didub
2009-11-27, 01:14 PM
I'm running a D&D 3.5 game, but I'm twisting the setting a lot. Basically, there's no magic except for sorcerers, which are rare, but the world is advanced to approximately the late 1800s. I want magic healing to be possible, but it should come from a device, not a deity or other higher power.
Currently I'm thinking there's gonna be some device that lets the player heal a number of hit points equal to their (heal+use magic device+d20)/2 The healing takes 2 rounds per hit point healed. Additionally, unless the the user refrains from using a device for 8 hours, each time it is used the divider increased by one, so that after one used the result would be (heal+use magic device+d20)/3
However, that's not all. I'm also going to design a prestige class that basically lets them use the device to get cleric spells. This is the part I'm stuck on. I'd like the device to have a power source that recharges daily, and a crucial part of getting higher level spells would be finding more power sources. I also think it would be cool if over time that got access to different types of cleric magic (buffing, healing, divining, etc.). Not sure yet if that would have to come from different devices or greater expertise in using the regular device.
Any input would be appreciated, especially on how these rules good be abused.
Currently I'm thinking there's gonna be some device that lets the player heal a number of hit points equal to their (heal+use magic device+d20)/2 The healing takes 2 rounds per hit point healed. Additionally, unless the the user refrains from using a device for 8 hours, each time it is used the divider increased by one, so that after one used the result would be (heal+use magic device+d20)/3
However, that's not all. I'm also going to design a prestige class that basically lets them use the device to get cleric spells. This is the part I'm stuck on. I'd like the device to have a power source that recharges daily, and a crucial part of getting higher level spells would be finding more power sources. I also think it would be cool if over time that got access to different types of cleric magic (buffing, healing, divining, etc.). Not sure yet if that would have to come from different devices or greater expertise in using the regular device.
Any input would be appreciated, especially on how these rules good be abused.