harpy
2009-11-25, 12:37 AM
So I'm hard at work on a system to customize races a bit more and one "very large" thing that has hung on the horizon was integrating large and huge size PCs.
The basic idea is that the race the PC belongs to grows up into a new size bracket. Part of it now has to do with figuring out at what level it would be ok to have these growth spurts without derailing the game.
Right now I've dialed them to:
Large (tall) 9th level
Huge (long) 13th level
Huge (tall) 17th level
The big issue with these sizes mostly comes down to weapon damage and reach.
For weapon damage the average number of points raised from medium to large is 2.5 points worth of damage, although that can go higher if the player is min-maxing their weapon usage.
Going from Large to Huge leaps up the ladder even higher, with an average of 7 points above what medium does. If the player is using a monk then that can reach almost 10 points of average damage higher.
Then of course there is reach. Where the medium PC threatens up to 24 squares with reach weapons and spiked armor, things ramp up quickly with large. Large (long) has a potential area of 32 squares while large (tall) can cover 96 squares.
Going to huge gets more intense, with huge (long) covering up to 112 squares and huge (tall) covering 216 squares when using a reach weapon along with spiked armor or a natural weapon.
Those are the big hurdles, so it's just an issue of trying to figure out at what level it would be appropriate for these things to appear.
The basic idea is that the race the PC belongs to grows up into a new size bracket. Part of it now has to do with figuring out at what level it would be ok to have these growth spurts without derailing the game.
Right now I've dialed them to:
Large (tall) 9th level
Huge (long) 13th level
Huge (tall) 17th level
The big issue with these sizes mostly comes down to weapon damage and reach.
For weapon damage the average number of points raised from medium to large is 2.5 points worth of damage, although that can go higher if the player is min-maxing their weapon usage.
Going from Large to Huge leaps up the ladder even higher, with an average of 7 points above what medium does. If the player is using a monk then that can reach almost 10 points of average damage higher.
Then of course there is reach. Where the medium PC threatens up to 24 squares with reach weapons and spiked armor, things ramp up quickly with large. Large (long) has a potential area of 32 squares while large (tall) can cover 96 squares.
Going to huge gets more intense, with huge (long) covering up to 112 squares and huge (tall) covering 216 squares when using a reach weapon along with spiked armor or a natural weapon.
Those are the big hurdles, so it's just an issue of trying to figure out at what level it would be appropriate for these things to appear.