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ArenaManager
2009-11-15, 03:27 PM
Arena Tournament, Round 75: Abogralia and Golem vs. Dahlia and Dormin Falath

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena4ii.gif



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Golem (http://www.coyotecode.net/profiler/view.php?id=6549) - RandomAction
Abogralia (http://www.myth-weavers.com/sheetview.php?sheetid=141075) - Scorer
Dahlia (http://www.myth-weavers.com/sheetview.php?sheetid=157284) - IthilanorStPete
Dormin Falath (http://www.myth-weavers.com/sheetview.php?sheetid=158808) - Eurus


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Scorer
2009-11-15, 03:37 PM
Reporting in...

Rolling init
[roll0]

No purchases

RandomAction
2009-11-15, 04:16 PM
I am here....

Golem, ini [roll0]


No purchases.

hustlertwo
2009-11-15, 04:23 PM
And in all likelihood, these are the last posts this thread will see until the match call for DQ in three days.

IthilanorStPete
2009-11-15, 05:11 PM
I'm here.

Init: [roll0]

Does anyone know what's up with Eurus?

Sallera
2009-11-15, 09:29 PM
This match is on hold until completion of the previous one.

Sallera
2009-11-16, 06:00 PM
As the previous match ended in the same manner as before, this match can now resume.

Eurus
2009-11-17, 11:16 PM
[roll0]

No purchases.

RandomAction
2009-11-17, 11:20 PM
Here's the Ini order for kicks.

Ini:
Abogralia
Dahlia
Golem
Dormin

Scorer
2009-11-18, 01:26 AM
Abogralia 1st Turn

Start in X10 with grappling hook in hand and move towards Z7 and to finally end out of LoS in:


Z4

If needed:

Hide [roll0]
Move Silently [roll1]
Spot [roll2]
Listen [roll3]

Question refs:

What height does the building in front of me has? What rulings must I know once I'm up there?


End of Turn

STATS

Abogralia started @ X10
Abogralia ended @ Z7
HP 8/8
AC 19 (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
3 MW bolts left
80 common bolts left

No consumables used yet

IthilanorStPete
2009-11-18, 03:25 AM
Dahlia, Round 1

Start in D10. Move to J7, then north out of LoS. End in
J4.

End turn.

Stats:

Location J4
HP 5/5
AC 14, touch 12, flat-footed 11
Spells left:
0: 5/5
1: 5/5

RandomAction
2009-11-18, 03:10 PM
Golem, 1st turn (Warming up.):
Start in W-10, with maul and shield readied.
Move to Z-6, breaking LoS.
Refs/LoS:
Continue move to Z-3.
End turn.
Stats:
Location: Z-6.
Hp: 15/15
AC: 21(+8armor+1dex+2shield), T: 11, F:20
Attacks: +6 maul, 1d10+4, x3
Saves: F +6/R +1/W -1

Eurus
2009-11-18, 05:17 PM
Dormin, round 1

Start in C-10. Move to J-7, then north and out of sight. Ends move in:
J-5. If Dahlia is in J-5, then instead J-4.

Ref question: Climb DC for the walls? I'm guessing 20, maybe 25? Whatever it is, I know it's -10 right here for being able to brace against two opposite walls.

Eurus
2009-11-18, 05:19 PM
Whoops, posted prematurely.

Stats:
Location: J-5.
HP: 9/9
AC: 14 (+4 dex), touch 14, flat-footed 10
Active effects: none

End turn.

Sallera
2009-11-18, 05:44 PM
Abogralia:Golem is in Z3, no other LoS. The buildings are 20ft high.

Golem:Abogralia is in Z4, no other LoS.

Dahlia:Dormin is in J5, no other LoS.

Dormin:Dahlia is in J4, no other LoS. The buildings have no listed Climb DC, so they are unclimbable.

Scorer
2009-11-19, 12:58 AM
Abogralia 2nd Turn


Throw Grappling hook to edge of building...

Use Rope DC 14 (using +2 for silk rope)
[roll0]

If success, start accelerated climbing

Climb DC 0
[roll1]


End of Turn

STATS

Abogralia started @ Z4
Abogralia ended @ Z4 Climbing...
HP 8/8
AC 19 (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
3 MW bolts left
80 common bolts left

No consumables used yet

Sallera
2009-11-21, 01:26 PM
Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Z4, 10ft up, no other LoS.

Dahlia:Dormin is in J5, no other LoS.

Dormin:Dahlia is in J4, no other LoS.

IthilanorStPete
2009-11-21, 01:31 PM
Dahlia, Round 2

Actions:
Whisper to Dormin "I think they're in the SE corner; how do you want to do this?

EDIT: Not done with my turn, but waiting on a response.

Eurus
2009-11-21, 01:56 PM
LoS/Refs only:
OOC: Okay, so, I'm assuming (since Ithilanor is waiting for a response) that I'm allowed to talk out of turn? If not, ignore this...

IC: Dormin responds, "I thought I saw them go north, to the NE corner? And the girl had a grappling hook, so she's probably climbing. If it comes down to a firefight with her, I think I can win. As for the warforged, I was under the impression that big, dumb fighters were your specialty."

