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Tanaric
2009-11-18, 09:07 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.

Map:{table]|A_|B_|C_|D_
1|||||
2||T|||
[/table]

There is a door at A-1, west side.

DM notes:2, 15, 3

Mushroom Ninja
2009-11-18, 11:01 PM
Tofen looks around himself, listening carefully and taking note of the height of the ceiling, slope of the floor (if any), and quality of the stoneworking. Then he begins to search the floor around him, trying to find any indications of traps.

Actions and Rolls

Spot: [roll0]
Listen: [roll1]
Search A1: [roll2]
Search A2: [roll3]
Search B1: [roll4]
Search C1: [roll5]
Search C2: [roll6]

Stats

HP: 11/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Left: Spiked Chain (held, not wielded) Right: Everburning Torch


Mood: Excited -- Ready to Crawl some Dungeons

Tanaric
2009-11-18, 11:06 PM
The stonework seems to be of perfectly average quality, as far as you can tell. The door is a sliding metal door. The floor is completely level. You don't find any traps on the floor.

Mushroom Ninja
2009-11-18, 11:27 PM
Stepping up to the door, Tofen inspects it carefully, looking for the telltale signs of traps.

Actions and Rolls

5-ft step to A1
Search: [roll0]

Stats

HP: 11/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Left: Spiked Chain (held, not wielded) Right: Everburning Torch


Mood: Excited -- Ready to Crawl some Dungeons

Tanaric
2009-11-18, 11:30 PM
You find a web of concealed copper wires on the door. They seem to carry a current of some sort.

Mushroom Ninja
2009-11-18, 11:36 PM
Smiling to himself, Tofen attempts to disable the trap.

Actions and Rolls:
Disable Device: [roll0]
Disable Device2: [roll1]
Disable Device3: [roll2]
Disable Device4: [roll3]
Disable Device5: [roll4]

Note: Checks 2 - 5 only happen if I fail by 4 or less, and notice that I fail (I'm not quite sure how that works)


Stats

HP: 11/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Left: Spiked Chain (held, not wielded) Right: Everburning Torch


Mood: Excited -- Ready to Crawl some Dungeons

Tanaric
2009-11-18, 11:39 PM
You fail spectacularly on your first attempt. The wires discharge their current in a flash of bright blue energy, giving you quite a shock.

You take 1 electric damage. You notice that the trap seems to be inert for the time being.

Mushroom Ninja
2009-11-18, 11:42 PM
Tofen mumbles a curse to himself, sets down his torch at his feet, and opens the door.

Actions and Rolls:
Free action: Drop torch
Move Action: Open Door



Stats

HP: 10/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Wielded in Both hands: Spiked Chain


Mood: Discouraged -- Shocked on the first trap? Epic Fail :P

Tanaric
2009-11-18, 11:47 PM
Opening the door reveals a hall that runs to the north and south. To the north, it runs ten feet before turning east. To the south, it runs forty feet before turning east.

Mushroom Ninja
2009-11-18, 11:50 PM
How wide is the hallway?

Tanaric
2009-11-18, 11:52 PM
Five feet unless noted otherwise.

Mushroom Ninja
2009-11-18, 11:59 PM
Tofen picks his torch up again and searches the area in front of him for traps. If he finds nothing, he will move forward and begin searching the northern hallway.

Rolls and Actions
Search: [roll0]
If nothing found move into the searched square and search the square to the north
Search: [roll1]
If nothing found move into the searched square and search the square to the north
Search: [roll2]


Stats

HP: 10/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Left: Spiked Chain (held, not wielded) Right: Everburning Torch


Mood: Ready to redeem himself

Tanaric
2009-11-19, 12:00 AM
You find a tripwire in the square five feet north of the door. You can step over it easily.

Mushroom Ninja
2009-11-19, 12:08 AM
Tofen steps over the tripwire. Before continuing his search, he remembers that his everburning torch doesn't light things on fire and sticks it in his backpack with the flaming end sticking out, freeing his right hand.

Actions and Rolls:
I assume we're using the search check I made in my last set of post for the square in front of me, so I guess there's no need to reroll. If I find nothing there, I move there.
Stats

HP: 10/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Wielded in both hands: Spiked Chain


Mood: Happy – A trap has been pwnd like the n00b it is

Tanaric
2009-11-19, 12:09 AM
You find nothing else. At the bend, you see that the hall continues east for thirty feet before turning south. Ten feet to the east, there is a short (five foot) hall on the north side, ending in a door.

Mushroom Ninja
2009-11-19, 12:15 AM
Tofen searches the area to the east, continuing forward if he finds no traps, and keeping an eye out for lurking minions of evil. He tries to work his way to the door

Actions and Rolls:
Search1:The square directly to the east [roll0]
If nothing is found, move into the searched square and search the next
Search2: [roll1]
If nothing is found, move into searched square and search the square to the north
Search3: [roll2]
If nothing is found move into the searched square

Stats

HP: 10/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Left: Spiked Chain (held, not wielded) Right: Everburning Torch


Mood: Happy – A trap has been pwnd like the n00b it is

Mushroom Ninja
2009-11-19, 12:17 AM
I forgot to roll this in my last post:
Spot Check: [roll0]

Tanaric
2009-11-19, 06:24 PM
You make your way to the door uneventfully.

Mushroom Ninja
2009-11-28, 09:51 AM
Search the door:
[roll0]

Mushroom Ninja
2009-11-28, 09:58 AM
gaah! I'll try that again:

Search the door:
[roll0]

Tanaric
2009-11-29, 04:34 PM
You don't find anything on the door.

