Gamerlord
2009-11-30, 05:54 PM
While my PCs are only level 2 at the moment, I have already prepared their end-of-tier boss fight, please critique him, he is one of the weaker exarchs of Asmodues, and looks like this floating ghost spirit thing.
Motora,Exarch of Asmodues Level 10 Solo Brute
Huge immortal humanoid XP 2,500
Initiative +7 Senses Perception +12
HP 460; Bloodied 230
AC 22; Fortitude 23; Reflex 22; Will 21
Saving Throws +5
Speed 6 , Fly 6
Action Points 2
m Shadow Touch (standard; at-will) • Necrotic
+11 vs Will; 2d6 + 5 Necrotic damage and the Target is stunned(save ends)
r Shadow Bolt (standard; at-will) • Arcane, Necrotic
+11 vs Reflex; 2d6 + 5 Necrotic damage and the target is slowed(save ends)
R Infernal Blast (standard; recharge 5 6) • Fire
Ranged 10; +11 vs Reflex; 4d8 + 5 Fire damage, and the target is pushed 2 squares and knocked prone(save ends)
C Wrath of Asmodues (standard; daily) • Fire
Close Burst 3; +11 vs Will; 4d10 + 5 Fire Damage, and the target is restrained(save ends)
M Paralyzing touch (standard; recharge 5 6) • Necrotic
+13 vs AC; 2d6 + 5 Necrotic damage and the target is immobilized(save ends)
Blessing of Asmodues (standard; daily) • Healing, Radiant
Motora regains 100 Hit points, and gets a +2 AC for the remainder of the encounter.
Alignment Evil Languages Supernal, Common
Skills Arcana +15, Bluff +12, Diplomacy +12, History +15, Religion +15
Str 21 (+10) Dex 15 (+7) Wis 15 (+7)
Con 27 (+13) Int 21 (+10) Cha 15 (+7)
Equipment No Item
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
Sorry, this is my first 4e monster.
Motora,Exarch of Asmodues Level 10 Solo Brute
Huge immortal humanoid XP 2,500
Initiative +7 Senses Perception +12
HP 460; Bloodied 230
AC 22; Fortitude 23; Reflex 22; Will 21
Saving Throws +5
Speed 6 , Fly 6
Action Points 2
m Shadow Touch (standard; at-will) • Necrotic
+11 vs Will; 2d6 + 5 Necrotic damage and the Target is stunned(save ends)
r Shadow Bolt (standard; at-will) • Arcane, Necrotic
+11 vs Reflex; 2d6 + 5 Necrotic damage and the target is slowed(save ends)
R Infernal Blast (standard; recharge 5 6) • Fire
Ranged 10; +11 vs Reflex; 4d8 + 5 Fire damage, and the target is pushed 2 squares and knocked prone(save ends)
C Wrath of Asmodues (standard; daily) • Fire
Close Burst 3; +11 vs Will; 4d10 + 5 Fire Damage, and the target is restrained(save ends)
M Paralyzing touch (standard; recharge 5 6) • Necrotic
+13 vs AC; 2d6 + 5 Necrotic damage and the target is immobilized(save ends)
Blessing of Asmodues (standard; daily) • Healing, Radiant
Motora regains 100 Hit points, and gets a +2 AC for the remainder of the encounter.
Alignment Evil Languages Supernal, Common
Skills Arcana +15, Bluff +12, Diplomacy +12, History +15, Religion +15
Str 21 (+10) Dex 15 (+7) Wis 15 (+7)
Con 27 (+13) Int 21 (+10) Cha 15 (+7)
Equipment No Item
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
Sorry, this is my first 4e monster.