Cieyrin
2009-11-25, 05:49 PM
http://www.taintedink.com/Reiko%20Gallery/reiko235smallcolor.jpg
The Turkeyzilla in its natural habitat, causing mayhem for the general populace.
Turkeyzilla
Colossal Animal
HD 50d8+500 (725 HP)
Speed 40 ft. (8 squares); Fly 120 ft. (average)
Init: +2
AC 20; touch 4; flat-footed 18
(-8 size, +2 Dex, +16 natural)
BAB +40; Grp +76
Attack Talon +52 melee (4d6+20, 19-20/x2) or Crush +52 melee (4d8+30)
Full-Attack 2 talons +52 melee (4d6+20, 19-20/x2) and bite +50 melee (3d8+10)
Space 30 ft.; Reach 20 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves Fort +36 Ref +29 Will +19
Abilities Str 50, Dex 15, Con 28, Int 2, Wis 13, Cha 11
Skills: Hide +3, Listen +21, Spot +25
Feats: Adroit Flyby Attack (http://realmshelps.dandello.net/cgi-bin/feats.pl?Adroit_Flyby_Attack), Alertness, Crush (http://realmshelps.dandello.net/cgi-bin/feats.pl?Crush), Flyby Attack, Improved Critical(Talon), Improved Flight (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Flight), Improved Natural Armor, Improved Natural Attack(Talon), Improved Snatch (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Snatch), Improved Toughness (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Toughness), Iron Will, Multiattack, Multisnatch (http://realmshelps.dandello.net/cgi-bin/feats.pl?Multisnatch), Power Attack, Snatch, Snatch and Swallow (http://realmshelps.dandello.net/cgi-bin/feats.pl?Snatch_And_Swallow), Wing Over
Environment Any
Organization Solitary, pair or flock(4-12)
Challenge Rating 20 (Probably over-CRed but who gives, you're getting turkey out of it!)
Treasure It's enough turkey to feed a small country, what more can you want?!?
Alignment Always neutral
Advancement 51-70 HD (Colossal)
Turkeyzillas are a dangerous lot, coming out in the late fall season to feed upon the unsuspecting and anything else that they deem as edible (which is unfortunately most things). Usually solitary, due to the sheer amount of food required to support their massive bulks, they only gather in numbers for breeding every decade or so, which tends to be the time when the orcish hordes flee their mountains to civilized lands to escape the Turkeyzilla feeding frenzy.
Turkeyzillas are typically towering, 50 feet from from beak to base of tail, with wingspans of at least 120 feet. They're surprisingly agile for their size in the air, making amazing turns in the air and snatching the unsuspecting before making for the breeding grounds to feast, the only warning of their coming is the sudden pick up of the wind and the booming gobbles.
Combat
Turkeyzillas are simple sorts, usually flying in to enact a crush attack before rising back into the air, thanks to Adroit Flyby Attack, circling to see which tasty morsels seem disabled enough to be Snatched and Swallowed for its own version of Turkey Stuffing (Energy damage is Acid for purposes of Snatch and Swallow).
Only when following the orcish hordes into civilized lands do the Turkeyzillas come in numbers and make like locusts on the pillaged villages, feeding on whoever is available. In these instances, they will be a little less flighty and melee whatever into ground pork before going down the gizzard to be ground down further.
Skills
Turkeyzillas have a +4 racial bonus to spot.
EDIT (Nov 30): Slow Turkey is no longer slow and now makes its own Stuffing!
The Turkeyzilla in its natural habitat, causing mayhem for the general populace.
Turkeyzilla
Colossal Animal
HD 50d8+500 (725 HP)
Speed 40 ft. (8 squares); Fly 120 ft. (average)
Init: +2
AC 20; touch 4; flat-footed 18
(-8 size, +2 Dex, +16 natural)
BAB +40; Grp +76
Attack Talon +52 melee (4d6+20, 19-20/x2) or Crush +52 melee (4d8+30)
Full-Attack 2 talons +52 melee (4d6+20, 19-20/x2) and bite +50 melee (3d8+10)
Space 30 ft.; Reach 20 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves Fort +36 Ref +29 Will +19
Abilities Str 50, Dex 15, Con 28, Int 2, Wis 13, Cha 11
Skills: Hide +3, Listen +21, Spot +25
Feats: Adroit Flyby Attack (http://realmshelps.dandello.net/cgi-bin/feats.pl?Adroit_Flyby_Attack), Alertness, Crush (http://realmshelps.dandello.net/cgi-bin/feats.pl?Crush), Flyby Attack, Improved Critical(Talon), Improved Flight (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Flight), Improved Natural Armor, Improved Natural Attack(Talon), Improved Snatch (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Snatch), Improved Toughness (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Toughness), Iron Will, Multiattack, Multisnatch (http://realmshelps.dandello.net/cgi-bin/feats.pl?Multisnatch), Power Attack, Snatch, Snatch and Swallow (http://realmshelps.dandello.net/cgi-bin/feats.pl?Snatch_And_Swallow), Wing Over
Environment Any
Organization Solitary, pair or flock(4-12)
Challenge Rating 20 (Probably over-CRed but who gives, you're getting turkey out of it!)
Treasure It's enough turkey to feed a small country, what more can you want?!?
Alignment Always neutral
Advancement 51-70 HD (Colossal)
Turkeyzillas are a dangerous lot, coming out in the late fall season to feed upon the unsuspecting and anything else that they deem as edible (which is unfortunately most things). Usually solitary, due to the sheer amount of food required to support their massive bulks, they only gather in numbers for breeding every decade or so, which tends to be the time when the orcish hordes flee their mountains to civilized lands to escape the Turkeyzilla feeding frenzy.
Turkeyzillas are typically towering, 50 feet from from beak to base of tail, with wingspans of at least 120 feet. They're surprisingly agile for their size in the air, making amazing turns in the air and snatching the unsuspecting before making for the breeding grounds to feast, the only warning of their coming is the sudden pick up of the wind and the booming gobbles.
Combat
Turkeyzillas are simple sorts, usually flying in to enact a crush attack before rising back into the air, thanks to Adroit Flyby Attack, circling to see which tasty morsels seem disabled enough to be Snatched and Swallowed for its own version of Turkey Stuffing (Energy damage is Acid for purposes of Snatch and Swallow).
Only when following the orcish hordes into civilized lands do the Turkeyzillas come in numbers and make like locusts on the pillaged villages, feeding on whoever is available. In these instances, they will be a little less flighty and melee whatever into ground pork before going down the gizzard to be ground down further.
Skills
Turkeyzillas have a +4 racial bonus to spot.
EDIT (Nov 30): Slow Turkey is no longer slow and now makes its own Stuffing!