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Tanaric
2009-11-14, 04:26 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.

Map:{table]|A_|B_|C_|D_
1|||||
2||D|||
3|||||
[/table]

There is a door at D-3, east side. Unless otherwise mentioned, all doors are sliding metal.

DM notes:1, 12, 18

Sliver
2009-11-14, 04:31 PM
Dragotron always has his Energy Shield aura on, unless deciding to shift.
His routine through out this entire maze is poking his collapsable 12' pole in front of him, pushing his wheat after that. On finding tripwires he will pass the wheat above them, push the wheat with the pole and step above the tripwire himself.
He pokes every door a few times and opens it with his pole.

And so he does with the door. He then strikes the sunrod and activates it, tying it with a some twine to the center of his pole and moving on with said routine. Passing over tripwire.

Unless everything changed and I die in a horrible way.

Tavar
2009-11-14, 09:04 PM
Once poked, the door surges with electricity, several copper wires that were hidden become obvious. After opening the door, you see a hallway that goes north 20 feet, and south past your light.

Sliver
2009-11-14, 11:28 PM
Uhh.. The hall moves from north to south? Does it just stop 20ft to the north or it bends?

Edit:

With his pole first, wheat second, D' moves north, making sure not to disrupt any tripwires.

Tavar
2009-11-15, 12:02 AM
It turns west, sorry. You find another trip wire, and manage to not set it off. Once you reach the turn, you see that the corridor continues for 40 feet before it intersects with a hallway that runs south. The Corridor continues west for another 5 ft when it intersects with a north running hallway, and then another 5 ft when it intersects with a north running hallway

Sliver
2009-11-15, 01:26 AM
Same routine, turning north in the first intersection.

Tavar
2009-11-15, 01:42 AM
Sorry, misspoke. There aren't intersections, only hallways branching off from the main one.

Sliver
2009-11-15, 01:47 AM
I kinda thought that was want you ment.. Still going north on the first branching..

And.. Uhh.. Can you supply a map if that isn't too much of a bother? I'm kinda confused right now as to where I went after leaving the first room..:smallredface:

Tavar
2009-11-15, 01:52 AM
http://i189.photobucket.com/albums/z77/Ilavator/silvermap.jpg

Here's a map. You're the red dot.

Sliver
2009-11-15, 02:01 AM
Ah I see.. Thanks..

I will turn south then, at the first branching. Same routine as always.

Tavar
2009-11-15, 04:11 PM
You find a tripwire(brown line) Also, you see the following layout.
http://i189.photobucket.com/albums/z77/Ilavator/silvermap.jpg

Note that the hallways may extend further than shown.

Sliver
2009-11-15, 11:44 PM
I turn west at the first branching then.

Tavar
2009-11-15, 11:50 PM
You see the following.
http://i189.photobucket.com/albums/z77/Ilavator/silvermap.jpg[/IMG]


The Blue circle signifies a door.

Sliver
2009-11-15, 11:52 PM
I only see bad links..:smalltongue:

Tavar
2009-11-15, 11:52 PM
Sorry. Try it now.

Sliver
2009-11-15, 11:55 PM
After poking the door to check for traps (and still same routine to approach it and all, to detect wires and pressure plates in front of it) I open the door.

I also switch to power aura instead of energy shield, and will remain with that one unless noted otherwise.

Tavar
2009-11-16, 12:10 AM
As you open the door, you see a room that's 15 ft wide(east to west) and 10ft long(north to south). The door is on the upper right, and in the lower left you see a man wearing red silk robes, with a gold and silver diadem on his head, with glowing blue eyes. As you enter, he quirks an eyebrow at you.

Sliver
2009-11-16, 12:15 AM
So I came in through the only door in this room?

Dragotron approaches the man and looks at him silently for a long moment. "Who are you?"

Sliver
2009-11-16, 12:55 AM
*nudge* whiteness

Tavar
2009-11-16, 12:56 AM
Help! They're roleplaying with the Azurin!

Tell them that RPing has no mechanical benefit and I didn't provide you with material. :smalltongue:

Initiative: [roll0]

If he wins, he'll cast a spell from the scroll.

Sliver
2009-11-16, 12:58 AM
[roll0]

Am I considered flatfooted if I lose initiative? As encounters begin the moment we see each other, I would believe I do not..:smallbiggrin:

Tanaric
2009-11-16, 01:00 AM
Yes, you're flat-footed. (http://www.dandwiki.com/wiki/Flat-footed)

Tavar
2009-11-16, 01:00 AM
Doesn't matter. He casts the spell, and a blob of energy seems to form around his left arm.

Sliver
2009-11-16, 01:07 AM
Yes, you're flat-footed. (http://www.dandwiki.com/wiki/Flat-footed)

Yet, I acted just before that, approaching him:smallbiggrin:

Anyway...

"Sapphire Nightmare Blade!"
[roll0]
[roll1]
[roll2]
[roll3]

Tavar
2009-11-16, 01:14 AM
You succeed in surprising him, but fail to connect. When he recovers, he casts a spell, and a dart of force hits you.
You get an AOO.
Concentration if attack hits:[roll0]
You take[roll1] and -4 str unless the Con check fails.

Sliver
2009-11-16, 01:17 AM
More then 15 FF AC.. darn..

[roll0]
[roll1]

Tavar
2009-11-16, 01:21 AM
And he goes down, cut in twain as he concentrated on the spell. You get 150 xp, and also a gold and silver diadem, if you so choose to take it.

Sliver
2009-11-16, 01:28 AM
I search the body if there are more scrolls or other items and the table too.

Bad sign.. Easy victory now means I will die soon:smallsigh:

I Guess there was only the door where I went in through, so I keep note of this room, put back the sword, pick the pole and exit, moving north and turning west. Same routine.

Tavar
2009-11-16, 01:33 AM
Do you just want me to skip to the next descision? IE, ignoring simple turns, trip wires, and dart traps?