RandomAction
2009-11-23, 01:51 PM
Not to be hasty, but is there a problem? :smallconfused:

hustlertwo
2009-11-23, 01:57 PM
There's no ref requests or anything holding up the action, if that's what you mean.

Eurus
2009-11-23, 02:51 PM
I have no idea, as far as I know Ithilanor shouldn't be waiting on anything... I hope this doesn't become a 2v1. >_>

IthilanorStPete
2009-11-23, 03:29 PM
Sorry sorry sorry sorry.

Dahlia, Round 2 continued

Actions:

Move to P1

Not done, need LoS.

Sallera
2009-11-24, 12:57 PM
Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Z4, 10ft up, no other LoS.

Dahlia:No LoS.

Dormin:No LoS.

IthilanorStPete
2009-11-24, 01:22 PM
Dahlia, Round 2 continued

Actions:
Ready an action to trigger upon establishing LoS on an enemy. If they're in range of Color Spray when they enter my LoS, I'll cast that; if not, Charm Person.

End turn.

Stats:
Location P1
HP 5/5
AC 14, touch 12, flat-footed 11
Spells left:
0: 5/5
1: 5/5

Sallera
2009-11-24, 01:27 PM
Dahlia:That's not a legal readied action. You can have multiple triggers, but you can only ready one specific action, i.e. Color Spray or Charm Person, but not both.

IthilanorStPete
2009-11-24, 01:36 PM
Refs:
Oh, ok. In that case, just readying Charm Person.

Sallera
2009-11-24, 01:39 PM
Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Z4, 10ft up, no other LoS.

Dahlia:No LoS.

Dormin:No LoS.

RandomAction
2009-11-24, 04:56 PM
Golem,R2:
Ref/LoS:
Try to whisper to my partner.Call Left or Right when you see them.
Try to hide, :smallbiggrin: [roll0]
Ready an action.
Move on gaining LoS to anyone but my partner.

End turn.

Stats:Location: Z-3.
Hp: 15/15
AC: 21(+8armor+1dex+2shield), T: 11, F:20
Attacks: +6 maul, 1d10+4, x3
Saves: F +6/R +1/W -1

Eurus
2009-11-24, 05:39 PM
Dormin, round 2

Actions (Refs/LoS):
Standard: Steel Shadows mystery.
Move: Move to J-3, hiding.

[roll0]
[roll1]
[roll2]
[roll3]

Stats:
Location: J-5.
HP: 9/9
AC: 20 (+4 dex, +3 armor, +3 shield), touch 14, flat-footed 10
Active effects: Steel Shadows (100/100 rounds)

End turn.

Sallera
2009-11-24, 05:42 PM
Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Z4, 10ft up, no other LoS.

Dahlia:Dormin is in J3, no other LoS.

Dormin:Dahlia is in P1, no other LoS.

Scorer
2009-11-24, 11:38 PM
Abogralia 3rd Turn


Free: Nod with my head to acknowledge Golem's instruction.

Continue Accelerated Climbing

Climb DC 0
[roll0]

Once up, retract grapling hook



End of Turn

STATS

Abogralia started @ Z4 Climbing
Abogralia ended @ Y4 On top of building
HP 8/8
AC 19 (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
3 MW bolts left
80 common bolts left

No consumables used yet

Scorer
2009-11-27, 12:49 AM
Don't DQ anyone, we're waiting on LoS

Sallera
2009-11-27, 01:08 AM
Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Y4, no other LoS.

Dahlia:Dormin is in J3, no other LoS.

Dormin:Dahlia is in P1, no other LoS.

IthilanorStPete
2009-11-27, 01:36 PM
Dahlia, Round 3

Actions:

Move: Move to X1

Not done, need LoS.

Sallera
2009-12-01, 11:30 AM
Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Y4, no other LoS.

Dahlia:Dormin is in J3, no other LoS.

Dormin:Dahlia is in X1, no other LoS.

IthilanorStPete
2009-12-02, 12:51 AM
Dahlia, Round 3 continued

Actions:


Ready an action to Color Spray in the direction of a hostile, if I see one.

End turn.

Stats:

Location X1
HP 5/5
AC 14, touch 12, flat-footed 11
Spells left:
0: 5/5
1: 5/5

RandomAction
2009-12-02, 02:14 AM
Golem,R-3:{Primed.}
Res/LoS:
Try to hide again [roll0] - move action.
Ready an action.
Move as far as I can in the direction that my partner calls.

End turn.

Stats:Location: Z-3.
Hp: 15/15
AC: 21(+8armor+1dex+2shield), T: 11, F:20
Attacks: +6 maul, 1d10+4, x3
Saves: F +6/R +1/W -1

Eurus
2009-12-02, 03:43 AM
Dormin, round 3

Actions (Refs/LoS):
Standard: Readying an action to fire an Arrow of Dusk at the first opponent that I see.
Swift: Activating Law Devotion, assigning bonus to AC.

Not moving, so I keep my Hide check.
[roll0]
[roll1]

Stats:
Location: J-3.
HP: 9/9
AC: 23 (+4 dex, +3 armor, +3 shield, +3 sacred), touch 17, flat-footed 19
Active effects: Steel Shadows (99/100 rounds), Law Devotion (10/10 rounds)

End turn.

