Commander_Vimes
2009-12-01, 06:42 AM
My party is preparing to face the Tarasque. Between spells abilities and cash we can put the entire party in the air, but whittling it down with ranged attacks will take a long time, time enough for the enemies controlling the Tarasque to come up with a way to counter us. I am trying to find a way to attack the Tarasque's Will save with something that will cripple or kill it. The party is level 17 has a bard who is casting at about level 13 and me a Ruby Knight Vindicator (casting as a level 14 cleric) as the only casters. The best spell I can find to do this is Greater Bestow Curse to reduce the beast's Con to 1 so it can be one shotted by anyone, or its Strength to 1 so it is paralyzed by its own bulk to be finished off at our leisure.
I can use Assay Resistance or Fortune's favor to get around its spell resistance, but I can't consistently get past its Will save of +20. I cast Greater Bestow Curse with a DC of 25 (7 Spell level + Wis mod of 8). I can get next to the Tarasque to cast the spell without being killed by AoOs in several ways, but I don't want to have to sit there several rounds taking full attacks to cast the spell repeatedly hoping for a 1/4 chance of it failing. My character is an excellent tank, but I can't count on taking full attacks for more than two rounds. I am looking for ways to either boost the save DC, or decrease the beast's saves at range before I close in for the kill.
I can use Assay Resistance or Fortune's favor to get around its spell resistance, but I can't consistently get past its Will save of +20. I cast Greater Bestow Curse with a DC of 25 (7 Spell level + Wis mod of 8). I can get next to the Tarasque to cast the spell without being killed by AoOs in several ways, but I don't want to have to sit there several rounds taking full attacks to cast the spell repeatedly hoping for a 1/4 chance of it failing. My character is an excellent tank, but I can't count on taking full attacks for more than two rounds. I am looking for ways to either boost the save DC, or decrease the beast's saves at range before I close in for the kill.