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The Demented One
2009-11-28, 01:09 PM
Sapphire Veil Master vs. Ivory Games Master, Round 1

The Demented One
2009-11-28, 01:10 PM
Join Battle

Sapphire Veil: [roll0]

Ivory Games: [roll1]

The Demented One
2009-11-28, 01:20 PM
TICK 0

Sapphire Veil spends one point of Willpower to activate the Elder Sutra. Invokes SVoP Form for 3m, spending +10m to enhance it with Thousand Desire Ribbons.

TICK 3
Ivory Games spends one point of Willpower to activate the Elder Sutra. Invokes IGoF Form for 0m, spending 2m to use Setting Out the Game Board. Sets tactics of unarmed attacks, being clinched, out of willpower; sets taboos of weapons, clinches, attacks at range.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 26, Damage 16L, Defense +6, Rate 2

Defenses
Dodge DV 10
Parry DV 10

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 9/10

Essence
Permanent: 6
Personal: 22/22
Peripheral: 38/66 (28 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 9/10

Essence
Permanent: 6
Personal: 22/22
Peripheral: 50/66 (16 committed)

The Demented One
2009-11-28, 01:32 PM
TICK 5

Sapphire Veil looks at Ivory Games. "Really? Stupid homebrew charms." Spends a point of Willpower to use her combo. Makes a clinch attack against Ivory Games. Makes 3 reflexive ribbon attacks. Spends 8 motes to lower the target number of each to 6. Spends 20 motes to invoke Blade of the Battle Maiden. Spends 5 motes to invoke Joy in Adversity. Spends 0 motes to invoke Into Infinite Depths. Spends 5 motes to invoke Satisfying Idle Fantasy.

Clinch
[roll0]

Ribbons
[roll1]

Ribbons
[roll2]

Ribbons
[roll3]

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 37, Damage 19L, Defense +6, Rate 2

Defenses
Dodge DV 10
Parry DV 10

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 8/10

Essence
Permanent: 6
Personal: 14/22
Peripheral: 8/66 (58 committed)

The Demented One
2009-11-28, 04:04 PM
Clinch: Successful, Sapphire Veil begins a hold.

Damage 1
[roll0]

Damage 2
[roll1]

Damage 3
Damage 1
[roll2]

Recovers 5 motes from SVoP Form, one point of Willpower from her stunt.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 37, Damage 19L, Defense +6, Rate 2

Defenses
Dodge DV 10
Parry DV 10

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 9/10

Essence
Permanent: 6
Personal: 19/22
Peripheral: 8/66 (58 committed)

The Demented One
2009-11-28, 04:07 PM
Conclusion
The Sapphire Veil master pretty easily one-shotted the Ivory Games master, thanks to Blade of the Battle Maiden, Thousand Desire Ribbons, and catching him while he was getting his Form charm up. The IGoC form should probably get some sort of defensive function, help him activate it without dying–although in a real combat, a circlemate using Defend Other would probably have helped. Also, seeing how much use the SVoP master was able to get out of a power-up combo, Setting Out the Game Board should probably become a reflexive scene-long, and lose the non-activation clause with the form.

The Demented One
2009-11-28, 04:43 PM
Round 2
Ivory Games Master vs. Sapphire Veil Master

Ivory Games
[roll0]

Sapphire Veil
[roll1]

The Demented One
2009-11-28, 04:46 PM
Tick 0

Sapphire Veil spends one point of Willpower to activate the Elder Sutra. Invokes SVoP Form for 3m, spending +10m to enhance it with Thousand Desire Ribbons.

Ivory Games spends one point of Willpower to activate the Elder Sutra. Invokes IGoC Form for 5m.

IGOC Activation Roll: [roll0]

The Demented One
2009-11-28, 05:06 PM
Tick 0 Continued

Ivory Games manages to fail the action roll, but recovers 3 of the motes he spent. Bad luck for him.

Tick 5

Sapphire Veil spends a point of Willpower to use her combo. Makes 3 reflexive ribbon attacks. Makes a clinch attack. Spends 16 motes to invoke Blade of the Battle Maiden. Spends 5 motes to invoke Joy in Adversity. Spends 6 motes to invoke Into Infinite Depths. Spends 0 motes to invoke Satisfying Idle Fantasy. Recovers 5 motes from SVoP Form.

Ivory Games will spend 12 motes to defend against all four attacks with Impeding the Flow, and spend 2 motes to enhance the action with Gambling Maiden's Dice Bag Meditation. He spends 16m, 4p to counterattack with Shattered Rules Set Right to counterattack all four attacks. Sapphire Veil will Duck Fate the first two. He regains 8 motes from his stunt.