Scorer
2009-12-02, 10:03 AM
Time for LoS... asking for it now...

Psionic Dog
2009-12-02, 08:01 PM
High Ref PsiDog

@Refs
Ho! That was easy. Ready action, ready action, ready action. Copy Sallera's LoS post since no one has moved or made noice since then.
Edit for traditional edit stamp.

Abogralia:Golem is in Z3, no other LoS.

Golem:Abogralia is in Y4, no other LoS.

Dahlia:Dormin is in J3, no other LoS.

Dormin:Dahlia is in X1, no other LoS.

Scorer
2009-12-02, 08:42 PM
Abogralia 4th Turn


Move to Y2 and take a look...

Hide [roll0]
Move Silently [roll1]
Spot [roll2]
Listen [roll3]


Not done, need LoS

STATS

Abogralia started @ Y4 On top of building
Abogralia ended @ Y2 On top of building
HP 8/8
AC 19 (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
3 MW bolts left
80 common bolts left

No consumables used yet

Sallera
2009-12-03, 01:25 AM
Refs:Spot for Dahlia: [roll0]
Listen for Dahlia: [roll1]

Abogralia:You see Dahlia in X1. Golem is still in Z3.

Dahlia:You see Abogralia on the roof in Y2.

Dormin:No LoS.

Golem:Abogralia is in Y2.

IthilanorStPete
2009-12-03, 01:38 AM
Refs:
This triggers my readied action - how high are the houses, and is Abrogalia within range of my Color Spray?

Sallera
2009-12-03, 01:52 AM
Dahlia:They are 20ft high, so she's not in range.

chilepepper
2009-12-03, 01:57 AM
Refs:
This triggers my readied action - how high are the houses, and is Abrogalia within range of my Color Spray?

High Ref chilepepper

IthilanorStPete
Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.

So, no on the CS, assuming the default 15' range.

BAH! Ninja'd.

Scorer
2009-12-03, 11:21 AM
Abogralia 4th Turn (continued)


Draw out Tanglefoot bag

Free: Signal Golem to the alley
Free: Drop Prone


End of Turn

STATS

Abogralia started @ Y4 On top of building
Abogralia ended @ Y4 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
3 MW bolts left
80 common bolts left

Hand 1 Wielding: Tanglefoot Bag
Hand 2 Wielding: Free

No consumables used yet

IthilanorStPete
2009-12-03, 11:23 AM
Refs:
Not going to take the readed action.

Also, we need LoS.

Sallera
2009-12-03, 01:44 PM
Refs:Nothing to see here.

Abogralia:You see Dahlia in X1. Golem is still in Z3.

Dahlia:Abogralia draws a tanglefoot bag, makes some sort of signal, and drops prone.

Dormin:No LoS.

Golem:Abogralia draws a tanglefoot bag, signals you north, and drops prone.

IthilanorStPete
2009-12-03, 01:56 PM
Dahlia, Round 4

Actions:
Move: Start moving to Z1

Not done, need LoS.

RandomAction
2009-12-03, 05:02 PM
Refs:

Since my readied action was to move on my partner's signal, then I wish to move Golem to W-1.
Where am I in the initiative count now? Also, the readied actions confuse me, do I still have a turn this turn?

Sallera
2009-12-09, 04:02 PM
Golem:When you reach Z2, you see Dahlia in X1. Where do you finish your movement?

RandomAction
2009-12-09, 11:04 PM
Refs: Oh, cap I didn't know he was going to be that close. I will end my move in Z-1.

Sallera
2009-12-09, 11:29 PM
Golem:Dahlia is in X1. Abogralia is prone in Y2.

Dahlia:Golem moves into sight in Z1. Abogralia is prone in Y2.

Abogralia:Golem moves to Z1. Dahlia is in X1.

Dormin:No LoS.

Initiative order is now Dahlia - Dormin - Golem - Abogralia. Rewind to start of Dahlia's Round 4 turn.

IthilanorStPete
2009-12-10, 01:59 AM
Dahlia, Round 4 Redux

LoS:
Cast a spell in Golem's direction. Spellcraft DC 16 to recognize Color Spray
Golem, make a DC 18 Will save or be unconcious, blinded, and stunned for [roll0] rounds, then blinded and stunned for [roll1] rounds, then stunned for 1 round.

Not done, waiting on a response.

RandomAction
2009-12-10, 03:54 AM
Refs/LoS:
Ok, here is the Wil Save: C'mon dice you know what I need.
Wil save: [roll0]

IthilanorStPete
2009-12-10, 02:40 PM
Ha!
I yell out: "Dormin, Golem's down! Abrogalia's on the roof of the far NE house!

Actions:
Move: Move to Q3.

End turn.

Stats:

Location Q3
HP 5/5
AC 14, touch 12, flat-footed 11
Spells left:
0: 5/5
1: 4/5

Sallera
2009-12-10, 02:49 PM
Dahlia:Dormin is in J3.

Dormin:Dahlia is in Q3.

Abogralia:Golem's unconscious in Z1. No other LoS.

