Shadowbane
2009-11-25, 01:46 AM
Work in Progress.
I am Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, and the Mayor of a Little Village up on the coast. Very scenic during the springtime. You should visit sometime.
Ah, warlocks. Beings that traded their humanity for great power because of great greed.
Alignment: Any nonlawful.
Hit Die: d6
{table=head]Level|Base Attack Bonus|Reflex|Willpower|Fortitude|Special
1|+0|+0|+2|+2| Eldritch Blast 1d6, Soul Jar, Warlock Knife, Undead Form (optional)
2|+1|+0|+3|+3| Mold the Body (Optional), Hellfire, Imp
3|+2|+1|+3|+3|Eldritch Blast 2d6, Abyssal Lightning
4|+3|+1|+4|+4| Frost of Agony, Whisper of Fell Wings, Soul Jar II
5|+3|+1|+4|+4|Eldritch Blast 3d6, Hide from Devils
6|+4|+2|+5|+5| Spear of Hatred, Ingest Magic
7|+5|+2|+5|+5|Eldritch Blast 4d6, Abyssal Arc
8|+6/+1|+6|+6|+2| Soul Jar III
9|+6/+1|+6|+6|+3|Eldritch Blast 5d6
10|+7/+2|+3|+7|+7| Horror of Horrors
11|+8/+3|+3|+7|+7|Eldritch Blast 6d6
12|+9/+4|+4|+8|+8| Soul Jar IV
13|+9/+4|+4|+8|+8|Eldritch Blast 7d6
14|+10/+5|+4|+9|+9| Legion's Eyes
15|+11/+6/+1|+5|+9|+9|Eldritch Blast 8d6
16|+12/+7/+2|+5|+10|+10| Soul Jar V
17|+12/+7/+2|+5|+10|+10|Eldritch Blast 9d6
18|+13/+8/+3|+6|+11|+11| Forge Thy Destiny
19|+14/+9/+4|+6|+11|+11|Eldritch Blast 10d6
20|+15/+10/+5|+6|+12|+12| Soul Jar VI[/table]
Eldritch Blast: The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.
An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a spell whose level is equal to one-half the warlock’s class level (round down), with a minimum spell level of 1st and a maximum of 9th when a warlock reaches 18th level or higher.
An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock’s eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock’s eldritch blast by 2. See page 303 of the Monster Manual.
Soul Jar: At 1st level, the Warlock's first Soul Jar is forged. It is usually a small diamond shaped blood red stone that the warlock wears around his neck or on a gauntlet. This does not take up a magic item slot. The Soul Jar has the following abilities:
Once a day...
-The Warlock can give up his physical form and enter the soul jar. The soul jar can then be carried around by another being. The warlock can then return to his physical form as a free action, though he is stunned for two rounds upon returning. In addition, the being carrying the soul jar can use it as a magic item that takes up the throat slot, and gains the ability to use the warlock's eldritch blast and any abilities modifying that ability.
-The Warlock can use the soul jar to, when it is placed on another being's throat, switch his soul with that body's soul, effectively taking control of the body. He can sustain this for 6 rounds + his constitution modifier. During this time he keeps their physical stats while retaining his mental stats and retaining his warlock abilities.
At 4th, 8th, 12th, 16th and 20th levels the warlock becomes able to create another soul jar. These extra soul jars he wears about his person, and when he is wearing all the soul jars he has created he gains a +1/soul jar deflection bonus to AC. He can give these soul jars to his companions, and teleport from soul jar to soul jar as a free action, though each teleport removes one of his 6 + constitution modifier rounds he can use to take control of another's body.
Warlock Knife: The warlock can create a knife of energyas a free action. This weapon has a +1 enhance at 4th level, a +2 at 8th, a +3 at 12th, +4 at 16th, and +5 at 20th. The weapon deals negative energy damage, and the warlock can create and dissolve the blade as a free action. Any attacks made with the knife are considered touch attacks. The knife deals an energy type that the warlock selects each time he creates the knife.