1st Counterattack: [roll0]

2nd Counterattack: [roll1]

3rd Counterattack: [roll2]

4th Counterattack: [roll3]

1st Duck Fate: [roll4]

2nd Duck Fate: [roll5]

Ivory Games spends a point of Willpower to use his combo. Makes three punch attacks. Spends 5m to apply Audacious Fortune Accepted to each. Spends 2m to apply Gambling Maiden's Dice Bag Meditation to the action. Spends 16 motes to invoke Blade of the Battle Maiden. Spends 5 motes to invoke Joy in Adversity. Spends 12m to activate Setting Out the Game Board, setting unarmed, against women, lethal attacks, and being clinched, sets taboos of with weapons and starting a clinch.

Sapphire Veil will spend 15 motes and a point of temporary Willpower to perfectly parry all three attacks. She regains a point of Willpower from her stunt.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 35, Damage 18L, Defense +6, Rate 2

Defenses
Dodge DV 12
Parry DV 12

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 13 (UMI 14)
Parry MDV 6

Willpower: 8/10

Essence
Permanent: 6
Personal: 3/22
Peripheral: 0/66 (49 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 4/10

Essence
Permanent: 6
Personal: 0/22
Peripheral: 10/66 (49 committed)

The Demented One
2009-11-28, 05:09 PM
Tick 5, Continued
Ivory Games successfully hits with one counterattack, Sapphire Veil defends against the rest. Both recover a point of Willpower with their stunts.

Ivory Games' counterattack drains 3 motes.

Damage
3d10

The Demented One
2009-11-28, 05:10 PM
Shut up, database, I had to edit.

[roll0]

The Demented One
2009-11-28, 05:13 PM
Erratum: Due to Joy in Adversity, Sapphire Veil recovers an additional 6 motes, while Ivory Games recovers 8.

The Demented One
2009-11-28, 05:35 PM
Tick 10

Sapphire Veil swears violently and recovers 5 motes from her Form. Hoping to take advantage of Ivory Games' mote-heavy onslaught, she flurries two attacks with her ribbon, and make three reflexive ribbon attacks. Ribbons ribbons ribbons.

Ivory Games grumblingly spends 15 motes to parry all five attacks with Impeding the Flow, and another 2 motes to enhance them with Gambling Maiden's Dice Bag Meditation. He recovers 8 motes from the stunt.

Ivory Games, in need of motes, flurries two attacks, spending a point of Willpower to channel his Valor on each, and spending two motes to enhance the action with Gambling Maiden's Dice Bag Meditation. He recovers 20 motes for channeling his Virtues, thanks to Heroic Essence Replenishment.

Sapphire Veil spends 9 motes to parry all attacks with Impeding the Flow. Oh snap!

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 35, Damage 18L, Defense +6, Rate 2

Defenses
Dodge DV 12
Parry DV 12

Soak: 4B/6L

Health:
-0 [X]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 13 (UMI 14)
Parry MDV 6

Willpower: 9/10

Essence
Permanent: 6
Personal: 2/22
Peripheral: 0/66 (49 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 4/10

Essence
Permanent: 6
Personal: 21/22
Peripheral: 0/66 (49 committed)

The Demented One
2009-11-28, 05:41 PM
Tick 15

With both Exalts running low on motes, they decide to stick to mote-efficient tactics.

Sapphire Veil again makes a flurry of two ribbon attacks and three reflexive ribbon attacks. Ivory Games spends a point of willpower to activate his combo, spending 12 motes to parry four, and 0 to enhance the action with GMDBM–but with a nice crop of motes under him, he decides to wait on the final one, thinking he'll use Shield of Destiny against it. He spends a point fo Willpower to channel Conviction for his DV, regaining 10 motes for doing so. With his stunt, he recovers two Willpower.

Ribbon Attack: [roll0]

Conviction: [roll1]

Deciding to make the best of his already-activated combo and scripture, Ivory Games makes a single attack enhanced with Audacious Fortune Accepted and GMDBM.

Sapphire Veil uses ItF for 3 motes.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 35, Damage 18L, Defense +6, Rate 2

Defenses
Dodge DV 12
Parry DV 12

Soak: 4B/6L

Health:
-0 [X]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 13 (UMI 14)
Parry MDV 6

Willpower: 9/10

Essence
Permanent: 6
Personal: 9/22
Peripheral: 0/66 (49 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 4/10

Essence
Permanent: 6
Personal: 19/22
Peripheral: 0/66 (49 committed)

The Demented One
2009-11-28, 05:50 PM
Tick 15, Continued

Boringly enough, the attack plain misses. And Ivory Games was so excited about getting to screw over Sapphire Veil! Well, not in that way, but you know.

Tick 20

Deciding that she's going to have to cut off Ivory Games' perfects, Sapphire Veil spends a point of Willpower to use her combo, and invokes Silken Rope Trick for free, thanks to her sutra. She makes a clinch attempt, spending a point of Willpower to channel kinky, kinky Compassion, and three reflexive ribbon attacks. She recovers 10 motes from channeling her Compassion.

