The Vorpal Tribble
2009-11-22, 08:24 PM
Lines of Fealty
Divination
Level: Brd 5
Components: V, S, F
Casting Time: 1 standard action
Area: 10-ft./level radius emanation, centered on you
Duration: Concentration, up to 10 minutes per level.
Saving Throw: None
Spell Resistance: No
The spell reveals connections between individuals (shared loyalty within radius) as well as loyalty to outside figures (lines leading outside the focused area). These lines are colored, based on the relationship. Some may have multiple colors if they have simultaneous relationships. It does not show the exact relationship, such as the name of the king they have sworn fealty to, or the name of the god both worship, only that they share one in common.
Opalesce - Deity
Golden - Emporer, King, or other nation-wide figure
Silver - Local lord, magistrate, master, or other being of power
Bronze - Friends or comrades
Rose - Familial and romantic associations
Black - Enemy or intends harm, such as an assassin.
The thickness of the lines denote the level of devotion. A hair's width may shaow a new recruit's loyalty to a commander, or one like thick rope between a mother and her child.
If there is a central figure, such as a king, where the lines intersect, they glow brightly in the correct color.
Focus: A hair plucked from a stranger wound around the casting hand.
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Sever Lines of Fealty
Divination
Level: Brd 6
Components: V, S, F
Casting Time: 1 standard action
Target: One creature
Range: Close (25 ft + 5 ft/level)
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You make a ranged touch attack again a being in range. If successful you sever their connections to others. This turns most being's attitude to indifferent to everyone. Creatures with a intelligence of 2 or less become unfriendly, so that a steed would attempt to dislodge his rider. Races who hold a racial hostility against another race however lose this hostility, caring not enough to wish them harm.
This may even separate cohorts and familiars. Any relationships they have built must be reforged, though they have no particular need to. This may even separate a cleric from his god. In this case they gain a bonus to their save equal to 1 1/2 times their level in a divine casting class. If they fail their save they may no longer cast divine spells.
This feeling of disconnection causes the target to take a -4 penalty to all Charisma-based checks until they rebuild at least 1 connection.
Focus: A blade used by another to commit suicide.
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Repair Lines of Fealty
Divination
Level: Brd 6
Components: V, S, F
Casting Time: 1 minute
Target: Two or more creatures touched
Range: Touch
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
You reforge any lines broken by the Sever Lines of Fealty spell. The two or more beings whose line was severed must be touched by you at time of casting
Focus: A hair, rope, or some bonding agent tying the targets together.
Divination
Level: Brd 5
Components: V, S, F
Casting Time: 1 standard action
Area: 10-ft./level radius emanation, centered on you
Duration: Concentration, up to 10 minutes per level.
Saving Throw: None
Spell Resistance: No
The spell reveals connections between individuals (shared loyalty within radius) as well as loyalty to outside figures (lines leading outside the focused area). These lines are colored, based on the relationship. Some may have multiple colors if they have simultaneous relationships. It does not show the exact relationship, such as the name of the king they have sworn fealty to, or the name of the god both worship, only that they share one in common.
Opalesce - Deity
Golden - Emporer, King, or other nation-wide figure
Silver - Local lord, magistrate, master, or other being of power
Bronze - Friends or comrades
Rose - Familial and romantic associations
Black - Enemy or intends harm, such as an assassin.
The thickness of the lines denote the level of devotion. A hair's width may shaow a new recruit's loyalty to a commander, or one like thick rope between a mother and her child.
If there is a central figure, such as a king, where the lines intersect, they glow brightly in the correct color.
Focus: A hair plucked from a stranger wound around the casting hand.
-=-=-=-=-=-=-
Sever Lines of Fealty
Divination
Level: Brd 6
Components: V, S, F
Casting Time: 1 standard action
Target: One creature
Range: Close (25 ft + 5 ft/level)
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You make a ranged touch attack again a being in range. If successful you sever their connections to others. This turns most being's attitude to indifferent to everyone. Creatures with a intelligence of 2 or less become unfriendly, so that a steed would attempt to dislodge his rider. Races who hold a racial hostility against another race however lose this hostility, caring not enough to wish them harm.
This may even separate cohorts and familiars. Any relationships they have built must be reforged, though they have no particular need to. This may even separate a cleric from his god. In this case they gain a bonus to their save equal to 1 1/2 times their level in a divine casting class. If they fail their save they may no longer cast divine spells.
This feeling of disconnection causes the target to take a -4 penalty to all Charisma-based checks until they rebuild at least 1 connection.
Focus: A blade used by another to commit suicide.
-=-=-=-=-=-=-
Repair Lines of Fealty
Divination
Level: Brd 6
Components: V, S, F
Casting Time: 1 minute
Target: Two or more creatures touched
Range: Touch
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
You reforge any lines broken by the Sever Lines of Fealty spell. The two or more beings whose line was severed must be touched by you at time of casting
Focus: A hair, rope, or some bonding agent tying the targets together.