Sliver
2009-11-16, 01:34 AM
Yeah, that would be great:smalltongue:

Tavar
2009-11-16, 01:40 AM
You see the following.
http://i189.photobucket.com/albums/z77/Ilavator/Douglasmap.jpg

Blue mark is a door.
Green line is dart trap.
Red lines were tripwires.

i removes part of the map to make it easier to add more. The First northern corridor goes for 80 ft all told, then east for 20, then south for 70 ft, then east for 30 before hitting the first northern corridor, and the second is only 10 ft beyond that. Both are 20ft long, and the western running hallway goes 20ft from the first corridor before it turns north. This section is 20 ft long, before it turns east for 20 ft, with a door and a hallway going north. The hallway goes 40ft before it intersects with a east west hallway, and goes at least 20 more feet, but the rest is darkness.

Sliver
2009-11-16, 01:45 AM
After poking it, I open the door (at the start of that corridor that runs north)

Tavar
2009-11-16, 01:57 AM
The room is 20 ft long(E-W) and 15 feet wide(N-S). There are what appear to be 2 humans standing around a campfire. One is only 10 ft from you, but the other is on the other side of the fire. Spot check.

Also, if you decide to attack, you get a surprise round.
Initiative if you decide to:[roll0]
[roll1]

Sliver
2009-11-16, 02:03 AM
Too bad I don't have my sword at hand, only the pole.. otherwise I would have attacked.. I draw it, dropping the pole.

So this is the elf and Mr. Toothy?

[roll0]
[roll1]

I won't tell anyone you posted in the wrong thread ;)

Tavar
2009-11-16, 02:09 AM
Thanks....:smallredface:

You realize that one of the people is an elf, the other is something else, with a row of needle like teeth behind the veil.

The Elf Charges you
[roll0]
Damage[roll1]
And because I have so many crits:
[roll2]
Damage[roll3]

Sliver
2009-11-16, 02:14 AM
I enter punishing stance and strike the elf back!

(He doesn't have an adamantine weapon right? btw, if you want to check crits then roll a d4, 1 negates crits. (light fortification))

[roll0]
[roll1]

Tavar
2009-11-16, 02:16 AM
Okay, you slice the elf in twain, but then a mist springs up, obscuring your view. Creatures next to you have concealment, further away have total. Roll listen to find them.

Sliver
2009-11-16, 02:18 AM
I put up an energy shield and ready myself to strike the enemy as soon as I spot him, as I have no real way to find him in such conditions.
[roll0] (edit: w.. what?)

Tavar
2009-11-16, 02:24 AM
You hear something in front of you, about 10 ft or so. Make a will save vs dc 14.

Sliver
2009-11-16, 02:26 AM
Darn should have saved the swift action.. (unless it is something that causes sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, or energy drain.:smallbiggrin:)

[roll0]

Tavar
2009-11-16, 02:31 AM
You're unconscious, blinded, and stunned for an in determinant amount of time. After reviving, you notice any easily lifted loot is gone(in this case, money and the loot you have so far). Gain 75 xp.

Sliver
2009-11-16, 02:36 AM
Frustrated that his gold is stolen, but happy that non of the other items suffered such fate, Dragotron promises revenge against Mr Toothy and curses his use of his swift action.

I guess again only 1 door so I move out and set north. Then west.

Tavar
2009-11-16, 02:50 AM
First off, you find a secret door! ! tap, and it completely crumbles. Inside, are 5 kobold warriors. Roll Initiative:[roll0]

Sliver
2009-11-16, 02:53 AM
"Brothers!" I shout in draconic.

[roll0]

How are they equipped?

And placed..

Tavar
2009-11-16, 01:53 PM
Each has a spear, sling, and leather armor.
At your shout, you hear them squeak "Golem!", and array themselves for battle.

map (http://www.celestine-empire.net/battlegrid/DM.php?sessionID=Silver)

Sliver
2009-11-16, 01:59 PM
Aura: Energy Shield.
Stance: Punishing Stance.
Were on before.

Dragotron runs forward and swings widely towards two of the kobolds, "Steel Wind!"

[roll0]
[roll1]
[roll2]
[roll3]

Being the first to act, they should be caught FF and have no AoO against me. If they do, I soak it up..

Tavar
2009-11-16, 02:04 PM
Unfortunately, both of your attacks miss, though the first at leas manages to touch his armor. The kobolds respond with decent, if unoriginal tactics, attempting to surround you.

Attack:[roll0]
Damage:[roll1]

Attack:[roll2]
Damage:[roll3]

Attack:[roll4]
Damage:[roll5]

Attack:[roll6]
Damage:[roll7]

If I'm correct, they take 1 energy damage for each successful melee attack, right?

Sliver
2009-11-16, 02:10 PM
Nah, its 2 acid damage.

The second kobold's attack connects, but Dragotron shrugs it off completely.

"Poor brothers of the scale! Why you even try?"

Dragotron uses a swift action to recover his maneuvers and attacks the already injured kobold.

[roll0]
[roll1]

Tavar
2009-11-16, 02:17 PM
You take it's head off. Meanwhile the other finally get into flanking positions.
Attack:[roll0]
Damage[roll1]

Attack:[roll2]
Damage[roll3]

Attack:[roll4]
Damage[roll5]

Attack:[roll6]
Damage[roll7]

Edit: how much dr do you have again?

Sliver
2009-11-16, 02:20 PM
3. They all miss.

Steel Wind again!

[roll0]
[roll1]
[roll2]
[roll3]

Tavar
2009-11-16, 02:22 PM
You kill another one.

Attack:[roll0]
Damage[roll1]

Attack:[roll2]
Damage[roll3]

Attack:[roll4]
Damage[roll5]

Sliver
2009-11-16, 02:25 PM
Dragotron laughs as another one gets hit by his acidic aura without penetrating his defense, striking at him.

