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View Full Version : Test of Spite Olo vs Mushroom Ninja



Olo Demonsbane
2009-12-01, 12:03 AM
Map:


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Buffing Rounds: 3+All Day

Olo Demonsbane
2009-12-01, 12:06 AM
Buffs All Day: Greater Mage Armor, Greater Magic Weapon, Greater Mighty Wallop
Updated every 10 minutes: Shield
Round 1: Drink Potion of Conviction, Greater Mirror Image [roll0]
Round 2: Bite of the Werebear
Round 3: Prismatic wall across 7

Initiative [roll1]

Starting Location F8

Description: You see a multicolored wall across row 7.

Mushroom Ninja
2009-12-01, 12:07 AM
Todd the Terrible

Buff Rounds
Round 1: Adjust codpiece
Round 2: scratch nose
Round 3: adjust codpiece

Initiative: [roll0]

Starting Position: G2

Mushroom Ninja
2009-12-01, 12:09 AM
I go first.

Free action: Dimdoor to A12

Olo Demonsbane
2009-12-01, 12:12 AM
You see nothing.

Mushroom Ninja
2009-12-01, 12:14 AM
Move action: move to g12


Standard action: ready action to shoot any enemy I see

End turn

Mushroom Ninja
2009-12-01, 12:22 AM
Standard Action: Arrows headed your way (each arrow I fire appears to split in two (separate attacks))

Attack: [roll0]
Damage: [roll1] + 1 CON Damage + Poison (DC 17 Fort or [roll2] CON)

Attack: [roll3]
Damage: [roll4] + 1 CON Damage + Poison (DC 17 Fort or [roll5] CON)

Swift action: Belt of Battle for extra full-round Action

Full Round Action: More arrows

Attack: [roll6]
Damage: [roll7] + 1 CON Damage + Poison (DC 17 Fort or [roll8] CON)

Attack: [roll9]
Damage: [roll10] + 1 CON Damage + Poison (DC 17 Fort or [roll11] CON)

Attack: [roll12]
Damage: [roll13] + 1 CON Damage + Poison (DC 17 Fort or [roll14] CON)

Attack: [roll15]
Damage: [roll16] + 1 CON Damage + Poison (DC 17 Fort or [roll17] CON)

Attack: [roll18]
Damage: [roll19] + 1 CON Damage + Poison (DC 17 Fort or [roll20] CON)

Attack: [roll21]
Damage: [roll22] + 1 CON Damage + Poison (DC 17 Fort or [roll23] CON)

Attack: [roll24]
Damage: [roll25] + 1 CON Damage + Poison (DC 17 Fort or [roll26] CON)

Attack: [roll27]
Damage: [roll28] + 1 CON Damage + Poison (DC 17 Fort or [roll29] CON)

Olo Demonsbane
2009-12-01, 12:26 AM
The woman standing in F8 grins as your arrows arch toward her. "Its time to party!"

Activate CC Limited Wish for Sheltered Vitality.

4 arrows stick into her.

Fortitude [roll0]
Fortitude [roll1]
Fortitude [roll2]
Fortitude [roll3]

Olo Demonsbane
2009-12-01, 12:30 AM
The woman darts over to you and tries to grab you around the waist.

Martial Lore DC 24 Initiate Tornado Throw

Melee Touch Attack [roll0]
Trip [roll1]

Mushroom Ninja
2009-12-01, 12:34 AM
AoO:
[roll0]
Damage: [roll1] +1 CON + Poison (DC 17 [roll2] CON)


[roll3]
Damage: [roll4] +1 CON + Poison (DC 17 [roll5] CON)


Also, after AOO, I activate blink as an immediate action.

Olo Demonsbane
2009-12-01, 12:35 AM
Miss Chance [roll0], 1 misses

Mushroom Ninja
2009-12-01, 12:37 AM
Opposed trip check:
[roll0]

Olo Demonsbane
2009-12-01, 12:39 AM
The woman grabs you around the waist and hurls you through the air and through her wall.

Make 3 Reflex saves, 2 Fortitude saves, and 2 Will saves.

And as you hit the other side, you take [roll0] damage from being thrown.

Mushroom Ninja
2009-12-01, 12:42 AM
Saves:
Reflex1 [roll0]
Reflex2 [roll1]
Reflex3 [roll2]
Fort1 [roll3]
Fort2 [roll4]
Will1 [roll5]
Will2 [roll6]

Olo Demonsbane
2009-12-01, 12:44 AM
You take 10 fire damage, 40 acid damage, 80 electrical damage, [roll0] Constitution damage, and are driven permanently insane.

Still breathing?

Mushroom Ninja
2009-12-01, 12:45 AM
Blarg I am dead.