Mushroom Ninja
2009-11-30, 09:51 PM
Tofen opens the door.

Stats:


HP: 10/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Wielded in both: Spiked Chain

Mood: anticipatory

Tanaric
2009-12-01, 07:26 PM
Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_|G_
1|||||||
2|||||1||
3|||||||
4||||3|||
5|||||||
6|2||||||
7|||||||
[/table]

There is a door at B-7 which you are standing just outside of, another at A-5, and a third at G-4.

There are three elves in the room. Two (2,3) are holding longswords, while the third (1) is holding a longbow. All are wearing studded leather armor, with bucklers strapped to an arm. Roll initiative.

[roll0][roll1] [roll2]

Mushroom Ninja
2009-12-01, 08:04 PM
Initiative:[roll0]


Stats:


HP: 10/11 AC: 14

Maneuvers Readied:
1. Crusader's Strike
2. Crusader's Strike
3. Stone Bones
4. Stone Bones
5. Charging Minotaur

Stance: Martial Spirit

Hands: Wielded in both: Spiked Chain

Mood: Ready to slice up some elves

Tanaric
2009-12-02, 01:58 PM
Elf 1 moves to B-2 and tries to pincushion you: [roll0] vs flatfooted AC for [roll1]

Elf 2 moves into the doorway and tries to shishkebab you: [roll2] vs flatfooted AC for [roll3]

You're up.

Mushroom Ninja
2009-12-02, 10:22 PM
OOC: I just re-read the rules in ToB, and it appears that I can't ready any of my maneuvers more than once. If I'm wrong, Please correct me.

Roll to see which Manuvers I have access to:
[roll0]
[roll1]
1. Crusader's Strike
2. Stone Bones
3. Leading the attack
4. Charging Minotaur
5. Vanguard Strike

Mushroom Ninja
2009-12-02, 10:33 PM
Tofen steps back and takes a whack at some elves.

Actions and Rolls:
Free Action: Take a 5-ft step back into the hall
Standard Action: Use the Stone Bones strike to attack Elf2
Attack: [roll0]
Damage: [roll1]
If the attack hits, I heal 2 HP (one from my HP, one from my damage pool)


Stats:
Hp: 10 (at beginning of turn) AC:14
Delayed Damage Pool: 3 (at beginning of round, empties at end of my turn)

Stance: Martial Spirit

Hands: Wielding Spiked chain

Mood: Belligerent


Rules Question: Does DR protect against the damage from delayed damage hitting?

Mushroom Ninja
2009-12-02, 10:37 PM
Roll for Crit conformation:
[roll0]
Extra Damage:
[roll1]

Tanaric
2009-12-03, 12:32 PM
Elf 2 explodes for you. Elf 3 drops his longsword and moves to B-3, drawing his longbow as he goes. He then attempts to pincushion you: [roll0] for [roll1]

Elf 1 moves to B-4 and does likewise: [roll2] [roll3]

Mushroom Ninja
2009-12-06, 06:41 PM
Oops, at the end of last turn, I was supposed to roll for new granted maneuvers

Using the chart from earlier.
[roll0]

Additional rolls in case of repeat: [roll1] [roll2] [roll3]

Mushroom Ninja
2009-12-06, 07:09 PM
Unless those attacks from the elves were with adamantine weapons, I take no damage due to the DR from stone bones

Tofen advances to the elves and swings at one of them

Actions and Rolls:
Move Action: Move to A4
Standard Action: Attack the elf in B3 using an Inspiration point to boost the attack
Attack:[roll0]
Damage:[roll1]


Stats:
Hp: 11 AC:14
Delayed Damage Pool: 0

Stance: Martial Spirit

Hands: Wielding Spiked chain

Mood: Belligerent

Tanaric
2009-12-07, 12:55 AM
Miss.

Both elves take a step to the east and fire again.

[roll0] [roll1]
[roll2] [roll3]

Mushroom Ninja
2009-12-08, 03:15 PM
Roll for access to another manuver: [roll0]

If repeat: [roll1] [roll2] [roll3] [roll4]

I gain access to crusader's strike (I now can use crusader's strike, Vangaurd strike, and Leading the attack)

Mushroom Ninja
2009-12-08, 03:21 PM
Miss.

Both elves take a step to the east and fire again.


Their attacks provoke AoOs from me:

Attack vs. elf1 (I use an inspiration point)
[roll0]
Damage:
[roll1]

Attack vs. elf3
[roll2]
Damage:
[roll3]

Tanaric
2009-12-09, 06:39 PM
I forgot you were using a reach weapon. Oops. :smalltongue:

You smack one of the elves hard, bringing him down to negatives.

You're up.

Mushroom Ninja
2009-12-09, 10:17 PM
5-ft step to the elf attack him.

Touch Attack
[roll0]

Damage
[roll1]

end turn

Tanaric
2009-12-10, 10:00 PM
He drops his bow, draws his longsword, then takes a swing at you.

[roll0] for [roll1]

Mushroom Ninja
2009-12-28, 07:01 PM
Sorry for the delay -- I lost the link to this thread and sort of forgot about it. :smallredface:

Tofen attempts to trip the elf:

Touch Attack
[roll0]

Opposed Trip Roll (if applicable)
[roll1]

Free Attack (If applicable)
[roll2]

Damage (if applicable)
[roll3]