Rasman
2009-11-20, 03:59 PM
Once again, more Monk stuff.
ROUND 3. FIGHT!
j/k j/k
At the moment, I am at a loss as to what to do with my monk progression wise. This isn't an optimized game, so we're not going for super sayian or anything, but i still don't want to fall behind and still be useful. After a lot of reading on the boards, the general impression is that Monks are underpowered later in the game, so I've been looking to branch out into something different, maybe a PrC or just another class to give me more depth. My stats for my Lawful Netural Human Monk at level 5 are...
STR 16
DEX 18
CON 11
INT 11
WIS 17
CHA 10
HP 39
AC 20
Initative 4
Fort Save 4
Reflex Save 7
Will Save 7
Base Attack Bonus +3 (Really a +11 after gear and Traits and will be a +4 next level)
CMB 8
CMD 26
Acrobatics 17
Climb 11
Escape Artist 7
Intimidate 3
Knowledge History 8
Knowledge Religion 3
Perception (Spot and Listen equivilant) 8
Ride 10
Sense Motive 8
Stealth 17
Swim 6
Feats
Combat Reflexes
Improved Grapple
Sand Dancer (Sandstorm)
Scorpion's Grapple (Sandstorm)
Pharaoh's Fist (Sandstorm)
Battle Jump (Unapproachable East) *have to see if my DM will houserule this one because of one of the prereqs, so this may change
This is also a Pathfinder game, as you can probably tell from the skills, so everything would convert to that system, but we're not limited by book, so long as it works in the D20 system.
So I guess my final question is, what are my options at this point. I was looking at Shadow Sun Ninja, but I have to be "Any Good" so unless I can convinence an alignment change, that won't do. I'd prefer anything that stacks with my monk levels to determine my AC and Flurry of Blows, but at this point, I'm not particularly picky.
At least at this point, I now know that you're supposed to build a character from 20 backwards XD.
ROUND 3. FIGHT!
j/k j/k
At the moment, I am at a loss as to what to do with my monk progression wise. This isn't an optimized game, so we're not going for super sayian or anything, but i still don't want to fall behind and still be useful. After a lot of reading on the boards, the general impression is that Monks are underpowered later in the game, so I've been looking to branch out into something different, maybe a PrC or just another class to give me more depth. My stats for my Lawful Netural Human Monk at level 5 are...
STR 16
DEX 18
CON 11
INT 11
WIS 17
CHA 10
HP 39
AC 20
Initative 4
Fort Save 4
Reflex Save 7
Will Save 7
Base Attack Bonus +3 (Really a +11 after gear and Traits and will be a +4 next level)
CMB 8
CMD 26
Acrobatics 17
Climb 11
Escape Artist 7
Intimidate 3
Knowledge History 8
Knowledge Religion 3
Perception (Spot and Listen equivilant) 8
Ride 10
Sense Motive 8
Stealth 17
Swim 6
Feats
Combat Reflexes
Improved Grapple
Sand Dancer (Sandstorm)
Scorpion's Grapple (Sandstorm)
Pharaoh's Fist (Sandstorm)
Battle Jump (Unapproachable East) *have to see if my DM will houserule this one because of one of the prereqs, so this may change
This is also a Pathfinder game, as you can probably tell from the skills, so everything would convert to that system, but we're not limited by book, so long as it works in the D20 system.
So I guess my final question is, what are my options at this point. I was looking at Shadow Sun Ninja, but I have to be "Any Good" so unless I can convinence an alignment change, that won't do. I'd prefer anything that stacks with my monk levels to determine my AC and Flurry of Blows, but at this point, I'm not particularly picky.
At least at this point, I now know that you're supposed to build a character from 20 backwards XD.