Undead Form: The warlock can choose to become an undead. He gains the following traits:
-All current and future hit dice become d12s.
-No Constitution score.
-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
-Uses its Charisma modifier for Concentration checks.
-Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
-Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
-Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
-Undead do not breathe, eat, or sleep.
In addition, the warlock gains a vulnerability to fire.
Mold the Body: Instead of becoming an undead, the warlock can choose to gain the following abilities:
-Alter Self at will as a changeling.
-Immunity to poisons, death effects and ability drain.
-Gain a +2 bonus to all Charisma-related skills.
-Gain darkvision out to 60 feet.
-The warlock takes a -2 on saves against illusions.
Hellfire: The warlock gains the option to deal fire damage with his eldritch blast.
Imp: The warlock gains an imp (http://www.d20srd.org/srd/monsters/devil.htm#imp) as a familiar.
Abyssal Lightning: The warlock gains the option to deal lightning damage with his eldritch blast.
Frost of Agony: The warlock gains the option to deal ice damage with his eldritch blast.
Whisper of Fell Wings: The warlock gains the ability to fly at his base land speed at will with good manuverability.
Hide from Devils: The warlock gains the ability to use invisibility as the spell.
Spear of Hatred: The warlock gains the ability to shape his eldritch blast into a 250 foot line.
Ingest Magic: The warlock gains the ability to use dispel magic as the spell, and gains temporary hit points equal to the spell level of the spell dispelled.
Abyssal Arc: The warlock gains the ability to shape his eldritch blast into a 30 foot cone.
Horror of Horrors: The warlock gains the ability to use confusion as the spell.
Legion's Eyes: The warlock gains the ability to use Geas/Quest (http://www.d20srd.org/srd/spells/geasQuest.htm) as the spell.
Forge Thy Destiny: The warlock gains the ability to use the foresight (http://www.d20srd.org/srd/spells/foresight.htm) spell at will.
I am Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, and the Mayor of a Little Village up on the coast. Very scenic during the springtime. You should visit sometime.
Ah, warlocks. Beings that traded their humanity for great power because of great greed.
Alignment: Any nonlawful.
Hit Die: d6
{table=head]Level|Base Attack Bonus|Reflex|Willpower|Fortitude|Special
1|+0|+0|+2|+2| Eldritch Blast 1d6, Soul Jar, Warlock Knife, Undead Form (optional)
2|+1|+0|+3|+3| Mold the Body (Optional), Hellfire, Imp
3|+2|+1|+3|+3|Eldritch Blast 2d6, Abyssal Lightning
4|+3|+1|+4|+4| Frost of Agony, Whisper of Fell Wings, Soul Jar II
5|+3|+1|+4|+4|Eldritch Blast 3d6, Hide from Devils
6|+4|+2|+5|+5| Spear of Hatred, Ingest Magic
7|+5|+2|+5|+5|Eldritch Blast 4d6, Abyssal Arc
8|+6/+1|+6|+6|+2| Soul Jar III
9|+6/+1|+6|+6|+3|Eldritch Blast 5d6
10|+7/+2|+3|+7|+7| Horror of Horrors
11|+8/+3|+3|+7|+7|Eldritch Blast 6d6
12|+9/+4|+4|+8|+8| Soul Jar IV
13|+9/+4|+4|+8|+8|Eldritch Blast 7d6
14|+10/+5|+4|+9|+9| Legion's Eyes
15|+11/+6/+1|+5|+9|+9|Eldritch Blast 8d6
16|+12/+7/+2|+5|+10|+10| Soul Jar V
17|+12/+7/+2|+5|+10|+10|Eldritch Blast 9d6
18|+13/+8/+3|+6|+11|+11| Forge Thy Destiny
19|+14/+9/+4|+6|+11|+11|Eldritch Blast 10d6
20|+15/+10/+5|+6|+12|+12| Soul Jar VI[/table]
Eldritch Blast: The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.
