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Lupy
2009-11-16, 05:30 PM
Has anyone else seen the advertisements? Are you excited? I've heard a 2010 release date and I'm really looking forward to it.

Does anyone have more news? Is anyone else bouncing up and down with excitement.

The wiki article. (http://en.wikipedia.org/wiki/Star_trek_online)

Gamerlord
2009-11-16, 05:31 PM
It is a MMO, pass.

Aragehaor
2009-11-16, 05:51 PM
Has anyone else seen the advertisements? Are you excited? I've heard a 2010 release date and I'm really looking forward to it.

Does anyone have more news? Is anyone else bouncing up and down with excitement.

The wiki article. (http://en.wikipedia.org/wiki/Star_trek_online)


Why was i not told there was a star trek mmo? have you all been hiding it from me? Is there a secret conspiracy going on here?! Shame on you all.:smallannoyed:


now that i have been informed however trust me, i am Greatly looking forward to it (Admittedly, the mmo aspect makes me just a taaaad worried about it.)

SolkaTruesilver
2009-11-16, 05:58 PM
Me and my future CFA exams are going to pass on any MMO for the next 3 years :smalleek:

I hope you are happy together.

Neo
2009-11-16, 06:02 PM
I played a preview quest for this and it looks ok, it has most of the usual MMO failings, except whereas you used to be toe-to-toe wacking each other for 5 minutes, you now form a civilized line and take turns shooting.

Though I think it'll probably still pull in some trekkies for the lore side.

Aragehaor
2009-11-16, 06:05 PM
I played a preview quest for this and it looks ok, it has most of the usual MMO failings, except whereas you used to be toe-to-toe wacking each other for 5 minutes, you now form a civilized line and take turns shooting.

Though I think it'll probably still pull in some trekkies for the lore side.

Look at that, Hopes dashed all over the floor.:smallfrown:

... Regardless ill probably still pick it up to give it the benefit of the doubt.

Neo
2009-11-16, 06:24 PM
to be fair it was an early preview so it could be fixed up by release, whenever that is.

Green-Shirt Q
2009-11-18, 09:31 PM
I'm not an MMO player (I played Runescape for a little bit back when I took a huge bump on the head and forgot what fun was for a couple of months) but a Star Trek MMO sounds like it could be fun if they did it correctly and not just like every single other World of Warcraft copycat MMO style.

Here's what I think a Star Trek MMO (actually, Star Trek game in general) should look like (this description might sound pretty friggen stupid and boring even from an MMO point of view, but just bare with me, folks). You take control of PEOPLE on a ship instead of the ships themselves, and instead of being around in space everyone is just in this HUGE space-station type thing. Kinda like a combination of the standard ships and DS9. Anyho, you and your friends can form a platoon with a bunch of people possessing different abilites (like the medic or the combat specialist or the technical officer) to take on missions which send you down to different planets to solve problems. Sounds kinda like Dungeons and Dragons, right?

Here's the twist though, and here's where the boring-sounding stuff kicks in. Instead of missions that are just "go here and kill everything" or "go through these caves and kill everything", you have missions based around diplomacy or outsmarting. Solving the problem using cunning logic based around emotions and allusions to human history. I feel this would be a far more "Star Trek-y" game then the current Star Trek games where you're just in a spaceship shooting Klingons or whatever. Where's the cleverness?!

Unfortunetely my genius idea would probably go to waste, as nobody would probably have the brain power to figure out the intelligent puzzles, let alone design the interface to allow this kind of gameplay intuitively. In either case, what does everybody think of my idea?

Walter O'Dim
2009-11-18, 09:38 PM
Big EVE online player. MIGHT give this a chance if it takes a few cues from its book.

Hawriel
2009-11-18, 11:12 PM
I sign up for the news letter awile ago. This is also being done by the same company that is doing Champoins on line. Im interested but I'll have to wait for reviews after it comes out. Personaly Im hoping to get in on the beta for the Old Republic.

Ilena
2009-11-19, 07:06 AM
Big EVE online player. MIGHT give this a chance if it takes a few cues from its book.

Ya, eve is still my favorite mmo even if i dont have money to continue playing it :P but ya the main reason i love it is because its different then every other game out there, that and it is just ... well .. good.

Brother Oni
2009-11-19, 07:28 AM
Depending on how they do the pvp/pve balance and content in this, they may lure away a lot of the risk-adverse playerbase from EVE Online.

That said, DUST514 and Walking in Station may lure them straight back. :smallbiggrin:


To Crixon: You do realise that if you can earn 300-odd mil ISK ingame a month, you can effectively play Eve for free by buying PLEXs?

nooblade
2009-11-19, 10:35 AM
I want to see the Klingons win. :smallamused:

Athaniar
2009-11-19, 11:43 AM
If it turns out to be especially awesome, Game of the Century or something like that, I might consider it. If not, I''ll rather play Cataclysm and The Old Republic.

Storm Bringer
2009-11-19, 04:10 PM
I've read an article in the Uk mag PC gamer about this, and what it wrote was rather intresting:

basically, they are putting together a procedual mission generator, with the aim of making each mission 'feel' like a classic star trek episode. you know the sort: enterprise goes to visit planet X for Y reason, then discovers complication Z while dealing with plot twist A.

the 'sample' mission they put the jornalists though sounds a lot like a classic trek episode, with a lot of switching between starship and away-team scales, and looked like it would be fun, but that might have been tweaked to work well. time will tell wether they can make it worl repeatedly without active tweaking.

Hunter Noventa
2009-11-19, 07:15 PM
The game is slated for a Feburary 2nd release. Everything I've seen so far looks pretty great, the official forum has the usual gloom-and-doom whining and complaining,but none of them have played the game.

