Elistan
2009-11-30, 10:27 PM
This is my first attempt at homebrewing, so any advice/criticism/help would be much appreciated. This is based off of the Lifedrinker PrC from BoVD, it is simply a more martial variant, though it is significantly different from the Lifedrinker.
Vampire Blood Knight
http://s.bebo.com/app-image/7926108035/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/05/22/vampire_.jpg
Lleriss Sanders, Vampire Blood Knight
"Any vampire can drain the blood an lifeforce of his victims and gain a temporary boost in vitality, but only a Blood Knight can use that vitality to accomplish incredible feats, increase his combat prowess, or even make himself nearly invulnerable." - Lleriss Sanders
Blood Knights are those vampires who draw more from the blood they spill than just a temporary boost in health, they increase their combat capabilities, they boost their strength and agility, and boost their defensive abilities.
Most of those who become Blood Knights start out as Fighters or Barbarians, though martial minded Monks, Rogues, or Rangers frequently take up the mantle, as well as some Paladins, though the evil nature of the class ensures that they are mostly fallen Paladins.
Prerequisites:
Base Attack Bonus: +3
Skills: Knowledge (Religion) 6 ranks.
Alignment: Any Non-Good.
Special: Must be a Vampire, Half Vampire, or Vampire Spawn.
Hit Die: d12
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1 | +1 | +2 | +2 | +0 | Bonus Feat, Blood Pool, Blood Power (Body)
2 | +2 | +3 | +3 | +0 | Vampiric Empowerment +1, Sneak Attack +1d6
3 | +3 | +3 | +3 | +1 | Blood Power (Prowess), Combat Style
4 | +4 | +4 | +4 | +1 | Bonus Feat, Vampiric Empowerment +2
5 | +5 | +4 | +4 | +1 | Blood Power (Insight), Improved Combat Style
6 | +6 | +5 | +5 | +2 | Vampiric Empowerment +3
7 | +7 | +5 | +5 | +2 | Bonus Feat, Blood Power (Skin), Greater Combat Style
8 | +8 | +6 | +6 | +2 | Vampiric Empowerment +4, Sneak Attack +2d6
9 | +9 | +6 | +6 | +3 | Blood Power (Vitality), Perfect Combat Style
10 | +10 | +7 | +7 | +3 | Bonus Feat, Vampiric Empowerment +5, Sneak Attack +3d6[/table]
Class Skills: Balance, Bluff, Climb, Craft, Concentration, Diplomacy, Hide, Intimidate, Jump, Knowledge (Religion), Listen, Move Silently, Perform, Profession, Ride, Sense Motive, Swim, Tumble.
Skill Points Per Level: 4 + Int Mod.
Class Features:
Bonus Feats: At 1st level a Blood Knight receives a Bonus Feat. This feat can be any feat from the Fighter Bonus Feat list or any [Monstrous] feat for which he qualifies. He must meet all prerequisites for this feat. Every three levels after first (4th, 7th, and 10th) a Blood Knight receives another bonus feat from this list.
Blood Pool: Starting at 1st level a Blood Knight can draw power from the blood or lifeforce that he drains from his victims. For every point of Constitution that he drains with his Blood Drain attack or every negative level that he deals with with his Energy Drain attack, he may add one Blood Point to his Blood Pool
He may never have more Blood Points in his Pool than twice his class level. Blood Points remain in his Blood Pool for one day, before they lose their power and he must refill his Pool.
Blood Power: Body:A Blood Knight can use his Blood Points to enhance his abilities in several ways. At first level, he can spend his Blood Points to add a Profane bonus to his Fortitude and Reflex equal to the number of points that he spends.
Prowess: Starting at third level, he can add a Profane bonus to his attack and damage rolls equal to half the number of Blood Points that he spends.
Insight: At fifth level he can spend his Blood Points to add a Profane bonus to his Will Saves and on all Wisdom-based skill checks equal to the number of Blood Points that he spends.
Skin: At seventh level he can add a number to his Damage Reduction equal to the number of Blood Points that he spends.
Vitality: At ninth level he can add a bonus to his Fast Healing ability equal to his Blood Point expenditure.
A Blood Knight can never spend more Blood Points than his class level on a a single enhancement. Assiging Blood Points is a Swift Action, and the enhancement lasts for ten minutes.
