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Tanaric
2009-11-19, 09:21 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.

Map:{table]|A_|B_|C_|D_
1|||||
2||M|||
3|||||
[/table]

There is a door at D-3, east side. Unless otherwise mentioned, all doors are sliding metal.

DM notes:1, 6, 14

Ekindu
2009-11-20, 12:18 AM
Take the time needed to get psionic focus and poke the door with my 10 foot pole.

From there, I will grab a torch and open the door.

Tavar
2009-11-20, 02:15 PM
When you poke the door, electricity flairs, and you can see the burnt out copper wires. Opening the door, you see that it leads to a North-south corridor running. It goes 20ft to the north, then turns west, and goes 40ft to the south before turning east.

Please tell me your standard searching procedure.

Ekindu
2009-11-20, 02:44 PM
I do not have trapfinding, but will a search enough to beat the DC still allow me to find the traps?

If yes, I will be taking 20 at every door, and every area of floor infront of the door.

Once we get into rooms I will specify when I'm searching.

I'll start off with taking 20 on the floor infront of the door I'm at, avoiding any traps if I find any and heading south to the split.

Tavar
2009-11-20, 02:51 PM
Assuming at least a modifier of +0, taking 20 will allow you to find some traps, though as it takes 2 minutes, your torch will burn out faster. My bigger questions is how you're using your 10ft pole and such: ie, touching every square, hiting walls and celings, poking doors, that sort of thing.
Assumiing that you're taking 20 for the moment:
5ft down the southern part of the corridor, you encounter a tripwire, but manage to avoid it. At the Turn, the corridor goes 20ft east.

Ekindu
2009-11-20, 02:58 PM
Taking 20 on a search gives me a 26.

I'll be using the 10 foot pole held infront of me dragging along the ground, lifting it infront of every door. Although infront of doors I will be taking 20.

I assume this will set off traps in the hallways but I will be far away from the point of impact from darts or swinging blades.

I will go east.

Edit: If I can also get warning on when my torch is about to go out, I don't know the lifespan of torches.

Tavar
2009-11-20, 03:06 PM
Sure. And there will be more torches. Hmmm...okay, I'm just going to skip ahead: this section just forms a loop, and you haven't found anything interesting, beyond a dart trap(you can add a dart to your inventory, if you like).

Ekindu
2009-11-20, 03:08 PM
Are there any doors or does this loop actually go no where?

If it goes no where I will trek back the where I started and head north

Tavar
2009-11-20, 03:11 PM
it goes nowhere. After going north, and turning west, you have a choice. After 40ft there's a southward leading hallway. 10ft more, and there;s a northward one, and 10ft after that the hallway turns north.

Ekindu
2009-11-20, 03:14 PM
I'll take the south route.

Tavar
2009-11-20, 03:18 PM
90ft down, you come across a branch to the west, but only 10ft after that is a branch to the east. Going that way, you go 10ft, then turn north, then you have a choice: 20ft ahead is an option to go east. 20ft beyond that is another option to go east.

Ekindu
2009-11-20, 03:29 PM
I want to take the west turn, is that the path with the north turn? if yes, I'll take the first passage east.

Tavar
2009-11-20, 03:31 PM
Sorry, no. That's the eastern trail.

Ekindu
2009-11-20, 03:32 PM
Ok, What lies with the west passage.

Tavar
2009-11-20, 03:39 PM
It goes for 60ft, and ends in a door, plus turns north at the end.

Ekindu
2009-11-20, 03:40 PM
Head towards the door! Doing a 20 on the floor infront and the door itself, and then a listen check afterwards.

[roll0]

Tavar
2009-11-20, 03:41 PM
Nothing.

[roll0]

Ekindu
2009-11-20, 03:42 PM
Then I'll open the door.

Spot check if you need it.
[roll0]

Tavar
2009-11-20, 03:52 PM
You see a man reading a scroll with robes and a gold/silver diadem. His eyes glow blue, and he quirks and eyebrow as you enter, then says a few arcane words. the scroll glows for a second.
Roll inititive[roll0]

The room is a 15ft by 10ft(N-S). You are right outside the upper right corner, and he's in the lower left.

Ekindu
2009-11-20, 03:54 PM
[roll0]

I assume I'm not getting a nat 20, so his go.

Tavar
2009-11-20, 04:00 PM
Damage:[roll0]
Take -4 str penalty for 1 min.

Ekindu
2009-11-20, 04:04 PM
5 hp left

Two happenings here.

Does Psions Force Shield work the same as the spell Shield? As in, blocks Magic Missles?

If yes, I cast Force Shield.

If no, I'll use my focus to shoot a Psionic Shot.

I'll wait for your reply before I do the roll.