Eurus
2009-12-10, 03:41 PM
Dormin Falath, Round 4

Actions:
Move to J-1. If he sees Abogralia, he'll shoot her with an Arrow of Dusk; if not, he'll ready an action to do so as soon as he does see her.

Turn potentially not finished, need LoS.

Sallera
2009-12-10, 03:49 PM
Dormin:Abogralia is prone in Y2. Dahlia is in Q3. Golem is unconscious in Z1.

Dahlia:Dormin is in J1.

Abogralia:Dormin is in J1. Golem is unconscious in Z1.

Eurus
2009-12-10, 03:54 PM
Readying an action:
If Abogralia stands up, or tries to move out of sight, I will target her with an Arrow of Dusk.

Stats:
Location: J-1.
HP: 9/9
AC: 23 (+4 dex, +3 armor, +3 shield, +3 sacred, +1 size, -1 flaw), touch 17, flat-footed 19
Active effects: Steel Shadows (98/100 rounds), Law Devotion (9/10 rounds)

End turn.

Scorer
2009-12-10, 10:20 PM
Abogralia 5th Turn


Arg... this is not good... not at all... Time for 20's please...

Free: Drop Tanglefoot
Move: Draw Crossbow
Free: Reload it with Masterwork Bolt
Standard: Attack Dormin

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

If needed:
Spot [roll4]
Listen [roll5]


STATS

Abogralia started @ Y4 On top of building
Abogralia ended @ Y4 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
2 MW bolts left
80 common bolts left

Hand 1 Wielding: Crossbow
Hand 2 Wielding: Crossbow

No consumables used yet

IthilanorStPete
2009-12-11, 04:34 PM
Is it my turn, or is there something that needs to be adjucated?

Sallera
2009-12-11, 04:39 PM
You're up.

IthilanorStPete
2009-12-11, 04:56 PM
Dahlia, Round 5

Actions:
Call out to Dormin: is Abrogalia still up on the roof? Where is he?

Eurus
2009-12-11, 05:50 PM
Dormin shouts back: "She's in Y-2, laying on the roof! Hard to get a shot in while she's down!"

IthilanorStPete
2009-12-11, 06:24 PM
Dahlia, Round 5 continued

Actions:
Move east to Z1

Not done, needing LoS.

Scorer
2009-12-11, 06:34 PM
How is it that you need LoS? :smalltongue: you're being shouted my position and Golem's not going to go anywhere...

Eurus
2009-12-11, 06:51 PM
Yeah, seriously. :smallwink:

IthilanorStPete
2009-12-11, 07:00 PM
Um, confirming that Abrogalia didn't move and Eurus didn't make a mistake?

Sallera
2009-12-11, 07:06 PM
LoS is established as Dahlia reaches Q1. Abogralia is prone in Y2, Dormin is in J3, Golem is unconscious in Z1. Dahlia may revise her turn from this point.

IthilanorStPete
2009-12-11, 10:57 PM
Dahlia, Round 5 continued

Actions:
Finish the move at Q1. Cast Charm Person on Abrogalia. Abbie, make a Will save with a +5 bonus against DC 18.

Waiting on response.

Scorer
2009-12-12, 01:39 AM
Abogralia's Save

Will Save DC 18
[roll0]

Scorer
2009-12-12, 01:41 AM
Ok, We're in deep trouble now :smalltongue: How long does the charm person effect lasts?

IthilanorStPete
2009-12-12, 01:46 AM
1 hour/lvl. :D
Pretty sure that's game; I tell you to stay put and drop your weapons, we go CDG Golem, then murder you. No?

Eurus
2009-12-12, 01:46 AM
Well gee, I feel useless now. :smalltongue:

Who am I kidding, I'll take what I can get...

Eurus
2009-12-12, 01:48 AM
For the sake of convenience, tell her to move somewhere where she can't see us CDG Golem, then have her get off the roof and disarm herself. Otherwise that might qualify for another save or an opposed check. :smallbiggrin:

Sallera
2009-12-12, 01:52 AM
Sorry to be the bringer of bad news, but unless you have some way of Enlarging that Charm Person, it fails due to being out of range.

IthilanorStPete
2009-12-12, 01:54 AM
...
I really need to pay attention to my spells.

Well, end turn then.

Stats:

Location Q1
HP 5/5
AC 14, touch 12, flat-footed 11
Spells left:
0: 5/5
1: 3/5

Eurus
2009-12-12, 02:04 AM
Aw. And you had me all excited.

Actions (ref only):
Assigning my Law Devotion bonus for the turn to attack, not AC. Then casting Arrow of Dusk.

Dormin gestures, and a beam of ice-cold darkness shoots from his hand at Abogralia. DC 16 Spellcraft check with a -4 penalty identifies it as an Arrow of Dusk mystery (not going to spoiler it because really, he only knows two mysteries...). Then he moves to P-2.

[roll0]
[roll1]

Stats:
Location: P-2.
HP: 9/9
AC: 20 (+4 dex, +3 armor, +3 shield, +1 size, -1 flaw), touch 14, flat-footed 16
Active effects: Steel Shadows (97/100 rounds), Law Devotion (8/10 rounds)

Eurus
2009-12-12, 02:06 AM
Oh, and end turn. My bad.