And then Ivory Games goes and Impedes the Flow on 3 of her attacks with his combo. Loser. He takes the 3rd ribbon attack again, wanting to Shield of Destiny it onto his enemy's face. He recovers 2 willpower from his stunt, thanks to GMDBM.

Ribbon Attack: [roll0]

With 8 motes of freebie SMA left, Ivory Games flurries two punches, enhancing one with AFA. Sapphire Veil uses Serenity in Blood to block the first, and Impeding the Flow on the second. Double loser.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 35, Damage 18L, Defense +6, Rate 2

Defenses
Dodge DV 12
Parry DV 12

Soak: 4B/6L

Health:
-0 [X]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 13 (UMI 14)
Parry MDV 6

Willpower: 8/10

Essence
Permanent: 6
Personal: 16/22
Peripheral: 0/66 (49 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 5/10

Essence
Permanent: 6
Personal: 10/22
Peripheral: 0/66 (49 committed)

The Demented One
2009-11-28, 05:51 PM
Tick 20, continued

The ribbon attack hits!

Damage: [roll0]

The Demented One
2009-11-28, 05:53 PM
Tick 20, Continued

Ivory Games blows 5 motes and a point of Willpower on Shield of Destiny. He channels Conviction, incidentally recovering 10 motes.

[roll0]

The Demented One
2009-11-28, 06:01 PM
Tick 20, Continued

Ivory Games redirects 5 levels of damage to Sapphire Veil, he uses Serenity in Blood to parry for 5 motes. He uses Death-Parrying Stroke to parry the remaining 5, spending 10 motes to do so.

Tick 25

Sapphire Veil is back up to her old tricks–a flurry of two attacks, and three reflexives.

Ivory Games channels Conviction on the first, spends a point of Willpower to invoke his Combo use GMDBM, uses Impeding the Flow on the next three attacks, and a free Misunderstood Rules explained on the next. He recovers two points of Willpower on his stunt. He ends up one mote up.

Ribbon Attack: [roll0]

Conviction: [roll1]

Running low, Ivory Games flurries three punches, channeling Conviction on the first and spending 2 motes to use GMDBM. He recovers 10 motes from the channel, and two willpower from the stunt. He ends up 8 motes and one Willpower up.

Sapphire Veil spends 9 motes to Impede the Flow on all three. Skank.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 35, Damage 18L, Defense +6, Rate 2

Defenses
Dodge DV 12
Parry DV 12

Soak: 4B/6L

Health:
-0 [X]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 13 (UMI 14)
Parry MDV 6

Willpower: 8/10

Essence
Permanent: 6
Personal: 12/22
Peripheral: 0/66 (49 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 6/10

Essence
Permanent: 6
Personal: 22/22
Peripheral: 0/66 (49 committed)

The Demented One
2009-11-28, 06:02 PM
Tick 25, Continued

The attack hits!

Damage: [roll0]

The Demented One
2009-11-28, 06:05 PM
Tick 25, Continued Yet Again

Ivory Games decides to go with his SoD strategy again, spending 5 motes and two Willpower to use it and channel Conviction. Feeling nasty, he also blows 4 motes and a point of Willpower to use Shattered Rules Set Right again. He recovers 10 motes, ending up 1 mote up and three Willpower down.

SoD: [roll0]

SRSR: [roll1]

The Demented One
2009-11-28, 06:16 PM
Tick 25, Continued Yet Further

Ivory Games redirects 4 levels of damage to Sapphire Veil, spending 2 motes to cancel out the last. She spends 5 motes and 1 willpower to parry, and laughs at his failed counterattack.

Tick 30

Sapphire Veil goes with the whole five attacks thing again, channeling compassion twice to get back twenty motes. She's now kicking at full capacity.

Ivory Games grumblingly perfects them all, using GMDBM to recover 2wp and spending a point of Willpower to use his combo. He uses his sutra discount to throw out two SRSR, while Sapphire Veil rejoinders with two Duck Fates, channeling conviction on each to stay mote-neutral. That bitch!

Counterattack 1: [roll0]

Counterattack 2: [roll1]

Duck Fate 1: [roll2]

Duck Fate 2: [roll3]

Annoyed, Ivory Games flurries two punches, grumblingly spending four motes to enhance one. Sapphire Veil blows 8 motes and a Willpower on parrying them.

Sapphire Veil

Starmetal Floating Ribbon: Speed 5, Accuracy 35, Damage 18L, Defense +6, Rate 2

Defenses
Dodge DV 12
Parry DV 12

Soak: 4B/6L

Health:
-0 [X]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 13 (UMI 14)
Parry MDV 6

Willpower: 2/10

Essence
Permanent: 6
Personal: 9/22
Peripheral: 0/66 (49 committed)

Ivory Games

Punch: Speed 5, Accuracy 25, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses
Dodge MDV 11 (UMI 12)
Parry MDV 4

Willpower: 5/10

Essence
Permanent: 6
Personal: 2/22
Peripheral: 0/66 (49 committed)

The Demented One
2009-11-28, 06:18 PM
Tick 35

The mate is getting pretty stale. Let's call this a draw.