[roll0]
[roll1]

Followed by a growl "You won't be able to survive much longer, you have no chance brothers. Can't you see that?"

Tavar
2009-11-16, 02:28 PM
You miss.

Attack:[roll0]
Damage[roll1]
Attack:[roll2]
Damage[roll3]
Attack:[roll4]
Damage[roll5]

Sliver
2009-11-16, 02:30 PM
The third kobold manages to penetrate Dragotron's defense, but not his armor, suffering acid damage.

Same injured one that flanks.
[roll0]
[roll1]

Tavar
2009-11-16, 02:32 PM
You cut him down, and now you are no longer flanked, not that it matters much.

Attack:[roll0]
Damage[roll1]

Attack:[roll2]
Damage[roll3]

Sliver
2009-11-16, 02:34 PM
Blows glancing off without harm, Dragotron swings at the not injured kobold.

[roll0]
[roll1]

Turning to the one left: Surrender and join me, scaled brother!

Tavar
2009-11-16, 02:35 PM
You kill it, but the final one attempts to kill you.

Attack:[roll0]
Damage[roll1]

Sliver
2009-11-16, 02:37 PM
"So be it"

[roll0]
[roll1]

"Grrr"

Sliver
2009-11-16, 02:48 PM
"Lets end this!"

If he will attack and hit and survive, or just miss...

[roll0]
[roll1]

W.. Why?

Tavar
2009-11-16, 02:55 PM
Fail.

Attack:[roll0]
Damage[roll1]

Edit; good lord. I'm calling this combat. Even if he does hit you, he kills himself, and he can do at max 5 damage. He's dead. Go on.

Sliver
2009-11-16, 02:57 PM
Well, then the rolls I gave come in here, then you roll again, so roll twice.. or 3 times if needed, as I shall roll again (and never will roll twice in a row again..)

[roll0]
[roll1]

GAH..

Roll 3 times, if any of those hit he takes 2 damage.. Then my turn..

Sliver
2009-11-16, 03:04 PM
I search the bodies and room then:smallbiggrin:

Tavar
2009-11-16, 03:16 PM
they each have 1 spear, 1 suit of leather armor(small). Also, they all together have 100 sp, mwk shortspear(meduim), mw manacles, 2 alchemists fire, and 30 pp, and 106 gp.

Sliver
2009-11-16, 03:22 PM
Picking up most loot and his pole, Dragotron sets out of the room and north, in his usual routine, feeling sorry for the scaled ones, but wondering how much XP was this battle worth. *whistles*.

He shall head west at the turn.

Tavar
2009-11-16, 03:28 PM
Well, you continue going west, then north, then east. You find a door on the south side of the hallway, or you can continue down the hallway, though it turns north not to far along.

Sliver
2009-11-16, 03:30 PM
So.. no xp for the kobolds?

I will open the door then, after the normal routine.

Tavar
2009-11-16, 03:34 PM
Right. You get 150 xp.

opening the door, you see a elaborate(gilded, gem-studded, platinum-filligreed chest) chest in the lower right.

Sliver
2009-11-16, 03:37 PM
Hmm.. Dragotron unscrews a piece of his pole, throwing the 2' part at the chest to check if it is a trap.

Tavar
2009-11-16, 03:38 PM
It hits the chest, and the chest vanishes with an audible pop. The part of the pole now rests in the square.

Sliver
2009-11-16, 03:40 PM
Wonders what he did accomplish, Dragotron uses his pole to find where it is safe to step and moves to gather the thrown piece back. After taking it and screwing back in place, he will move out again and head north.

Tavar
2009-11-16, 03:42 PM
You find that every square on the way to the pole is trapped, except the square with the pole in it. The traps are simple dart traps, each one only firing once.

Sliver
2009-11-16, 03:44 PM
Tripwire or pressure plate?

If wire, I will just step above. if pressure plate I will trigger from a distance (using the pole or wheat).

Taking the piece of pole and heading out.

Tavar
2009-11-16, 03:45 PM
Okay. Wire, though if you trigger it from a distance the dart hits the square, not you. In any case, you get the pole, and return to the door.

Sliver
2009-11-16, 03:47 PM
And moving on north..

Tavar
2009-11-16, 03:50 PM
You turn west, and realize that to continue this way is to leave this dungeon. Do you wish to go, or remain?

Sliver
2009-11-16, 03:52 PM
Second floor? Not yet then..

Taking note of this place for quick return, Dragotron decides he wants to examine the unexplored areas and heads back.

Tavar
2009-11-16, 03:55 PM
You return to the 4 way intersection. You've come from the south, and you've gone west. Only North and east remain.

Sliver
2009-11-16, 03:57 PM
I shall move north at this time.

Tavar
2009-11-16, 03:59 PM
From the intersection, you go north 30 ft, east 30 ft, south 30 ft, and east 50ft. The hall then runs north for 40ft, with a doorway 20ft up on the western side, and two hallways, 30 and 40 ft up, both going east. At the end of the 50 ft section, there is also a door.

Sliver
2009-11-16, 04:02 PM
I shall open the first door then.

Tavar
2009-11-16, 04:09 PM
You see this (http://www.celestine-empire.net/battlegrid/DM.php?sessionID=douglas). You have surprise. [roll0]

Sliver
2009-11-16, 04:11 PM
douglas? Is that for me? Are you sure you didn't mix up a few campaigns? I noticed the last description you gave me was the same as in another neverending dungeon game..

Tavar
2009-11-16, 04:14 PM
It's the same map. Waste not, want not. Especially since that game has the exact same map and all. Why shouldn't I reuse lines.

Edit: anyways, it should have you, three elves, and a fire on it. You see, that, right?