Vampiric Empowerment: Starting at second level, a Blood Knight adds a number equal to his Empowerment value to his Natural Armor, and to the Save DC for his Dominate special attack.
Sneak Attack: As the Rogue ability of the same name.
Combat Style: Upon attaining 3rd level, a Blood Knight must choose one of two combat styles: Devastating Slam Style, or Slashing Blade Style. Every two levels beyond 3rd (5th, 7th, and 9th), his combat style improves. All benefits are cumulative.
Devastating Slam Style: Starting at third level, a Blood Knight may treat himself as one size category larger to determine his Slam damage.
Improved Devastating Slam Style:At fifth level he also receives the Weapon Focus feat for free with his Slam attack.
Greater Devastating Slam Style:At seventh level he receives the Weapon Specialization feat for free with his Slam, and may count himself as an additional size larger to determine his Slam damage.
Perfect Devastating Slam Style: At ninth level, he receives the Improved Critical (Slam) feat as a bonus feat and he may treat himself as another size larger, for a total of three sizes larger, to determine his Slam damage.
Slashing Blades Style: Starting at 3rd level, any slashing weapon wielded by a Blood Knight is treated as if it had the Keen weapon property.
Improved Slashing Blades Style:Starting at 5th level, after a successful attack with a slashing weapon, a Blood Knight can take a move action to lick the blood from his blade, adding one point to his Blood Pool.
Greater Slashing Blades Style: Starting at 7th level, whenever a Blood Knight deals damage with a slashing weapon, it deals an additional 2 points of bleeding damage for a number of round equal to the weapon's critical hit modifier.
Perfect Slashing Blades Style: Upon reaching 9th level, any slashing weapon wielded by a Blood Knight is counted as both a Keen and Wounding weapon.
Final Notes:
So this is what I have so far. I'm really not so good at eying balance so I'm sure this is kinda skewed, and ideas or advice to make it a bit more balanced would be great!
I would like a good capstone ability, also, though I think the final level may be powerful enough as it is, so I'm not really sure what to do there.
I'm also not so sure about the prerequisites, but I can't really decide what to do with them. I don't want to make it hard to get into, since you have to be a vampire already, and that's kinda pricey in itself. So any ideas on these fronts would be appreciated. Thanks, guys!
Vampire Blood Knight
http://s.bebo.com/app-image/7926108035/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/05/22/vampire_.jpg
Lleriss Sanders, Vampire Blood Knight
"Any vampire can drain the blood an lifeforce of his victims and gain a temporary boost in vitality, but only a Blood Knight can use that vitality to accomplish incredible feats, increase his combat prowess, or even make himself nearly invulnerable." - Lleriss Sanders
Blood Knights are those vampires who draw more from the blood they spill than just a temporary boost in health, they increase their combat capabilities, they boost their strength and agility, and boost their defensive abilities.
Most of those who become Blood Knights start out as Fighters or Barbarians, though martial minded Monks, Rogues, or Rangers frequently take up the mantle, as well as some Paladins, though the evil nature of the class ensures that they are mostly fallen Paladins.
Prerequisites:
Base Attack Bonus: +3
Skills: Knowledge (Religion) 6 ranks.
Alignment: Any Non-Good.
Special: Must be a Vampire, Half Vampire, or Vampire Spawn.
Hit Die: d12
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1 | +1 | +2 | +2 | +0 | Bonus Feat, Blood Pool, Blood Power (Body)
2 | +2 | +3 | +3 | +0 | Vampiric Empowerment +1, Sneak Attack +1d6
3 | +3 | +3 | +3 | +1 | Blood Power (Prowess), Combat Style
4 | +4 | +4 | +4 | +1 | Bonus Feat, Vampiric Empowerment +2
5 | +5 | +4 | +4 | +1 | Blood Power (Insight), Improved Combat Style
6 | +6 | +5 | +5 | +2 | Vampiric Empowerment +3
7 | +7 | +5 | +5 | +2 | Bonus Feat, Blood Power (Skin), Greater Combat Style
8 | +8 | +6 | +6 | +2 | Vampiric Empowerment +4, Sneak Attack +2d6
9 | +9 | +6 | +6 | +3 | Blood Power (Vitality), Perfect Combat Style
10 | +10 | +7 | +7 | +3 | Bonus Feat, Vampiric Empowerment +5, Sneak Attack +3d6[/table]
Class Skills: Balance, Bluff, Climb, Craft, Concentration, Diplomacy, Hide, Intimidate, Jump, Knowledge (Religion), Listen, Move Silently, Perform, Profession, Ride, Sense Motive, Swim, Tumble.