Scorer
2009-12-12, 11:39 AM
Abogralia 6th Turn

No sense in spoilering... They shout it all anyway hahahaha:smallbiggrin:

Free: Reload Crossbow with Masterwork Bolt

Standard: Attack Dahlia!

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Pass Crossbow to off hand
Move: Draw Alchemist Fire

End of Turn

STATS

Abogralia started @ Y4 On top of building prone
Abogralia ended @ Y4 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
1 MW bolts left
80 common bolts left

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Crossbow

No consumables used yet
One Tanglefoot dropped in Y4

IthilanorStPete
2009-12-12, 11:51 AM
Hits me and does some damage.

Dahlia, Round 6

Move: Move to Y1.
Standard: Charm Person on Abrogalia. DC 18 Will with +5 bonus.

Scorer
2009-12-12, 12:07 PM
You should've died with that bolt hahahahaha

Abogralia's New Save
[roll0]

Scorer
2009-12-13, 10:53 AM
Is Dahlia turn over?

IthilanorStPete
2009-12-13, 10:56 AM
Oh. Sorry. Yeah, it is.

Eurus
2009-12-13, 02:16 PM
Dormin Falath, Round 6

Step to P-1 and FIRE AGAIN!

[roll0]
[roll1]

End turn.

Stats:
Location: P-1.
HP: 9/9
AC: 20 (+4 dex, +3 armor, +3 shield, +1 size, -1 flaw), touch 14, flat-footed 16
Active effects: Steel Shadows (96/100 rounds), Law Devotion (7/10 rounds)
Arrows of Dusk remaining: 7

Eurus
2009-12-13, 02:17 PM
Oh. Dormin then shouts "Dahlia, don't forget to finish Golem! I like these odds right now!"

Scorer
2009-12-13, 11:47 PM
That's a hit...

Abogralia 7th Turn

Free: Yell: "Leave Golem alone"
Move: Stand up
Standard: Throw Alchemist Fire at Dahlia (sorry for that 1hp splash Golem)

Attack (vs Touch AC and using +1 racial)
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Drop prone
Free: Grab Crossbow with both

End of Turn

STATS

Abogralia started @ Y4 On top of building prone
Abogralia ended @ Y4 On top of building prone
HP 4/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
1 MW bolts left
80 common bolts left

Hand 1 Wielding: Crossbow
Hand 2 Wielding: Crossbow

One Alchemist Fire used
One Tanglefoot dropped in Y4

IthilanorStPete
2009-12-13, 11:50 PM
And, I'm down. -4 to be precise.

Dahlia, Round 7

Stabilize on a 1. [roll0]

EDIT: Blargh. End turn.

Stats:

Location Y1
HP -5
stuff

Eurus
2009-12-14, 12:02 AM
Grr.

Dormin, Round 7

Move: Move to V-1.
Standard: Arrow of Dusk

[roll0]
[roll1]

End turn.

Stats:
Location: V-1.
HP: 9/9
AC: 20 (+4 dex, +3 armor, +3 shield, +1 size, -1 flaw), touch 14, flat-footed 16
Active effects: Steel Shadows (95/100 rounds), Law Devotion (6/10 rounds)
Arrows of Dusk remaining: 6

Scorer
2009-12-14, 12:05 AM
And that's a miss! :smallbiggrin:

Abogralia 8th Turn

Free: Pass Crossbow to off hand
Move: Draw Potion
Standard: Drink Potion

Cure Light Wounds [roll0]


End of Turn

STATS

Abogralia started @ Y4 On top of building prone
Abogralia ended @ Y4 On top of building prone
HP 4/8+ cured
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
1 MW bolts left
80 common bolts left

Hand 1 Wielding: None
Hand 2 Wielding: Crossbow

One Alchemist Fire Used
One Potion CLW Drinked
One Tanglefoot dropped in Y4

Scorer
2009-12-14, 12:06 AM
Oh yes, forgot the second Alchemist damage

Damage
[roll0]

IthilanorStPete
2009-12-14, 12:12 AM
Blarg.
Stabilize on a 1: If not, bleed to -9. [roll0]

Eurus
2009-12-14, 12:15 AM
Dormin, Round 8

Move: Move to Y-1.
Move 2: Draw crossbow.
Free: Drop prone.

Stats:
Assigning Law Devotion bonus to AC this turn.

Location: Y-1, prone.
HP: 9/9
AC: 23 (+4 dex, +3 armor, +3 shield, +1 size, -1 flaw, +3 sacred), touch 14, flat-footed 16. +4 against ranged attacks.
Active effects: Steel Shadows (94/100 rounds), Law Devotion (5/10 rounds)
Arrows of Dusk remaining: 6

Eurus
2009-12-14, 12:16 AM
End turn. I always forget that part. >_>

Scorer
2009-12-14, 12:23 AM
Abogralia 9th Turn

Free: Reload Crossbow with my last Masterwork Bolt

Standard: Attack Dormin

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Grab Crossbow with one hand.
Move: Grab Tanglefoot Bag

End of Turn

STATS

Abogralia started @ Y2 On top of building prone (I've been listing Y4, but it is Y2, my bad :smallredface:)
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
80 common bolts left

Hand 1 Wielding: Tanglefoot Bag
Hand 2 Wielding: Crossbow

One Alchemist Fire Used
One Potion CLW Drinked

Eurus
2009-12-14, 12:29 AM
Miss.