Sliver
2009-11-16, 04:18 PM
Just making sure.. Didn't want to attack douglas by mistake:smallwink:

I will draw the longsword and use Steel Wind on my turn if I have 2 elves to kill, normal strike if only one within reach (I guess I can't use the surprise round really..)

[roll0]
[roll1]
[roll2]
[roll3]

Tavar
2009-11-16, 04:22 PM
The elves see you, and draw bows, peppering you from range, and moving out of your line of sight.

[roll0]
[roll1]
Miss on a 1[roll2]

[roll3]
[roll4]
Miss on a 1[roll5]

Sliver
2009-11-16, 04:26 PM
Uhh forgot initiative..

[roll0]

Anyway, their attacks glance off my armor, I move to the nearest one and strike..

[roll1]
[roll2]

Tavar
2009-11-16, 04:28 PM
You kill him. The others move into flanking positions, drawing longswords.


[roll0]
[roll1]
[roll2]
[roll3]

Sliver
2009-11-16, 04:30 PM
Their attacks fail and Dragotron responses with Steel Wind (as I assume the maneuver wasn't used before..)

[roll0]
[roll1]
[roll2]
[roll3]

Tavar
2009-11-16, 04:33 PM
Miss.

[roll0]
[roll1]
[roll2]
[roll3]

Sliver
2009-11-16, 04:35 PM
Same there.. Recover and strike.

[roll0]
[roll1]

Tavar
2009-11-16, 04:36 PM
Kill!
[roll0]
[roll1]

Sliver
2009-11-16, 04:37 PM
"So you are willing to die.."

[roll0]
[roll1]

Sliver
2009-11-16, 04:39 PM
'Cuz I'm curious..

confirm:
[roll0] Bah.. too bad :smallbiggrin:
[roll1]

Anyway, award time! After getting the XP and loot I am off to sleep, back in about 8 hours.

Tavar
2009-11-16, 04:41 PM
150 xp, and 300 gold. Also, they each have 1 longsword, 1 longbow, 1 studded leather, and 20 arrows.

Sliver
2009-11-17, 01:00 AM
Okay.. Taking the gold, Dragotron leaves to explore the other room.

Tavar
2009-11-17, 12:42 PM
You reach the door. Listen check, and what do you do?

Sliver
2009-11-17, 12:47 PM
Pull out the sword, ready to charge, poke the pole at the door and open it.

[roll0]
[roll1]

Tavar
2009-11-17, 01:13 PM
As you poke the door, electricity flares, blah blah blah, okay. Once you open the door, you see...Inky darkness. And now you hear chittering. What do you do?

Sliver
2009-11-17, 01:17 PM
"Are you scared? hiding?" I enter the room and ready to strike if I see something.

(Energy Shield, Punishing Stance)

I guess every turn a listen check.. [roll0]

Tavar
2009-11-17, 01:19 PM
Fort save vs DC 13. If you fail, [roll0] cold damage and 1 str damage.

Also, Initiative:[roll1]

Edit: you can hear 1 source 5ft to your right, one to your left, and one right in front of you.

Sliver
2009-11-17, 01:23 PM
(Might think I would encounter more things that don't effect warforged..)

[roll0]

I will try to catch the one in front and right with steel wind

[roll1]
[roll2]
[roll3]
[roll4]

You may roll the miss chance.. lower both attacks and damages if failed save (I guessed I will fail.. Targeting my best save most of the time has the best chance to succeed..)

Tavar
2009-11-17, 01:29 PM
Do I need to roll 2 mischances, or just one? Eh, I'll do to, and if necessary, just ignore the second one.
[roll0]
[roll1]

What appear to be red eyed squirrels attack you, attempting to nibble at your ankles. You get an AOO against one when they move into your square.
[roll2]

[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

1=misses. The squirrels can only do 1 damage, so you're safe, for now.


Edit: okay, you kill them all. Yes, all. The first dies to your attack, and the other two die from you're energy shield. Gain 150 xp and 300 gp.

Sliver
2009-11-17, 01:34 PM
That.. Was fast.. Too bad I have no idea how to get rid of that strength damage.. I will turn the Vigor aura to heal a bit. Do I find anything else in the room? Is there still darkness? What creates it?

Tavar
2009-11-17, 01:39 PM
The darkness stays for some time, the ends, obviosly some sort of spell. There's nothing else in the room, so it's safe to assume the creatures had something to do with it.

Sliver
2009-11-17, 01:42 PM
Dragotron grumbles, picks up his stuff and then goes to look for something else to kill. If I cleared this part I will go back and turn.. Was it east?

Tavar
2009-11-17, 01:46 PM
Yes. East leads back already explored parts. specifically, the long hallay that had 3 hallways branching off from it: 1 south and 2 north. The northern ones make a loop.

Sliver
2009-11-17, 01:51 PM
Did I explore everything left? I would have went somewhere to fix me up but taking 10 will net me 0 and with my luck it would be wasted 8 hours if I tried to roll...

If I explored everything I will take a trip around this floor and then move on..

Tavar
2009-11-17, 01:54 PM
Does this mean you're taking 20 on every square, or just walking the halls?

Sliver
2009-11-17, 01:56 PM
Just walking and poking, not taking 20.. More like 10..

Tavar
2009-11-17, 02:03 PM
Nothing new is found. Congratulations, you made it through the first floor!

Sliver
2009-11-17, 02:05 PM
Whats my prize?:smallbiggrin:

I move on!

Tavar
2009-11-17, 02:09 PM
Surviving.

Oh, and this is where we'll stop for now. I don't have any information on what happens next.

Tavar
2009-11-19, 03:17 PM
Okay, new information. The magic shop buys pretty much everything at half price, and sells whatever you want. After you're ready, post and I'll start the next part of the dungeon.

Sliver
2009-11-19, 11:44 PM
I sell the masterworked shorspear (150.5gp?) and masterworked Manacles(25gp?) and buy 2 potions of lesser restoration (600gp?) and 5 potions or oils of repair light damage (5X50gp?)

