Gamerlord
2009-11-15, 07:48 PM
The BLESSED BLOOD!
Sometimes, a newly graduated paladin discovers he has developed sorcerers power, this can result in one of two things: 1.He does his best to hide these powers, continuing his path as a paladin, or 2.He leaves the path of the paladin to study his new found powers, sometimes a mixture appears, where one follows a ancient way that combines the holy power of the paladin with the dragons blood of the sorcerer, resulting in the PRC now known as the Blessed blood!
HD:d8
Prerequisites:
Alignment: Any good
Special: Smite evil class feature
Spells:Able to cast arcane spells of 2nd-level
Special: Must be able to cast spells without preparation, like a sorcerer.
Skills: Knowledge(arcana) 7 ranks, Knowledge(Religion) 5 ranks
Multiclass note: The blessed blood can multiclass seamlessly between sorcerer and paladin, and can continue to advance in paladin, plus, the blessed blood's levels in sorcerer and paladin as well as blessed blood stack for determining how many times the blessed blood can use smite evil a day. Also, the blessed blood no longer needs to be LG, and can now be LG,NG, and CG. The blessed blood's sorcerer,paladin, and Blessed blood levels all stack for determining how much extra damage the smite evil does.
Weapons and armor proficiency: The blessed blood gains no weapon or armor proficiency.
Class skills:
The blessed blood's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill points at each level: 2+ Int modifier
BLESSED BLOOD
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Light armor mastery|+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|magic smite evil|+1 level of existing arcane spellcasting class
3rd|
+2|
+1|
+1|
+3|Blinding flash|+1 level of existing arcane spellcasting class
4th|
+3|
+1|
+1|
+4|Holy blast +1d4|+1 level of existing arcane spellcasting class
5th|
+3|
+1|
+1|
+4|Medium armor mastery|+1 level of existing arcane spellcasting class
6th|
+4|
+2|
+2|
+5|Summon Hound archon ,Holy blast +1d6|+1 level of existing arcane spellcasting class
7th|
+5|
+2|
+2|
+5|Healing mastery|+1 level of existing arcane spellcasting class
8th|
+6/+1|
+2|
+2|
+6|Holy blast+1d8|+1 level of existing arcane spellcasting class
9th|
+6/+1|
+3|
+3|
+6|Extra smiting|+1 level of existing arcane spellcasting class
10th|
+7/+2|
+3|
+3|
+7|Heavy armor mastery,holy blast +1d10|+1 level of existing arcane spellcasting class [/table]
Light armor mastery: The blessed blood can wear any light armor and negate any arcane spell failure.
Magic smite evil: At 2nd level the blessed blood can apply his smite evil ability to any spell he casts that does direct damage (I.e meteor swarm and fireball but not Energy drain)
Blinding flash: At 3rd level the blessed blood can sacrifice a spell slot to unleash a flash of light that ALL creatures except the caster within 5 ft. must succeed on a DC 10+blessed blood levels will save or be blinded for 1d4 rounds.
Holy blast: Starting at 4th level, the blessed blood adds 1d4 damage to any spell cast against a evil creature. This improves to 1d6 at 6th level, 1d8 at 8th level, and 1d10 at 10th level. This may stack with magic smite evil.
Medium armor mastery : At 5th level the blessed blood can wear any medium armor and negate any arcane spell failure.
Summon Hound archon : starting at 6th level 1/day the Blessed blood can summon a Hound archon (pg 17 MM1) who will do anything the blessed blood says that is not contrary to its alignment. The Hound archon stays until slain or 1 hour/levels in blessed blood have passed, whichever comes first.
Healing mastery : At 7th level the blessed blood can expend one spell slot to cast a cure spell of the same level or lower (IE. Expend a level 1 or higher spell slot to cast cure light wounds, etc.)
Extra smiting: At 9th level the blessed blood gets the Extra Smiting feat(See CW pg.98) as a bonus feat even if he doesn't qualify and also gets another extra two usages of smite evil.
Heavy armor mastery: At 10th level the blessed blood can wear any heavy armor and negate the arcane spell failure.
So what do you think? Just another lame mystic theruge spin-off? Overpowered? Under powered?
