PDA

View Full Version : 4e pvp test 2v2



Shyftir
2009-12-01, 08:43 PM
Okay test thread is up and ready!

MAPZORZ!!!! (http://www.editgrid.com/user/mr._mud/4e_PvP_%3A%3A_2v2)

Everybody roll initiative then we do buffing rounds.

[roll0]

Edit!
roll screwed up! will re-roll initiative after next post...

Mr. Mud
2009-12-01, 08:44 PM
GODLY Locks cracks her neck, and mentally prepares himself.

Initiative: [roll0]

-----------

Godly, sheet:====== Created Using Wizards of the Coast D&D Character Builder ======
GODLY locks, level 7
Half-Elf, Warlock
Build: Deceptive Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact

FINAL ABILITY SCORES
Str 8, Con 15, Dex 10, Int 18, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.


AC: 21 Fort: 16 Reflex: 19 Will: 19
HP: 62 Surges: 8 Surge Value: 15

TRAINED SKILLS
Intimidate +12, Bluff +12, Insight +10, Arcana +12

UNTRAINED SKILLS
Acrobatics +3, Diplomacy +9, Dungeoneering +3, Endurance +5, Heal +3, History +7, Nature +3, Perception +3, Religion +7, Stealth +3, Streetwise +7, Thievery +3, Athletics +2

FEATS
Level 1: Human Perseverance
Level 2: Toughness
Level 4: Improved Initiative
Level 6: Action Surge

POWERS
Dilettante: Sacred Flame
Warlock encounter 1: Witchfire
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Fiendish Resilience
Warlock encounter 3: Eldritch Rain
Warlock daily 5: Curse of the Bloody Fangs
Warlock utility 6: Dark One's Own Luck
Warlock encounter 7: Infernal Moon Curse

ITEMS
Sunrod (2), Quarterstaff, Amulet of Protection +1, Potion of Clarity (level 5) (2), Potion of Healing (heroic tier) (2), Pact Blade Dagger +2, Repulsion Leather Armor +2, Gloves of Piercing (heroic tier), Boots of Free Movement (heroic tier), Rod of Dark Reward +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Shadow_Elf
2009-12-01, 08:44 PM
Good Luck Everyone!

Initiative: [roll0]

--------------------------Dangda Repost'd

============
Dangda Bronzeburrow
level 7
Dwarf, Cleric
Build: Devoted Cleric

FINAL ABILITY SCORES
Str 16, Con 12, Dex 13, Int 8, Wis 20, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 10, Dex 13, Int 8, Wis 17, Cha 10.


AC: 21 Fort: 17 Reflex: 15 Will: 21
HP: 59+14 Surges: 8 Surge Value: 14+4

TRAINED SKILLS
Religion +7, Insight +13, Diplomacy +8, Heal +15

UNTRAINED SKILLS
Acrobatics +4, Arcana +2, Bluff +3, Dungeoneering +10, Endurance +5, History +2, Intimidate +3, Nature +8, Perception +8, Stealth +3, Streetwise +3, Thievery +3, Athletics +5

FEATS
Cleric: Ritual Caster
Level 1: Dwarven Weapon Training
Level 2: Toughness
Level 4: Combat Medic
Level 6: Weapon Expertise (Hammer)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope
Cleric utility 2: Bless
Cleric encounter 3: Blazing Beacon
Cleric daily 5: Rune of Peace
Cleric utility 6: Cure Serious Wounds
Cleric encounter 7: Searing Light

ITEMS
Ritual Book, Symbol of Shared Healing +2, Inescapable Craghammer +2, Magic Chainmail +2, Healer's Brooch +1, Acrobat Boots (heroic tier), Frozen Whetstone (heroic tier), Potion of Clarity (level 5) (3), Potion of Healing (heroic tier) (3)
RITUALS
Gentle Repose
============

Shyftir
2009-12-01, 08:47 PM
repost of toon: Wylee (http://www.myth-weavers.com/sheetview.php?sheetid=169993)

initiative try again [roll0]

Mr. Mud
2009-12-01, 08:49 PM
I'll take (P23) as my starting square.

Shyftir
2009-12-01, 09:01 PM
Just put your toons in the map, added Wylee (W) and Godly (G)

Shadow_Elf
2009-12-01, 09:02 PM
We still have to wait for Crazed, but I will pick starting sq. and buffs.