An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a spell whose level is equal to one-half the warlock’s class level (round down), with a minimum spell level of 1st and a maximum of 9th when a warlock reaches 18th level or higher.
An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock’s eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock’s eldritch blast by 2. See page 303 of the Monster Manual.
Soul Jar: At 1st level, the Warlock's first Soul Jar is forged. It is usually a small diamond shaped blood red stone that the warlock wears around his neck or on a gauntlet. This does not take up a magic item slot. The Soul Jar has the following abilities:
Once a day...
-The Warlock can give up his physical form and enter the soul jar. The soul jar can then be carried around by another being. The warlock can then return to his physical form as a free action, though he is stunned for two rounds upon returning. In addition, the being carrying the soul jar can use it as a magic item that takes up the throat slot, and gains the ability to use the warlock's eldritch blast and any abilities modifying that ability.
-The Warlock can use the soul jar to, when it is placed on another being's throat, switch his soul with that body's soul, effectively taking control of the body. He can sustain this for 6 rounds + his constitution modifier. During this time he keeps their physical stats while retaining his mental stats and retaining his warlock abilities.
At 4th, 8th, 12th, 16th and 20th levels the warlock becomes able to create another soul jar. These extra soul jars he wears about his person, and when he is wearing all the soul jars he has created he gains a +1/soul jar deflection bonus to AC. He can give these soul jars to his companions, and teleport from soul jar to soul jar as a free action, though each teleport removes one of his 6 + constitution modifier rounds he can use to take control of another's body.
Warlock Knife: The warlock can create a knife of energyas a free action. This weapon has a +1 enhance at 4th level, a +2 at 8th, a +3 at 12th, +4 at 16th, and +5 at 20th. The weapon deals negative energy damage, and the warlock can create and dissolve the blade as a free action. Any attacks made with the knife are considered touch attacks. The knife deals an energy type that the warlock selects each time he creates the knife.
Undead Form: The warlock can choose to become an undead. He gains the following traits:
-All current and future hit dice become d12s.
-No Constitution score.
-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
-Uses its Charisma modifier for Concentration checks.
-Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
-Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
-Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
-Undead do not breathe, eat, or sleep.
In addition, the warlock gains a vulnerability to fire.
Mold the Body: Instead of becoming an undead, the warlock can choose to gain the following abilities:
-Alter Self at will as a changeling.
-Immunity to poisons, death effects and ability drain.
-Gain a +2 bonus to all Charisma-related skills.
-Gain darkvision out to 60 feet.
-The warlock takes a -2 on saves against illusions.
Hellfire: The warlock gains the option to deal fire damage with his eldritch blast.
Imp: The warlock gains an imp (http://www.d20srd.org/srd/monsters/devil.htm#imp) as a familiar.
Abyssal Lightning: The warlock gains the option to deal lightning damage with his eldritch blast.
Frost of Agony: The warlock gains the option to deal ice damage with his eldritch blast.
Whisper of Fell Wings: The warlock gains the ability to fly at his base land speed at will with good manuverability.
Hide from Devils: The warlock gains the ability to use invisibility as the spell.
Spear of Hatred: The warlock gains the ability to shape his eldritch blast into a 250 foot line.
Ingest Magic: The warlock gains the ability to use dispel magic as the spell, and gains temporary hit points equal to the spell level of the spell dispelled.
Abyssal Arc: The warlock gains the ability to shape his eldritch blast into a 30 foot cone.
Horror of Horrors: The warlock gains the ability to use confusion as the spell.
Legion's Eyes: The warlock gains the ability to use Geas/Quest (http://www.d20srd.org/srd/spells/geasQuest.htm) as the spell.
Forge Thy Destiny: The warlock gains the ability to use the foresight (http://www.d20srd.org/srd/spells/foresight.htm) spell at will.