Sorry if it seems badly formatted, I was in a rush.
Sometimes, a newly graduated paladin discovers he has developed sorcerers power, this can result in one of two things: 1.He does his best to hide these powers, continuing his path as a paladin, or 2.He leaves the path of the paladin to study his new found powers, sometimes a mixture appears, where one follows a ancient way that combines the holy power of the paladin with the dragons blood of the sorcerer, resulting in the PRC now known as the Blessed blood!
HD:d8
Prerequisites:
Alignment: Any good
Special: Smite evil class feature
Spells:Able to cast arcane spells of 2nd-level
Special: Must be able to cast spells without preparation, like a sorcerer.
Skills: Knowledge(arcana) 7 ranks, Knowledge(Religion) 5 ranks
Multiclass note: The blessed blood can multiclass seamlessly between sorcerer and paladin, and can continue to advance in paladin, plus, the blessed blood's levels in sorcerer and paladin as well as blessed blood stack for determining how many times the blessed blood can use smite evil a day. Also, the blessed blood no longer needs to be LG, and can now be LG,NG, and CG. The blessed blood's sorcerer,paladin, and Blessed blood levels all stack for determining how much extra damage the smite evil does.
Weapons and armor proficiency: The blessed blood gains no weapon or armor proficiency.
Class skills:
The blessed blood's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill points at each level: 2+ Int modifier
BLESSED BLOOD
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Light armor mastery|+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|magic smite evil|+1 level of existing arcane spellcasting class
3rd|
+2|
+1|
+1|
+3|Blinding flash|+1 level of existing arcane spellcasting class
4th|
+3|
+1|
+1|
+4|Holy blast +1d4|+1 level of existing arcane spellcasting class
5th|
+3|
+1|
+1|
+4|Medium armor mastery|+1 level of existing arcane spellcasting class
6th|
+4|
+2|
+2|
+5|Summon Hound archon ,Holy blast +1d6|+1 level of existing arcane spellcasting class
7th|
+5|
+2|
+2|
+5|Healing mastery|+1 level of existing arcane spellcasting class
8th|
+6/+1|
+2|
+2|
+6|Holy blast+1d8|+1 level of existing arcane spellcasting class
9th|
+6/+1|
+3|
+3|
+6|Extra smiting|+1 level of existing arcane spellcasting class
10th|
+7/+2|
+3|
+3|
+7|Heavy armor mastery,holy blast +1d10|+1 level of existing arcane spellcasting class [/table]
Light armor mastery: The blessed blood can wear any light armor and negate any arcane spell failure.
Magic smite evil: At 2nd level the blessed blood can apply his smite evil ability to any spell he casts that does direct damage (I.e meteor swarm and fireball but not Energy drain)
Blinding flash: At 3rd level the blessed blood can sacrifice a spell slot to unleash a flash of light that ALL creatures except the caster within 5 ft. must succeed on a DC 10+blessed blood levels will save or be blinded for 1d4 rounds.
Holy blast: Starting at 4th level, the blessed blood adds 1d4 damage to any spell cast against a evil creature. This improves to 1d6 at 6th level, 1d8 at 8th level, and 1d10 at 10th level. This may stack with magic smite evil.
Medium armor mastery : At 5th level the blessed blood can wear any medium armor and negate any arcane spell failure.
Summon Hound archon : starting at 6th level 1/day the Blessed blood can summon a Hound archon (pg 17 MM1) who will do anything the blessed blood says that is not contrary to its alignment. The Hound archon stays until slain or 1 hour/levels in blessed blood have passed, whichever comes first.
Healing mastery : At 7th level the blessed blood can expend one spell slot to cast a cure spell of the same level or lower (IE. Expend a level 1 or higher spell slot to cast cure light wounds, etc.)
Extra smiting: At 9th level the blessed blood gets the Extra Smiting feat(See CW pg.98) as a bonus feat even if he doesn't qualify and also gets another extra two usages of smite evil.
Heavy armor mastery: At 10th level the blessed blood can wear any heavy armor and negate the arcane spell failure.
So what do you think? Just another lame mystic theruge spin-off? Overpowered? Under powered?
Sorry if it seems badly formatted, I was in a rush.