Vagnarok
2009-11-26, 12:34 PM
So here is a little something that I cooked up to interest my PCs so that they're not constantly on the road, fighting the forces of evil or what have you.
At one of the taverns that the PCs rest at there is an interesting drink on the list that, as legend has it, nobody has ever tried. It gosts something ridiculous like 20 pp, and when a PC takes a drink, they roll a d6:
1. They have something equivilant to a bad acid trip.
2. The drink curdles like week old milk upon entering the PC's mouth.
3. They feel nothing. The drink tastes like water.
4. They feel nothing. The drink tastes like above average mead.
5. They taste the most delicious drink that they've ever tasted.
6. They go to "heaven" (in this case a lucid dream) for 1d4 hours.
If it's the first time that they've taken a drink, they'll ALWAYS go to heaven. This is to get them hooked. After that you start rolling the die.
What kinds of interim activities have your players enjoyed?
At one of the taverns that the PCs rest at there is an interesting drink on the list that, as legend has it, nobody has ever tried. It gosts something ridiculous like 20 pp, and when a PC takes a drink, they roll a d6:
1. They have something equivilant to a bad acid trip.
2. The drink curdles like week old milk upon entering the PC's mouth.
3. They feel nothing. The drink tastes like water.
4. They feel nothing. The drink tastes like above average mead.
5. They taste the most delicious drink that they've ever tasted.
6. They go to "heaven" (in this case a lucid dream) for 1d4 hours.
If it's the first time that they've taken a drink, they'll ALWAYS go to heaven. This is to get them hooked. After that you start rolling the die.
What kinds of interim activities have your players enjoyed?