Tavar
2009-11-20, 04:05 PM
I'm going to say no, since fore screen doesn't mention it.

Ekindu
2009-11-20, 04:09 PM
Expending my Psionic Shot then

[roll0]
[roll1]
Psionic Shot Damage
[roll2]

edit: Great time for a Nat 1. :(

Tavar
2009-11-20, 04:26 PM
He fires another MM[roll0]

Ekindu
2009-11-20, 04:28 PM
Cure Light Wounds on myself
[roll0]

7 hp now.

Tavar
2009-11-20, 04:30 PM
And MM again;[roll0]

Ekindu
2009-11-20, 04:31 PM
Crossbow him,
[roll0]
[roll1]

Tavar
2009-11-20, 04:34 PM
Miss.
he casts, take 1 damage and will save vs 12 or deafened for 1 round

Ekindu
2009-11-20, 04:36 PM
[roll0]
Crystal Shard
[roll1](I'm feeling retarded right now and I can't remember if I get any other bonus' other than my ranged attack bonus, or even if I get that.)
[roll2]

Failed the touch attack and the will save. Game doesn't like me :(

Tavar
2009-11-20, 04:37 PM
Why change what works.
Same deal, 1 damage, fort save vs 12

Ekindu
2009-11-20, 04:39 PM
Fort save this time?

[roll0]

Crystal shard again, using 2pp total to boost it

[roll1]
[roll2]

Awe, I'm about to cry at these rolls. :P

Tavar
2009-11-20, 05:18 PM
Sorry, I meant will.
And again. 1 damage, will save or deafened.

You're at 1hp.

Ekindu
2009-11-20, 07:08 PM
Yep, I was keeping count.
[roll0]
Cure Light Wounds
[roll1]

Now I'm at 6. :D

Tanaric
2009-11-22, 09:33 PM
*pushes thread to the top of Tavar's subscription page*

Tavar
2009-11-30, 02:33 PM
Again. 1 damage, will save or deafened.

You're at 5hp.

Ekindu
2009-11-30, 06:13 PM
Crossbow
[roll0]

Will Save
[roll1]

Tavar
2009-11-30, 07:29 PM
Again. 1 damage, will save or deafened.

You're at 4hp.

Ekindu
2009-11-30, 08:11 PM
Crossbow!

[roll0]
[roll1]

Will Save!
[roll2]

I think after this battle I'm going to have to coup de grace myself, this is horrible.

Tavar
2009-11-30, 08:23 PM
He charges you!
[roll0]
[roll1]

Tanaric
2009-11-30, 08:25 PM
You know it's bad when the spellcaster starts trying to go all kung-fu on you and you still can't kill it. :smalltongue:

Ekindu
2009-11-30, 08:27 PM
Oh god, this battle is almost a joke now.

Drop crossbow, draw Quarterstaff

[roll0]
[roll1]

If this works I'm going to laugh. Or cry.

Edit: I'm still going to cry.

Tavar
2009-11-30, 08:29 PM
I'm with you there.
[roll0]
[roll1]

Ekindu
2009-11-30, 08:31 PM
A hit! I'm at 3hp. I may not have to kill myself.

Grapple check, get your AoO
[roll0]

Tavar
2009-11-30, 08:34 PM
Actually, he doesn't get one, since he doesn't have an unarmed strike. In fact, you should get an AOO from my attack. Make it, then we'll proceed with the grapple, starting from the position that you're touch attack succeeded.

Edit: technically, the damage is Non-Lethal, as well.

Ekindu
2009-11-30, 08:35 PM
My AoO
[roll0]
[roll1]

Edit: If I grapple him, am I able to cast Create water in his mouth and try to drown him?

Tavar
2009-11-30, 08:42 PM
I don't think so. And in any case, now we get to make opposed grapples. If you win, you get to deal unarmed damage to me.
[roll0]

Ekindu
2009-11-30, 08:43 PM
Base attack and strength mod right?

[roll0]

Free Action: "Why were we fighting again?" (Edit: In Common)

If its just strength add one to the roll.

Edit2.0: I also noticed another problem, that really doesn't change anything. My melee attacks should actually be -2 and my Ranged +1, I had a base attack of 1 for some reason.

Edit3.0: I remembered another thing that's going to make you facepalm so, so hard. I will do it next round.

Tavar
2009-11-30, 09:00 PM
It's Base+Str+size
Blood for the Blood God!
Unarmed attack(you're unarmed as well, so no AOO).
[roll0]
[roll1]

Ekindu
2009-11-30, 09:04 PM
"I'm more of a slaanesh fan really."

1 more damage, I'm at 2hp.

My attack!
[roll0]
[roll1]

and now for my Secret weapon.


MY WOLF ATTACKS!
[roll2]
[roll3]

If successful,
Trip attempt
[roll4]

edit: ....God damnit.