Dormin, Round 9

Full round action: Coup de grace Golem with the crossbow.

25 or less, and the natural warforged fortification turns it into a normal hit:
[roll0]

[roll1]
[roll2]

End turn, regardless of the results.

Eurus
2009-12-14, 12:30 AM
Okay, so that'll be a DC 17 fortitude save needed from Golem.

Scorer
2009-12-14, 12:32 AM
Actually 15, he's got DR2/adamantine...

Should we wait for Golem's Save? or should we continue? I beleive we better wait, what do you think?

Eurus
2009-12-14, 12:34 AM
Yeah, probably, since his success or failure determines my next action. Unless a ref wants to be so kind as to do it for him? :smallwink:

Scorer
2009-12-14, 12:36 AM
In the meantime, we can see the last stabilisation attempt from Dahlia...

IthilanorStPete
2009-12-14, 12:37 AM
Roll 1 to not die: [roll0]

EDIT: Heck yeah. I'd start singing "Stayin' Alive" except, y'know, unconcious.

Scorer
2009-12-14, 12:38 AM
So you didn't die huh? Don't worry, I will make sure you will :smallamused:

hustlertwo
2009-12-14, 12:55 AM
Actually, by my count it's been more than four rounds since his Color Spray...I believe he's simply blinded and stunned now, instead of also unconscious. And I don't think stunned people can be CdG'd, though of course hitting them regular is pretty easy.

Scorer
2009-12-14, 12:57 AM
Interesting, you're right... Let me go confirm it...

Scorer
2009-12-14, 12:58 AM
Yup! Confirmed, he's no longer unconciouss... (And Stunned is not part of helpless, and so, no CdG)

Yey! :smallbiggrin:


What happens now? a rewind?

Eurus
2009-12-14, 01:07 AM
I suppose so. Hmm, not liking my chances at this point. Oh well...

Instead of coup-de-gracing him, Dormin just shoots him with an Arrow of Dusk, while still prone. Golem's flat-footed touch AC should be 10, -2 for being stunned, +4 against ranged attacks for being prone.

[roll0]
[roll1]

Stats:
Location: Y-1, prone.
HP: 9/9
AC: 23 (+4 dex, +3 armor, +3 shield, +1 size, -1 flaw, +3 sacred), touch 14, flat-footed 16. +4 against ranged attacks.
Active effects: Steel Shadows (93/100 rounds), Law Devotion (4/10 rounds)
Arrows of Dusk remaining: 5

Eurus
2009-12-14, 01:09 AM
Ah, idea: Dormin will then snag Golem's maul as a move action, in case he manages to wake up in time. I'll give it back if I win. :smallwink:

End turn.

Scorer
2009-12-14, 01:11 AM
Abogralia 10th Turn

Move: Stand up
Standard: Throw Tanglefoot Bag at Dormin

Attack vs Touch AC
[roll0]

Free: Drop Prone

End of Turn

STATS

Abogralia started @ Y2 On top of building prone
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
80 common bolts left

Hand 1 Wielding: Nothing
Hand 2 Wielding: Crossbow

One Alchemist Fire Used
One Potion CLW Drinked

Scorer
2009-12-14, 01:13 AM
Yey! First Goo to hit...

It will become brittle after [roll0] rounds...

You need to make your reflex save DC 15 :smallamused:

EDIT: Stat Block is incorrect... Forgot to note this tanglefoot bag used...

STATS

Abogralia started @ Y2 On top of building prone
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
80 common bolts left

Hand 1 Wielding: Nothing
Hand 2 Wielding: Crossbow

One Tanglefoot Bag used
One Alchemist Fire Used
One Potion CLW Drinked

Eurus
2009-12-14, 01:19 AM
Reflex save:
[roll0]

hustlertwo
2009-12-14, 01:21 AM
Ah, idea: Dormin will then snag Golem's maul as a move action, in case he manages to wake up in time. I'll give it back if I win. :smallwink:

End turn.

Actually, you can't keep it anyhow. Rule is that only consumables can be pilfered permanently (and even then, I don't think you can take them and keep them for a later battle, you'd have to use them in the one you are in). You can use it or deny him the use of it during this battle, however, so that's fine.

Eurus
2009-12-14, 01:23 AM
Alright, stuck to the floor. Got no real choice but to take another shot at Golem; if he wakes up, it's all over.

[roll0] (Yes, I'm counting the -4 dex and -2 to attacks)
[roll1]

And then grab his shield as a move action, because I'm mean like that. :smallamused:

Stats:
Law Devotion bonus assigned to attack rolls this turn.