Starting Square: K23. (Remember, we cannot see through the 15' tall platform in the middle, so we cannot start out with a nukefest and then get into melee).

Buff Rounds:

Potion of Clarity x3 (-3 Healing Surges). 3 d20+1 rerolls over the course of the encounter.
Frozen Whetstone - +2 damage for me.
Bless - +1 attack for me and for Godlylocks

Shadow_Elf
2009-12-01, 09:07 PM
Guys, don't forget your +2/3 HP/Level!

Shyftir
2009-12-01, 09:47 PM
I'll do my pre-game err buff rounds too.


2 potions of clarity (2 d20 rerolls) - 2 healing surges
1 potion of regeneration, gain 5 hp per turn for encounter - 1 healing surge
1 augmentation whetstone +3 to dagger

For Wild Soul
[roll0] will update with resulting resistance. fire resistance 5...

CrazedBanana
2009-12-01, 09:50 PM
Krivesh (http://www.myth-weavers.com/sheetview.php?sheetid=169407). Also, how do you roll? I can't remember.
[roll0] Yay! Got it right!
But wait! I use my battle awareness power, granting me +10 to my initiative roll, bringing it up to 23.

Shadow_Elf
2009-12-01, 10:15 PM
Okay, Crazed, you get go first. Pick a start location and buffs and we can get started.

CrazedBanana
2009-12-01, 10:53 PM
Okay, I'll start next to Shyftir. Also, other than combat awareness, I have no buffs I can use right now, unless, can I use Boundless Endurance when I'm not bloodied, so that when I'm bloodied, I don't need to cast it? Sorry, couldnt figure out how to change the font colour.

Mr. Mud
2009-12-01, 10:56 PM
Buff Round:Consume (2):
2 Clarity Pots,

Activate (2):
Gloves of Piercing
Repulsion Armor


Use (1):
Fiendish Resilience +7 HP

I'm Currently at 90/90 HP.

EDIT: Crazed, that doesn't sound balanced, since we could "prepare" actions now, and wait for them to be viable. So my vote is a no on that :smallsmile:.

Shadow_Elf
2009-12-01, 10:56 PM
Okay, I'll start next to Shyftir. Also, other than combat awareness, I have no buffs I can use right now, unless, can I use Boundless Endurance when I'm not bloodied, so that when I'm bloodied, I don't need to cast it?

No, you cannot use it before you are bloodied.

Also, I am off to bed. Feel free to post your turn, but the game will have to continue tomorrow.

EDIT: If we go really fast, we can do the first round or maybe two.

Shyftir
2009-12-01, 11:41 PM
At the very end of buff rounds, I use Elemental Shift to change my Wild Soul resistance to Frost 5, It also gives it to an adjacent ally. a.k.a. Krivish.
I would have done that sooner but needed him next to me before I could.

okay banana first action in combat rounds go!

CrazedBanana
2009-12-02, 12:06 AM
I rush forward towards the raised stone platform, and reaching the ladder, juke around the corner, closing the gap between myself and the foe. I pull my shield from my back and ready it.
Two Move Actions, Minor Action.

Shadow_Elf
2009-12-02, 07:56 AM
Move to J22 (Move Action).

Use "Searing Light" on Krivish.

Roll to Hit (vs. Reflex): [roll0]
On a Hit: [roll1] and Krivish is blinded.

Contingent on results of attack, turn may not be over.

Shadow_Elf
2009-12-02, 07:57 AM
Okay, Krivesh is hit! Hurray.

Dangda shouts "For Clan and Crew!"

EoT.

Shyftir
2009-12-02, 04:19 PM
Move to J6.

"Eat Acid, Shorty!" shouts the Sorcerer, as a green orb forms and flies from his dagger.

