Human Paragon 3
2009-11-16, 12:50 PM
I want to lend more support to characters with the Improved Overrun feat. How does this look for a tactical feat?
Battle Juggernaut [Tactical]
An enemy in your way is just a road bump on the path to glory.
Prerequisites: Power Attack, Improved Overrun, BAB+6
The Battle Juggernaut feat enables the use of three tactical maneuvers.
Trampling Charge: You may make an overrun attempt as part of a charge, either by overrunning one opponent to attack another, or by charging weapon-first into an opponent you overrun. To use this maneuver, you must meet all the requirements for a normal charge attack, except that an enemy in the path of the charge does not disrupt it. You may move up to double your movement, making one overrun attempt at any point in the charge, then resolving the charge attack as normal. If your overrun attempt fails, the charge is also spoiled.
Momentous Rush: You may make overrun attempts against multiple opponents in the same round. To use this maneuver, you must successfully overrun a creature. If you have movement remaining and can reach another creature's square, you may continue your movement into that square and make a second overrun attempt. You may continue moving and overrunning creatures until you run out of movement, or one of your overrun attempts fail.
Clattering Blow: You brazenly smash aside the weapons of those who attempt to defend themselves from your onrush. To use this maneuver, you must first provoke an attack of opportunity from an enemy by entering his square. If the attack of opportunity misses, you may immediately make a disarm attempt as a free action, and your enemy cannot attempt to disarm you if the attempt fails. If the attempt succeeds, the weapon is knocked 10 feet in a random direction.
Battle Juggernaut [Tactical]
An enemy in your way is just a road bump on the path to glory.
Prerequisites: Power Attack, Improved Overrun, BAB+6
The Battle Juggernaut feat enables the use of three tactical maneuvers.
Trampling Charge: You may make an overrun attempt as part of a charge, either by overrunning one opponent to attack another, or by charging weapon-first into an opponent you overrun. To use this maneuver, you must meet all the requirements for a normal charge attack, except that an enemy in the path of the charge does not disrupt it. You may move up to double your movement, making one overrun attempt at any point in the charge, then resolving the charge attack as normal. If your overrun attempt fails, the charge is also spoiled.
Momentous Rush: You may make overrun attempts against multiple opponents in the same round. To use this maneuver, you must successfully overrun a creature. If you have movement remaining and can reach another creature's square, you may continue your movement into that square and make a second overrun attempt. You may continue moving and overrunning creatures until you run out of movement, or one of your overrun attempts fail.
Clattering Blow: You brazenly smash aside the weapons of those who attempt to defend themselves from your onrush. To use this maneuver, you must first provoke an attack of opportunity from an enemy by entering his square. If the attack of opportunity misses, you may immediately make a disarm attempt as a free action, and your enemy cannot attempt to disarm you if the attempt fails. If the attempt succeeds, the weapon is knocked 10 feet in a random direction.