Necron
2009-11-19, 01:47 PM
Hello! I'm currently building a 4E campaign set in Forgotten Realms.
I've come to the playground looking for advice/supporting logic for possible motives for the BBEG.
The campaign begins in Waterdeep. Each player character has been unlawfully imprisoned by the BBEG (who's actually a lesser lord). The BBEG has been performing experiments on each of them... gruesome torture... etc. The first session will involve a series of events that will provide them the opportunity to escape his clutches and begin to find their own way.
Something the BBEG did caused each of his prisoners to suffer from amnesia (they will only remember their names/abilities, no backstory). Likely this will be a result of invasive psionic rituals/powers (though I'm not opposed to making him an arcane mentalist). This mainly serves to allow my players the time to actually play their toons for a few sessions before needing to cough up backstory for me. And it serves to provide initial momentum to the players for the campaign (i.e. figure out what the hell happened).
I have the aftermath of the initial session(s) planned... BBEG pulls the cliche teleport away in view of the party as several Waterdeep mages come to the rescue. The mages' intent wasn't to rescue anyone, but to off the BBEG. Provided that introductions stay somewhat amiable, the party will end up together in a recently abandoned plot in the Field Ward.
I'm here specifically looking for the answers to the WHY'S more then anything. Why was the BBEG experimenting on them? What's he after? Why don't they remember anything? And how do they go about remembering?
I've been toying around with the BBEG possessing some sort of degenerative spellscar... but I'm just not sure what to do yet.
Thanks for any input you have to offer.
I've come to the playground looking for advice/supporting logic for possible motives for the BBEG.
The campaign begins in Waterdeep. Each player character has been unlawfully imprisoned by the BBEG (who's actually a lesser lord). The BBEG has been performing experiments on each of them... gruesome torture... etc. The first session will involve a series of events that will provide them the opportunity to escape his clutches and begin to find their own way.
Something the BBEG did caused each of his prisoners to suffer from amnesia (they will only remember their names/abilities, no backstory). Likely this will be a result of invasive psionic rituals/powers (though I'm not opposed to making him an arcane mentalist). This mainly serves to allow my players the time to actually play their toons for a few sessions before needing to cough up backstory for me. And it serves to provide initial momentum to the players for the campaign (i.e. figure out what the hell happened).
I have the aftermath of the initial session(s) planned... BBEG pulls the cliche teleport away in view of the party as several Waterdeep mages come to the rescue. The mages' intent wasn't to rescue anyone, but to off the BBEG. Provided that introductions stay somewhat amiable, the party will end up together in a recently abandoned plot in the Field Ward.
I'm here specifically looking for the answers to the WHY'S more then anything. Why was the BBEG experimenting on them? What's he after? Why don't they remember anything? And how do they go about remembering?
I've been toying around with the BBEG possessing some sort of degenerative spellscar... but I'm just not sure what to do yet.
Thanks for any input you have to offer.