Winthur
2010-03-26, 05:36 PM
I have up to BTS and I'd be willilng to jump in at this point. Of course, me and the Noble ranking are going round and round at this point, but as long as I don't have to fight a war we'd be ok.
You won't. Ever. Not in this game.
Ladies. Mentlegen. (http://www.youtube.com/watch?v=Sau4Cyu2ZIU) Murska.
At this point, I do not have a prayer in the world that this game is going to be challenging in any way. We've pretty much bagged this game from the moment it turned out to be an Archipelago, that we are capable of seizing a huge territory with no competition from the AI whatsoever, and of course because your team captain has no life except playing video games.
To put this bluntly - we CAN'T lose.
While that thought might have been comforting to Churchill when Germany forfeited its attacks and decided to play defensive, losing more and more territories, in the eyes of me, a gamer who mercilessly uses Slavery on his virtual citizens and discards any compassion, focusing on whatever produces the best result, it's pretty much a horror.
In fact, if Black Isle's prediction for the future is correct, I will be Lynette's (http://images1.wikia.nocookie.net/fallout/images/1/15/FO02_NPC_Lynette.png) great-great-grandpa.
No wonder the interest in the Succession Game waned. There isn't much to accomplish. All that is left is to grow our cities, skyrocket through the tech tree and adhere to the "honorable" ruleset, which can be fun in many scenarios (HINT: Not the ones when you are going to get most of the land thanks to the AI's ineptitude at handling island maps), but in this one it's just begging for a TVTropes reference (http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlel164s0xw?from=Main.WhyDontYaJustShootHim).
I foresee a boring task unveiling itself in front of our eyes. Countless turns spent on pressing "ENTER" because there's nothing to do while the spaceship is built.
What I propose is something else altogether. At first the idea of everything being random felt interesting because it promised an exploration of different new ideas. Well, this time, however, we got shafted. As anyone who tried to make a sculpture out of dog crap can testify, the map we have here isn't going to be a foundation for a gripping game.
I can also observe that the idea of war is what our fine Playgrounders feel really uncomfortable with. That's nothing to be ashamed about, since it actually often appears to be a too demanding task for no benefit at all (http://forums.civfanatics.com/showthread.php?t=312529). Well, since the part of the fun was learning new things, I believe we have to
So let's scrap that stupid peacefest. I am volunteering for the idea for starting anew! Our G.E.C.K is going to be a game on a huge connected landmass, like Pangaea or Donut. We're going to destroy EVERYBODY, including Mr. Tweetums. All birds in our new empire shall be enslaved!
Of course, we have done a lot of war in the first succession game. However, the situation was pretty much the same as it is now - zip past the AI in everything and then proceed to crush helpless nations with huge armies.
We just made a curbstomp because everything was so easy.
Sure, AIs are a challenge for some household cleaners, but not for Playgrounders. So let's spice it up. Prince difficulty? Still fine with me, but maybe with Raging Barbarians in the mix? And a leader with no obvious economic advantage like Genghis Khan? And maybe with early warmonging? Put those Elephants and Catapults to battle!
tl;dr: Let's start a new game focused on warmonging, because the current one is simply boring.
Who's with me? Who's against me? Who abstains? Who doesn't care? Who can lend me some money for my daily caffeine shots?
You won't. Ever. Not in this game.
Ladies. Mentlegen. (http://www.youtube.com/watch?v=Sau4Cyu2ZIU) Murska.
At this point, I do not have a prayer in the world that this game is going to be challenging in any way. We've pretty much bagged this game from the moment it turned out to be an Archipelago, that we are capable of seizing a huge territory with no competition from the AI whatsoever, and of course because your team captain has no life except playing video games.
To put this bluntly - we CAN'T lose.
While that thought might have been comforting to Churchill when Germany forfeited its attacks and decided to play defensive, losing more and more territories, in the eyes of me, a gamer who mercilessly uses Slavery on his virtual citizens and discards any compassion, focusing on whatever produces the best result, it's pretty much a horror.
In fact, if Black Isle's prediction for the future is correct, I will be Lynette's (http://images1.wikia.nocookie.net/fallout/images/1/15/FO02_NPC_Lynette.png) great-great-grandpa.
No wonder the interest in the Succession Game waned. There isn't much to accomplish. All that is left is to grow our cities, skyrocket through the tech tree and adhere to the "honorable" ruleset, which can be fun in many scenarios (HINT: Not the ones when you are going to get most of the land thanks to the AI's ineptitude at handling island maps), but in this one it's just begging for a TVTropes reference (http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlel164s0xw?from=Main.WhyDontYaJustShootHim).
I foresee a boring task unveiling itself in front of our eyes. Countless turns spent on pressing "ENTER" because there's nothing to do while the spaceship is built.
What I propose is something else altogether. At first the idea of everything being random felt interesting because it promised an exploration of different new ideas. Well, this time, however, we got shafted. As anyone who tried to make a sculpture out of dog crap can testify, the map we have here isn't going to be a foundation for a gripping game.
I can also observe that the idea of war is what our fine Playgrounders feel really uncomfortable with. That's nothing to be ashamed about, since it actually often appears to be a too demanding task for no benefit at all (http://forums.civfanatics.com/showthread.php?t=312529). Well, since the part of the fun was learning new things, I believe we have to
So let's scrap that stupid peacefest. I am volunteering for the idea for starting anew! Our G.E.C.K is going to be a game on a huge connected landmass, like Pangaea or Donut. We're going to destroy EVERYBODY, including Mr. Tweetums. All birds in our new empire shall be enslaved!
Of course, we have done a lot of war in the first succession game. However, the situation was pretty much the same as it is now - zip past the AI in everything and then proceed to crush helpless nations with huge armies.
We just made a curbstomp because everything was so easy.
Sure, AIs are a challenge for some household cleaners, but not for Playgrounders. So let's spice it up. Prince difficulty? Still fine with me, but maybe with Raging Barbarians in the mix? And a leader with no obvious economic advantage like Genghis Khan? And maybe with early warmonging? Put those Elephants and Catapults to battle!
tl;dr: Let's start a new game focused on warmonging, because the current one is simply boring.
Who's with me? Who's against me? Who abstains? Who doesn't care? Who can lend me some money for my daily caffeine shots?