Caldarin
2009-11-16, 10:27 AM
So I've got a character in my game who due to a curse is technically immortal (part of his back story) He described his character as having wandered the world for several hundred years before the start of the campaign.
I pointed out that it's hard to explain a 1st level character that's been around that long, so we came up with a bunch of people who share his curse who worship the inevitability of death. They blame him for their problem, so every 50 years, they show up, wipe his memory and dump him somewhere random around the world.
At this point, it's happened 18 times, and so I ruled that some of the memories were starting to come back, and started doing random switches (which kinda sucks in a lot of ways- one of his personalities was a tobacco farmer, another one was a chef neither of which can fight at all). I designed a prestige class that lets him control it (each personality is its own character at the same level he is at).
note: this class is extremely broken and should only be allowed for a player you trust not to blatantly power game and use it to progress the story...
One Who Is Many
Entry Requirements: Concentration 9 Ranks
SPECIAL: the character must recognize that he/she is inhabited by multiple personalities and actively seek to control them.
Skill Points: 4+int. modifier
Class Skills: Bluff, Concentration, Disguise, Diplomacy, Craft, Profession, Swim, Knowledge (History), Knowledge (Arcana)
One Who Is Many
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Call Forth 1/day, Revert 50%|
2nd|
+1|
+0|
+0|
+3|Call Forth 2/day, Revert 60%|+1 level of existing class abilities
3rd|
+2|
+1|
+1|
+3|Call Forth 3/day, Revert 70%|+1 level of existing class abilities
4th|
+3|
+1|
+1|
+3|Call Forth at Will, Revert 80%|+1 level of existing class abilities
5th|
+3|
+1|
+1|
+4|Gestalt 1/day, Flawless Revert|+1 level of existing class abilities[/table]
Class Abilities: All of the following are class abilities of the One Who is Many
Call Forth: Using this ability, a One Who is Many may subsume his/her existing (dominant) personality in exchange for another one. The existing dominant personality is no longer entirely dormant, however, and may attempt to reassert his/herself using the Revert ability. The new personality remains dominant until a random switch occurs, or it is suppressed using the revert ability. Using Call Forth is a standard action. The personalities (unless dictated differently by the DM) are at the same level as the base personality’s main class, but with the same number of One Who is Many levels.
Example: Errin Vagos (a 6th level rogue/5th level One who is Many) has the abilities of a 9th level thief. Her second personality is a sorcerer, who is also 9th level.
Revert: Revert is used by a One Who is Many to forcibly reassert his/her dominant personality over another one that has taken over either using Call Forth or through a random switch. At 1st level, the chance to successfully revert is 50%, and that then increases by 10% each level until the One Who is Many learns Flawless Revert at 5th level. Revert can be used at will and requires a full round action.
Flawless Revert: At 5th level, a One Who is Many has mastered their many personalities to the point where they can easily reassert their base personality over the others. Reverting is also now a move action.
Gestalt: At 5th level, a One Who is Many can call forth the abilities of one of their personalities, while keeping their own, dominant personality’s abilities active. Gestalt is activated using a move action. This requires an incredible level of concentration to maintain. A One Who is Many makes a concentration check at the start of each round that Gestalt is being used. The base DC of this check is 10, but it increases by 1 every round the ability is maintained. If the check is failed, the ability ends at the end of the character’s turn. The One Who is Many may suppress this ability at any point using Revert (as a move action here). Suppressing this ability does not end it, but neither does it reset the DC of the concentration check. Therefore, the One Who is Many can (in theory) switch the personality used as often as he/she likes until a concentration check is failed. Any limited use abilities are still used if the same personality is Gestalted again
Example: Errin Vagos (a 6th level rogue/5th level One Who is Many) has a second personality that is a sorcerer. The sorcerer currently has 10th level spell casting abilities. When she activates Gestalt, she gains the abilities of a 10th level sorcerer (in this case, 10th level spell casting) for as many rounds as she can maintain concentration. If she suppresses the personality, any spells used are unavailable until she has rested for an entire day (and can use Gestalt again).
