Aeo
2009-12-01, 11:43 PM
Hi there folks, long time lurker here that always enjoys reading the interesting debates and topics on these forums. I've recently begun looking into play by post games and would like a bit of help searching out the best options available for the character I've decided to play.
The character will be a cleric at ECL 6 to start the game, and I plan to have her primarily focus upon casting summons and debuffs. I'm very unfamiliar with optimization outside of core, and I'm not even particularly good when it comes to core.
Ideally, the character should be avoiding melee, hiding behind either summons or undead (I'd prefer one big undead to a horde of smaller undead), and using touch attacks if forced into melee. Focusing upon necromancy spells is practically guaranteed for this character.
What I would like is recommendations for feats for this character, and perhaps a recommendation for PrC's, though I would be perfectly content going pure cleric. If the progression can go up to at least level 12, I would be very grateful.
Recommendations for domains that grant a good variaty of necromancy or summoning spells would be welcome as well. I plan to have the character follow either a god or ideal very similar to the deity Shar from Forgotten Realms.
basic outline of the character is as follows.
race: human
alignment: Neutral Evil or Chaotic Evil
class: cleric 6
stat roll: 15, 12, 8, 18, 15, 14.
I was planning to put the 8 into intelligence, as it fits the character concept rather well.
All sourcebooks are allowed except for Incarnum, Tome of Battle, and Tome of Magic.
I apologize if I've left anything out, please go gentle on me.
The character will be a cleric at ECL 6 to start the game, and I plan to have her primarily focus upon casting summons and debuffs. I'm very unfamiliar with optimization outside of core, and I'm not even particularly good when it comes to core.
Ideally, the character should be avoiding melee, hiding behind either summons or undead (I'd prefer one big undead to a horde of smaller undead), and using touch attacks if forced into melee. Focusing upon necromancy spells is practically guaranteed for this character.
What I would like is recommendations for feats for this character, and perhaps a recommendation for PrC's, though I would be perfectly content going pure cleric. If the progression can go up to at least level 12, I would be very grateful.
Recommendations for domains that grant a good variaty of necromancy or summoning spells would be welcome as well. I plan to have the character follow either a god or ideal very similar to the deity Shar from Forgotten Realms.
basic outline of the character is as follows.
race: human
alignment: Neutral Evil or Chaotic Evil
class: cleric 6
stat roll: 15, 12, 8, 18, 15, 14.
I was planning to put the 8 into intelligence, as it fits the character concept rather well.
All sourcebooks are allowed except for Incarnum, Tome of Battle, and Tome of Magic.
I apologize if I've left anything out, please go gentle on me.