Vizzerdrix
2009-11-16, 01:57 PM
Basic idea: Familiars. Lots and lots of them. By taking the Extra Familiar feat from Dragon Mag several times .
No, I shan't default to leadership.
Yes familiars are a weakness most casters shun, but I could use that as I'm considered an optimizer by my group. Mumble mumble wraithstrike powerattacking gish......
1- UA Generic Caster-5 is a must for the start. Two bonus feats, the skills I want (like UMD) and spontaneous casting from the big core 3. But what to fill the other 15 levels with? Ideas are welcome, including 3rd party ideas. Alienist-5 and fleshwarper are no nos.
2-Preferred familiars and the needed levels are:
-a monkey (Start)- Think "Helper Monkey", but with wands.
-eyeball Beholderkin (5)- Unique method of turning a touch into a range spell
-Skiurrid (?)-Not listed as an Imp. Familiar, but a CR1/4, so would you say 3 or 5th level to get one?
-A Mephit (7)-An extra set of hands. Just need to pick one... (or maybe one of those ant people things?)
-I'm not sure what else to get. I was thinking about something I could Spellstitch, but I can't find anything with a Wis over 12. Also, the construct familiars from Comp War.
3-A human with 1 flaw can get 7 feats at level six. Obtain Familiar, Extra Familiar x4 , Improved Familiar and Enspell Familiar. Later get CWI, token familiar and Imp. toughness (?)
4-Equipment will get costly (Barding x5 on top of character equipment), but sharing the proper spells can help this. Shapesand and crafting skills can mitigate this some.
5- Improved familiars give you the Alertness feat/ come with crap feats of their own: Retrain/Chaos Shuffle/Reformation?
6-Need to list 3rd party book options and spells.
No, I shan't default to leadership.
Yes familiars are a weakness most casters shun, but I could use that as I'm considered an optimizer by my group. Mumble mumble wraithstrike powerattacking gish......
1- UA Generic Caster-5 is a must for the start. Two bonus feats, the skills I want (like UMD) and spontaneous casting from the big core 3. But what to fill the other 15 levels with? Ideas are welcome, including 3rd party ideas. Alienist-5 and fleshwarper are no nos.
2-Preferred familiars and the needed levels are:
-a monkey (Start)- Think "Helper Monkey", but with wands.
-eyeball Beholderkin (5)- Unique method of turning a touch into a range spell
-Skiurrid (?)-Not listed as an Imp. Familiar, but a CR1/4, so would you say 3 or 5th level to get one?
-A Mephit (7)-An extra set of hands. Just need to pick one... (or maybe one of those ant people things?)
-I'm not sure what else to get. I was thinking about something I could Spellstitch, but I can't find anything with a Wis over 12. Also, the construct familiars from Comp War.
3-A human with 1 flaw can get 7 feats at level six. Obtain Familiar, Extra Familiar x4 , Improved Familiar and Enspell Familiar. Later get CWI, token familiar and Imp. toughness (?)
4-Equipment will get costly (Barding x5 on top of character equipment), but sharing the proper spells can help this. Shapesand and crafting skills can mitigate this some.
5- Improved familiars give you the Alertness feat/ come with crap feats of their own: Retrain/Chaos Shuffle/Reformation?
6-Need to list 3rd party book options and spells.