The 2 main drawbacks to this class are Hit points (you keep your character's actual hit points) and equipment (your other personalities aren't necessarily proficient in the weapons on armor you have).
I pointed out that it's hard to explain a 1st level character that's been around that long, so we came up with a bunch of people who share his curse who worship the inevitability of death. They blame him for their problem, so every 50 years, they show up, wipe his memory and dump him somewhere random around the world.
At this point, it's happened 18 times, and so I ruled that some of the memories were starting to come back, and started doing random switches (which kinda sucks in a lot of ways- one of his personalities was a tobacco farmer, another one was a chef neither of which can fight at all). I designed a prestige class that lets him control it (each personality is its own character at the same level he is at).
note: this class is extremely broken and should only be allowed for a player you trust not to blatantly power game and use it to progress the story...
One Who Is Many
Entry Requirements: Concentration 9 Ranks
SPECIAL: the character must recognize that he/she is inhabited by multiple personalities and actively seek to control them.
Skill Points: 4+int. modifier
Class Skills: Bluff, Concentration, Disguise, Diplomacy, Craft, Profession, Swim, Knowledge (History), Knowledge (Arcana)
One Who Is Many
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Call Forth 1/day, Revert 50%|
2nd|
+1|
+0|
+0|
+3|Call Forth 2/day, Revert 60%|+1 level of existing class abilities
3rd|
+2|
+1|
+1|
+3|Call Forth 3/day, Revert 70%|+1 level of existing class abilities
4th|
+3|
+1|
+1|
+3|Call Forth at Will, Revert 80%|+1 level of existing class abilities
5th|
+3|
+1|
+1|
+4|Gestalt 1/day, Flawless Revert|+1 level of existing class abilities[/table]
Class Abilities: All of the following are class abilities of the One Who is Many
Call Forth: Using this ability, a One Who is Many may subsume his/her existing (dominant) personality in exchange for another one. The existing dominant personality is no longer entirely dormant, however, and may attempt to reassert his/herself using the Revert ability. The new personality remains dominant until a random switch occurs, or it is suppressed using the revert ability. Using Call Forth is a standard action. The personalities (unless dictated differently by the DM) are at the same level as the base personality’s main class, but with the same number of One Who is Many levels.
Example: Errin Vagos (a 6th level rogue/5th level One who is Many) has the abilities of a 9th level thief. Her second personality is a sorcerer, who is also 9th level.
Revert: Revert is used by a One Who is Many to forcibly reassert his/her dominant personality over another one that has taken over either using Call Forth or through a random switch. At 1st level, the chance to successfully revert is 50%, and that then increases by 10% each level until the One Who is Many learns Flawless Revert at 5th level. Revert can be used at will and requires a full round action.
Flawless Revert: At 5th level, a One Who is Many has mastered their many personalities to the point where they can easily reassert their base personality over the others. Reverting is also now a move action.
Gestalt: At 5th level, a One Who is Many can call forth the abilities of one of their personalities, while keeping their own, dominant personality’s abilities active. Gestalt is activated using a move action. This requires an incredible level of concentration to maintain. A One Who is Many makes a concentration check at the start of each round that Gestalt is being used. The base DC of this check is 10, but it increases by 1 every round the ability is maintained. If the check is failed, the ability ends at the end of the character’s turn. The One Who is Many may suppress this ability at any point using Revert (as a move action here). Suppressing this ability does not end it, but neither does it reset the DC of the concentration check. Therefore, the One Who is Many can (in theory) switch the personality used as often as he/she likes until a concentration check is failed. Any limited use abilities are still used if the same personality is Gestalted again
Example: Errin Vagos (a 6th level rogue/5th level One Who is Many) has a second personality that is a sorcerer. The sorcerer currently has 10th level spell casting abilities. When she activates Gestalt, she gains the abilities of a 10th level sorcerer (in this case, 10th level spell casting) for as many rounds as she can maintain concentration. If she suppresses the personality, any spells used are unavailable until she has rested for an entire day (and can use Gestalt again).
The 2 main drawbacks to this class are Hit points (you keep your character's actual hit points) and equipment (your other personalities aren't necessarily proficient in the weapons on armor you have).