View Full Version : Geneforge RPG

2009-11-19, 09:55 PM
Hello! me and my friend here are working on a geneforge RPG, taking bits and things from other RPG's and hopefully turning it into something beautiful, a.k.a.: Geneforge (Wipes tear from eye).

We know some have been going around but we are two very ... shall we say, non-time constrained individuals who are quite in love with this game and hope that we may make something AMAZING that all can enjoy from.

CLASSES: (yes, these are names based off of 5, yes, one of us has played the previous installements)
the all important....

-Shock Trooper

More updates as we move along with progression, theres quite a good game we must hack and slash apart then mend this game into an RPG masterpiece!
(Thor willing)

After many hours of restlessness, I have created multiple pages of drafts, calculations, and a redo on the basic stat values for each stat. note: Essence will now be hard to build up, but creations will be slightly cheaper.
Also, MANY changes with the stats and their general affect.

2009-11-19, 09:56 PM
Reserved for: Classes

Now classes have been changed with base HP and the complete formula's have been (partially) hammered out, expect updates soon!

2009-11-19, 09:57 PM
Reserved for:
Skills/Skill developement

2009-11-19, 09:58 PM
Reserved for:
System notes/general gameplay

2009-11-19, 09:59 PM
Reserved for:

2009-11-19, 10:01 PM
Reserved for:

2009-11-19, 10:03 PM
Reserved for:

2009-11-19, 10:06 PM
Reserved for:
Pie/miscanllaneous(yes, I know I grammars good)

2009-11-19, 10:12 PM
I am the other developer, assuming anyone cared:smalltongue:

2009-11-20, 12:34 AM
Good luck!

So far you develop good headings :)


2009-11-20, 01:09 AM
Maybe you should've had a post reserved for a TOC

2009-11-20, 02:31 AM
Ill probably just edit it into the first page after we've had some sort of (tangible) progress.


I am the other developer, assuming anyone cared:smalltongue:

I confirm this, ^^

2009-11-20, 10:27 PM
Update time!!!
so far, modifying base stats / modifiers / formuli for the actual characters.

So far:

ES= B(ase) + ( I(ntelligence) x ( L(evel) + 1 ) x Modifier)
SP= B + (I^2 x (L + 1) x M) / 1.5
HP= B + (M^2 x E(ndurance) x (L + 1))

Note: the stats go from ES, SP, HP from left to right, and the Base is 1st number, modifier is 2nd.

Warrior: 20/2 20/1 18/2
Servile: 20/3 20/1 22/2
Agent: 20/2 16/1 24/2
Infiltrator: 25/3 20/1.75 14/1.5
Sorceress: 25/3 28/1.75 14/1.5
Shaper: 30/4 20/1.5 14/1
Lifecrafter: 30/4 28/1.5 14/1
Shock Trooper: 20/4 20/1.75 22/1.5

theres been more progress then this, its just ALOT of notes and attempt's to conver to a die format.