[roll0] vs reflex on Dangda

[roll1] acid damage

ooc:
Gotta love a ranged twenty basic attack spell.

rolled an even number so +1 AC for me until start of my next turn

Mr. Mud
2009-12-02, 05:00 PM
Repost of map (http://www.editgrid.com/user/mr._mud/4e_PvP_%3A%3A_2v2)

Double Move to F20.
EoT

CrazedBanana
2009-12-03, 12:15 AM
Blinded, Krivesh stumbles to where he thinks the hedges are.
He also drinks a potion, which partially heals his wounds.
Consumed Potion of Health
Double Move, Minor Action

Shadow_Elf
2009-12-05, 02:12 PM
Sorry for the delay, I had not realized Crazed had posted. I move to the ladder at O17 and attempt to climb it. If I succeed, I remain on the ladder at the top, behind the cover of the raised platform.

Athletics to Climb: [roll0]

Shyftir
2009-12-05, 07:09 PM
Wylee runs to the closest ladder and begins to climb. (L10)

Athletics check. [roll0]

Shyftir
2009-12-05, 07:12 PM
Clarity re-roll [roll0]

Wylee also uses a minor action to activate his Gloves of Piercing.

Having reached the top he stands on the height trying to find his opponents.
EoT.

Mr. Mud
2009-12-10, 08:12 PM
Move: B23
Minor: Warlock's Curse on "K"
Standard: Flames of Phlegethos, on "K"

Godly points her cresnt dagger at his foe, and flames erupt toward him.

To hit:[roll0] vs. Reflex
If hit, Damage: [roll1]
Effect: Target takes 5 ongoing fire damage (save ends)

Warlock's Cruse damage, if hit: [roll2]

CrazedBanana
2009-12-11, 07:15 PM
The spell glances of his armour, and now Krivesh is angry.
Shield covering his face, he charges at the warlock. Faster than the eye can see, he whips his sword out of its scabbard and slashes upwards with one hand, bringing his shield down to his chest.

[roll0] vs AC


If hit: [roll1] damage


Move Action, Charge[standard action]
EoT

Mr. Mud
2009-12-11, 11:35 PM
Didn't end my turn Banana.

Clarity reroll: [roll0]

Shadow_Elf
2009-12-11, 11:48 PM
Since my Athletics check failed last round, Dangda finds himself at the bottom of the ladder. Seeing his crewmate in dire straits against the vicious fighter, the loyal dwarf rushes to the rescue.

Double Move (10 sq.) to E22, and spend an action point to use "Divine Glow", a Close Blast 3. It catches both in the blast, but attacks only krivesh. Godlylocks gains +2 to attack until the end of my next turn, regardless of whether this hits the fighter.

"THIS. IS. MY. BOOMSTICK" shouts the irate dwarf, holding high his holy symbol and letting out a wave of searing power. It is such an awesome display of radiant power that Godlylocks is inspired to new heights.

To Hit vs. Reflex: [roll0]
On a Hit: [roll1]

EoT.

@ Mud:
Don't forget the +1 to attacks from Bless, too!

EDIT: Seems that a few people forgot EoT. My bad, but my turn stands whenever it comes up.

Shyftir
2009-12-12, 12:59 PM
Wylee spots the battle taking place over the hedge and leaps down off the platform to come close enough to help.

Move to F 16. 1d10 for fall damage right? and an athletics check to keep moving?

[roll0] [roll1]

checked up on rules, I'm just taking the damage, book doesn't say I gotta roll to move or not, but its a move action to reduce damage from falling, so I'm not doing it.

Shyftir
2009-12-12, 01:10 PM
Wylee lands hard but keeps moving. Sliding in behind a hedge he unleashes a twisting blast of energy at the shouting cleric.

"Hang in there Kriv, I've got your back!"

Serpentine Blast at Dangda.
This attack ignores concealment and cover but not total cover.
daily + arcane, implement, lightning.

[roll0] vs. Reflex
[roll1] lightning damage, half damage on a miss.

I rolled an odd, i would get an extra saving throw but have no need.
Also I'm sorry subtract one for the to hit roll. I did my math wrong.

EoT.

CrazedBanana
2009-12-12, 10:28 PM
Didn't end my turn Banana.

Woops, sorry.

Shadow_Elf
2009-12-12, 11:37 PM
"Blast and dangnabit, that witch is an annoying one" grumbles Dagda.

I just realized that we have not been keeping track of HP - Dagda has 27 HP left at this point. Just post your current HP before each of your EoTs from now on, I guess.

CrazedBanana
2009-12-13, 11:39 PM
I've been altering mine on my char. page.