Tavar
2009-11-20, 12:23 AM
Those look right to me. Anything else?

Sliver
2009-11-20, 12:25 AM
Unless that thing can sell me a personal trapmonkey, nothing at the moment. Dragotron will be proud he has taken the team this far and will explore until his horrible death, so that those that come after him will know better. I move on!

Tanaric
2009-11-20, 12:26 AM
*rubs hands together gleefully*

...what? I'm not allowed to be happy at the prospect of impending PC deaths?

You're no fun. :smallfrown:

Sliver
2009-11-20, 12:28 AM
This impending death of yours is expected! And talking to yourself will scare us not! *starts working on a new character* level 2 standard wealth you say?

Tavar
2009-11-20, 12:28 AM
You find yourself in a room with a central pillar(1 5ft square). The walkable portion of the room is only 5ft wide. There is a door in the north west corner, on the northern portion of the wall.



*rubs hands together gleefully*
...what? I'm not allowed to be happy at the prospect of impending PC deaths?
You're no fun. :smallfrown:
Wait, really.:smallconfused:

Darn, I guess I've been going about this all wrong...

Sliver
2009-11-20, 12:30 AM
I strongly poke the pillar!

Tanaric
2009-11-20, 12:32 AM
The ceiling falls in and you die.

Okay, sorry. I'm going back to my seat to watch, now.

Tavar
2009-11-20, 12:33 AM
Nothing happens.

Or Does it?....
....
....

Okay, seriously, nothing happens.

Now I'm going to go back to writing my post for your game.

Sliver
2009-11-20, 12:45 AM
[roll0]

OK, I poke and open the door!

Tavar
2009-11-20, 12:51 AM
You find a backpack!

Sliver
2009-11-20, 12:54 AM
Examine Backpack
Destroy Backpack
Ignore Backpack


Hmm... I choose number 1, with a pole first.

Tavar
2009-11-20, 01:08 AM
You find a couple cracked vials and one whole one, containing a milkly white liquid.

Sliver
2009-11-20, 01:15 AM
I take the cracked vials and keep the whole one in the backpack. I then put the backpack on the end of the pole and continue with my old routine!

Tavar
2009-11-20, 01:16 AM
[roll0]
[roll1]

Tavar
2009-11-20, 01:19 AM
Confirmation:
[roll0]
[roll1]

If that misses, take the first damage. If both hit, take both damages.

Twenty feet north from the door, you discover a ray of frost trap. Unfortunately for you, the designer considered the 10ft pole approach, and it targets the nearest creature.

Sliver
2009-11-20, 01:21 AM
[roll0] double 20 in a row... no dice, fine.. I take 4 damage or you roll another one to see if I just die??

If you don't, please don't, then Dragotron looks at his iced body and puts on his Vigor aura, fixing the damage in less then half a minute, and moving on with same backpack-on-a-pole followed by wheat routine. I SHALL NOT GIVE UP!

Tavar
2009-11-20, 01:24 AM
Lucky we're not playing with the 3 crits equals death rule...
So, four cold damage to you.

Sliver
2009-11-20, 01:26 AM
That rule only favors the death trap. It doesn't need any more rules in it's favor.

As said, I put up the Vigor, regain those 4 hp and continue.

Tavar
2009-11-20, 01:30 AM
The hallway turns east, and coninues in that way for over 60 ft. After only 30ft, though, you encounter another ray of frost trap.
[roll0]
[roll1]

Should I just assume that you use vigor to soak up the damage and continue on your way?

Sliver
2009-11-20, 01:33 AM
Unless those things can do 8 damage a hit, I can take it. You know what they say, if you can't stand the cold, you should stay away from the freezer...

Yeah, I soak it, heal back and move on. You can't really survive in this dungeon without ways to ignore damage huh?

Tavar
2009-11-20, 01:40 AM
Right, but does this mean I can skip these traps in the future unless you're in combat? Cause, I mean, it would really, really speed things up.

Sliver
2009-11-20, 01:42 AM
I understand that these traps are common on this floor huh?:smalltongue:
Yes, you may just note how many I trigger and ignore. I am at 8 hp unless I drink up a repair potion..

Tavar
2009-11-20, 01:46 AM
okay, you hit 1 more frost trap and an acid splash trap, and have gone a total of 110 feet from the turn. You now have a choice: you can go south(hallway extends past sight, there is a branching off to the west 10ft in and a branching off east 60ft in) or continue East(there's a branch that goes south 50ft in, and it continues past sight).

Sliver
2009-11-20, 01:51 AM
To the south! I point there and go.

Tavar
2009-11-20, 02:01 AM
Immediately after doing so, you here a click, and a greenish spirit begins to dance 15 ft up in the air.

Also, 10ft into the corridor you find a dart trap. You notice that the dart is coated with something.

Choice: south or west?

Sliver
2009-11-20, 02:06 AM
South, turning only if I can't go south any more. Do I find the dart trap, or trigger it?

Tavar
2009-11-20, 02:16 AM
Found it by triggering it with the 10ft pole. After going down the hallway for 80ft, you pass a west bound hallway. After 110ft, you pass a recessed doorway to your east. After 120, you find another dart trap, again coated with something, and another spirit trap 5 ft later. After 160 ft, it turns west. After 10ft, you have a door to the south. The hallway continues into the distance.

Sliver
2009-11-20, 02:23 AM
I go to the last notified door and open it with the pole.

Tavar
2009-11-20, 02:31 AM
Will save dc 14.

Sliver
2009-11-20, 02:40 AM
[roll0]
+8 if not FF, using Moment of Perfect Mind.

YAY!

Sliver
2009-11-20, 03:30 AM
*nudge* I'm not dead yet.. Right?

