...they're quite reasonable for level 1 characters, but they escalate quite rapidly with levels.). Given that rogues exist up to ninth level in this city, I don't anticipate you'll have any trouble finding them if you share a language with the dwarves(at worst, you can probably get someone to translate).

Adventuring being dangerous work, though, any mercenaries will require payment for the first month in advance.

I would like to hire a second level rogue but can not find info on it. My languages are Common Dwarf Elf Orc and Draconic

Tyndmyr
2010-03-03, 11:20 PM
You should have no trouble finding a dwarven rogue in this town. Additionally, there's a human rogue at level 2, if you prefer to hire him.

Chapter 4 in Arms and Equipment has all the goodies with regards to hirelings, creatures, and mercernaries for stuff beyond what the DMG and SBG cover. Between those three, pretty much any conceivable arrangement is covered.

As a general rule of thumb, for levels above first, use the daily cost, and multiply it by the level. If they provide their own arms and armor, they cost extra, so it's usually more efficient to gear them yourself(you get exactly what you want, and mundane gear is cheap anyhow). Rogue is a PC class, so it's 1Gp*lvl/day. Ie, 2gp per day, and they'll want a month's payment(60gp) in advance. Gear for a level 2 rogue should be rather inexpensive as well. You can assume the default starting attitude towards you is friendly.

Demons_eye
2010-03-04, 07:05 PM
OK, after finding my dwarf friend we head out!

Getting him some Studded leather and two daggers, a Spear and a bow and some arrows.