And The Q, a game like that would never work because no one would want to be the engineering guy who has to balance power output. It's boring. Nobody wants to pay a monthly fee to sit at a console and watch gauges. They don't even get to see the pretty space combat. Word from the developers of the game though is that there will be more than just pew pew, that there will be actual diplomatic and other encounters as well. just that, people not having their own ships, when the ships are teh scale they are in Star Trek leads to a LOT of boring positions while going from A to B.

Green-Shirt Q
2009-11-19, 10:10 PM
And The Q, a game like that would never work because no one would want to be the engineering guy who has to balance power output. It's boring. Nobody wants to pay a monthly fee to sit at a console and watch gauges. They don't even get to see the pretty space combat. Word from the developers of the game though is that there will be more than just pew pew, that there will be actual diplomatic and other encounters as well. just that, people not having their own ships, when the ships are teh scale they are in Star Trek leads to a LOT of boring positions while going from A to B.

Well, obviously you wouldn't be looking at gauges all day. You would go on missions and fix stuff. A vital role! I'm pretty sure the good Star Treks all had at least one technical guy on their away team, whose role was anything but boring.

I just really don't feel that "pretty space combat" is what Star Trek is about. At least not good Star Trek.

And, at least in my idea, people wouldn't be in spaceships, but rather a huge spaceship as part of the federation, handling several missions on several planets at once with the use of powerful transporters. This would make moving around not as boring, and at worst as boring as in Runescape. But still, boring travel never seems to turn away hardcore MMO players. EVE Online travel is by far the most boring thing I've ever seen in my entire life, but apperently sparkly nebulas and floating rocks everywhere for hours are enough to be the most interesting way to travel ever according to a regular MMO player, so I'm not too worried about that.

warty goblin
2009-11-19, 10:59 PM
And The Q, a game like that would never work because no one would want to be the engineering guy who has to balance power output. It's boring. Nobody wants to pay a monthly fee to sit at a console and watch gauges. They don't even get to see the pretty space combat. Word from the developers of the game though is that there will be more than just pew pew, that there will be actual diplomatic and other encounters as well. just that, people not having their own ships, when the ships are teh scale they are in Star Trek leads to a LOT of boring positions while going from A to B.

And yet they find people who want to heal in other MMOs...hell, they find people who like MMO combat, which could accurately be described as staring as a lot cooldown timers-which look oddly like gauges-, then hammering hotkeys.

AgentPaper
2009-11-19, 11:51 PM
@The Q

Like most "Super-Awesome Game Idea that nobody has thought of before!", that would never ever work as a game. Believe me, I've thought up games like that before, or ones that seemed awesome in other ways, but they're just not workable as games. You've fallen to the idea that, if you can describe something in a way that sounds cool, it'll be cool to play. Doesn't quite work that way. :smallwink:


Now, what COULD work, is if each player controlled the entire crew of one ship, or at least the captain of that ship. Then, you would choose who you want to fill out your crew, choosing from various archetypes, like tech officer, computer specialist, gunner, diplomatic specialist, soldier, etc, etc. You'd start out with a skeleton crew on a basic ship, and eventually hire more crew members and buy bigger ships, and all the while your crew would gain experience and gain new abilities. Of course, this isn't exactly a completely new idea, and for all I know it's what they've been doing.


And yet they find people who want to heal in other MMOs...hell, they find people who like MMO combat, which could accurately be described as staring as a lot cooldown timers-which look oddly like gauges-, then hammering hotkeys.

Hey, that's not really fair. This is true, IF you're standing in front of a training dummy wailing away, but actual combat, in raids or PvP, has much, much more to it. Every encounter is different, and you have to watch out for multiple things that can and will kill you and your friends if you're not on your toes. Using your abilities is just one, admittedly large, part of the game. This goes for DPS and healers, the latter of which have if anything more stuff to look out for. And tanking is just on a whole other level.

If you could make a tech-officer system with that much depth, sure, people might wanna play it, but I don't see any way you could really make it anything but "sit here and wait for thing X, and then respond by using ability Y."

Green-Shirt Q
2009-11-20, 09:23 AM
@The Q

Like most "Super-Awesome Game Idea that nobody has thought of before!", that would never ever work as a game. Believe me, I've thought up games like that before, or ones that seemed awesome in other ways, but they're just not workable as games. You've fallen to the idea that, if you can describe something in a way that sounds cool, it'll be cool to play. Doesn't quite work that way. :smallwink:


Yeah, I know. I said in my original post how it'll probably be crippled by the fact that nobody could design an interface to allow that kind of problem solving in a fun way.

If they could, I think it'd be a fun game, though.

Hunter Noventa
2009-11-20, 02:03 PM
Now, what COULD work, is if each player controlled the entire crew of one ship, or at least the captain of that ship. Then, you would choose who you want to fill out your crew, choosing from various archetypes, like tech officer, computer specialist, gunner, diplomatic specialist, soldier, etc, etc. You'd start out with a skeleton crew on a basic ship, and eventually hire more crew members and buy bigger ships, and all the while your crew would gain experience and gain new abilities. Of course, this isn't exactly a completely new idea, and for all I know it's what they've been doing.

That is pretty much what they've been doing. You have a ship, and you have customizable bridge officers. For example, you can focus on Engineering, enhancing your ships shields and what not and have a Tactical bridge officer to enhance your weapons. it looks like it'll be neat stuff.

Ichneumon
2009-11-20, 02:11 PM
This could be the first real MMO I'd be happy to pay for. I like Star Trek, am a huge fan of the TNG and TOS, so I could see myself playing this, if only I had a good gaming computer.