Location: Y-1, prone and stuck.
HP: 9/9
AC: 18 (+2 dex, +3 armor, +3 shield, +1 size, -1 flaw), touch 12, flat-footed 16. +4 against ranged attacks.
Active effects: Steel Shadows (92/100 rounds), Law Devotion (3/10 rounds), Tanglefoot Bag (7/7 rounds)
Arrows of Dusk remaining: 4

Eurus
2009-12-14, 01:24 AM
Actually, you can't keep it anyhow. Rule is that only consumables can be pilfered permanently (and even then, I don't think you can take them and keep them for a later battle, you'd have to use them in the one you are in). You can use it or deny him the use of it during this battle, however, so that's fine.

That works. I wasn't planning on keeping it (well, technically them now) anyway.

Scorer
2009-12-14, 01:28 AM
Abogralia 11th Turn

By my maths this is the last Round he's stunned, he's clean and fresh the next round...

And don't underestimate me :smallmad: hehehehe :smallbiggrin:

Free: Reload Crossbow
Standard: Attack Dormin

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Leave crossbow on one hand
Move: Draw Alchemist Fire

End of Turn

STATS

Abogralia started @ Y2 On top of building prone
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
79 common bolts left

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Crossbow

One Tanglefoot Bag used
One Alchemist Fire Used
One Potion CLW Drinked

Eurus
2009-12-14, 01:32 AM
Adding in the bonus against ranged attacks from being prone, and even with the penalties from entanglement, you miss.

Dormin Falath, Round 11

One more attack on Golem. Free action to drop his shield in X-1, since both of my hands are full.

[roll0]
[roll1]

End turn. *Crosses fingers*

Eurus
2009-12-14, 01:33 AM
Huh, looks like he's staggered. Also, I realized I forgot to do something; if you don't mind, I'd like Dormin to stand up with his move action.

hustlertwo
2009-12-14, 01:36 AM
I think that's legal, since your opponent hadn't posted their turn before you altered yours.

Scorer
2009-12-14, 01:37 AM
I'm not sure how "DR2/adamantine" works with those arrows of dusk... if it reduces the arrows' damage, he's still in positives... if not, he's down, not just staggered, remember the 1 damage from splash :smallconfused:

Abogralia 12th Turn

Move: Stand up
Standard: Throw Alchemist Fire to Dormin

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Drop Prone

End of Turn

STATS

Abogralia started @ Y2 On top of building prone
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
79 common bolts left

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Crossbow

One Tanglefoot Bag used
Two Alchemist Fire Used
One Potion CLW Drinked

Scorer
2009-12-14, 01:38 AM
I think/hope that hits... If it does, it also does 1 fire splash damage to both Dahlia and Golem (Sorry Random)

hustlertwo
2009-12-14, 01:40 AM
SRD doesn't have anything that says nonlethal damage is exempt from damage reduction. So unless those arrows have explicitly listed DR-avoiding properties, it'd be 2 off from each shot.

Scorer
2009-12-14, 01:41 AM
That would mean he's got 13/15hp plus 9 nonlethal damage

If so, I beleive it is Golem's Turn... at last!

Eurus
2009-12-14, 01:44 AM
SRD doesn't have anything that says nonlethal damage is exempt from damage reduction. So unless those arrows have explicitly listed DR-avoiding properties, it'd be 2 off from each shot.

Arrow of Dusk is a spell (well, mystery, technically), so doesn't it bypass DR as long as it doesn't explicitly not bypass DR?

Scorer
2009-12-14, 01:46 AM
Arrow of Dusk is a spell (well, mystery, technically), so doesn't it bypass DR as long as it doesn't explicitly not bypass DR?

Is it an energy attack? cause if it is, then it is said in SRD


Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

EDIT: And did the Alchemist hit you? :smalleek:

Eurus
2009-12-14, 01:50 AM
Is it an energy attack? cause if it is, then it is said in SRD



EDIT: And did the Alchemist hit you? :smalleek:

Counting the +4 vs. ranged attacks from being prone, it missed. :smallbiggrin:

Also, no, it's not an energy attack. And technically, it's a supernatural ability rather than a spell.

hustlertwo
2009-12-14, 01:52 AM
I have no clue what a mystery is, but it does kinda sound like it would bypass, if it's not a physical attack. If that ends up determining the outcome of the match, I guess we'll need someone with the book that contains them to step forward and clarify.

Scorer
2009-12-14, 01:52 AM
So it is his turn, and he's alive. And it did hit you, you stated that you standed up :smallwink: so no +4 from prone

Eurus
2009-12-14, 01:58 AM
Oh yeah, heh. Bad move on my part. So, ouch.


I have no clue what a mystery is, but it does kinda sound like it would bypass, if it's not a physical attack. If that ends up determining the outcome of the match, I guess we'll need someone with the book that contains them to step forward and clarify.

Basically, a mystery is like an arcane spell (it's what Shadowcasters use). Except when they get to a high enough level, their low-level mysteries become spell-like abilities. And then when they get to an even higher level, their spell-like mysteries become supernatural.

Arrow of Dusk is technically a fundamental mystery (sort of like a cantrip), which means that it starts out supernatural rather than as a spell. And, annoyingly, the quoted section of the SRD makes no provisions for supernatural abilities, despite it completely not making sense that they wouldn't ignore DR (since that would mean that a 1st-level mystery by a 1st-level shadowcaster would ignore DR, but that exact same mystery used by a 13th level shadowcaster would not ignore DR).