Tavar
2009-11-20, 10:12 AM
Sorry, I made a mistake: I'm actually not sure of the DC. I'm asking for confirmation at the moment.

Tavar
2009-11-20, 12:15 PM
Okay, confirmation:
A wave of color washes over you, but you manage to resist it.
[roll0]

What do you do?

Sliver
2009-11-20, 12:26 PM
I look into the room?

[roll0]

Tavar
2009-11-20, 12:36 PM
You see what looks like a storm clout hovering in the middle of the room, but unlike most such clouds, this one has indistinct features(it's a storm elemental). The room is 30ft(e-w) by 50ft(N-s). There is a door directly opposite your door, and one 10ft east of that door. Also, on the western wall there is a door 20ft down the wall, and one 30ft down, with the same setup of doors on the western wall.

The storm elemental is 30ft away from you in a straight line.
Int:[roll0]

Sliver
2009-11-20, 12:55 PM
[roll0] Storm inbound!

Darn it..

Tavar
2009-11-20, 01:30 PM
Fort save vs dc 12 to halve [roll0] sonic damage
Ref save vs dc 12 to halve [roll1] electric damage

Sliver
2009-11-20, 01:35 PM
If I fail that Reflex I'm screwed.. And I am FF so I don't get my bonus from int.. darn.. don't fail me now...

[roll0]
[roll1]

YEEEEEEEEEEESSSSSSSSSSSSSS!!!!
Is it rounded down or up?

Tanaric
2009-11-20, 01:38 PM
Minimum damage is 1.

Edit: And the 9 rounds to 4, IIRC.

Tavar
2009-11-20, 01:38 PM
Rounded down, minimum 1 damage, so 5 damage total.

Sliver
2009-11-20, 01:41 PM
I switch to vigor and I guess the elemental didn't move, so I charge..

[roll0]
[roll1]

Oh pretty please dice gods, oh please!

Tavar
2009-11-20, 01:44 PM
And it's dead. I think that's 300xp for you.

Tanaric
2009-11-20, 01:46 PM
It's 300, yes. I just realized that I forgot to specify that.

Tavar:Did you catch the links to the two new floor 1 threads you have going?

Tavar
2009-11-20, 01:51 PM
Nope. can you give them to me now?

Tanaric
2009-11-20, 01:53 PM
Somewhere here. Scroll down. (http://www.giantitp.com/forums/showpost.php?p=7348180&postcount=607)

Sliver
2009-11-20, 02:00 PM
Dragotron crashes to the ground, that was intense, but his martial powers didn't fail him, and even though he was surprised by the storm, he managed to dodge its full force, successfully saving his plating.. He waits to repair some of the damage the storm caused, cursing Mr Toothy, as if he would just die, he would be up a level by now. Then he reads the room description again and walks to the door opposed of the door he came through.

But he is sad due to the "no loot" thingie..

Tavar
2009-11-20, 02:17 PM
Actually, you should have... 600gp. Congrats.

You open a doorway, leading to a short hallway and another door. What do you do?

Sliver
2009-11-20, 02:20 PM
I drink a potion of repair damage and open up the door.

[roll0]
[roll1]
[roll2]

Tavar
2009-11-20, 02:27 PM
No checking for traps or anything?

Sliver
2009-11-20, 02:29 PM
Only the normal method. I have a bag on that pole now!

Tavar
2009-11-20, 02:36 PM
Listen check:[roll0]

Tavar
2009-11-20, 02:38 PM
Opening the door, you see a blink dog in the middle of a 30 by 50ft room. Roll initiative[roll0]

Sliver
2009-11-20, 02:41 PM
I think he wins, as I got a 4..

Tavar
2009-11-20, 02:46 PM
The blink dog becomes blurred, and charges you for [roll0] and [roll1]. You have a 20% miss chance.

Sliver
2009-11-20, 02:50 PM
I take 2 damage and strike the dog!

[roll0]
[roll1]
[roll2]

And a miss.. Should I note that I returned the energy shield as always after getting the healing from vigor aura or is it to late to remember now and I need to use the swift this turn?

Tavar
2009-11-20, 02:55 PM
Swift action this turn. Assuming that you do so, however, the dog continues to attack. [roll0]
[roll1]
It then teleports away, appearing in the middle of the room, but not in a position which allow you to charge it.

Sliver
2009-11-20, 02:57 PM
Where I can not charge it? Too far or because of the battle grid?

I will ready to strike him as he comes back then.

Tavar
2009-11-20, 03:04 PM
You don't have a direct line. here, just a second. map (http://www.celestine-empire.net/battlegrid/DM.php?sessionID=blink). Does that change your action?

Sliver
2009-11-20, 03:07 PM
If I can 5ft step into the room and ready an action to attack, I do so. Else, I only ready the attack.

Tavar
2009-11-20, 03:10 PM
Okay, it charges. [roll0]
[roll1]

Make your readied action and attack, please.

Sliver
2009-11-20, 03:12 PM
[roll0] it is +5 instead of +4, but I guess it should be a hit anyway:smalltongue:
[roll1]
[roll2]

Tavar
2009-11-20, 03:15 PM
The dog looks half dead, but it tries to attack again: [roll0]
[roll1]

Sliver
2009-11-20, 03:16 PM
A horrible miss!

[roll0] my rolls seem to be only a bit better...
[roll1]
[roll2]

Tavar
2009-11-20, 03:22 PM
It teleports more than 20ft and charges Attack[roll0]
[roll1]

Sliver
2009-11-20, 03:25 PM
"Who is a good doggie?"

I wonder how longer will this take..

[roll0]
[roll1] damn you miss chance!
[roll2]

Tavar
2009-11-20, 03:34 PM
"Bark"
It does the same thing.
[roll0]
[roll1]

Sliver
2009-11-20, 03:36 PM
Hit, no damage to me, 2 damage to him. He should be almost done by now..