Skill Points Per Level: 4 + Int Mod.
Class Features:
Bonus Feats: At 1st level a Blood Knight receives a Bonus Feat. This feat can be any feat from the Fighter Bonus Feat list or any [Monstrous] feat for which he qualifies. He must meet all prerequisites for this feat. Every three levels after first (4th, 7th, and 10th) a Blood Knight receives another bonus feat from this list.
Blood Pool: Starting at 1st level a Blood Knight can draw power from the blood or lifeforce that he drains from his victims. For every point of Constitution that he drains with his Blood Drain attack or every negative level that he deals with with his Energy Drain attack, he may add one Blood Point to his Blood Pool
He may never have more Blood Points in his Pool than twice his class level. Blood Points remain in his Blood Pool for one day, before they lose their power and he must refill his Pool.
Blood Power: Body:A Blood Knight can use his Blood Points to enhance his abilities in several ways. At first level, he can spend his Blood Points to add a Profane bonus to his Fortitude and Reflex equal to the number of points that he spends.
Prowess: Starting at third level, he can add a Profane bonus to his attack and damage rolls equal to half the number of Blood Points that he spends.
Insight: At fifth level he can spend his Blood Points to add a Profane bonus to his Will Saves and on all Wisdom-based skill checks equal to the number of Blood Points that he spends.
Skin: At seventh level he can add a number to his Damage Reduction equal to the number of Blood Points that he spends.
Vitality: At ninth level he can add a bonus to his Fast Healing ability equal to his Blood Point expenditure.
A Blood Knight can never spend more Blood Points than his class level on a a single enhancement. Assiging Blood Points is a Swift Action, and the enhancement lasts for ten minutes.
Vampiric Empowerment: Starting at second level, a Blood Knight adds a number equal to his Empowerment value to his Natural Armor, and to the Save DC for his Dominate special attack.
Sneak Attack: As the Rogue ability of the same name.
Combat Style: Upon attaining 3rd level, a Blood Knight must choose one of two combat styles: Devastating Slam Style, or Slashing Blade Style. Every two levels beyond 3rd (5th, 7th, and 9th), his combat style improves. All benefits are cumulative.
Devastating Slam Style: Starting at third level, a Blood Knight may treat himself as one size category larger to determine his Slam damage.
Improved Devastating Slam Style:At fifth level he also receives the Weapon Focus feat for free with his Slam attack.
Greater Devastating Slam Style:At seventh level he receives the Weapon Specialization feat for free with his Slam, and may count himself as an additional size larger to determine his Slam damage.
Perfect Devastating Slam Style: At ninth level, he receives the Improved Critical (Slam) feat as a bonus feat and he may treat himself as another size larger, for a total of three sizes larger, to determine his Slam damage.
Slashing Blades Style: Starting at 3rd level, any slashing weapon wielded by a Blood Knight is treated as if it had the Keen weapon property.
Improved Slashing Blades Style:Starting at 5th level, after a successful attack with a slashing weapon, a Blood Knight can take a move action to lick the blood from his blade, adding one point to his Blood Pool.
Greater Slashing Blades Style: Starting at 7th level, whenever a Blood Knight deals damage with a slashing weapon, it deals an additional 2 points of bleeding damage for a number of round equal to the weapon's critical hit modifier.
Perfect Slashing Blades Style: Upon reaching 9th level, any slashing weapon wielded by a Blood Knight is counted as both a Keen and Wounding weapon.
Final Notes:
So this is what I have so far. I'm really not so good at eying balance so I'm sure this is kinda skewed, and ideas or advice to make it a bit more balanced would be great!
I would like a good capstone ability, also, though I think the final level may be powerful enough as it is, so I'm not really sure what to do there.
I'm also not so sure about the prerequisites, but I can't really decide what to do with them. I don't want to make it hard to get into, since you have to be a vampire already, and that's kinda pricey in itself. So any ideas on these fronts would be appreciated. Thanks, guys!