BenTheJester
2009-11-29, 01:59 AM
I need to make a character for an upcoming game, and, besides the rough outline of what I want, I have no idea where to start.
The roles are pretty much all covered except Scouting/Divining/Tracking, and buffing could get a little help as well.
We have no idea at what level the game will start, but I like to plan up to level 20 anyway.
Pretty much everything is allowed except that we can't take classes from core, including variants of these classes (Everything else from core is fine though). Setting stuff is on case-to-case, and I'd rather not use it unless it is required for a particular concept.
I also want this character to be rely a lot on Luck effects.
So, I was thinking I could make some kind of Scout(the class), along with some levels in Fortune's Friend, with an access to the Luck domain's Granted power as well as some form of divination.
The party composition is:
-An Hexblade with a level in spellthief
-A Beguiler
-A Dread Necromancer
-A Dragonfire Adept
All fairly optimized.
The roles are pretty much all covered except Scouting/Divining/Tracking, and buffing could get a little help as well.
We have no idea at what level the game will start, but I like to plan up to level 20 anyway.
Pretty much everything is allowed except that we can't take classes from core, including variants of these classes (Everything else from core is fine though). Setting stuff is on case-to-case, and I'd rather not use it unless it is required for a particular concept.
I also want this character to be rely a lot on Luck effects.
So, I was thinking I could make some kind of Scout(the class), along with some levels in Fortune's Friend, with an access to the Luck domain's Granted power as well as some form of divination.
The party composition is:
-An Hexblade with a level in spellthief
-A Beguiler
-A Dread Necromancer
-A Dragonfire Adept
All fairly optimized.