Buuut, I suppose sense has no place in the arena... The entry for DR does say that it doesn't negate touch attacks, I don't suppose that also applies to rays, does it? :smalltongue:

Scorer
2009-12-14, 02:00 AM
Basically, a mystery is like an arcane spell (it's what Shadowcasters use). Except when they get to a high enough level, their low-level mysteries become spell-like abilities. And then when they get to an even higher level, their spell-like mysteries become supernatural.

Arrow of Dusk is technically a fundamental mystery (sort of like a cantrip), which means that it starts out supernatural rather than as a spell. And, annoyingly, the quoted section of the SRD makes no provisions for supernatural abilities, despite it completely not making sense that they wouldn't ignore DR (since that would mean that a 1st-level mystery by a 1st-level shadowcaster would ignore DR, but that exact same mystery used by a 13th level shadowcaster would not ignore DR).


I don't know about you guys, but I think this deserves the waiting room and maybe even a "Kyeudo Call"

Eurus
2009-12-14, 02:03 AM
Works for me.

Kyeudo
2009-12-14, 02:13 AM
GM Kyeudo



The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.


Arrow of Dusk gets through Damage Reduction just fine. Carry on.

Eurus
2009-12-14, 02:20 AM
Well that's convenient. So it's my turn, and I'm hurt. As in possibly dying next turn no matter what I do hurt.

So. Going to drop prone again and spend a full round action rolling to give me a DC 15 reflex save to negate the secondary damage.

[roll0]

Eurus
2009-12-14, 02:23 AM
Cool, made it. Alright, Dormin ends his 12th turn.

Stats:
Law Devotion bonus assigned to AC. I think this is the last turn it's got left.

Location: Y-1, prone and stuck.
HP: 9/9
AC: 21 (+2 dex, +3 armor, +3 shield, +1 size, -1 flaw, +3 sacred), touch 12, flat-footed 16. +4 against ranged attacks.
Active effects: Steel Shadows (90/100 rounds), Law Devotion (1/10 rounds), Tanglefoot Bag (5/7 rounds)
Arrows of Dusk remaining: 3

RandomAction
2009-12-14, 02:59 AM
Wow, everything has happened so fast. I am lost now. Is Golem up, down or still out cold?
I believe there was a mention about a fort save, here it is: [roll0]

Eurus
2009-12-14, 03:13 AM
From what I gather, Golem was beaten into unconsciousness with nonlethal damage by the time the stun wore off. The save is unnecessary, I wasn't able to coup de grace in time.

Scorer
2009-12-14, 11:16 AM
Being glued to the floor allows you to Roll? hehehehe I will take you out anyway... :smallamused:

Abogralia 13th Turn

Free: Reload Crossbow
Standard: Attack Dormin

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Grab Crossbow with one hand
Move: Draw yet another Alchemist Fire

End of Turn

STATS

Abogralia started @ Y2 On top of building prone
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
78 common bolts left

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Crossbow

One Tanglefoot Bag used
Two Alchemist Fire Used
One Potion CLW Drinked

Eurus
2009-12-14, 01:29 PM
Miss. :smalltongue:

Now, let's hope I roll well. Actually, I may as well not waste my Arrows of Dusk, since my chances of hitting are about the same with both...

Dormin, Round 13

Shoots with his crossbow, and reloads.

[roll0]
[roll1]

Stats:
Law Devotion ends.

Location: Y-1, prone and stuck.
HP: 9/9
AC: 18 (+2 dex, +3 armor, +3 shield, +1 size, -1 flaw), touch 12, flat-footed 16. +4 against ranged attacks.
Active effects: Steel Shadows (89/100 rounds), Tanglefoot Bag (4/7 rounds)
Arrows of Dusk remaining: 3

Eurus
2009-12-14, 01:52 PM
Drat. Well, end turn, I suppose.

Scorer
2009-12-14, 01:56 PM
Abogralia 14th Turn

Move: Stand up
Standard: Guess? :smallamused: Throw Alchemist Fire at you!

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Free: Drop Prone

End of Turn

STATS

Abogralia started @ Y2 On top of building prone
Abogralia ended @ Y2 On top of building prone
HP 8/8
AC 19 23vs ranged (10 +1 Size, +5 Dex, +3 Armor) T 16 FF 14
0 MW bolts left
79 common bolts left

Hand 1 Wielding: Nothing
Hand 2 Wielding: Crossbow

One Tanglefoot Bag used
Three Alchemist Fire Used (all used up)
One Potion CLW Drinked

Eurus
2009-12-14, 03:11 PM
Arg. You hit, and I am dropped to exactly zero. I don't have any healing, either. So at this point, I'll issue my surrender. :smallsigh:

Scorer
2009-12-14, 03:38 PM
Told you not to underestimate the little jumping-throwing flea! :smallbiggrin:

Sallera
2009-12-14, 03:40 PM
High Ref Sallera

After much tossing of various objects, Abogralia and Golem emerge victorious.