Zovc
2009-11-22, 06:37 PM
The Geomancer (Complete Divine), to me is a broken prestige class... so, I'd like to see it put to good use.
I call the class broken because it doesn't "work" before epic levels, and it doesn't seem to be intended to work with epic levels.
The Geomancer is a full-casting progression PRC, so the designers were "on the right track," but it still doesn't seem to add up. One can, as an example, qualify with Cleric 3/Wizard 3.
The Geomancer's 'primary' class feature is "Spell Versatility X" (0-9, progressing a step each level). Spell Versatility lets you take 'parameters' from one spellcasting class and apply it to another, or vice versa. Without getting into too much detail, this essentially means that our Cleric 3/Wizard 3 can cast his Level X wizard spells off of wisdom, or his cleric spells off of intelligence (there's other cool stuff to it, as well, such as "clerics don't get ASF, so I won't as a wizard," too).
A Cleric 3/Wizard 3 casts 2nd-level spells. Let's pretend a Geomancer 10 split his progression among his Wizard and Cleric classes. So, we're casting as a Cleric 8/Wizard 8 now and we've got 4 (C3/W3/G10=16) class levels left before we're level 20. So, I can't put that cool Spell Versatility 9 to good use, can I?
The class DOES show up in the same book as Ur-Priest, if that's worth anything. Still, 9 levels of Ur-Priest gets you 9th level divine spells, but you don't have much room left to get Wizard 3, meet the 2nd-level divine spell requirement, and get 10 levels of Geomancer Pre-epic. Did they expect people to cheese out with Sublime Chord, too? Can you even do that in 20 levels?
Anyways, that's a really big tangent meant only to help me propose this:
I want to make a character with 9th level arcane and divine casting following the standard gestalt rules in Unearthed Arcana (I.E. one prestige class at a time, classes like Mystic Theurge are banned). Sure, that's easy (Class 20//Class 20 or Class 17/Cheese 3//Class 17/Cheese 3), but the catch is I want you to use Sorcerer (or Sublime Chord) and Geomancer, and build as SAD (Charisma) of a character as possible. Sure, you don't need to be much more SAD than having two 9th-level casting progressions off of Charisma, but it can get better than that, I'm sure.
Any 3.0/3.5 Wizards book is free game. Anything else is likely 'banned,' unless it is accessible freely online. Class alignment restrictions must be met.
I call the class broken because it doesn't "work" before epic levels, and it doesn't seem to be intended to work with epic levels.
The Geomancer is a full-casting progression PRC, so the designers were "on the right track," but it still doesn't seem to add up. One can, as an example, qualify with Cleric 3/Wizard 3.
The Geomancer's 'primary' class feature is "Spell Versatility X" (0-9, progressing a step each level). Spell Versatility lets you take 'parameters' from one spellcasting class and apply it to another, or vice versa. Without getting into too much detail, this essentially means that our Cleric 3/Wizard 3 can cast his Level X wizard spells off of wisdom, or his cleric spells off of intelligence (there's other cool stuff to it, as well, such as "clerics don't get ASF, so I won't as a wizard," too).
A Cleric 3/Wizard 3 casts 2nd-level spells. Let's pretend a Geomancer 10 split his progression among his Wizard and Cleric classes. So, we're casting as a Cleric 8/Wizard 8 now and we've got 4 (C3/W3/G10=16) class levels left before we're level 20. So, I can't put that cool Spell Versatility 9 to good use, can I?
The class DOES show up in the same book as Ur-Priest, if that's worth anything. Still, 9 levels of Ur-Priest gets you 9th level divine spells, but you don't have much room left to get Wizard 3, meet the 2nd-level divine spell requirement, and get 10 levels of Geomancer Pre-epic. Did they expect people to cheese out with Sublime Chord, too? Can you even do that in 20 levels?
Anyways, that's a really big tangent meant only to help me propose this:
I want to make a character with 9th level arcane and divine casting following the standard gestalt rules in Unearthed Arcana (I.E. one prestige class at a time, classes like Mystic Theurge are banned). Sure, that's easy (Class 20//Class 20 or Class 17/Cheese 3//Class 17/Cheese 3), but the catch is I want you to use Sorcerer (or Sublime Chord) and Geomancer, and build as SAD (Charisma) of a character as possible. Sure, you don't need to be much more SAD than having two 9th-level casting progressions off of Charisma, but it can get better than that, I'm sure.
Any 3.0/3.5 Wizards book is free game. Anything else is likely 'banned,' unless it is accessible freely online. Class alignment restrictions must be met.