[roll0]
[roll1] bah failed on both fronts. If I'm lucky it will hit for no damage and die.
[roll2]

"Come on good doggie! who wants a hard snack?"

Tavar
2009-11-20, 03:40 PM
[roll0]
[roll1]

It's unconcious now.

Sliver
2009-11-20, 03:43 PM
Really? We handwave my 17ac? I get damage? Ohh he was staggering already?

XP? Loot? I should level up now.. Can I count the dog as an ally to heal him with vigor till he wakes up (should have 0 or 1 hp) to see if he wants to be my pet?

I will heal him till he wakes. He is fairly intelligent so I make random symbols to try and make him understand I want to work together (something like "you. me. together" I also speak slowly and loudly while doing so.

Tanaric
2009-11-20, 03:52 PM
It's an enemy, and will stay an enemy unless you get some crazy Wild Empathy going on. You can heal it if you want, but defeating it again won't get you xp.

Sliver
2009-11-20, 03:54 PM
Blink dogs are magical beasts.. I don't think Wild Empathy would work on him.. That is why I try diplomacy! with the benefit of healing him back and besting him in a duel, I should be able to catch him in my pokeball..

Tavar
2009-11-20, 03:54 PM
It was at 0, 600gp, 300 xp, and...no.

Sliver
2009-11-20, 03:56 PM
Note to self: buy pokeballs.

Note to self: level up time. We don't get fully healed right?

I'm out. Will post here when done with character sheet.

Tanaric
2009-11-20, 03:56 PM
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Just so you know.

Carry on.

Tavar
2009-11-20, 04:02 PM
Oh, wait, you're a druid? Crap, I really need to check this stuff. Then....sure. I'll allow it.

Edit: but since he's not a druid...

Tanaric
2009-11-20, 04:06 PM
Where'd my [/sarcasm] tags go? :smallfrown:

Sliver
2009-11-21, 12:18 AM
Ok, rolling for hp and I'm done.. Hate this level, couldn't find something that works well for me and got almost no benefits...

[roll0]

Tanaric
2009-11-21, 12:18 AM
HP is averaged, per the arena rules.

Sliver
2009-11-21, 12:20 AM
Missed that.. And I rolled high.. I know it was on purpose you dice gods... you... ok then 6.5 instead of 10 on the roll..

Done.

Tavar
2009-11-21, 01:52 AM
Well, choose your exit: on the same wall as a you entered from, 30ft east there is another door. On the southern wall, there is only one door, 20ft west of the eastern wall.

Sliver
2009-11-21, 01:54 AM
I head south again!

Tavar
2009-11-21, 01:57 AM
Opening the door, you find a 5 ft tall and 15ft wide forayer, with another door in front of you. Touching this makes a wave of color come out at you. roll will, dc 14.

Sliver
2009-11-21, 02:00 AM
I hope I am not considered FF when dealing with doors that I suspect are trapped...

[roll0]

Tanaric
2009-11-21, 02:01 AM
Unless you found the trap before you set it off, you are. You had no idea it was coming, hence, it catches you flatfooted.

Sliver
2009-11-21, 02:03 AM
"There may be a trap there" *pokes with pole* "Whoa a trap! I did not expect that!!" I activated a trap of the same kind just a minute ago...

Well, if no MoPM (that I took so that I would not fail will saves every time...) then I failed the save.. surprise.. I have +1 will..

Tanaric
2009-11-21, 02:05 AM
Suspecting that there's a trap and being aware of the trap are different things.

You might suspect that there's a rogue in the bushes beside you, but he still catches you flatfooted if you don't see him.

Sliver
2009-11-21, 02:09 AM
So I'm out for a few rounds.. Did I lose anything?

Tavar
2009-11-21, 02:10 AM
Nope. Opening the door, you see a room with 4 chests in it.

Sliver
2009-11-21, 02:11 AM
I turn back, take the body of the blink dog and hurl it at the first chest!

Tavar
2009-11-21, 02:12 AM
It hits, and the chest thumps.

Sliver
2009-11-21, 02:13 AM
I repeat the process with the other chests and then bash the first one with my flail.

Tavar
2009-11-21, 02:14 AM
nothing happens, The first bashed chest reveals nothing.

Sliver
2009-11-21, 02:19 AM
I do the same with the second and fourth chest. The third chest I will try to open with the pole from 12ft away.

Tavar
2009-11-21, 02:22 AM
Ouch. Just a second. What's the rules for breaking items? Like, say you're bashing open a chest with them in it?

Sliver
2009-11-21, 02:23 AM
NWN lets me keep the stuff intact:smallbiggrin:

Tavar
2009-11-21, 02:25 AM
And NWN 2 has stuff break.

Sliver
2009-11-21, 02:27 AM
Really? I don't recall such thing.. Anyway, I am not aware of any RAW ruling that stuff inside might get hurt.. Tanaric?

Tanaric
2009-11-21, 02:34 AM
Not off the top of my head, though I'd advise scanning the PHBs, DMGs, and Dungeonscape.

Sliver
2009-11-21, 02:37 AM
Well, looking at the table of contents on those books reveals nothing container related. Google didn't help as well..

Tavar
2009-11-21, 02:42 AM
I'm just going to make an off the cuff ruling, then. I'm going to say that fragile items break, others don't. In this case, you smash several vials of what looks to be acid. On the other hand, there's a finely crafted suit of leather armor in it as well. The forth breaks without incident. The Third also opens without incident, and inside are three alchemist fire flasks, a amethyst crystal(100gp), and a gold bracelet(40gp).

Tanaric
2009-11-21, 02:44 AM
I agree with this, whether or not it happens to be RAW. Anything will less than hardness 3 or 5 hitpoints should break from a thorough chest smashing. I will, however, do some research on the actual rules legality of said smashing and breaking.