Thoughts

Gambling Maiden's Dice Bag Meditation is too good, at least for Willpower recovery. There should probably be a surcharge for that.

Shattered Rules Set Right could probably stand to be a bit cheaper, that Willpower cost is killer. 8m would be about right.

Misunderstood Rules is a bit overpriced. Maybe put it at five or six motes, but refund Willpower.

The Demented One
2009-11-28, 06:25 PM
Round 3
Ivory Games vs. the Unconquered Sun, all Virtues suppressed. Ivory Games is raised to Essence 10 for mote pool purposes, but gains no additional charms or abilities–he's essentially still Essence 6. For sake of convenience, Sol is treated as having all convenient martial arts combos he needs, so I don't have to go around making up high-essence Spirit Charms.

Join Battle

Ivory Games: [roll0]

Sol Invictus: [roll1]

The Demented One
2009-11-28, 06:49 PM
Tick 0
Ivory Games spends a point of Willpower to raise the Elder Sutra, and decides to get right down to combat, without raising his form. He spends a point of Willpower to use his combo. Makes three punch attacks. Spends 5m to apply Audacious Fortune Accepted to each. Spends 2m to apply Gambling Maiden's Dice Bag Meditation to the action. Spends 20 motes to invoke Blade of the Battle Maiden. Spends 12m to activate Setting Out the Game Board, setting unarmed, against armed foes, while wearing my pants, and with some bitchin' shoulderpads as tactics, and armed and four-armed as taboos.

Sol spends 2m, 1wp to parry with Untouchable Purpose, and 4m to Day and Night Kata away the rest of the attack. He recovers a point of Willpower with his stunt.

Tick 1

Sol reflexively gets rid of his two excess arms, just to spite Ivory Games. He flurries four attacks with the godspear, not bothering to enhance them.

Ivory Games spends 12 motes to ItF them away, and 2 motes on GMDBM to up his stunt reward to 8 motes. He spends 16 motes to use Shattered Rules Set Right twice, spending 2wp to channel conviction each time. He recovers 20 motes.

Counterattack 1: [roll0]

Counterattack 2: [roll1]

Ivory Games

Punch: Speed 5, Accuracy 35, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Willpower: 6/10

Essence
Permanent: 6
Personal: 30/30
Peripheral: 44/90 (46 committed)

Unconquered Sun
Ivory Games

Godspear: Speed 3, Accuracy 40, Damage 40L, Defense +10, Rate 4, Piercing

Defenses
Dodge DV 13
Parry DV 20

Soak: 30B/30L

Hardness: 30B/30L

Health:
-0 [ ]
-1 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-4 [ ]
X [ ]

Willpower: 20/20

Essence
Permanent: 10
Personal: 244/250

The Demented One
2009-11-28, 06:57 PM
Tick 1 Continued

Sol Invictus gets hit up for a nasty forty motes. However, Sol's Hardness negates the damage of the counterattack. Still.

Tick 4

Papa Ignis laughs jovially and raises Fading Sun Form for 6 motes. No more Shaping from Ivory Games.

Tick 5

Ivory Games takes advantage of Sol's dropped defenses, spending a point of Willpower to activate his combo and flurrying three attacks, spending 5 motes to grant them all AFA. He also spends 2 motes to use GMDBM.

Attack 1: [roll0]

Attack 2: [roll1]

Attack 3: [roll2]

Ivory Games

Punch: Speed 5, Accuracy 35, Damage 6L, Defense +8, Rate 3

Defenses
Dodge DV 11
Parry DV 11

Soak: 4B/6L

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Willpower: 5/10

Essence
Permanent: 6
Personal: 23/30
Peripheral: 44/90 (46 committed)

Unconquered Sun

Godspear: Speed 3, Accuracy 40, Damage 40L, Defense +10, Rate 4, Piercing

Defenses
Dodge DV 13
Parry DV 20

Soak: 40B/40L

Hardness: 30B/30L

Health:
-0 [ ]
-1 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-4 [ ]
X [ ]

Willpower: 20/20

Essence
Permanent: 10
Personal: 198/250

The Demented One
2009-11-28, 06:59 PM
Tick 5 Continued
The attacks all hit...and go clunk against Sol Invictus's hardness. Okay, round called on account of Ivory Games can't ever break that 30L.

Conclusions
The style needs a way to break through hardness.

Also, some way to deal with flurries is definitely needed. Ivory Games is hemorrhaging motes over those.

One Hundred Moves Foresight is kinda useless. Might need to drop that.