Tanaric
2009-11-30, 09:30 PM
"Ah, right, of course. My trusted companion is right here by my side, as he has been this entire time." (http://www.giantitp.com/comics/oots0154.html)

Tavar
2009-11-30, 09:36 PM
He again attacks you, provoking from the wolf.
[roll0]
[roll1]

Ekindu
2009-11-30, 09:38 PM
Actually, check the recruitment thread. I said I added it before you even evaluated my sheet. I've totally forgot about my wolf until now though.

Wolf AoO
[roll0]
[roll1]

If successful Trip attempt
[roll2]

Pick up Quarterstaff
Attack
[roll3]
[roll4]

Wolf Attack
[roll5]
[roll6]

If successful Trip attempt
[roll7]

Tanaric
2009-11-30, 09:40 PM
Yeah, I know you forgot about it. Hence the joke. :smallconfused:

Ekindu
2009-11-30, 09:47 PM
Yeah, I know you forgot about it. Hence the joke. :smallconfused:

Sorry, confused humour with slight accusations. I laughed at the reference anyway.

Tavar
2009-11-30, 09:53 PM
Resisting Trip[roll0]
If failed, will attempt to rise, provoking AOO, then attacking.
If sucessful, will attack, provoking AOO.
[roll1]
[roll2]

Ekindu
2009-11-30, 09:59 PM
Wolf AoO
[roll0]
[roll1]

Trip attempt
[roll2]

My AoO
[roll3]
[roll4]

We only get one AoO a turn I believe.

If he stands I'm at one hp

Wolf Attack
[roll5]
[roll6]

Trip attempt
[roll7]

My attack
[roll8]
[roll9]

and 5ft step back.

Would I be getting flanking for all this? if so add 2 to every attack roll.

Ekindu
2009-11-30, 10:00 PM
Wolf Crit!? WHAT

[roll0]
[roll1]

Tavar
2009-11-30, 10:07 PM
And he's dead. Congrats. You get 150 xp, and a gold/silver diadem.

Ekindu
2009-11-30, 10:10 PM
I will feast upon his entrails.

How much does diadem weigh?

and finally I will close both of the doors, put my Wolf on night watch and go to sleep under the wizards desk.

Tavar
2009-11-30, 10:13 PM
It's doesn't weight a significant amount. Note that if you choose to sleep, ninja's will coup de grace you in your sleep. Do you wish to continue?

Ekindu
2009-11-30, 10:18 PM
Wolves cannot smell ninjas?

Either or, I choose to sleep. Be creative on how you kill me.

Tavar
2009-11-30, 10:25 PM
You wake up slowly, noticing immediately that something isn't right. You look towards the door, and start in shock. Your faithful wolf, or what you assume is your wolf, lies near the door, a desiccated corpse, drained of blood. Standing next to it, is the sorcerer you killed, smiling broadly, pointing behind you. Glancing backwards, you see that the rear wall is gone. Instead, you see a hellish landscape, and, in the distance, a imposing figure sprawled over a throne of skulls, pools of blood at his feet. You hear movement, and have but a moment to prepare before you are pushed off the edge, with the sorcerer's shout following you down.
BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!

Ekindu
2009-11-30, 10:26 PM
Bravo good sir! Much enjoyed.

Thanks for the run and I think this character will live in forever torment of Khornes Wrath.

Edit: Or forever torment of rolling <5.

Tavar
2009-11-30, 10:40 PM
I can't believe that it actually came down to two casters beating each other down with their bare fists.

Ekindu
2009-11-30, 10:43 PM
That was utterly ridiculous.

I honestly don't think I would of survived the rest of the floor.

Tavar
2009-11-30, 10:44 PM
Honestly, I don't think you would have, unless you went straight to the exit. There's alot of encounters, most of them with several combatants.

Ekindu
2009-11-30, 10:46 PM
And thus a good death was required.

If you know the map think Tanaric would mind if you took over my other dungeon? (http://www.giantitp.com/forums/showthread.php?t=133293)

Tavar
2009-11-30, 10:50 PM
Unfortunately, I only know map 1. Otherwise, I wouldn't mind taking over that game.

Ekindu
2009-11-30, 10:58 PM
Wouldn't mind starting over since I've only really opened one door so far in that dungeon.

Tanaric
2009-11-30, 11:49 PM
If you're both amenable to the idea, feel free. I'm not yet back to 100% updating schedule, but I should be soon. Still, one less game for me to worry about never hurt...

Tavar
2009-12-01, 12:20 AM
Well, Ekindu, it's up to you. If you want to rerun this game, why don't we move to that thread. Less confusing.

Ekindu
2009-12-01, 03:43 AM
Sure rerun, but using the new character works fine for me.