Sliver
2009-11-21, 02:47 AM
Fair enough.. I pick up the items, the body of the dog and return to the room where I defeated it, then I go to the other door that is left, throw the body at it and move on.

Updated routine:

Pushing sack of wheat with leg as far as I can and throwing the dog at doors from distance. I wanted to use the dog, if not as an ally then..

Tavar
2009-11-21, 02:51 AM
Nothing happens. You open the door, and enter an east west hallway. In fact, it looks like it links up with the Storm elemental room. 5ft to your left is another door.

Sliver
2009-11-21, 02:55 AM
I start getting confused about this map..

I go to the door at my left then..

Tavar
2009-11-21, 02:57 AM
Wait. Crap. not your left. Your right....

You know what, the door is to the east.

Sliver
2009-11-21, 02:58 AM
Is there a chance to see a map or something?:smalltongue:

Tavar
2009-11-21, 02:59 AM
maybe. Let me work on it.

Tavar
2009-11-21, 03:19 AM
okay, here's the map.
http://i189.photobucket.com/albums/z77/Ilavator/floor2sliver.jpg

Sliver
2009-11-21, 03:23 AM
Ah Thanks. I do my routine on the door to room 14 then, assuming that is the door to the right you mentioned..

Tavar
2009-11-21, 03:24 AM
Yep. Inside, you find 3 attack dogs, already growling.
[roll0]

Sliver
2009-11-21, 03:26 AM
"More doggies!!"

[roll0]

Tavar
2009-11-21, 03:32 AM
They attack, the first charging and the other's moving to assist.
[roll0]
[roll1]
If it hits, [roll2] trip attempt. If successful, you're prone.

The others also attack, but their position gives you cover(this is factored into the attacks):
[roll3]
[roll4]
If it hits, [roll5] trip attempt. If successful, you're prone.


[roll6]
[roll7]
If it hits, [roll8] trip attempt. If successful, you're prone.

Sliver
2009-11-21, 03:37 AM
The last attack hits, hard.. I take 6 damage and it takes 2..

[roll0]

Sliver
2009-11-21, 03:40 AM
Uhh.. I stand up taking the AoO and hoping not to die... Using Steel Wind to strike 2!

[roll0]
[roll1]

[roll2]
[roll3]

Tavar
2009-11-21, 03:43 AM
AOO's
[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

And which one is each attack going for? Say that there are 3 dogs. Dog 1 charged you. Dog 2 missed. Dog 3 hit and tripped you.

Sliver
2009-11-21, 03:46 AM
2 and 3. 3 hits again and deals 4 damage, getting 2 in return. After my attack I switch to vigor aura.

Tavar
2009-11-21, 03:48 AM
Unfortunately, both attacks miss(the +4 to ac due to cover is killer).

The dogs yet again attack:

[roll0]
[roll1]
Trip[roll2]

[roll3]
[roll4]
Trip[roll5]

[roll6]
[roll7]
Trip[roll8]

Sliver
2009-11-21, 03:50 AM
They have cover against me but I don't have cover against them?

Tavar
2009-11-21, 03:51 AM
You're right, I forgot to include that in the last one. Reduce those last 2 attack by 4.

Sliver
2009-11-21, 03:55 AM
I strike at dog 1, recovering maneuver.

[roll0]
[roll1]

Tavar
2009-11-21, 03:57 AM
Miss, and they attack again.


attack[roll0]
Damage[roll1]
tripe[roll2]

attack[roll3]
Damage[roll4]
tripe[roll5]

attack[roll6]
Damage[roll7]
tripe[roll8]

Sliver
2009-11-21, 03:59 AM
Good thing you roll well on the trips that miss..

Steel wind on dog 1 and 3

[roll0]
[roll1]

[roll2]
[roll3]

Dog 1 should be dead.. I want to 5ft step west down the hall, if that is possible.

Tavar
2009-11-21, 11:38 AM
The first dog falls, and you move down the corridor, but the dogs follow.
[roll0]
[roll1]
[roll2]

Sliver
2009-11-21, 11:41 AM
The dog hits for 1 damage (no damage for him due to vigor aura instead of energy shield). Why is the last roll? I assume only 1 can strike at me in the hall..

I strike

[roll0] awww
[roll1]

Tavar
2009-11-21, 11:44 AM
It's the free strip.

They repeat:
[roll0]
[roll1]
[roll2]

Sliver
2009-11-21, 11:46 AM
ahh forgot it.. So I will roll for the last one and if I fail then I stand up before my attack so it gets an AoO..

[roll0]

It was a miss, so I strike

[roll1] aww not again...
[roll2]

Tavar
2009-11-21, 11:53 AM
Neither of us can catch a break, can we?

[roll0]
[roll1]
[roll2]

Sliver
2009-11-21, 11:55 AM
No, not yet...

[roll0]
[roll1]

AHA!

Tavar
2009-11-21, 11:57 AM
And the dog is still up.


1d20+2

Tavar
2009-11-21, 11:59 AM
Rerolling trip attempt:
[roll0]

Sliver
2009-11-21, 11:59 AM
1 hp short.. darn it... I take 5 damage

[roll0]

[roll1]
[roll2]

"Who is the baddest dog now?!"

Tavar
2009-11-21, 12:02 PM
You cut that one down, but now the last one comes forward.
[roll0]
[roll1]
[roll2]

Sliver
2009-11-21, 12:04 PM
Hope I wont fail like he did...

[roll0]:smallsigh:
[roll1]

Tavar
2009-11-21, 12:46 PM
So close, too.
[roll0]
[roll1]
[roll2]

Sliver
2009-11-21, 12:51 PM
1 damage. I will probably fail the next roll so it gets an AoO too..

[roll0]


[roll1] :smallannoyed:
[roll2]

Tanaric
2009-11-21, 12:54 PM
Oh riding dogs, you're so deliciously overpowered for a CR 1 encounter.

Sic 'em, boy! Sic 'em!