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View Full Version : Additional Paladin Class Feature [PEACH]



Temotei
2009-11-16, 06:20 PM
I might make this an alternate class feature eventually. I don't like it as is.

Mando Knight
2009-11-16, 06:29 PM
the paladin can now get one of the following benefits 1/day:

Only once per day? For an ability that never reaches the strength of a spell available to a similar-level full spellcaster? Not worth it.

Also, BEHOLD! The Fax Celestis How-It-Should-Be Paladin, in both Wiki (http://wiki.faxcelestis.net/index.php?title=Paladin) and GitP thread (http://www.giantitp.com/forums/showthread.php?t=33551) format!

PairO'Dice Lost
2009-11-16, 06:34 PM
Only once per day? For an ability that never reaches the strength of a spell available to a similar-level full spellcaster? Not worth it.

Definitely agreed. I'd change the bonuses to attack, damage, and AC to simply be Cha to X, give them the last 3 abilities by default, and make the chosen abilities permanent.

deuxhero
2009-11-16, 07:36 PM
I prefer rebalanced Paladin myself.

Temotei
2009-11-16, 08:49 PM
Also, BEHOLD! The Fax Celestis How-It-Should-Be Paladin, in both Wiki and GitP thread format!

Too bad I still haven't read up on d20r.


Definitely agreed. I'd change the bonuses to attack, damage, and AC to simply be Cha to X, give them the last 3 abilities by default, and make the chosen abilities permanent.

Also agreed. Like I said, it was a little rushed. I had to get dancing! :smallbiggrin: It should be better now. As for making the last three abilities default, that can be for a later project maybe. The radiant monk revealing light line would make a good paladin addition, too, but I'm not so sure I want to just recycle an ability from my homebrew class. I think it would be better if I made a new ability instead.