Schylerwalker
2009-11-28, 07:32 PM
I will periodically post some of my homebrewed creature creations. What I ask of you, opinionated Playgrounders, is your honest feedback. Do you think their CR's are appropriate? Any mistakes that you can see? Etcetera. I will post maybe one or two monsters a week.
Or if I get bored. :smallamused:
Warrior Servitor of Hell
Size/Type: Large Outsider (Chaos, Evil, Extraplanar)
Hit Dice: 13d8+104 (162 hp)
Initiative: +8
Speed: 40 ft. (8 squares)
Armor Class: 27 (-1 size, +4 Dex, +14 natural), flatfooted 23, touch 13
Base Attack/Grapple: +13/+23
Attack: Claw +18 melee (2d4+6)
Full Attack: 4 claws +18 melee (2d4+6) plus bite +18 melee (2d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities (At will - major image, plane shift (Self plus 50 pounds only), teleport (Self plus 50 pounds only). 3/day - bull's strength, charm monster, fear, fly, haste, invisibility, see invisibility. 1/day - bestow curse, crushing despair, dominate person, improved invisibility (Self only), mass bear's endurance, mass suggestion)
Special Qualities: Change shape, damage reduction 10/cold iron and good, frightful presence (DC 21), immune to fire, resistance 10 to acid, cold, and electricity, spell resistance 24
Saves: Fort +16, Ref +12, Will +12
Abilities: Str 23, Dex 18, Con 26, Int 17, Wis 18, Cha 21
Skills: Bluff +21, Concentration +20, Diplomacy +25, Disguise +31, Intimidate +25, Knowledge (arcana) +19, Knowledge (religion) +19, Knowledge (the planes) +19, Sense Motive +20, Spellcraft +15
Feats: Cleave, Improved Initiative, Improved Multiattack, Multiattack, Power Attack
Environment: The Burning Hells
Organization: Solitary, pair, gang (3-6 plus 1 hezrou), troop (10-24 plus 1 marilith) or battallion (30-60 plus 1 balor)
Challenge Rating: 11
Alignment: Always chaotic evil
Treasure: Double standard
Advancement: 13-19 HD (Large); 20-30 HD (Huge)
Level Adjustment: -
Snorting, howling, and cackling madly, this fleshy collection of scaly arms, legs, tails, and tentacles hobbles towards you with frightening, lazy speed. A dozen clawed mouths, maws, and beaks snap and twist in mocking parodies of hideous smiles as they tell you the various ways they will flay you alive.
The Warrior Servitors of Hell were once great Knights and Dukes of the Lower Realms. Fearsome in battle and possessing a vast array of spell-like abilities, they were able to easily thrash anything in their paths. However, the rise of the tan'ari saw them displaced, and now these powerful demons serve as assassins, generals, and occasionally shock troops for the Lords of Hell.
Combat
While highly intelligent and capable of forming complex strategies, Servitors are unimaginative. Their main tactic when fighting in groups is to teleport in, invisibly, and full attack opponents until they fall over. If fighting a group of well-prepared, powerful foes, they will use their impressive array of debilitating spells and charms to sow discord and confusion before moving in for the kill. They will rely on their natural resistances to protect them while they maul their way through a force's front lines.
Or if I get bored. :smallamused:
Warrior Servitor of Hell
Size/Type: Large Outsider (Chaos, Evil, Extraplanar)
Hit Dice: 13d8+104 (162 hp)
Initiative: +8
Speed: 40 ft. (8 squares)
Armor Class: 27 (-1 size, +4 Dex, +14 natural), flatfooted 23, touch 13
Base Attack/Grapple: +13/+23
Attack: Claw +18 melee (2d4+6)
Full Attack: 4 claws +18 melee (2d4+6) plus bite +18 melee (2d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities (At will - major image, plane shift (Self plus 50 pounds only), teleport (Self plus 50 pounds only). 3/day - bull's strength, charm monster, fear, fly, haste, invisibility, see invisibility. 1/day - bestow curse, crushing despair, dominate person, improved invisibility (Self only), mass bear's endurance, mass suggestion)
Special Qualities: Change shape, damage reduction 10/cold iron and good, frightful presence (DC 21), immune to fire, resistance 10 to acid, cold, and electricity, spell resistance 24
Saves: Fort +16, Ref +12, Will +12
Abilities: Str 23, Dex 18, Con 26, Int 17, Wis 18, Cha 21
Skills: Bluff +21, Concentration +20, Diplomacy +25, Disguise +31, Intimidate +25, Knowledge (arcana) +19, Knowledge (religion) +19, Knowledge (the planes) +19, Sense Motive +20, Spellcraft +15
Feats: Cleave, Improved Initiative, Improved Multiattack, Multiattack, Power Attack
Environment: The Burning Hells
Organization: Solitary, pair, gang (3-6 plus 1 hezrou), troop (10-24 plus 1 marilith) or battallion (30-60 plus 1 balor)
Challenge Rating: 11
Alignment: Always chaotic evil
Treasure: Double standard
Advancement: 13-19 HD (Large); 20-30 HD (Huge)
Level Adjustment: -
Snorting, howling, and cackling madly, this fleshy collection of scaly arms, legs, tails, and tentacles hobbles towards you with frightening, lazy speed. A dozen clawed mouths, maws, and beaks snap and twist in mocking parodies of hideous smiles as they tell you the various ways they will flay you alive.
The Warrior Servitors of Hell were once great Knights and Dukes of the Lower Realms. Fearsome in battle and possessing a vast array of spell-like abilities, they were able to easily thrash anything in their paths. However, the rise of the tan'ari saw them displaced, and now these powerful demons serve as assassins, generals, and occasionally shock troops for the Lords of Hell.
Combat
While highly intelligent and capable of forming complex strategies, Servitors are unimaginative. Their main tactic when fighting in groups is to teleport in, invisibly, and full attack opponents until they fall over. If fighting a group of well-prepared, powerful foes, they will use their impressive array of debilitating spells and charms to sow discord and confusion before moving in for the kill. They will rely on their natural resistances to protect them while they maul their way through a force's front lines.